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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Modernizing Games with NVIDIA RTX Remix and Generative AI (Presented by NVIDIA)

Sponsor Speakers: Damien Bataille  (NVIDIA), Pierre-Olivier Trottier  (NVIDIA)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Alan Wake 2: A Deep Dive into Path Tracing Technology (Presented by NVIDIA)

Sponsor Speakers: Juha Sjöholm  (NVIDIA), Kiya Kandar  (Remedy Entertainment Plc)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Real-Time Content Creation with Path Tracing Visuals in UE5 (Presented by NVIDIA)

Sponsor Speakers: Richard Cowgill  (NVIDIA), Homam Bahnassi  (NVIDIA)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Bahnassi, Homam

Title: DevTech Technical Artist

Company: NVIDIA

Homam is a Senior Tech Artist with two decades of experience in game development. He worked on several AAA titles including Dead Space and Batman. Co-authored several articles in ShaderX/GPUPro about real-time rendering techniques. Worked at Epic developing high-end enterprise features in the Unreal Engine. Currently working at NVidia on supporting RTX SDKs in Unreal.

Bataille, Damien

Title: Lead Software Engineer

Company: NVIDIA

Damien Bataille: Damien Bataille is a Lead Software Enginner at NVIDIA, where he leads the creations of the Lightspeed applications (RTX Remix...) and tools. Prior to NVIDIA, Damien worked for 14 years in visual effects for movies, TV shows, commercials and feature animations in different departments (from artist to visual effects supervisor to head of development).

Sjöholm, Juha

Title: Senior Developer Technology Engineer

Company: NVIDIA

Juha joined NVIDIA developer technology group in 2015 and has been working with cutting edge rendering technologies in various games and engines. Before that, he worked for over a decade on 3DMark benchmarks being lead programmer in the end. During the last years, he has focused on the application of RTX Ray Tracing in games, making significant contributions to Control, Crysis Remastered series and now Alan Wake 2.

Trottier, Pierre-Olivier

Title: Game Systems Engineer

Company: NVIDIA

Pierre T: Pierre-Olivier (P-O) Trottier is a Game Systems Engineer at NVIDIA working on developing the RTX Remix toolkit and its AI Tools.

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