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March 1-4, 2027
Moscone CenterSan Francisco, CA

Search Results

Your search for "spider-man" returned the below results for sessions and speakers.

Speakers: Susannah Hardin  (Insomniac Games), Sam Schaffel  (Insomniac Games)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Design
Audience Level: All
Format: Lecture
Title: Principal Effects Artist
Company: Insomniac Games
Matthew is a Principal Effects Artist at Insomniac Games with more than two decades of experience shaping the visual landscapes of film, special venue projects, and video games. Dedicated to pushing the boundaries of real-time VFX, he has delivered industry-leading visual effects for major titles including Marvel's Spider-Man 2, Marvel's Spider-Man: Miles Morales, and Ratchet & Clank: Rift Apart. Currently, he is bringing his expertise to the upcoming Marvel's Wolverine.
Title: Principal Technical Designer
Company: Bit Reactor
Ever since he was a kid playing Commander Keen, games have been a huge part of Zach's life. That passion has led to a decade long career working on some of the largest games of the generation, from Spider-Man 2018 to God of War: Ragnarok. He's a UI specialist, building menus, maintaining architecture, and helping design long term progression and retention systems. With Star Wars: Zero Company, he's had the wonderful opportunity to directly contribute to his favorite genre of Tactical Turned Based games and is thrilled at where the genre is headed next.
Title: Senior Engine Programmer
Company: Insomniac Games
David Crammond is a Senior Engine Programmer at Insomniac Games. He has been with Insomniac Games for 6 years and in the industry for 18 years, He specializes in Physics, Cloth and Destruction. He has, over his Insomniac career, worked on Ratchet & Clank: Rift Apart, Marvel's Spider-Man 2 and Marvel's Wolverine.
Title: Senior Software Engineer
Company: Walt Disney Imagineering
Megan Friedenberg is an Imagineer at Walt Disney Imagineering who specializes in multi-gpu rendering and real-time technologies. She has spent the last 5 years working in both AAA gaming and the entertainment industry as an engineer, programming everything from low-level RHI layer optimizations to animation tools. Megan originally got her start through the animation industry by developing tools for real-time animation productions such as Big City Green's Virtually Christmas special. She has worked in AAA gaming for Sony Interactive Entertainment at Insomniac Games and San Diego Studio as both a technical artist and graphics engineer with credits on Marvel's Spider-Man 2 and the MLB The Show series. As an Imagineer, Megan is part of the engine team working on Walt Disney Imagineering's custom fork of Unreal Engine.
Title: Advanced UI/UX Programmer
Company: Insomniac Games
Susannah Hardin is an Advanced UI/UX Programmer at Insomniac Games, where she recently shipped Marvel's Wolverine for PS5. She has worked professionally in the video game industry since 2018, specializing in UI/UX development and accessibility. She holds a B.A. in Computer Science from UVA and her credited titles include Destiny 2, Tony Hawk's Pro Skater 1+2, and Marvel's Spider-Man 2.
Title: Environment Artist
Company: Insomniac Games

Jackson Keller is an Environment Artist at Insomniac Games. He's been at Insomniac for over 4 years, working on both Marvel's Spider-Man 2 and Marvel's Wolverine. Before that he worked in Indie Game Development at Synodic Arc (Abyss of Neptune and Zombies Noir), and as a Hard Surface Artist for flight simulation at Collins Aerospace. He enjoys the opportunities Environment Art presents to create a variety of assets and spaces that have their own technical and artistic challenges. He particularly enjoys working on natural environments and assets and loves spending time outdoors.

Title: Senior Manager, Narrative Storytelling
Company: Critical Role
Sam Maggs is a New York Times Bestselling and Eisner-winning author of books, comics, and video games. She serves as the Senior Manager of Narrative Storytelling for Critical Role's external narrative projects. Her novels include Star Wars Jedi: Battle Scars and The Unstoppable Wasp: Built on Hope; she's written for games like Call of Duty: Vanguard, Tiny Tina's Wonderlands, and Marvel's Spider-Man; and her comics and graphic novels include Marvel Action: Captain Marvel, Critical Role: The Mighty Nein Origins, and Tell No Tales: Pirates of the Southern Seas. She is also on-air talent for networks like Dropout and the Nerdist. A Canadian in Los Angeles, she misses Coffee Crisp and bagged milk.
Title: Senior Manager, Narrative Storytelling
Company: Critical Role

Sam Maggs is a New York Times Bestselling and Eisner-winning author of books, comics, and video games. Currently the Senior Manager of Narrative Storytelling for Critical Role, Sam has had a decade-long career in game writing and IP strategy. Sam’s game writing credits include Anthem (RIP); Call of Duty: Vanguard (Sledgehammer); Tiny Tina’s Wonderlands (Gearbox); Marvel’s Spider-Man: The City That Never Sleeps (Insomniac); Dungeons & Dragons: Dark Alliance (Tuque); and, as an IP strategist, Idle Champions and Baldur’s Gate III (Wizards of the Coast). Her game spin-off novel Star Wars Jedi: Battle Scars hit the NYT list, and her comics and graphic novels include Marvel Action: Captain Marvel, Critical Role: The Mighty Nein Origins, and Tell No Tales: Pirates of the Southern Seas. She’s also a long-time on-air host and moderator. A Canadian in Los Angeles, she misses Coffee Crisp and bagged milk.

Title: Senior Writer
Company: Brass Lion Entertainment
Evan Narcisse is the Senior Writer at Brass Lion Entertainment, the game studio behind Wu-Tang: Rise of the Deceiver. He's worked as a screenwriter, producer, and narrative design consultant in video games, comic books, film, and TV, often focusing on the intersection of blackness and pop culture. As a journalist and critic, he wrote for The Atlantic, Time Magazine, Kotaku, and The New York Times, in addition to teaching game journalism at New York University and appearances as an expert guest on CNN and NPR. He's also the author of the Rise of the Black Panther graphic novel, Marvel's Black Panther: Wakanda Atlas, and The New Day: Power of Positivity. As a narrative design consultant, he's worked on Marvel's Spider-Man: Miles Morales, Redfall, Marvel's Avengers, Gotham Knights, and the award-winning Dot's Home. He also served as story producer on the HBO Max documentary Milestone Generations, documenting the rise, fall, and rebirth of the groundbreaking black-owned comics company Milestone Media. A native New Yorker, he now lives in Austin, Texas.
Title: Advanced Lighting Artist
Company: Insomniac Games
Sabrina Ooi is an Advanced Lighting Artist at Insomniac Games with over 5 years of experience creating immersive lighting that enhances gameplay and storytelling. She has worked on Hogwarts Legacy (2023), Marvel's Spider-Man 2 (2023), and Marvel's Wolverine (2026). Originally from Malaysia, Sabrina immigrated to the United States with her family after her mother sought a better life for them. She believes that open communication, mentorship, and knowledge sharing are key to helping both individuals and teams grow.
Title: Senior Writer
Company: Independent
Ashley Ash Poprik is a video game and comic writer. Her credits include Destiny 2, Call of Duty: Black Ops 6, Clue: Disney Villains, Marvel's Spider-Man 2, and Transphoria, to name a few. Ash pushes to create a more diverse games industry through mentorship, speaking, and advocacy.
Title: Animation Director
Company: Insomniac Games
Lindsay Thompson is a Cinematics Animation Director at Insomniac Games with 13 years at IG, and over 20 in the animation industry. She has worked around the world on projects including Avatar, The Incredible Hulk, The Avengers, Wreck-It Ralph, Sunset Overdrive, Marvel's Spider-Man PS4 and Marvel's Spider-Man 2 as well as Ratchet and Clank PS4 and Ratchet and Clank: Rift Apart. She is a BAFTA member and two-time BAFTA Animation Jury member.