View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Sebastian Long is a Games UX Researcher at Player Research, based in Brighton and Montreal. By applying research, behavioral observation, games analytics and player psychology to game development, UX Researchers make video games more playable, enjoyable and exciting for their target audience: helping to deliver on the designers' creative intent. Since 2012 Seb has consulted and conducted research to improve more than 200 shipped games, spanning every genre, platform and audience, totaling in an excess of 3 billion sales and downloads. From much-loved favorites like FIFA, LittleBig Planet and Harry Potter, to mobile hits including Talking Tom, Hungry Shark, CSR Racing and Sonic, and indie successes such as Blackwood Crossing, Remember Me, and many more.