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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Game Design Workshop Day 1

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago  (Niantic), Stone Librande  (Riot Games), Jeb Havens  (Jeb Havens Games), Eleanor Todd  (Orange Monkey Games), Elizabeth Swensen  (University of California, Santa Cruz), Marcus Montgomery  (Microsoft), Laura Warner  (Niantic Inc.)

Location: Room 215, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Viewing Experience: In-Person

Game Design Workshop Day 1

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago  (Niantic), Stone Librande  (Riot Games), Jeb Havens  (Jeb Havens Games), Eleanor Todd  (Orange Monkey Games), Elizabeth Swensen  (University of California, Santa Cruz), Marcus Montgomery  (Microsoft), Laura Warner  (Niantic Inc.)

Location: Room 216, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Viewing Experience: In-Person

Game Design Workshop Day 1

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago  (Niantic), Stone Librande  (Riot Games), Jeb Havens  (Jeb Havens Games), Eleanor Todd  (Orange Monkey Games), Elizabeth Swensen  (University of California, Santa Cruz), Marcus Montgomery  (Microsoft), Laura Warner  (Niantic Inc.)

Location: Room 208, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Viewing Experience: In-Person

Game Design Workshop Day 1

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago  (Niantic), Stone Librande  (Riot Games), Jeb Havens  (Jeb Havens Games), Eleanor Todd  (Orange Monkey Games), Elizabeth Swensen  (University of California, Santa Cruz), Marcus Montgomery  (Microsoft), Laura Warner  (Niantic Inc.)

Location: Room 207, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Viewing Experience: In-Person

Game Design Workshop Day 2

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago  (Niantic), Stone Librande  (Riot Games), Jeb Havens  (Jeb Havens Games), Eleanor Todd  (Orange Monkey Games), Elizabeth Swensen  (University of California, Santa Cruz), Marcus Montgomery  (Microsoft), Laura Warner  (Niantic Inc.)

Location: Room 215, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Viewing Experience: In-Person

Game Design Workshop Day 2

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago  (Niantic), Stone Librande  (Riot Games), Jeb Havens  (Jeb Havens Games), Eleanor Todd  (Orange Monkey Games), Elizabeth Swensen  (University of California, Santa Cruz), Marcus Montgomery  (Microsoft), Laura Warner  (Niantic Inc.)

Location: Room 207, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Viewing Experience: In-Person

Game Design Workshop Day 2

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago  (Niantic), Stone Librande  (Riot Games), Jeb Havens  (Jeb Havens Games), Eleanor Todd  (Orange Monkey Games), Elizabeth Swensen  (University of California, Santa Cruz), Marcus Montgomery  (Microsoft), Laura Warner  (Niantic Inc.)

Location: Room 216, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Viewing Experience: In-Person

Game Design Workshop Day 2

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago  (Niantic), Stone Librande  (Riot Games), Jeb Havens  (Jeb Havens Games), Eleanor Todd  (Orange Monkey Games), Elizabeth Swensen  (University of California, Santa Cruz), Marcus Montgomery  (Microsoft), Laura Warner  (Niantic Inc.)

Location: Room 208, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Viewing Experience: In-Person

Havens, Jeb

Title: Game Designer

Company: Jeb Havens Games

Jeb Havens has been professionally designing games and software since 2003, for companies such as Google, EA/Maxis, Disney, Marvel, and YouTube. He also leads game design workshops and has given a variety of lectures on game design, puzzles, and cognitive science. Jeb has released multiple award-winning board games, including the GAMES-100-honored Burrows (Z-Man Games) and Mother Sheep (Playroom Entertainment), the crowd-funded party game You Don't Know My Life!, and the semi-cooperative board game Uk'otoa (Darrington Press), based on the Critical Role series.

LeBlanc, Marc

Title: Senior R&D Software Engineer

Company: Riot Games

Marc has been developing games in the industry since 1992. He began his career at LookingGlass Studios, where he worked on the original Thief and System Shock games. Since then he has created games with teams large and small on nearly every platform. In 2001, he ran his first Game Design Workshop at GDC, and has run it every year since. In 2004 he collaborated with Andrew Leker on Oasis, which won the IGF Seumas McNally Grand Prize. He is currently working at Riot Games, doing research and development on new games.