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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Entertainment VR/AR: 'Insurrection 1944' Mixed Reality Experience: Bringing Interactive Storytelling to a Museum's Audience

Speakers: Diego Fernandez-Bravo (realcast), Nino Sapina (realcast)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)

Speaker: Allena Hail (Funomena)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

AI Summit: Turing Tantrums: AI Devs Rant!!

Summit Speakers: Steve Rabin (Digipen Institute of Technology), Brian Schwab (Magic Leap), Ramon Viladomat (Ubisoft), Andrea Schiel (Microsoft), Rez Graham (Independent), Peter Cowling (Queen Mary University of London)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Animation Summit: Animation Microtalks

Summit Speakers: Lana Bachynski (Riot Games), Brandon Nason (Blizzard Entertainment), Gwen Frey (Chump Squad), Elyse Gymer (Digital Extremes), David Wilson (Magic Leap), Marianne Hayden (Naughty Dog LLC), Alex Bittner (NetherRealm Studios), Desiree Cassidy (Bonfire Studios), Jonathan Marshall (Ubisoft), Jake Clark (Studio MDHR)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Visual Arts

Format: Session

AI Summit: AI Wish List: What Do Designers Want Out of AI

Summit Speakers: Aleissia Laidacker (Magic Leap), Erin Hoffman-John (Google Stadia), Christina Norman (Elodie Games), Graeme Devine (Magic Leap), Alex Jaffe (Riot Games), Mike Bithell (Bithell Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass

Topic: Programming

Format: Session

Entertainment VR/AR: Bringing Life to the Reef: 'Undersea' AI in magic leap's Spatial Computing Platform

Speaker: Zeno Saviour (Magic Leap, Inc.)

Pass Type: All Access Pass, VRDC Add On

Topic: VR/AR

Format: Session

Programming Natural Hand Interactions in Spatial Computing

Speaker: Kathryn Scelina (Magic Leap)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Classic Game Postmortem: 'The 7th Guest'

Speakers: Graeme Devine (Magic Leap), Rob Landeros (Trilobyte Games), George Sanger (The Fat Man), Matt Costello (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Spacetime Audio in MR/AR: Sound Design from Cinema, Games, and Life

Speakers: Mitchell Lucas (Magic Leap), Danielle Price (Magic Leap)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Devine, Graeme

Title: Wandering Wizard

Company: Magic Leap

Graeme is a 40+ years industry veteran who has worked on everything from TRS-80 to Xbox 360. In the early nineties he pioneered CD-ROM gaming with the breakthrough title 'The 7th Guest'. He later went on to become the lead designer on 'Quake III Arena' and 'Halo Wars'. Graeme started GRL Games in December 2010 to focus on bringing entertaining titles to the iPhone, iPad and Mac Desktop. Currently he is working as the Chief Game Wizard of Magic Leap

Devine, Graeme

Title: Chief Game Wizard

Company: Magic Leap

Graeme is a 40+ years industry veteran who has worked on everything from TRS-80 to Xbox 360. In the early nineties he pioneered CD-ROM gaming with the breakthrough title 'The 7th Guest'. He later went on to become the lead designer on 'Quake III Arena' and 'Halo Wars'. Graeme started GRL Games in December 2010 to focus on bringing entertaining titles to the iPhone, iPad and Mac Desktop. Currently he is working as the Chief Game Wizard of Magic Leap

Fernandez-Bravo, Diego

Title: CTO

Company: realcast

Diego Fernandez-Bravo is cto and creative director at Realcast. He has been working in the video games industry for 20 years. He started his career as software engineer on tools, graphics and 3Cs coding in indy companies. He worked at Ubisoft Paris Studio for 7 years where he was lead-programmer of engine and gameplay development teams, game-director and producer on games like Raving Rabbids, Ghost Recon Wild Lands and created the Just Dance franchise. He founded Realcast 2 years ago. He creates games and immersive & interactive experiences in XR, on devices like HoloLens, Magic Leap One or Oculus Quest for the B2C.

Hail, Allena

Title: Lead Artist

Company: Funomena

Allena is a 3D artist with a flair for fun styles and story-rich environments. Her most notable title is the award-winning VR game "Luna" from indie studio Funomena. She has also developed games and experiences on the Magic Leap One and mobile VR devices. She fell in love with 3D modeling and game development while studying Animation and Illustration at San Jose State University. The greatest reward in her work is seeing others experience and enjoy the spaces which she's created.

Laidacker, Aleissia

Title: Director of Developer Experience

Company: Magic Leap

Aleissia is a Technology and Design Director with 20 years experience in product design, AI, systems and game development. She is a leader in the Augmented Reality / Mixed Reality space, where she leads as Director of Developer Experience at Magic Leap. Her team works closely with the Developer community to drive the product design for tools, platforms and engine development at Magic Leap. As well as providing creators with design and technical best practices to working in the mixed reality space.

Previous to Magic Leap, she was in game development, working at Ubisoft for 11 years, where she was AI Lead on the Assassin's Creed franchise. She is also co-founder of Mixed Flour, an Immersive Design Company focused on creating location-based experiences that bring together Food, Technology and Interaction Design.

Lucas, Mitchell

Title: Technical Sound Designer

Company: Magic Leap

Mitchell is a Technical Sound Designer with the Sonic Arts team at Magic Leap. With a background in Virtual Reality and immersive technical sound design, Mitchell is passionate about creating audio behavior systems that push the envelope with audio in spatial computing.

Price, Danielle

Title: Audio Designer

Company: Magic Leap

Danielle Price is an Emmy nominated sound designer. Her previous work includes original series for Netflix, Adult Swim, Spotify, YouTube Red, as well as feature films. At Magic Leap she focuses on using sound design to define the future of storytelling on spatial computing platforms.

Sanger, George

Title: Legendary Game Audio Guru

Company: The Fat Man

Internationally known as The Fat Man, George Alistair Sanger’s influence is hard to overestimate. Through his work, his writings, the founding of think-tanks, organizations and communities, this “legendary game audio guru’s” fingerprints are all over much of what it means today to create game audio or listen to a game. He’s been at it since Thin Ice for Intellivision in 1983; possibly longer than any American game composer. Sound-barrier-breaking greats he worked on include Loom, Wing Commander I and II, Zombies Ate My Neighbors, NASCAR Racing, Putt-Putt Saves the Zoo, Maniac Mansion, ATF and of course The 7th Guest I and II. Sanger established and managed the team that made the leading-edge sound system for Magic Leap One. He founded and ran think-tanks that solved key audio issues and created lasting standards (Project BarBQ) and tackle game design's biggest issues (Project Horseshoe). He wrote a book (The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness) that has attracted many to make a career of game audio. He received the Lifetime Achievement Award from the Game Audio Network Guild (GANG, of which he was member #1) in 2015. He has been a member of the IGDA since 1994 (member #23). 2019 saw Sanger’s game audio work ranging from Oddworld’s much-anticipated Soulstorm to songs for Gamehouse's casual games. He continues to write songs constantly, score games, advise businesses on Product Strategy and give lectures, workshops and keynotes worldwide. This is his first appearance on the GDC stage since 1997.

Saviour, Zeno

Title: Gameplay Programmer

Company: Magic Leap, Inc.

Zeno is a gameplay programmer at Magic Leap with experience building games, immersive experiences, websites, and apps for entertainment, health care, banking, and simulation. He specializes in game A.I. and created A.I. systems for Logout by Playwrite Studios and an unannounced title by Warner Bros., and he has worked on other AAA projects including Epic Games’ Paragon. At Magic Leap, he headed the A.I. system development for the Undersea project and supported U.I. development for an unannounced project. Downtime will find him travelling, practising new skills, exploring movement through dance and martial arts, and capturing the natural world with his photography.

Scelina, Kathryn

Title: Software Engineer

Company: Magic Leap

Kathryn Scelina is a software engineer for Magic Leap Studios, helping to create engaging content for the Magic Leap One. In the three years she has worked in the spatial computing space, she has developed behaviors and navigation solutions for AI characters and is currently working with hand tracking data to bring hand interactions to an unannounced project. Kathryn enjoys trying new programming platforms and has experience in building mobile apps and games, web development, and robotics. Outside of technology, she dabbles in baking, sewing, and biking. Kathryn holds a B.S. in Computational Mathematics from Centenary College of Louisiana.

Schwab, Brian

Title: Director of Interaction Lab

Company: Magic Leap

After 20+ years as a gameplay/AI programmer in the game industry, Brian joined Magic Leap to try to fundamentally change how humans interact with computers. He runs the Interaction Lab, a systems research and rapid prototyping group, to bring compelling experience to the forefront of the Magic Leap engineering efforts.

Wilson, David

Title: Lead Animator

Company: Magic Leap

David Wilson serves as the Lead Animator for Magic Leap Studios' in-development title and Create. He has been working in the entertainment industry for 10+ years and has shipped 10+ game titles on 8 platforms- including Disney Infinity and various Microsoft Kinect titles. He also has animated on 3 TV series and award winning shorts films & commercials. David spoke in the 2019 VRDC summit about animation for AR/MR. Both AnimSchool and the Creative Talent Network Expo invited him to participate in speaker panels.