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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Thriving Players Workshop

Natasha Miller  (Lead Research Scientist, Blizzard Entertainment)
Matthew Soeth  (Executive Director, Thriving in Games Group)
Weszt Hart  (Head of Player Dynamics, Riot Games)
Josh Chapdelaine  (Chief of Staff, Thriving in Games Group)
Ariana Barcenas Kanemoto  (Research Scientist, Blizzard Entertainment)
Location: Room 3011, West Hall
Date: Monday, March 9
Time: 10:30 am - 12:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Culture & Sustainability
Format: Workshop
Vault Recording: Not Recorded
Audience Level: All

This workshop will feature speakers Weszt Hart, Riot Games, and Natasha Miller, Blizzard Entertainment, leading attendees through identifying common risks or roadblocks to prosocial interaction in games, give best practices on mitigating the risks in a way that increases social reward, and provide design/research tools to help increase the likelihood of prosocial interactions occurring in your player community.

Takeaway

Attendees should leave the workshop with best practices in social design, as well as some practical tools and applications they can use at their game studios when designing social systems for thriving.

Intended Audience

Anyone interested in improving the social experience of their players and game community would benefit from this workshop. However, designers and games researchers of any level will likely benefit the most from the workshop.