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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

VRDC: 'Insurrection 1944' Mixed Reality Experience: Bringing Interactive Storytelling to a Museum's Audience

Speakers: Diego Fernandez-Bravo (realcast), Nino Sapina (realcast)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

VRDC: Make Your Game Run on Quest (and Look Pretty Too)

Speaker: Allena Hail (Funomena)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

Spacetime Audio in MR/AR: Sound Design from Cinema, Games, and Life

Speakers: Mitchell Lucas (Magic Leap), Danielle Price (Magic Leap)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Programming Natural Hand Interactions in Spatial Computing

Speaker: Kathryn Scelina (Magic Leap)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Classic Game Postmortem: 'The 7th Guest'

Speakers: Graeme Devine (Magic Leap), Rob Landeros (Trilobyte Games), George Sanger (The Fat Man)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Devine, Graeme

Title: Wandering Wizard

Company: Magic Leap

Graeme is a 40+ years industry veteran who has worked on everything from TRS-80 to Xbox 360. In the early nineties he pioneered CD-ROM gaming with the breakthrough title 'The 7th Guest'. He later went on to become the lead designer on 'Quake III Arena' and 'Halo Wars'. Graeme started GRL Games in December 2010 to focus on bringing entertaining titles to the iPhone, iPad and Mac Desktop. Currently he is working as the Chief Game Wizard of Magic Leap

Fernandez-Bravo, Diego

Title: CTO

Company: realcast

Diego Fernandez-Bravo is cto and creative director at Realcast. He has been working in the video games industry for 20 years. He started his career as software engineer on tools, graphics and 3Cs coding in indy companies. He worked at Ubisoft Paris Studio for 7 years where he was lead-programmer of engine and gameplay development teams, game-director and producer on games like Raving Rabbids, Ghost Recon Wild Lands and created the Just Dance franchise. He founded Realcast 2 years ago. He creates games and immersive & interactive experiences in XR, on devices like HoloLens, Magic Leap One or Oculus Quest for the B2C.

Hail, Allena

Title: Lead Artist

Company: Funomena

Allena is a 3D artist with a flair for fun styles and story-rich environments. Her most notable title is the award-winning VR game "Luna" from indie studio Funomena. She has also developed games and experiences on the Magic Leap One and mobile VR devices. She fell in love with 3D modeling and game development while studying Animation and Illustration at San Jose State University. The greatest reward in her work is seeing others experience and enjoy the spaces which she's created.

Lucas, Mitchell

Title: Technical Sound Designer

Company: Magic Leap

Mitchell is a Technical Sound Designer with the Sonic Arts team at Magic Leap. With a background in Virtual Reality and immersive technical sound design, Mitchell is passionate about creating audio behavior systems that push the envelope with audio in spatial computing.

Price, Danielle

Title: Audio Designer

Company: Magic Leap

Danielle Price is an Emmy nominated sound designer. Her previous work includes original series for Netflix, Adult Swim, Spotify, YouTube Red, as well as feature films. At Magic Leap she focuses on using sound design to define the future of storytelling on spatial computing platforms.

Sanger, George

Title: Legendary Game Audio Guru

Company: The Fat Man

Internationally known as The Fat Man, George Alistair Sanger’s influence is hard to overestimate. Through his work, his writings, the founding of think-tanks, organizations and communities, this “legendary game audio guru’s” fingerprints are all over much of what it means today to create game audio or listen to a game. He’s been at it since Thin Ice for Intellivision in 1983; possibly longer than any American game composer. Sound-barrier-breaking greats he worked on include Loom, Wing Commander I and II, Zombies Ate My Neighbors, NASCAR Racing, Putt-Putt Saves the Zoo, Maniac Mansion, ATF and of course The 7th Guest I and II. Sanger established and managed the team that made the leading-edge sound system for Magic Leap One. He founded and ran think-tanks that solved key audio issues and created lasting standards (Project BarBQ) and tackle game design's biggest issues (Project Horseshoe). He wrote a book (The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness) that has attracted many to make a career of game audio. He received the Lifetime Achievement Award from the Game Audio Network Guild (GANG, of which he was member #1) in 2015. He has been a member of the IGDA since 1994 (member #23). 2019 saw Sanger’s game audio work ranging from Oddworld’s much-anticipated Soulstorm to songs for Gamehouse's casual games. He continues to write songs constantly, score games, advise businesses on Product Strategy and give lectures, workshops and keynotes worldwide. This is his first appearance on the GDC stage since 1997.

Scelina, Kathryn

Title: Software Engineer

Company: Magic Leap

Kathryn Scelina is a software engineer for Magic Leap Studios, helping to create engaging content for the Magic Leap One. In the three years she has worked in the spatial computing space, she has developed behaviors and navigation solutions for AI characters and is currently working with hand tracking data to bring hand interactions to an unannounced project. Kathryn enjoys trying new programming platforms and has experience in building mobile apps and games, web development, and robotics. Outside of technology, she dabbles in baking, sewing, and biking. Kathryn holds a B.S. in Computational Mathematics from Centenary College of Louisiana.