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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Use Your Game Developer Superpowers to Fight the Climate Crisis Workshop

Grant Shonkwiler  (Leadership Coach & Developer, Shonkventures)
Trevin York  (Founder & Director, Dire Lark)
Jennifer Estaris  (Founder, Creative Director, Estaris Works)
Paula Angela Escuadra  (Director, Research & Insights, 2K)
Location: Room 215, South Hall
Date: Tuesday, March 10
Time: 10:30 am - 5:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Culture & Sustainability
Format: Workshop
Vault Recording: Not Recorded
Audience Level: All

This full-day interactive workshop returns for the fourth time, streamlined and improved to teach teams and individuals how to integrate climate change and climate resilience messaging into their games. Through expert lectures and hands-on design activities, participants will both better understand the climate crisis and unlock their own superpowers as game developers, immediately applying new theory and practice to develop an original game pitch by the end of the day. Join us and become equipped to impact gamers and ultimately change the world with actionable design approaches.

Takeaway

--In the morning, learn about specific dangers from climate impacts and the proven strategies that are already being used to intervene around the world, so you can integrate these into your games, with a breakdown from the producer of Fortnite.

--And then get concrete examples of how every discipline in game development can directly contribute to the creation of fun pro-environmental games.

--Kicking off the afternoon at 1:30 pm, hear from the Game Director of Monument Valley 3 about the team’s approach to bringing climate topics to the latest installment of the award-winning series.

--Throughout the rest of the afternoon, dive deep into the latest theory and practice of transformational game design with talks from 2K’s Director of Research & Insights, and Dire Lark’s Director.

--Learn by doing throughout the day as you work with other attendees to develop a game pitch from scratch that integrates all of the workshop’s lessons.

Intended Audience

Anyone making games in any role. Both individuals and teams are welcome to attend.