View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Kaitlin Tremblay is a writer and game developer. Recently she was the Team Lead Narrative Designer at Ubisoft Toronto on Watch Dogs Legion and was the Lead Writer on the narrative driven game A Mortician's Tale (Laundry Bear Games, 2017). She is the author of the book on subversive storytelling in the Borderlands franchise Ain't No Place for a Hero: Borderlands (ECW Press, 2017). Kaitlin has worked on a variety of games, including AAA, indie, VR, mobile, ARGs, and escape games, all focusing on the unique storytelling capabilities within each medium. She has written critically about video games for places such as Playboy and Vice, and is a co-director of the non-profit video game arts organization Dames Making Games.