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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Game Audio Programmer Roundtable Day 2

Guy Somberg  (Principal Audio Programmer, Blizzard Entertainment)
Tomas Neumann  (Expert Audio Programmer, CD Projekt Red)
Location: Room 306, South Hall
Date: Wednesday, March 11
Time: 4:30 pm - 5:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology, Audio
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: All

Day 2: "Audio Programming Roundtable: Low-Level Topics"
This roundtable session will focus on low-level topics such as DSPs and mixing. Topics will center around algorithms, interesting effects to implement, and integrating those effects into workflows. Newbies and experts are welcome to come and share their wisdom.

Takeaway

Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.

Intended Audience

This roundtable is intended for anybody who is interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and join in the discussion - or just listen!