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March 1-4, 2027
Moscone CenterSan Francisco, CA

Search Results

Your search for "Netease" returned the below results for sessions and speakers.

Speakers: Nathalie Mathe  (Northeastern University), Brian Bartram  (Divergent Neuron Academy, Something Dreadful Interactive), Jonathan Morin  (Highdive, a NetEase Games studio), Lauren Stone  (Wounded Bird Games)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Culture & Sustainability, Design
Audience Level: Entry-Level
Format: Microtalks
Title: Technical Art Director
Company: Tencent
Nate LaMartina has been working professionally in the gaming industry for over 20 years. His career has spanned across Electronic Arts, Ubisoft, and NetEase before arriving at Tencent. He started out as a character artist, switch to art direction for a bit, and then dedicated himself fully to technical art after realizing how much he missed it. He's had the privilege of working on some of the biggest titles in the industry, new franchises and old, such as Dragon Age, Anthem, Assassin's Creed, Immortals Fenyx Rising, and more. At every company that he has worked, he has been part of respective global technology initiatives, looking for ways to align, share, and drive tech forward together.
Title: Creative Director
Company: Highdive, a NetEase Games studio
With 26 years of experience in the game industry, Jonathan Morin has worked across level design, game design, art, art direction, level design direction, game direction, and creative direction. He is best known for his work as Level Design Director on Far Cry 2 and as Creative Director on Watch Dogs and Watch Dogs 2. Jonathan studied social sciences and computer science and briefly considered becoming a mathematics teacher before choosing game development as a way to combine analytical thinking with creativity. After more than 20 years at Ubisoft Montreal, he is now Creative Director at Highdive, a NetEase Games studio in Montreal.
Title: Game Engine Specialist
Company: Tencent Games
I have been working as a game engine engineer in the gaming industry for over 10 years, with more than 8 of those years dedicated to developing in-house engine: NetEase's NeoX, which has powered multiple successful titles including "Once Human", "Harry Potter Magic Awakening", "Identity V", "Eggy Go". My primary interests lie in game engines, rendering, AI, neural networks and related technologies. I also had the opportunity to present our neural global illumination system and its deployment in 'Once Human' at GDC 2025.