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Your search for "technical artist summit" returned the below results for sessions and speakers.

technical artist summit: 'LEGO Horizon Adventures': Procedural Optimizing

Summit Speaker: Simon Verstraete  (Studio Gobo)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

technical artist summit: 'Dragon's Dogma 2': The Hidden World of Rigging and Cloth Simulation

Summit Speaker: Petr Zapotocky  (Capcom)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

technical artist summit: 'LEGO Horizon Adventures': An Approach to Cinematics

Summit Speaker: Andrea Zanelli  (Studio Gobo Ltd.)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

technical artist summit: Crafting Seamless Level Transitions in 'Star Wars Outlaws'

Summit Speakers: Ricardo Silva  (Massive Entertainment - A Ubisoft Studio), Martin Kulig  (Massive Entertainment - A Ubisoft Studio)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

technical artist summit: Beyond Average: How Tech Artists Can Make Games More Accessible

Summit Speaker: Camille Kay  (Epic Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy, Visual Arts

Format: Lecture

technical artist summit: Practical Applications of Object Oriented Programming in Technical Art

Speaker: Muhammad Bin Tahir Mir  (Naughty Dog)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture



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