Agenda
Game Audio Programmer Roundtable
Guy Somberg (Principal Audio Programmer, Blizzard Entertainment)
Tomas Neumann (Expert Audio Programmer, CD Projekt Red)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Track:
Programming, Audio
Audience Level:
All
Format:
Roundtable
Vault Recording: TBD
Audience Level: All
Audio Programming Roundtable Day 1: Game Integration
This roundtable session will focus on tools and techniques for integrating with game engines. Topics will center around technology choices, game audio engine design, and tool design. Newbies and experts are welcome to come and share their wisdom.
Audio Programming Roundtable Day 2: Low-Level Topics
This roundtable session will focus on low-level topics such as DSPs, mixing, and acoustics. Topics will center around algorithms, interesting effects to implement, and integrating those effects into workflows. Newbies and experts are welcome to come and share their wisdom.
Audio Programming Roundtable Day 3: Free-for-all
In this roundtable session we will not have any particular focus. Any and all topics related to game audio programming are encouraged. Newbies and experts are welcome to come and share their wisdom.
This roundtable session will focus on tools and techniques for integrating with game engines. Topics will center around technology choices, game audio engine design, and tool design. Newbies and experts are welcome to come and share their wisdom.
Audio Programming Roundtable Day 2: Low-Level Topics
This roundtable session will focus on low-level topics such as DSPs, mixing, and acoustics. Topics will center around algorithms, interesting effects to implement, and integrating those effects into workflows. Newbies and experts are welcome to come and share their wisdom.
Audio Programming Roundtable Day 3: Free-for-all
In this roundtable session we will not have any particular focus. Any and all topics related to game audio programming are encouraged. Newbies and experts are welcome to come and share their wisdom.
Takeaway
Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.
Intended Audience
This roundtable is intended for anybody who is interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and join in the discussion - or just listen!