Search Results
Your search for "LIGHTSPEED STUDIOS" returned the below results for sessions and speakers.
Sponsor Speaker: Chunyi LIU (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsored Session
Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation
Speaker: Qiang Dai (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Decoding Light: Neural Compression for Global Illumination
Speaker: Luyan Cao (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
PUBG MOBILE: Creating A Fully Destructible World On Mobile (Presented by LIGHTSPEED STUDIOS)
Sponsor Speaker: Chao Yuan (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Sponsor Speakers: Steve C. Martin (LIGHTSPEED STUDIOS), Hideaki Itsuno (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Sponsor Speaker: Calvin Gu (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Title: Principal Engineer
Company: LIGHTSPEED STUDIOS
Qiang Dai is a Principal Engineer in the Lightspeed Tech Department at LIGHTSPEED STUDIOS. With over 10 years of experience in the gaming industry, he has a keen interest in creating 3D content using advanced procedural methods and machine learning techniques, particularly in the generation of game level content. Qiang holds a Ph.D. in Computer Graphics from Chinese Academy of Sciences(CAS). Before joining LIGHTSPEED STUDIOS, he worked in Esri Inc, Alibaba Game Studios and Kwai Inc.
Title: Game Programmer
Company: LIGHTSPEED STUDIOS
Mr. Calvin Gu has spent the last seven years developing pipelines for films and games. He is currently the senior technical artist at LIGHTSPEED STUDIOS, where he oversees a generic 3D content production solution in a team cooperating with EPIC and NVIDIA. Previously, Calvin worked for SideFX, contributing to Solaris and for WetaFX.
Title: Senior Technical Artist
Company: LIGHTSPEED STUDIOS
Chunyi LIU is a Senior Technical Artist at LIGHTSPEED STUDIOS. With years of experience in DCC & Engine tool development as well as pipeline management in the game industry, Chunyi currently leads a dedicated team at LIGHTSPEED STUDIOS focused on building art production pipelines for various game projects.
Title: Vice President
Company: LIGHTSPEED STUDIOS
As vice president of LIGHTSPEED STUDIOS and general manager of Lightspeed LA, Mr. Steve C Martin leads the creation of world-class original games and IP. At Lightspeed LA, Mr. Martin has gathered a development dream-team to create the recently announced “Last Sentinel”, a monumental AAA narrative console game, based in a dynamic open-world futuristic Tokyo, with sophisticated storytelling and advanced player-driven gameplay. Mr. Martin is a celebrated industry leader, recognized for delivering best-selling, award-winning games. He is deeply experienced in creating industry-defining AAA open-world games and innovative content for both PC and console platforms. His more than 25-year track record includes hundreds of millions of title sales and multiple Game of the Year awards. Before joining LightSpeed Studios, Mr. Martin worked at several leading game studios including Rockstar Games, EA Games, Eidos Interactive, and Midway Games, where he helped create iconic titles like “Red Dead Redemption,” “Red Dead Redemption 2,” “Grand Theft Auto V,” “Max Payne 3,” “Bully,” “Need for Speed Underground,” and “Need for Speed Underground 2.” Mr. Martin is a passionate advocate for diversity and inclusion and is committed to addressing the issue of crunch in game development.
Title: Sr. Technical Artist
Company: LIGHTSPEED STUDIOS
Chao Yuan is a Engine Programmer at LIGHTSPEED STUDIOS,supporting the research and development for PUBG MOBILE. He has been engaged in game engine development for more than eight years, consistently focusing on graphics rendering and physics simulation. Before joining LIGHTSPEED STUDIOS, he developed real-time rendering engines and researched real-time ray tracing at Huawei.