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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Playing in the Real World with 'Project Create': Characters and UI with Spatial Awareness

Speakers: David Wilson (Magic Leap), Jonathan Brodsky (Magic Leap)

Location: Room 210, South Hall

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

magic leap: Enhancing Game Experiences with Character AI

Summit Speakers: Andrew Moran (Magic Leap), Jordan Carlton (Magic Leap/Weta Workshop)

Location: Room 2002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Evolving Mixed Reality: Designing on the Real World

Summit Speaker: Samantha Gorman (Tender Claws)

Speakers: Jono Forbes (Unity Technologies), Brian Schwab (Magic Leap), Ran Gal (Microsoft Research)

Location: Room 210, South Hall

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Facebook and Snapchat AR: Beyond Lenses and Effects

Speaker: Ralph Barbagallo (FLARB, LLC)

Location: Room 202, South Hall

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Turing Tantrums: AI Devs Rant!!

Summit Speakers: Luke Dicken (Zynga), Steve Rabin (Digipen Institute of Technology), Nicole Lazzaro (XEODesign, Inc.), Rez Graham (Independent), Ben Sunshine-Hill (Havok), Brian Schwab (Magic Leap), Emily Short (Spirit AI)

Location: Room 2002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Creating 'Dr. Grordbort's Invaders' for magic leap One

Speaker: James Everett (Magic Leap/Weta Workshop)

Location: Room 210, South Hall

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Ethics in Artificial Intelligence

Summit Speakers: Timoni West (Unity Technologies), Luke Dicken (Zynga), Emily Short (Spirit AI), Celia Hodent (Independent), Aleissia Laidacker (Magic Leap)

Location: Room 2002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Audio Bootcamp XVIII: Lunchtime Surgeries

Speakers: Lydia Andrew (Ubisoft Quebec), John Robert Matz (Independent), Filip Conic (Rovio), DB Cooper (DB Cooper VO, LLC), Gerard Marino (G-Musique), Stephan Schutze (Sound Librarian), Josie Brechner (Visager), Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)

Location: Room 3014, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Every Sound in the Universe: New Frontiers for Audio UX

Speaker: Brett Shipes (Magic Leap)

Location: Room 202, South Hall

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Galactic Lessons in Mixed Reality Storytelling

Speaker: Michael Koperwas (ILMxLAB)

Location: Room 210, South Hall

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR, Entertainment VR/AR

Format: Session

Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be Learned from Your Car

Speaker: Stephan Schutze (Sound Librarian)

Location: Room 3002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)

Sponsor Speakers: Oles Shyshkovtsov (4A Games), Ben Archard (4A Games), Dmitry Zhdan (NVIDIA), Sergei Karmalsky (4A Games)

Location: Room 205, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Game Design in AR Roundtable

Speaker: Michael Fitch (Backflip Studios)

Location: Room 207, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Roundtable

Bringing Virtual Audio into the Real World with 'Create'

Speaker: Dave Shumway (Magic Leap)

Location: Room 3006, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Three-Way VR Audio Postmortem

Speaker: Stephan Schutze (Sound Librarian)

Location: Room 3002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Archard, Ben

Title: Graphics Programmer

Company: 4A Games

For the past 12 years Ben Archard has worked for numerous companies in both games and visual effects industries. He has worked with a wide range of platforms including PC; multiple generations of console; Oculus, Vive, and mobile VR platforms; and Magic Leap and HoloLens AR platforms. Currently he works at 4A-Games as a rendering programmer focused on both rendering systems and game visual effects. He is driven by the challenges of an industry in which there is always something new to discover, tinker with, master and use to make something awesome.

Barbagallo, Ralph

Title: Founder

Company: FLARB, LLC

Ralph Barbagallo is the founder of FLARB, an award-winning Augmented Reality, Mixed Reality, and Virtual Reality developer. Ralph's recent projects include the 2017 Auggie Award-Winning VRLA mixed reality Easter Egg hunt: a live HoloLens experience combining a physical set and a mixed reality experience available to the public. Also, he designed and developed Forgesmith VR: a launch title for Gear VR's motion controller. Ralph Barbagallo is one of the first Snapchat Official Lens Creators whos lenses have been among the first to be featured in the Snapchat app itself. He is currently building next-generation XR experiences for Facebook, Snapchat, HoloLens, Magic Leap, ARKit, and beyond.

Brodsky, Jonathan

Title: Software Engineer

Company: Magic Leap

Jonathan Brodsky is a Software Engineer at Magic Leap. He has worked in games since 2011, as both a designer and developer. Prior to focusing on Spatial Computing UI work, he worked on a number of games that focused on music making. The last talk he gave was: Creative Music Games, Amaze Fest Berlin, 2012 twitter.com/jonbro

Carlton, Jordan

Title: Game Programmer

Company: Magic Leap/Weta Workshop

Jordan is a game programmer and psychology graduate who combines these two disciplines for the betterment of future game experiences. As part of the development team behind the Dr. Grordbort’s Invaders (released late 2018), she championed it's AI companion character: Gimble. While working on Magic Leap’s flagship gaming experience, she encouraged the incorporation of fundamental functionality with smaller nuances to help bring this character to life. She works alongside the talent of Magic Leap and Weta Workshop to help ideas become (mixed) reality.

Everett, James

Title: Producer and Lead Game Designer

Company: Magic Leap/Weta Workshop

James Everett is a Lead Game Designer and Producer at Weta Workshop & Magic Leap, where he is part of a team out at the edge of technology making mixed reality games for the Magic Leap One. The team recently released 'Dr. Grordbort's Invaders', a long-form action game which takes advantage of everything the new hardware has to offer. He started his career over 17 years ago as a game designer in Vancouver and has since worked with studios in Montreal, Toronto, and Wellington, New Zealand. James has helped create games ranging from award-winning brick breaker Shatter to AAA blockbuster Splinter Cell Blacklist, and has had the privilege to speak about game development at conferences and institutions around the world.

Fitch, Michael

Title: Product Owner

Company: Backflip Studios

Michael Fitch is an 18-year veteran of game development and publishing. Having served in a variety of leadership roles (Studio Manager, Executive Producer, Director of Creative Management, Design Director) for some of the world's top companies (Magic Leap, Gameloft, Tencent, THQ, Ubisoft, Hasbro) on titles ranging from small social games to monstrously huge MMO's and experiments in mixed reality, Michael has been at the cutting edge of interactive entertainment for almost two decades now.

Koperwas, Michael

Title: Mixed Reality Supervisor

Company: ILMxLAB

With an extensive 19-year background at Industrial Light & Magic (ILM), Michael Koperwas is currently focusing on the future of storytelling as a Mixed Reality Supervisor for ILMxLAB, Lucasfilm’s immersive entertainment division. As a creative and technical lead for numerous internal projects, Michael led the initial prototyping group when the group was first formed in June 2015. He has led the team for ILMxLAB's initial Mixed Reality tests, such as the immersive Holocinema installation that debuted at Sundance in 2016. Michael also held the Associate VFX Supervisor role on CARNE y ARENA, Alejandro G. Iñárritu’s Oscar-winning VR installation created by ILMxLAB and Legendary Entertainment. Michael currently drives ILMxLAB’s ongoing strategic collaboration with Magic Leap, and led their most recent mixed reality experiment, Star Wars: Project Porg, on Magic Leap One.

Laidacker, Aleissia

Title: Interaction Director

Company: Magic Leap

Aleissia is a game programmer and designer who has been working as a developer for 16 years and developing games at Ubisoft for 10 of them. She was Lead AI on multiple ‘Assassin’s Creed’ games. Her passion for design has pushed her teams to think about why they are developing their games rather than just how they develop them. She empowers her teams to think outside of the box through game jams and experimentation. Recently she has made the jump from video games to mixed reality, joining Magic Leap as Interaction Director for their new San Francisco office. There, her team focuses on finding new and innovative ways to create rich immersive experiences focused on player interaction and narrative.

Moran, Andrew

Title: Software Development Engineer

Company: Magic Leap

Andrew is a Gameplay Programmer and Software Engineer at Magic Leap. He completed his graduate work at MIT with a Master’s in Computer Graphics and HCI. He has spent many years developing with immersive technologies, spanning across education, entertainment, R&D, and simulation. At Magic Leap Studios, he builds mixed reality experiences that promote a shared passion for games, visualization, and user interaction. His work led to the enhanced gameplay and character AI within `Create`, one of the company’s first launch titles.

Schutze, Stephan

Title: Founder and Creative Director

Company: Sound Librarian

In 2018 Stephen literally wrote the book on audio production for VR, AR and 360 video. The first ever on this subject. Why did he write this book? Over the last few years he has been engaged by the Facebook Spatial Audio team to explain and explore spatial audio to users around the world, to ensure these new reality experiences are achieving their potential to touch audiences. Before that he worked for Magic Leap, helping design how the Magic Leap One device would present audio and how developers could best create spatial audio content for bleeding edge AR devices.

His love and passion for audio production covers a range of skill-sets. In 2008, ten years of interest in location recording culminated in the release of his first commercial sound library. He now has a catalog of boutique sound libraries used by the biggest media companies on the planet. Disney, Skywalker Sound, Warner Brothers, Activision and EA all utilize his SFX as part of their productions.

In nearly twenty years of audio production he has created content for every available game platform, worked with some of the most talented people in the industry and had the privileged to create content for incredible franchises. Composing live orchestral scores for 'Jurassic Park' and 'Polar Express' games, creating sound design for 'Star Trek', 'Spongebob Squarepants' and 'Starship Troopers' games and working with voice talent such as John Demagio, Danny Glover and other top level talent.

Hear more from Stephan Schutze in the book New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video HERE!

Schwab, Brian

Title: Director, Interaction Lab

Company: Magic Leap

After spending more than 20 years as a gameplay and AI programmer in the game industry, Brian Schwab joined a little Florida company who's mission was not so little: to fundamentally change how humans use and interact with their computers. So, while in his past he shipped everything from a simple Sega Genesis jrpg to the international blockbuster Hearthstone at Blizzard, he now runs the Interaction Lab, a systems research group within Magic Leap. In addition to using crazy new hardware to explore interactions from low level to hugely complex, his team also helps bring compelling experience to the forefront of the Magic Leap engineering efforts. Throughout this, his mission has never changed: to find fun, interactive experiences and share them with the world.

Shipes, Brett

Title: Technical Sound Designer

Company: Magic Leap

Brett Shipes is a Technical Sound Designer with the Sonic Arts team at Magic Leap, and has helped define best practices for mixed-reality audio design and implementation. Brett has a background as a musician, sound designer, and general computer geek. Prior to Magic Leap, Brett has intensely explored the realm of audio integration with VR and natural-user-interfaces with independent projects, game jams, and contract work.

Shumway, Dave

Title: Sr. Audio Designer/Composer

Company: Magic Leap

Dave is a lifelong musician, but transitioned to the technical side as a studio engineer. After spending many years in the music business, he moved into post-production for film during his graduate work at the University of Colorado, taught audio production in higher education at the Art Institute of Austin, and began exploring the breadth of experiences audio can bring to games. Having worked with independent developers and studios alike as a sound designer and composer, he also masters soundtrack releases for indie and AAA composers from around the world. He has worked at Magic Leap since 2014, and led the audio design of one of its launch titles, 'Create'.

Wilson, David

Title: Lead Animator

Company: Magic Leap

David Wilson serves as the Lead Animator for Magic Leap’s first public title, Project Create. He has been working in the entertainment industry for over 10 years. He has shipped 10 game titles on 6 platforms, including AAA Disney Infinity and various Microsoft Kinect titles. David has also animated on 3 TV series, commercials, and Emmy and Annie nominated shorts films. He smiles.