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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Meta Developer Summit: Developer Panel: Building a Business on Meta Quest (Presented by Meta)

Sponsor Speakers: Kimberly Unger  (Oculus Publishing | Meta), Nanea Reeves  (Tripp Inc.), Paul Brady  (Resolution Games), Brett Taylor  (My Dog Zorro), Emre Tanirgan  (Paradiddle)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Refactoring Systems at Scale Roundtable (Presented by the IGDA)

Speaker: Zak Whaley  (PlayEveryWare | Engineering SIG Chair)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tanirgan, Emre

Title: Founder & CEO

Company: Paradiddle

Emre Tanirgan is the founder and lead developer of Paradiddle, a realistic drum kit built for XR that lets anyone hone their drumming skills without driving the neighbors crazy. With a built-in rhythm game and the ability to augment physical drums in mixed reality, Paradiddle has something to offer for beginners and pros alike. Originally from Istanbul, Turkey, Emre got his start in XR over 10 years ago at Walt Disney Imagineering, and continued his journey at Magic Leap before launching Paradiddle.

Whaley, Zak

Title: Engineering Director

Company: PlayEveryWare | Engineering SIG Chair

Zak Whaley is a seasoned technology leader and the Engineering Director at PlayEveryWare, a co-development studio which supports titles like Among Us and Fall Guys and partners like Epic Games and Riot Games. He previously helped build an XR platform team at Magic Leap and is known for his steward leadership style. Zak is the IGDA Board Treasurer and also chairs the Engineering SIG of the IGDA, providing support to engineers from various disciplines. He is a passionate technologist committed to developing best practices and tools for teams using cutting-edge technology.

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