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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Design Workshop Day 1

Marc LeBlanc  (Senior R&D Software Engineer, Riot Games)

Stone Librande  ( Senior Designer, Riot Games)

Marcus Montgomery  ( Design Director, Xbox Game Studios Publishing)

Andy Ashcraft  ( Game Designer / Instructor, Giantsdance Games / NYFA)

Jeb Havens  ( Game Designer, Jeb Havens Games)

Eleanor Todd  ( Founder, Orange Monkey Games)

Samuel Villanueva  ( Game Designer / Owner, Villains Creative)

Geoff Marsi  ( Sr. Manager, Technical Game Design , Riot Games)

Kellee Santiago  ( Executive VP Game Development (PC/Console), E-Line Media)

Eben Myers  ( Game Director, Level Ex)

Location: Room 207, South Hall

Date: Monday, March 18

Time: 10:00 am - 6:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Workshop

Vault Recording: Not Recorded

This intensive two-day workshop will explore the day-to-day craft of game design through hands-on activities, group discussion, analysis, and critique. Attendees will immerse themselves in the iterative process game design and discover design concepts that will help them think more clearly about their designs and make better games.

Working in small groups, attendees will work on two design exercises each day. Each exercise will require the group to work iteratively to modify an existing game design to meet some new goal. An exercise might involve adding a new feature, accommodating a requirement, or fixing a design flaw. Attendees will learn how to apply the Mechanics-Dynamics-Aesthetics (MDA) framework to their design process. The exercises will challenge attendees to analyze and identify the design principles at work in a game, and to think flexibly and creatively while working within design constraints. They will serve as a starting point for discussing how the framework applies to games in digital and non-digital media. Attendees will gain practical experience working with the MDA framework brainstorming, critical analysis, and discussion.

Takeaway

Game designers and programmers will leave this workshop with new abstract tools for analyzing and improving their own game designs, a deeper understanding of iterative design, and other lessons that emerge from the small group discussions with their peers.

Intended Audience

Game designers and anyone who works with them.



Connecting the Global Game Development Community

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