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March 9-13, 2026
Moscone CenterSan Francisco, CA

Speakers

Marko ŠašićCreative & Business Strategist2DNAC

Marko specializes in crafting lifelike digital doubles and humanoid creatures for games, commercials, and cinematic projects. With over a decade of experience, he has contributed to AAA character creation for PS5, helped develop MetaHuman Creator, and built custom solutions for Unreal Engine and Maya. At 2DNAC, he developed RigX, a revolutionary pipeline for digital doubles designed to set a new industry standard. RigX removes longstanding limitations, delivering performance boosts and high-end features for gaming, movies, AR/VR, and other interactive projects. It enables creators to achieve characters of all styles, from hyper-realistic to stylized or cartoony, with seamless rigging, precise animation, and unmatched flexibility across platforms. The team, composed of AAA-experienced artists and technical specialists, pushes the boundaries of what's possible—from dynamic real-time facial animation systems to fully customizable rigs—allowing characters to not only look realistic, but move and perform naturally in any project. Marko actively collaborates with creatives and technologists to bring ambitious ideas to life, elevating projects with cutting-edge digital doubles and innovative character pipelines.

Presenting: