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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Killer Art Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Jordan DeVries  (UI/UX Director, Respawn Entertainment)
Darren Bacon  (Marathon Commerce and Events Lead, Bungie)
Eli Tuttle  (Lead Environment Artist, Bit Reactor)
Jeff Skalski  (COO & Executive Producer , Yellow Brick Games Inc.)
Jeff A. Johnson  (Lead VFX Artist, inXile Entertainment)
Ashley Sparling  (Character Art Director, K9 Digital)
Greg Knight  (Brand Art Director, Lucasfilm Games)
Cutlar Nordyke III  (3D Outsourcing Art Director, Keywords Studios)
Gary Riley  (Lead Character Artist, Raven Software)
Greg Foertsch  (CEO/Creative Director, Bit Reactor)
Rembert Montald  (Senior Storyboard/Concept Artist, Lightspeed LA)
Sarah LeBlanc  (Director of People Operations, Bit Reactor)
Jade Law  (Creative Director, Wardog Studios)
Jeff Parrott  (Art Director, Blizzard)
Inmar Salvatier  (Senior Character Artist, Maxis)
Gaurav Mathur  (Founder & President, gamedevmap)
Piero Macgowan  (Principal Concept Artist, Bit Reactor)
Location: Room 215, South Hall
Date: Friday, March 13
Time: 11:40 am - 2:40 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Career
Format: Special Event
Vault Recording: Not Recorded
Audience Level: All

As a follow up to the panel "Killer Portfolio or Portfolio Killer" this session is an opportunity for artists looking for advice to speak one-on-one with an industry professional. Immediately after the panel, reviews will be done in 10 minute increments giving attendees an opportunity to get constructive critiques and seek out advice without the stress of an interview. Ideally this session will last 3 hours to accommodate the number of people that have attended in previous years.

Whether it is your first job in the industry or you are looking to switch jobs, getting a job as an artist in games has never been more competitive. This session follows the "Killer Portfolio or Portfolio Killer" panel discussion and will focus on one-on-one portfolio reviews from the panelists. Participants will receive constructive critiques and advice to give their portfolios an edge in this competitive market without the pressure of an interview.

Takeaway

Attendees will have the opportunity to get direct feedback on their portfolios and come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.

Intended Audience

This session is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.