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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Advanced Graphics Summit: 'Marvel's spider-man' Remastered: A PC Postmortem

Summit Speakers: Rebecca Fernandez OShea  (Nixxes Software), Michiel Roza  (Nixxes Software)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Animation Summit: GDC Animation Microtalks

Summit Speakers: Brandon Nason  (Blizzard Entertainment), Ryan Duffin  (Undead Labs/Microsoft), Emily Katske  (Bungie), Daanish Syed  (Respawn Entertainment), Euna Park  (That's No Moon), Josiah Haworth  (Riot Games), Haydn Cooper  (Respawn Entertainment), John Paul Rhinemiller  (Blizzard Entertainment), Brian Venisky  (Rockstar), Simon Unger  (Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Panel

PlayStation Indies-Innovation and Creative Processes (Presented by Sony Interactive Entertainment)

Sponsor Speakers: Shuhei Yoshida  (Sony Interactive Entertainment), Phil Crifo  (Awaceb), Alyssa Askew  (Ironwood Studios), Grace Bruxner  (Worm Club), Oliver Lewin  (GoodbyeWorld Games)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

Designing Through Dissonance: Confronting Feedback with an Open Mind

Speaker: Mark Stuart  (Insomniac Games)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Duffin, Ryan

Title: Animation Director

Company: Undead Labs/Microsoft

Ryan has been animating in games since 2001 and has worked games like Battlefield, Alan Wake, Killzone, Spider-Man and a bunch of other games he's going to gloss over for lack of adequate name recognition, brevity and/or poor metacritic scores that totally weren't his fault. More famously, he returns as one-half of the Duo "Lana Bachynski and Ryan Duffin" whose 2019 musical microtalk "One Keyframe At A Time" received a standing ovation so photogenic, it may be the most used photo of the conference's entire history, even though it is rarely credited to the performance that earned it.

 

He probably won't sing this time.

Stuart, Mark

Title: Design Director

Company: Insomniac Games

Mark Stuart is a Design Director at Insomniac Games and speaker at GDC 2022. He has worked on numerous titles over his decade in the industry, including: • Sunset Overdrive (Xbox One) • Edge of Nowhere (Oculus) • Marvel’s Spider-Man (PlayStation 4) • Ratchet and Clank: Rift Apart (PlayStation 5)

Yoshida, Shuhei

Title: Head of PlayStation Indies

Company: Sony Interactive Entertainment

Shuhei Yoshida, a 37-year Sony veteran and renowned software developer, has been with Sony Interactive Entertainment (SIE) since its inception more than 30 years ago. Beginning in November 2019, Yoshida became Head of the Global PlayStation Indies initiative. In the early years of SIE, then called Sony Computer Entertainment, Yoshida held several high-profile positions in product development and third-party relations for the company. Yoshida was among those responsible for the creation of SIE’s internal product development team. In the studio, Yoshida was executive producer for Gran Turismo and produced ICO, Ape Escape and The Legend of Dragoon among other popular titles. In 2008, Yoshida was appointed President of SIE’s Worldwide Studios. Under his management, SIE’s Worldwide Studios produced several wildly popular franchises such as Uncharted, God of War, The Last of Us, Horizon Zero Dawn, Ghost of Tsushima, MLB: The Show, Journey, Bloodborne, Marvel’s Spider-Man, and six titles in the Ratchet & Clank franchise. Yoshida was also deeply involved in the development of PlayStation VR and oversaw Worldwide Studios’ production of hit VR titles such as PlayStation VR Worlds, Astro Bot: Rescue Mission, Firewall Zero Hour and Farpoint. Prior to Sony Computer Entertainment, Yoshida joined Sony Corporation in 1986, where he was involved in the corporate strategy group as well as coordinating the PC business. Yoshida earned his Bachelor of Science degree in economics from Kyoto University, Japan, and his master's degree in business administration from the University of California at Los Angeles.