GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "localization" returned the below results for sessions and speakers.

Speakers: Guillaume Pierre  (Magic Fuel Games/Playstack), Tyler Coleman  (Ludo Systems Inc.), Ridima Ramesh  (IDEO), Everest Pipkin  (Pratt Institute), Mike Rossmassler  (Turtle Rock Studios), Tomo Moriwaki  (Hyperkinetic Studios), Cheryl Platz  (Ideaplatz, LLC)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Microtalks
Sponsor Speakers: Sergei Gourski  (Keywords Studios), Nicolas Liorzou  (Keywords Studios)
Location: Room 2009, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Visual Development
Format: Lecture
Sponsor Speaker: Yuning Yang  (Yeariver)
Location: Indie & Education Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Advanced
Track: Independent Development
Format: Power Talk
Speaker: Roland Munsil  (Sucker Punch Productions)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology
Format: Lecture
Speaker: Alexis Biro  (Terra Localizations/IGDA)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Production
Format: Roundtable
Speaker: Sven Lohse  (ROCKFISH Games GmbH)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design
Format: Lecture
Speakers: Tim Friedlander  (soundBOX:Studio Group), Carin Gilfry  (National Association of Voice Actors (NAVA)), Matthew Parham  (National Association of Voice Actors (NAVA)), Alexis Biro  (Terra Localizations/IGDA), Michael Csurics  (Brightskull)
Location: Room 2003, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Audio, Team Leadership
Format: Panel
Moderator: Beth Elderkin  (GDC Festival of Gaming)
Speaker: Jennifer Svedberg-Yen  (Sandfall Interactive)
Location: GDC Commons Stage
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event
Format: Fireside Chat
Title: Business Development Manager
Company: Terra Localizations/IGDA
Alexis Biro is an IGDA Localization SIG member and an IGDA Localization Mentor. He acts as Business Development Manager for Terra Localizations. Alexis has been working in the video game and localization industry since 2018 when he began as a Localization Advisor, and later Localization Producer for the Indie Devs, Astral Clocktower Studios. He has given many talks and workshops about video game localization, LQA, and market research at different conferences, such as devcom and gamescom LATAM EVA in Argentina and online for the IGB. He has also hosted and produced two seasons of the Open World podcast, which was featured on Multilingual TV
Title: CEO / Creative Director
Company: Brightskull

Michael Csurics is a director specializing in video game voiceover and performance capture. He is the founder of the Brightskull Entertainment Group, a production company providing casting, VO/Face/P-Cap Production, and creative localization solutions. His notable works include: Marvel Rivals, Infinity Nikki (无限暖暖), Bugsnax, Harry Potter: Magic Awakened, Tacoma, and Bioshock 2. Throughout the video game industry Michael is a well-known crusader for pushing the bar in dialogue and voice performance. He is a leading expert in the art of capturing ensemble performances as well as in adapting Chinese source material for English speaking audiences.

Title: Lead Production Engineer
Company: Respawn Entertainment (Electronic Arts)

Jeremiah Dost is a recovering academic who began his game career in localization (Korean to English) and has worked at NCSOFT, Bungie, and Respawn (EA). He has worked as a Production Engineer for the last 10 years. Jeremiah is a people and process-minded leader who derives great joy from helping others do their best work.

Title: Technical Director
Company: ROCKFISH Games GmbH
Sven Lohse is Technical Director at ROCKFISH Games, where he leads development on systems and infrastructure for the EVERSPACE series. With a strong background in computer science and almost two decades of experience in game development, Sven specializes in localization, UI/UX, tooling, combat AI, and game physics. Since joining ROCKFISH in 2015, he has been instrumental in shaping the studio's technical pipeline, with a focus on scalability, quality, and cross-platform support.
Title: Manager of Global Business
Company: Drecom Co., Ltd.
Hiroaki Murao has over 10 years of experience in game development at the Japanese game development and publishing company, Drecom Co., Ltd. Drecom is recognized as one of Japan's leading companies specializing in the development and operation of IP-based games, having successfully collaborated with numerous prominent Japanese IP holders. Starting his career as a game planner during the dawn of the Japanese mobile game era, he later served as a director and producer for multiple titles as the smartphone app business expanded. His experience also extends to cutting-edge fields, where he has been involved in game design for blockchain games. Currently, he leverages this extensive knowledge and experience to handle international relations and localization for Drecom's global expansion, with a primary focus on the overseas growth of Wizardry Variants Daphne.
Title: Senior Director of External Development
Company: Zynga
Carl got his start in games in 1994. Carl has worked at small and large companies alike from a buyer and a service provider perspective, most notably Michael Crichton's Timeline Entertainment, Nvidia, Electronic Arts and his current role as Senior Director of External Development at Zynga. In this Business Operations role, he has built a worldwide organization which facilitates all of Zynga's external development and partner relations involving Art, Engineering, Audio, UI/UX, Co-Dev, QA, Localization/LQA, Narrative, UA and Marketing/Publishing. In addition, Carl helps coordinate and facilitate M&A integrations for Zynga and its subsidiaries.
Title: Lead Writer, Voice & Localization Producer
Company: Sandfall Interactive
Jennifer Svedberg-Yen is an award-winning writer and creative producer who specializes in stories with emotional and philosophical depth. She is the Lead Writer and Voice & Localization Producer for the breakout hit Clair Obscur: Expedition 33 and is an independent creative consultant for various gaming and entertainment studios. She has been warmly praised by partners around the world for her expertise and her thoughtful collaboration style.She loves puzzles and snacks (traits she shares with her dog Trunks) and often composes stories in her sleep. She is usually deeply immersed in a book or tv show, and/or possibly hunting platinum trophies for her favorite games.
Title: Game Operations Director
Company: Tencent Games
Hommy Yang is the Game Operations Director at Tencent Games. She joined the company in 2009 and brings over a decade of cross-functional experience across game development, publishing, and live operations on both PC and mobile platforms. Her portfolio spans multiple genres, including MOBA, hyper-casual, and RPG.In recent years, she has led the long-term global operations of Honor of Kings and its IP-based titles, overseeing localization and data-driven operational strategies to support sustainable global growth and deliver premium gaming experiences to players worldwide.
Title: Generative AI Analyst
Company: Nvidia

With a background in pharmacy, academic research, localization, and UX research, as well as being the co-founder of Serious Games Australia New Zealand (now merged with Games for Change Asia-Pacific), Kathleen Yin has been involved in all aspects of serious games ideation, development, and evaluation. She has conducted academic studies on interactive experiences for health and assessed their impact, generating critical evidence on the positive mental health role that games played during the COVID-19 pandemic. She has also worked on award-winning Chinese mobile games as a localization specialist, exploring topics ranging from politics to philosophy and acting as the dramaturge in the voice recording booth, bridge cultural differences between the original script and the localized material. She now works in Nvidia to explore narrative design possibilities with AI, and how to construct realistic NPC interactions that allow unprecedented levels of player freedom.