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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Tabletop Summit: Script Murders: The Form and Design of the Most Popular Tabletop Genre in China

Speakers: Ming Liu  (Thunderfire UX), Xinhui Yang  (NetEase)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Free-to-Play Summit: From Copy to Subscriptions: A Statistic Perspective of 'NARAKA BLADEPOINT'

Speakers: ZECHEN XU  (NetEase), Yongcheng Liu  (NetEase)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Tools Summit: SpeechEditor: A Versatile Tool to Edit Speech with Low Resources

Speakers: Haitong Zhang  (NetEase), XiangYi Wang  (Netease)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Tabletop Summit: The State and Future of Board Games

Summit Speakers: Elizabeth Sampat  (Electric Square / Lively), Carol Mertz  (Exploding Kittens), Noxweiler Ignatius Berf  (Hunters Entertainment), Ming Liu  (Thunderfire UX), Cole Wehrle  (Leder Games, Wehrlegig Games), Charlie Hall  (Polygon)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Panel

Visual Effects Summit: 'NARAKA: BLADEPOINT': Combat Effect Optimization Strategy for Multiplayer Games

Speakers: Xing Liu  (NetEase & Thunderfire Universe X Studio), Xing star Liu  (NetEase & Thunderfire Universe X Studio)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Machine Learning Summit: GPT-3 Powered Text to Lifelike Speech and Animation for NPCs

Speaker: Dao Si  (NUVERSE)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: Evolve a Legacy Game Engine With Open Source Tools

Speaker: Kai Zhang  (Netease)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Machine Learning Summit: Parameter Selection for ASTC Mapping Compression Using Machine Learning

Speaker: Xing star Liu  (NetEase & Thunderfire Universe X Studio)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Game Audio Business Essentials

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab, Keywords Studio), Jonathan Clark  (Kraft-Engel Management), Crispin Hands  (Lionshead Entertainment, Inc.), Naveed Dezfoli  (Disney)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Panel

Achieving High-Quality 90fps Realism in a Mobile Game, Technically and Visually

Speakers: Zhi Liang  (Netease), Baoyong Cao  (Netease)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Cross-Platform Mobile and PC Rendering in 'Earth: Revival'

Speaker: Chao Wang  (Nuverse, JNG Studio)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

A Complex and Fantastic Battlefield: The 'Conqueror's Blade' Map System

Speakers: Xinyi Tao  (Booming Tech & NetEase), Xi Wang  (Booming Tech)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Game Audio Business Essentials Roundtable Day 1: Agents

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab, Keywords Studio), Jonathan Clark  (Kraft-Engel Management), Crispin Hands  (Lionshead Entertainment, Inc.), Naveed Dezfoli  (Disney)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

Rendering Lights and Shadows on Mobile in 'Diablo Immortal'

Speaker: Hao Wu  (Netease)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Is Beauty Emotional or Rational?: Cosmetics and Consumer Choice in 'NARAKA: BLADEPOINT'

Speaker: Xinwei Chang  (NetEase)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Moving the Needle: Microtalks on Data-Backed Design Changes

Speakers: Shun Bao  (Thunderfire UX), Yan Jiang  (Netease Game), Xinhui Zhang  (NetEase)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'Marvel Snap': How Nuverse Scaled the Mobile Game of the Year with AWS for Games (Presented by Amazon Web Services)

Sponsor Speakers: Haipeng Qi  (Amazon Web Services), Tim Bruce  (Amazon Web Services), Tom Van Dam  (Nuverse), Chris Melissinos  (Amazon Web Services)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

An Innovative UA Model: Live-Streaming Traffic-Buying

Speaker: Weitao Zhang  (Netease)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Game Audio Business Essentials Roundtable Day 2: Running a Business

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab, Keywords Studio), Jonathan Clark  (Kraft-Engel Management), Crispin Hands  (Lionshead Entertainment, Inc.), Naveed Dezfoli  (Disney)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

Developing a User-Generated Content Platform Ecosystem (Presented by CliCli from Netease Games)

Sponsor Speakers: Ryan Kinports  (Clicli Interactive), Joseph Anderson  (Clicli Interactive)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Business & Marketing, Design

Format: Sponsored Session

Efficient Software Occlusion Culling on Mobile Platform in 'Life After'

Speaker: Wenhui Tao  (Netease Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Creating the Art of 'Harry Potter: Magic Awakened'

Speaker: Qingfeng Zeng  (NetEase)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Cao, Baoyong

Title: Senior Technical Artist

Company: Netease

Education experience: 2014-2018: Graduated from Communication University of Zhejiang, majoring in digital media technology Work experience: 2017-2018: Company: BOOMING TECH I was involved in the development of the game "CONQUEROR'S BLADE" as a 3D Artist 2018-present: Company: NetEase (Hangzhou) As a technical art participation in the development of "ACE Racer",I'm Responsible for overall art performance, art asset specification production, visual rendering and performance optimization.

Chang, Xinwei

Title: Senior User Researcher

Company: NetEase

Chang Xinwei is a Senior User Researcher with five years of experience working alongside NetEase. Xinwei specializes in researching mentality and behavior of players and is responsible for leading NARAKA: BLADEPOINT research team.

Gonzalez, Debbie

Title: Executive Producer & Head of Studio

Company: The Sound Lab, Keywords Studio

Debbie Gonzalez is the Executive Producer and Head of Studio at Sound Lab a Keywords Studio. Debbie studied Music Production and Engineering at Berklee College of Music and in 1988, moved to Los Angeles and began producing music and sound design for hundreds of projects with the top composers and sound designers across the entertainment industry. In 2014 she partnered with acclaimed sound pioneer, Scott Gershin, and in 2016 launched The Sound Lab at Technicolor, which became The Sound Lab a Keywords Studio in August 2018. She co-leads and supports the Sound Lab team of Sound Designers, Implementors, Composers and Mixers in their focus to create and implement immersive sound experiences spanning across the multiple mediums of Games, TV, Film, VR, Location Based Entertainment and Commercials/Trailers. Game credits include, Arcadegeddon for Illfonic, Bayonetta 3 with Platinum Games, Valorant, and Legends of Runeterra for Riot Games, Forza for Turn 10, Doom Eternal for Id Software, Spyro’s Adventure for Toys for Bob, Final Fantasy with Square Enix, Devil May Cry 5 with Capcom, numerous titles with Tencent and NetEase and many others. Film and Streaming projects include the Oscar Shortlisted, Pinocchio/Netflix from Guillermo del Toro, the Emmy winning Maya and the Three/Netflix and Mrs. America, for FX/Hulu with Cate Blanchett.

Jiang, Yan

Title: Senior Manager of User Research

Company: Netease Game

Yan JIANG joined Netease Game in 2013 with a master's degree in sociology from Peking University. She has led the user researcher work of many launched games such as Fantasy Westward Journey PC & Mobile, TIANXIA 3, Minecraft as well as some unannounced titles. She now serves as a senior manager overseeing a user research team of 30 people in Guangzhou, China.

Kinports, Ryan

Title: Senior Content Partnership Manager

Company: Clicli Interactive

Ryan Kinports is a senior developer focused on user generated content at NetEase Games. Ryan is a five year industry veteran, with many years designing game content back to Marathon's Forge. He guides development of the CliCli project, aimed at lowering barriers to entry in the UGC space. Previously he worked in the production and design of some of the world's most popular games, and as a commercial architectural designer. Ryan is also an avid photographer.

Liang, Zhi

Title: Technical Manager

Company: Netease

Educational experience: 2014-2015: Graduated in The University of Hong Kong with master degree of computer science. Work experience: 2015- present NetEase (Hangzhou) Network Co., Ltd, Hangzhou, Zhejiang Province, China 2015-2016: Senior Developer Participated in the development and shipping of a 3D MMO mobile game. Major work is developing game server logic, such as load balance, CPU optimization, game logic of activities. 2016-2018: Team Leader Lead my team, about 4 persons, to develop game demos, like survival game, golf game, music game, etc. I started working on client engine. My major work is engine optimization and game rendering. 2017-present Technical Manager We started our racing game, which name is Ace Racer, in 2018 and the game is shipped very successfully in July, 2021. I am focusing on client engine, rendering, content creation pipeline, and team development. Now I have a large team with 26 programmers. Now I am proficient in game client/server/engine development, game performance optimization and engine compatibility management. And I am experienced at mentoring and developing teams.

Liu, Yongcheng

Title: UX Leader

Company: NetEase

Yongcheng Liu is in charge of NetEase Game UX department. He leads a UX department of 100 people, including data technology, UI/UX, user research, community management and so on. He has been involved in the development of a large number of successful NetEase Games products and is highly influential in the UX area of the Chinese gaming industry. Recently, he has also been the producer of the console version of Naraka: Bladepoint.

Liu, Xing star

Title: Technical Head

Company: NetEase & Thunderfire Universe X Studio

Xing star Liu is a Programming expert in NetEase. He has worked in game industry for more than seven years.Xing's personal areas of expertise are rendering, optimization, etc. He has participated in two mobile games "Terminator 2: Judgement Day", "Rideout Heroes", and the console version of "NARAKA: BLADEPOINT". As the technical head of NetEase Thunderfire Universe X Studio, Liu Xing is committed to leading the team to develop world-class full-platform games.

Liu, Xing

Title: Senior Programming Engineer & Artist

Company: NetEase & Thunderfire Universe X Studio

Xing Liu is a senior engineer and artist specializing in visual effects production. He now works for NetEase & Thunderfire Universe X Studio, He has been working in game industry for about 10 years. He had worked for Ubisoft and participated in Immortals: Fenyx Rising, Skull and bones, Assassin's Creed Valhalla, etc., He currently participates in development of NARAKA:BLADEPOINT for Xbox. Liu has rich experience in joint development with visual effects engineers, and has participated in the effects optimization of many games.

Liu, Ming

Title: User Research Manager

Company: Thunderfire UX

Ming Liu is a senior user research manager in Thunderfire UX. He is commited to manage three user research group in Thunderfire UX and support over 10 NetEase games in user research fields. He is also a researcher in tabletop market and have insight on board game players.

Si, Dao

Title: AI Team Leader, JNG Studio of NUVERSE

Company: NUVERSE

Xiang Wen, know as Dao Si in NUVERSE, was born in ganzhou, China, in 1993. He is a Ph.D. candidate in artificial intelligence at Zhejiang University. He joined NetEase in 2016, responsible for using AI to improve game production. Such as applying reinforcement learning for the PVE battlefield in Conqueror's Blade and leading the application of AI-driven music to dance movement generation in justice online and revelation mobile. And then, he left NetEase and joined NUVERSE as the director of the AI team in JNG STUDIO, responsible for the AI application of all projects in the studio. Two games have been created, together with a virtual idol group called 'A-Soul'. One of the games is 'Earth: Revival', the title in this submission. It is about to be released in early 2023. His related work was published in TMM(IEEE IEEE Transactions on Multimedia), SIGGRAPH Asia. and applied for more than 30 digital human-related patents.

Tao, Wenhui

Title: Game Engine Programmer

Company: Netease Games

I have been working as a game programmer for about 10 years, engaged in a number of mobile games, including ‘Horse Haven’, ‘Free Fire’, ‘Life After’, and ‘ZOZ: final hour’. Now I am working in the BlackHole Studio, Singularity Division of NetEase Games, as a game engine programmer. I mainly focus on runtime performance optimization, rendering, and physics.

Tao, Xinyi

Title: UI/UX Designer

Company: Booming Tech & NetEase

Xinyi Tao is a UI/UX Designer at NetEase, China. She made great contributions to the development of online tactical PC game called "Conqueror's Blade", which has been launched in many countries around the world and has been well received. These game production experiences have given she a wealth of UX design experience. She was graduated from Shanghai Jiao Tong University, with a master degree majoring in design.

Van Dam, Tom

Title: Senior Director of Global Business

Company: Nuverse

Tom van Dam is Senior Director of Global Business at Nuverse, ByteDance’s gaming publisher. In his role, Tom oversees Nuverse's North American office and works with developers across the world to bring exciting gaming experiences to a global market, like the hit title MARVEL SNAP. Prior to joining Nuverse in 2019, Tom spent over 10 years working in the China gaming industry at leading companies like NetEase, developing a unique and in-depth understanding of the East-West divide in the world of games.

Wang, Chao

Title: Game Engine Technical Director

Company: Nuverse, JNG Studio

Chao Wang is the Game Engine Technical Director at Nuverse's JNG Studio. He is responsible for the development of a general-purpose game engine that powers all studio projects, including "Earth: Revival," the game title he will be discussing in this talk. Chao is also credited with co-developing a virtual idol group called "A-Soul." Prior to his current role, Chao worked at NetEase and Tencent, where he worked on several popular game titles, including "Terminator 2: Judgment Day," "CrossFire: Legends," and "Call of Duty: Mobile." Throughout his career, Chao has focused on bringing next-generation rendering and massive open worlds to mobile devices.

Wang, XiangYi

Title: Game Audio Designer

Company: Netease

XiangYi Wang received a bachelor's degree in Film and Television Recording from Shandong College of Arts in 2017. In the same year, he joined Feifan Film and Television Media Company as a film sound designer, responsible for designing sound for theatrical films. In 2018, he joined NetEase Games Art Design Center as a game audio designer. In 2022, he became a game voice designer until now. He has a great and broad interest in the various application of dialogue in games. By designing multiple kinds of interactive game dialogue, he makes the dialogue continuously irradiate new vitality in the game. Work summary 1. Film Dialogue Design, Film Sound Design, Film: "Oolong Courtyard" 2. Game Sound Design, Game Dialogue Design, Game: "Diablo Immortal" 3. Game Sound Design, Game Dialogue Design, Game:" FOREVER SEVEN DAYS" 4. Game Audio Design: Game: "BADLANDERS"

Wu, Hao

Title: Engineer

Company: Netease

Hao Wu joined Netease Games in 2009, as a Technical Lead, and released several online games including 'Flyff', 'Kongfu Panda Official', 'Forever 7' and 'Diablo Immortal'. He got a bachelor's and master's degree in Electronic and Information Engineer from South China University of Technology. At Netease Games, he is mainly working on game engine development.

XU, ZECHEN

Title: Senior Data Product Manager

Company: NetEase

Zechen XU is currently a Senior Data Product Manager at NetEase, Hangzhou, China. Zechen specializes in data product design, and he is responsible for Data product team at NetEase. He focuses on solutions to leverage data flow throughout an entire product lifecycle, and to help game designer to build and perfect game productions. He participated in helping game design for several NetEase games.

Yang, Xinhui

Title: Senior Project Manager

Company: NetEase

Zeng, Qingfeng

Title: Game Lead Artist

Company: NetEase

Job: Has worked at NetEase for 4 years since 2017 and served as Lead Artist of 'Harry Potter: Magic Awakened.

Zhang, Weitao

Title: Marketing Manager

Company: Netease

Zhang, Haitong

Title: Senior AI researcher

Company: NetEase

Haitong Zhang received a Master's degree in Speech and Language Processing from the University of Edinburgh in 2017. In 2019, he joined Netease Games AI Lab as a Senior AI researcher. He has a broad academic interest, including speech processing and speech synthesis. He is continuously contributing to the international speech community by publishing papers at the top peer-review conferences. Selected Peer-review publications: 1. Zhang, H., & Lin, Y. (2020). Unsupervised Learning for Sequence-to-Sequence Text-to-Speech for Low-Resource Languages}}. Proc. Interspeech 2020, 3161-3165. 2. Zhan, H., Zhang, H., Ou, W., & Lin, Y. (2021). Improve Cross-Lingual Text-To-Speech Synthesis on Monolingual Corpora with Pitch Contour Information. In Interspeech (pp. 1599-1603). 3. Zhang, H., & Lin, Y. (2022, May). Improve few-shot voice cloning using multi-modal learning. In ICASSP 2022-2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) (pp. 8317-8321). IEEE. 4. Xiao, R., Zhang, H., & Lin, Y. (2022, May). DGC-vector: A new speaker embedding for zero-shot voice conversion. In ICASSP 2022-2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) (pp. 6547-6551). IEEE.

Zhang, Kai

Title: Senior Software Engineer

Company: Netease

Kai Zhang, Senior Software Engineer, Netease Games [Education] 2011.9-2014.6 Masters of Computer Architecture, School of Electronics Engineering and Computer Science, Peking University. 2007.9-2011.6 Bachelor of Computer Science and Technology, School of Computer Science and Technology, Huazhong University of Science and Technology. [Work] 2014.9-Present Software Engineer at Netease Games.

Zhang, Xinhui

Title: Game user research manage

Company: NetEase

Xinhui is Manager of UX Department in NetEase, Responsible for Justice Online's UX Project in both PC and mobile version Provide consecutive service, including R&D, publication and stable operation, for multiple games (e.g., A Chinese Ghost Story, Ghost) Present speeches in GDC for two years (From West to East: A Small Adjustment in Artistic Style Has Achieved Great Success,2021; Art Practice in 'Justice Online': Whisper Between Dances and Games,2022) Participate in designing UX training courses for newcomers Build Montreal UX team as the first international UX department under NetEase. Conduct global user research for overseas projects and track user dynamics in different countries Participate in the teaching of cooperative courses between NetEase and Zhejiang University