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Your search for "UX Summit" returned the below results for sessions and speakers.

A Code of Ethics for the Game Industry

Speaker: Celia Hodent  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

UX Summit: Mind Over Mechanics: Using Cognitive Science to Enhance Game Development

Summit Speaker: Vanessa Hemovich  (Digipen Institute of Technology)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: Mastering Player Engagement: The Dark Side of Game Psychology

Summit Speaker: Reine Abbas  (Wixel Studios/SpicaTech)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: VR Is For Everyone: Designing Comfortable Virtual Reality

Summit Speaker: Tabby Rose  (Mighty Yell Studios)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: UX Writing: A New(ish) Craft in Mobile Games

Summit Speaker: Patricia Gomez  (King)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: Making the World Playful: The Importance of Accessible Mobile Games

Summit Speaker: Emilio Jéldrez  (King)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: From Dark Patterns to Fair Play: Ethical Game Design Solutions

Summit Speaker: Marie Potel-Saville  (Amurabi)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: Designed to Scale: Optimizing Game UX for Cross-Platform Audiences

Summit Speaker: Jonathan Bieda  (VRChat)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Thriving Players Summit: Expanding Player Impact in Social Spaces

Summit Speaker: Andreia Goncalves  (EA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Goncalves, Andreia

Title: Senior Social Systems Designer

Company: EA

Andreia Gonçalves is a Portuguese Designer with over 9 years of experience, based in Vancouver, Canada. She’s currently working at EA as a Sr Social Systems Designer, making thecnext skate game. She has previously worked on several titles for multiple platforms, such as Plants vs Zombies: Battle for Neighborville, Oz: Broken Kingdom and others, where she has taken roles from Programmer, to Artist & UX Designer.

Andreia has also mentored and taught design in several institutions and platforms, such as Vancouver Film School, CEA, Ladies that UX and has spoken at conferences such as GDC, EA’s internal Dev Days and GRUX Summit.

Andreia brings her background and passion in Art, Design and Programming to create engaging and meaningful experiences.

In her free time, Andreia enjoys learning new things and making art and games

Hodent, Celia

Title: Game UX Strategist

Company: Independent

Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has fifteen years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, member of the Foresight Committee at CNIL (National Commission on Informatics and Liberty, an independent French administrative regulatory body). She currently works as an independent consultant, helping studios increase the likelihood of their games to be engaging and successful. Celia also provides guidance on the topics of playful learning, ethics (founder of ethicalgames.org), unconscious bias, and inclusion in tech. Celia is the author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design (2017), The Psychology of Video Games (2020), What UX Really Is: Introducing a Mindset to Great Experiences (2021), and co-editor of Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames (2022).

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