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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: Thwips and Hugs: The Animation of 'Marvel's spider-man 2'

Speakers: Lindsay Thompson  (Insomniac Games), Bradley McLaughlin  (Insomniac Games), James Ham  (Insomniac Games), Stephen Camardella  (Insomniac Games), Robert Coddington  (Insomniac Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Visual Effects Summit: Procedural Cinematic Symbiotes in 'Marvel's spider-man 2'

Speakers: Matthew Bennett  (Insomniac Games), Jonathan Garrett  (Insomniac Games), Derek Lewis  (Insomniac Games)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: Animation Variety Hour

Speakers: Yuki Gupte  (Independent), Lee Dowsett  (Lakshya Digital), Lana Bachynski  (Riot Games), Brent George  (Agora.Community), Harrison Pink  (Cyan Worlds), Robert Coddington  (Insomniac Games), Sebastien Dussault  (Agora Studios), Michala Braker  (JALI Research), Nathan Zufelt  (BioWare), Nick Buzai  (Team Snowdust), Alex Ferreira Simoes  (Riot Games), Aslak Helgesen  (Rain Games), Jalil Sadool  (Steamroller Animation), Kelly Yeo  (Blizzard Entertainment), Mike Jungbluth  (Compulsion Games), Ana Beltran  (The Walt Disney Company), Sol Brennan  (Heart Machine), Ricky Wood  (People Can Fly), Jake Clark  (Innersloth), Sarah Watling  (JALI Inc.), Bruno Velazquez  (Santa Monica Studio), Daanish Syed  (Bit Reactor), Emilie Beauchamp  (WB Games Montreal), JP Rhinemiller  (Blizzard Entertainment), Tim Borrelli  (Undead Labs), Ryan Duffin  (Undead Labs), Aung Zaw Oo  (Outerloop Games), Patrick Walker  (Epic Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Game Narrative Summit: Comics to Games: Great Adaptations

Speakers: Jill Murray  (Discoglobe Interactive), Evan Narcisse  (Brass Lion Entertainment), Kim Belair  (Sweet Baby Inc), Son M.  (Perfect Garbage Studios), Mike Rogers  (Skybound Entertainment)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Audio Summit: Lunchtime Surgeries

Speakers: Renaud Barne  (Demute), Jorge Garcia  (Electronic Arts), Ariel Contreras-Esquivel  (Independent), Adele Cutting  (Soundcuts Ltd), Brigitte Dajczer  (Music Salad Studio Inc.), Tyler Hoffman  (Insomniac Games), Dominique Devoucoux  (King), Em Halberstadt  (A Shell in the Pit)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Special Event

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Summit Speakers: Emily Short  (Independent), Nessa Cannon  (Freelance), Adanna Nedd  (Independent), Evan Narcisse  (Brass Lion Entertainment), Michelle Clough  (Talespinners)

Speaker: Toiya Kristen Finley  (Schnoodle Media, LLC)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Audio Summit: Haptic Design and Implementation of 'Marvel's spider-man 2'

Speaker: Tyler Hoffman  (Insomniac Games)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Level Design Summit: The Flame: Developing a Multi-Quest Story Arc for 'Marvel's spider-man 2'

Speaker: Donald Barrett  (Insomniac Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Future Realities Summit: Next-Gen VR Development: PSVR 2, Quest 3 and Beyond

Speaker: Peter Akemann  (Skydance Interactive)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Technical Artist Summit: Procedural Tool Development for 'Marvel's spider-man 2'

Speaker: David Santiago  (Insomniac Games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Higher, Faster, Farther: Evolving Traversal in 'Marvel's spider-man 2'

Speaker: Doug Sheahan  (Insomniac Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Bringing Symbiotes to Life in 'Marvel's spider-man 2'

Speakers: Austin Broder  (Insomniac Games), Jonathan Garrett  (Insomniac Games)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

A Sound Strategy: Audio Project Planning for 'Marvel's spider-man 2'

Speakers: Jesse Allen  (Insomniac Games), Daniel Birczynski  (Insomniac Games), Patrick Michalak  (Insomniac Games)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Leadership

Format: Session

Refining the Rogues Gallery: Building Boss Fights in 'Marvel's spider-man 2'

Speaker: Adam Noonchester  (Insomniac Games)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Post Mortem GPU Crash Analysis with AMD Radeon™ GPU Detective (RGD) (Presented by AMD)

Sponsor Speakers: Adam Sawicki  (AMD), Amit Mulay  (AMD), Marco Bouterse  (Nixxes Software)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Mixing 'Marvel's spider-man 2'

Speaker: Blake Johnson  (Insomniac Games)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

'Diablo IV': The Art of Open World Sanctuary

Speakers: Mahreen Fatima  (Blizzard Entertainment), Sam Gao  (Blizzard Entertainment), Justin Whitehead  (Blizzard Entertainment)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Applied Mesh Analysis: Automating Distant-City LODs in 'Marvel's spider-man 2'

Speaker: Scott Kircher  (Insomniac Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Too Much Playtesting? 5 Games in the Top 50 Say "No"

Speakers: Francisco Souki  (Schell Games), Fiona Cahill  (PlayStation)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Rebuilding the Open World Loop in 'Marvel's spider-man 2'

Speaker: Josue Benavidez  (Insomniac Games)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Live Light Love: Illuminating Coney Island in 'Marvel's spider-man 2'

Speaker: Jennifer Carlin  (Insomniac Games)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel's spider-man 2'

Speakers: Zack Bogucki  (PlayStation Studios), Joanna Fang  (PlayStation Studios), Blake Collins  (PlayStation Studios)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Creating Reactive and Superpowered Allies for 'Marvel's spider-man 2'

Speaker: Jesse Werner  (Insomniac Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

'Marvel's spider-man 2': 10 Years of Procedural Content Creation

Speaker: Xray Halperin  (Insomniac Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Dialogue Innovation in 'Marvel's spider-man 2': Challenges and Opportunities of Ushering in the Breathing System

Speaker: Matthew Strasser  (Insomniac Games)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

G.A.N.G. Demo Derby: Music

Speakers: Emmanuel Lagumbay  (Lagumbay Audio), Stephanie Economou  (Rabbit Run Music), Mason Lieberman  (Tencent), Jason Hayes  (Another Axiom Inc.)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Crafting and Balancing the Story and Characters in 'Marvel's spider-man 2'

Speaker: Jon Paquette  (Insomniac Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Camardella, Stephen

Title: Associate Animation Director

Company: Insomniac Games

Stephen Camardella is an Associate Animation Director at Insomniac Games currently working on Marvel's Spider-Man 2. He has been with Insomniac Games for over 5 years and has worked on Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales.

Coddington, Robert

Title: Senior Animation DIrector

Company: Insomniac Games

Robert Coddington is Senior Animation Director at Insomniac Games currently working on Marvel's Spider-Man 2. He has been with Insomniac Games for over 11 years and has worked on Marvel's Spider-Man, Marvel's Spider-Man: Miles Morales, and Sunset Overdrive.

Akemann, Peter

Title: Chief Technologist

Company: Skydance Interactive

As Chief Technologist of Skydance Interactive, Dr. Akemann is responsible for the strategic vision for technology for the company. Skydance Interactive was formed in April of 2016 when Skydance acquired leading game developer The Workshop Entertainment, of which Akemann was President and Co-Founder. Akemann launched The Workshop in 2008 alongside a group of original members of Treyarch, which sold to Activision in 2001 and now leads the Call of Duty franchise. He co-founded Treyarch in 1995, where he oversaw the development of the company's cross-platform graphics engine. Akemann has shipped over 20 titles across first, second and next-generation platforms, helped build the Treyarch team from three to over 200 employees, and led The Workshop and Skydance Interactive for over a decade. His 25 year career in gaming spans a wide breadth of acclaimed franchise games, including Archangel, Gears of War 4, XCOM 2, Armored Warfare, The Evil Within, Sorcery, Spider-man, Spider-man II and Die By The Sword, among others. He holds a PhD in mathematics from University of California Berkeley and BA in mathematics from the University of California San Diego.

Barrett, Donald

Title: Advanced Designer

Company: Insomniac Games

Donald began his journey in games when he was seven years old. He was obsessed with the Crash Bandicoot and Spyro the Dragon franchises growing up and knew immediately he wanted to be in game development when he grew up. He got his hands on Maya, Photoshop and Unreal Engine with a group of friends in high school and began developing personal projects to build his portfolio. He attended Gnomon School of Visual Effects taking individual classes to further his knowledge and portfolio. After a year of taking classes, he broke into the game industry starting as a Quality Assurance tester for Disney Interactive working on Disney Infinity 3.0. Through various networking opportunities, he had the privilege of joining Disney Publishing to develop promotional content for their children's books. Soon after finishing at Disney, he joined Insomniac Games to develop Marvel's Spider-Man for PS4 and has since continued climbing the ranks of design. Donald works from home and enjoys spending time with his wife and son.

Belair, Kim

Title: CEO

Company: Sweet Baby Inc

Kim Belair is the CEO of Sweet Baby Inc, a narrative development company based in Montreal. Part of the games industry since 2013, she's worked on a wide variety of projects, including Sable, God of War: Ragnarok, Spider-Man 2, Alan Wake II, and many more. Beyond her narrative work, Kim is an advocate for representation and inclusion in games, and for generally making things better for workers in an unfair industry.

Benavidez, Josue

Title: Design Director

Company: Insomniac Games

Josue is a Design Director with over 18 years of experience and +7 shipped AAA titles with Insomniac Games. Video games have been a lifelong passion for Josue who from a very young age was designing games on scrap paper with crayons and markers. Now Josue is leading teams of designers on games such as Marvel's Spider-Man 2.

Birczynski, Daniel

Title: Audio Manager

Company: Insomniac Games

Daniel Birczynski is a sound designer for video games, TV, and film. Based in Los Angeles, he currently holds an Audio Manager position at Insomniac Games. His most recent credit "Ratchet & Clank: Rift Apart" earned many nominations and won Audio of the Year and Creative and Technical Achievement in Sound Design at the latest GANG Audio Awards. Before joining Insomniac Games, he worked at PlayStation Studios Creative Arts group at Sony Santa Monica. While at Sony his sound design can be heard on titles such as "Concrete Gene", "Marvel's Spider-Man", "God of War (2018)" (MPSE Golden Reel winner in 2019), "Bound", "Hohokum", "God of War: Ascension", and "Starhawk". Before joining Sony Daniel worked at Activision and 7Studios on several projects, among them "Skylanders" and "The Sopranos: Road to Respect". His musical training began at age six. He received his master's degree in Percussion Performance from the Academy of Music in Cracow, Poland, where he focused on classical, contemporary, and jazz. In 1999 he received a scholarship to Berklee College of Music in Boston. Upon earning his B.M. in Music Synthesis, he moved to Los Angeles. His music background has led him to develop a unique style of sound design combining traditional techniques with musical and tonal approaches. This has led to successful collaborations with composers and producers on a variety of musical sound design projects. His professional credits also include work as engineer, music supervisor, orchestrator, and score production coordinator. He shares his expertise through teaching and presentations at international conferences.

Bogucki, Zack

Title: Senior Sound Designer

Company: PlayStation Studios

Zack Bogucki is a senior sound designer at PlayStation Studios. Since joining their team in 2015, he has worked on games such as Horizon Zero Dawn, God of War, and Death Stranding. However, his most impactful contributions have been on Insomniac titles — he performed Foley, designed cinematics, and implemented SFX for Marvel's Spider-Man, Miles Morales, and Ratchet & Clank: Rift Apart. Most recently, he co-led the hero SFX pillar for Marvel's Spider-Man 2, designing in-depth interactive systems for player Foley, traversal, and combat across the title.

Bouterse, Marco

Title: Principal Graphics Programmer

Company: Nixxes Software

After graduating from the Free University of Amsterdam, Marco started his career in 2007 at indie developer Two Tribes of Toki Tori fame. In 2014 he joined Nixxes where he worked as a graphics programmer on the Tomb Raider franchise and more recently on Marvel’s Spider-Man Remastered and Ratchet and Clank: Rift Apart for PC. Over the years he contributed to over 20 game releases on more than 10 different platforms.

Broder, Austin

Title: Character TD

Company: Insomniac Games

Austin Broder is a Character TD at Insomniac Games. Having joined in 2020, he's shipped Ratchet & Clank: Rift Apart and Marvel's Spider-Man 2. He also plays fiddle and make bagels.

Cahill, Fiona

Title: Playtest Coordinator

Company: PlayStation

Fiona Cahill is Playtest Coordinator of PlayStation, where she oversees the user research plans and playtesting strategies for all of the current projects. Her role encompasses the UXR process in its entirety, from recruiting participants, to hosting playtests, to summarizing qualitative and quantitative data, and running debrief meetings with team members and directors. Fiona has over 4 years of experience working in the games user research field. Prior to working at Schell, Fiona worked as a research assistant at the USC Creative Media & Behavioral Health Center, taking on multiple projects, such as the Brain Architecture Game and Social Justice Sara. She was also a user research intern at Insomniac Games, helping develop Spider-Man 2 and Marvel's Wolverine. Fiona received a BA in Neuroscience and a progressive MA in Cinematic Arts (Media Arts, Games, and Health) along with a double minor in Games User Research and Interdisciplinary Archaeology from the University of Southern California.

Collins, Blake

Title: Senior Foley Mixer

Company: PlayStation Studios

Blake Collins is the Senior Foley Mixer at PlayStation Studios in San Diego. With a background in Film and Television spanning over 16 years, he teamed up with Senior Foley Artist Joanna Fang to establish the Foley Department at PlayStation in 2021. Together, they've worked on titles like Marvel’s Spider-Man 2, God of War Ragnarok, Horizon Forbidden West, and MLB The Show 23. Before joining PlayStation, Blake honed his skills as a Foley/ADR mixer at respected studios including Skywalker Sound, Paramount Pictures, and One Step Up Inc. His contributions extended to projects like Top Gun Maverick, The Mandalorian, Fortnite, Skyfall, Vader Immortal, and 32 Sounds, among many others. Blake's dedication to his craft has earned him recognition, including awards from CAS, M.P.S.E., and GANG. In his free time, you’ll find him in his woodshop making new props for the Foley stage or crafting a new piece of furniture. He also enjoys mixing live sound for his church on Sundays and building Lego with his kids.

Duffin, Ryan

Title: Animation Director

Company: Undead Labs

Ryan has been animating professionally since 2001. Five Battlefields, four Spider-Mans, Alan Wake, Killzone 2, five games with a 50 something metacritic score, and one Ryan Reynold's movie. He returns to GDC as possibly the only two-time musical performer.

Two Truths and a Lie:
-Ryan returns as a player in Mike Jungbluth's "Animation Variety Hour", which will definitely win the Oscar for Best GDC Talk ever, and you will finally know if you are a cool person or not depending on your reaction to it.
-Ryan didn't write a new song this year, so he will be covering Matchbox 20's "Push" to close out the session. Singalongs encouraged.
-You are 10 times more likely to get bit by a New Yorker than a shark.

Gao, Sam

Title: Senior Environment Artist

Company: Blizzard Entertainment

Sam Gao is an Environment Artist on Diablo IV at Blizzard Entertainment. His previous experiences include work on Spiderman/Spider-Man: The City That Never Sleeps as an Environment Artist.

Ham, James

Title: Associate Animation Director

Company: Insomniac Games

James Ham is an Associate Animation Director at Insomniac Games currently working on Marvel's Spider-Man 2. He has been with Insomniac Games for over 6 years and has worked on Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales.

Hoffman, Tyler

Title: Sound Designer

Company: Insomniac Games

Tyler Hoffman is a sound designer at Insomniac Games. Before joining Insomniac Games, he studied music technology, focusing on sound design and classical saxophone. After university, he worked as an audio engineer doing music searches and edits for advertisements and advanced his sound design skills working on experiential theme park attractions and immersive VR content. Tyler is a PlayStation Studios Haptics specialist and sound designer. His focus on haptics for Ratchet and Clank: Rift Apart generated many positive reviews, putting the game in contention to be the best "feeling" PS5 game of 2021. With Marvel's Spider-Man 2 having been launched, he hopes the same attention is given to the sound and haptic design in that game as well. Tyler is currently designing sounds and haptics for Marvel's Wolverine. Past credits include: Marvel's Spider-Man: Miles Morales and the award winning Ratchet & Clank: Rift Apart.

Lieberman, Mason

Title: Senior Composer & Audio Supervisor

Company: Tencent

Mason Lieberman is an award-winning composer, audio director, and producer known for his contributions to the gaming and anime zeitgeist. He prides himself on being a problem-solver whose biggest passion is always to connect people through music.

Beginning his professional journey as a freelance composer, he got his start composing on anime series like Rooster Teeth's RWBY and Beyblade Burst Evolution, amongst many others. His music has enhanced the heroics of franchises like Spider-Man, Mobile Suit Gundam, Ultraman, and Neon Genesis Evangelion, while lending epic gravitas to titles like PUBG Mobile, Apex Legends Mobile, Teamfight Tactics, EVO, Omega Strikers, Eden, Game for Peace, Devil Engine, Soundfall, Bread & Fred, Renaine, and many others. As a cellist, guitarist, and vocalist, Mason has had the great pleasure of working with a wide variety of film and gaming franchises, with personal favorites including Pokémon, Stars Wars: Visions, The Rising of the Shield Hero, Nintendo's Super Smash Bros. franchise, Riot Games' League of Legends, Guild Wars 2, AMC's The Walking Dead, Made in Abyss, Arknights, Tower of God, Warhammer: Vermintide, the Grammy-nominated Stray Gods, Sega’s Sin Chronicle, Hell's Kitchen, and God Eater.

As a public speaker, Mason Lieberman has addressed passionate audiences on subjects related to film scoring, anime music production, video game scoring, and music theory. He has lectured academically at acclaimed academic programs like Harvard University, UCLA, Musicians Institute and Berklee College of Music, industry-leading conferences like NAMM, SXSW, and GameSoundCon, and many others.

He is a member of faculty at the University of Southern California, where he lectures on video game audio for the School of Cinematic Arts’ Interactive Media and Games department. He is also a member of faculty at Berklee College of Music, where he teaches in the Screen Scoring program on subjects surrounding video game scoring, film scoring, and the business of being a composer in the modern media landscape.

In 2019, he partnered with Asia Pacific government officials as an international ambassador to Australia representing the video-game music industry.

He was thrilled to present the official Cowboy Bebop charity single, ‘The Real Folk Blues’, in collaboration with Funimation, Sunrise, featuring special guest artists like Yoko Kanno and the Seatbelts, Steve Blum, and many, many more. This original arrangement hit #6 on Billboard global Digital song sales chart, as well as #1 on rock charts in Japan. In 2021, he shared the ‘Best Score’ award at the Crunchyroll Anime Awards with the rest of the team of ‘Tower of God’. He also received the 2020 GANG award for “Best Casual or Social Game Audio” for his contributions to Tencent’s wildly-popular ‘Game for Peace’ soundtrack. He was honored to be a part of the Forbes 30 under 30, Gaming category for the 2022 list. In 2023, he won the Hollywood Music in Media award for “Best Game Score - Mobile” for his work as a composer and music director for Game for Peace.

He is currently in-house as a senior composer and game audio supervisor for Tencent, the largest video-game company in the world. In this position, he has the indescribable honor of working with many of the best audio professionals in the industry on a daily basis.


Mason endorses Kiesel Guitars, NS Design, and Auralex Acoustics.

McLaughlin, Bradley

Title: Associate Animation Director

Company: Insomniac Games

Bradley has been working at Insomniac Games for almost 9 years and has contributed to Marvel's Spider-Man, Marvel's Spider-Man: Miles Morales and Marvel's Spider-Man 2.

Michalak, Patrick

Title: Dialogue Manager

Company: Insomniac Games

With over two decades in audio post-production and game development, Patrick has contributed to renowned studios across North America and Europe, including pivotal roles at BioWare and DICE. His portfolio boasts titles like Mass Effect series, Dragon Age Inquisition, and Star Wars Battlefront, among others. Since 2019, Patrick has been at the forefront of Insomniac Games' dialogue department. As the current Dialogue Manager, he's played a key role in successes like Marvel's Spider-Man Remaster, Marvel's Spider-Man: Miles Morales, and Ratchet & Clank: Rift Apart. Presently, he's steering the dialogue team for the upcoming Marvel's Spider-Man 2 and Marvel's Wolverine.

Narcisse, Evan

Title: Senior Writer

Company: Brass Lion Entertainment

Evan Narcisse is the Senior Writer at Brass Lion Entertainment. He's worked as a screenwriter, producer, and narrative design consultant in video games, comic books, film, and TV, often focusing on the intersection of blackness and pop culture. As a journalist and critic, he wrote for The Atlantic, Time Magazine, Kotaku, and The New York Times, in addition to teaching game journalism at New York University and appearances as an expert guest on CNN and NPR. He's also the author of the Rise of the Black Panther graphic novel, Marvel's Black Panther: Wakanda Atlas, and The New Day: Power of Positivity. As a narrative design consultant, he's worked on Marvel's Spider-Man: Miles Morales, Redfall, Marvel's Avengers, Gotham Knights, and the award-winning Dot's Home. He also served as story producer on the HBO Max documentary Milestone Generations, documenting the rise, fall, and rebirth of the groundbreaking black-owned comics company Milestone Media. A native New Yorker, he now lives in Austin, Texas.

Noonchester, Adam

Title: Associate Game Director

Company: Insomniac Games

Adam Noonchester is an Lead Gameplay Programmer at Insomniac Games. He has worked on numerous titles over his 15-year career in the industry, most recently Ratchet & Clank Rift Apart and Marvel’s Spider-Man 2.

Jon Paquette

Title: Senior Narrative Director

Company: Insomniac Games

Jon came to the game business in 1996 as an intern with DreamWorks Interactive. At the time, Jon was working toward his MFA in Screenwriting at USC. After receiving his degree, Jon served as a producer and designer on a variety of DreamWorks games, including Clive Barkers Undying. After DreamWorks Interactive was acquired by Electronic Arts, Jon continued making games in a variety of creative roles in the Medal of Honor series, including both Writer and Creative Director on Medal of Honor Airborne. He joined Insomniac games in 2008 and has written several games including Resistance 3, Sunset Overdrive, and Marvel's Spider-Man. Most recently, he served as Senior Narrative Director on Marvel's Spider-Man 2.

Santiago, David

Title: Principal Technical Artist

Company: Insomniac Games

David Santiago joined Insomniac Games in 2012 to implement several Procedural Systems for Sunset Overdrive (Xbox One). He continued on titles such as Ratchet and Clank for PS4, and Edge of Nowhere for Oculus Rift, Marvel's Spider-Man, Marvel's Spider-Man: Miles Morales (PS4, PS5), Ratchet and Clank: Rift Apart and Marvel's Spider-Man 2. Previously, David was a visual effects and animation Supervisor and Consultant for over ten years. His 2004 book "Creating 3D Effects for Film, TV and Games" provides a thorough introduction to the world of digital effects. David's first career out of school was developing ultra-stable fiber optic distribution systems, cryogenic microwave oscillators, and ionic frequency standards at NASA's Jet Propulsion Laboratory. David entered the visual effects industry working on Dante's Peak, The Fifth Element, Titanic, and Armageddon at Digital Domain. He has supervised and created visual effects for feature films, music videos and commercials, and continues to concentrate on pipeline design, and process integration and optimization in support of creative needs. Other notable film projects include The Ant Bully, Sky Captain and the World of Tomorrow, Master and Commander: Far Side of the World, and Black Hawk Down.

Sheahan, Doug

Title: Sr. Programming Director

Company: Insomniac Games

Doug Sheahan is a Senior Programming Director at Insomniac Games. He has worked on numerous titles over his 16-year career in the industry, most recently Marvel’s Spider-Man 1 & 2.

Thompson, Lindsay

Title: Associate Animation Director

Company: Insomniac Games

Lindsay Thompson is an accomplished film and video game animator. She has worked 16 years in the industry on Marvel films and games alike. She has been at Insomniac Games for 10 years now, growing from Animator to Associate Animation Director of cinematics in that time. Some projects she has worked on recently include Spider-Man 2 PS5, Ratchet and Clank: Rift Apart, Spider-Man PS4, Ratchet and Clank PS4 and Sunset overdrive.

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