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Your search for "LIGHTSPEED STUDIOS" returned the below results for sessions and speakers.

Autodesk Developer Summit: Unleashing Creativity: Building Artist-Friendly Pipeline Tools and Workflows (Presented by Autodesk)

Sponsor Speaker: Chunyi LIU  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsored Session

Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation

Speaker: Qiang Dai  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Decoding Light: Neural Compression for Global Illumination

Speaker: Luyan Cao  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

PUBG MOBILE: Creating A Fully Destructible World On Mobile (Presented by LIGHTSPEED STUDIOS)

Sponsor Speaker: Chao Yuan  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Collaboration and Creativity: Building Original game IP at LIGHTSPEED STUDIOS (Presented by LIGHTSPEED STUDIOS )

Sponsor Speakers: Steve C. Martin  (LIGHTSPEED STUDIOS), Hideaki Itsuno  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Streamlining Game Development: Building a Scalable Pipeline for Multiple Titles (Presented by LIGHTSPEED STUDIOS)

Sponsor Speaker: Calvin Gu  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Cao, Luyan

Title: Principal Graphics Engineer

Company: LIGHTSPEED STUDIOS

Dai, Qiang

Title: Principal Engineer

Company: LIGHTSPEED STUDIOS

Qiang Dai is a Principal Engineer in the Lightspeed Tech Department at LIGHTSPEED STUDIOS. With over 10 years of experience in the gaming industry, he has a keen interest in creating 3D content using advanced procedural methods and machine learning techniques, particularly in the generation of game level content. Qiang holds a Ph.D. in Computer Graphics from Chinese Academy of Sciences(CAS). Before joining LIGHTSPEED STUDIOS, he worked in Esri Inc, Alibaba Game Studios and Kwai Inc.

Gu, Calvin

Title: Game Programmer

Company: LIGHTSPEED STUDIOS

Mr. Calvin Gu has spent the last seven years developing pipelines for films and games. He is currently the senior technical artist at LIGHTSPEED STUDIOS, where he oversees a generic 3D content production solution in a team cooperating with EPIC and NVIDIA. Previously, Calvin worked for SideFX, contributing to Solaris and for WetaFX.

Itsuno, Hideaki

Title: Head of LIGHTSPEED JAPAN STUDIO

Company: LIGHTSPEED STUDIOS

LIU, Chunyi

Title: Senior Technical Artist

Company: LIGHTSPEED STUDIOS

Chunyi LIU is a Senior Technical Artist at LIGHTSPEED STUDIOS. With years of experience in DCC & Engine tool development as well as pipeline management in the game industry, Chunyi currently leads a dedicated team at LIGHTSPEED STUDIOS focused on building art production pipelines for various game projects.

Martin, Steve C.

Title: Vice President

Company: LIGHTSPEED STUDIOS

As vice president of LIGHTSPEED STUDIOS and general manager of Lightspeed LA, Mr. Steve C Martin leads the creation of world-class original games and IP. At Lightspeed LA, Mr. Martin has gathered a development dream-team to create the recently announced “Last Sentinel”, a monumental AAA narrative console game, based in a dynamic open-world futuristic Tokyo, with sophisticated storytelling and advanced player-driven gameplay. Mr. Martin is a celebrated industry leader, recognized for delivering best-selling, award-winning games. He is deeply experienced in creating industry-defining AAA open-world games and innovative content for both PC and console platforms. His more than 25-year track record includes hundreds of millions of title sales and multiple Game of the Year awards. Before joining LightSpeed Studios, Mr. Martin worked at several leading game studios including Rockstar Games, EA Games, Eidos Interactive, and Midway Games, where he helped create iconic titles like “Red Dead Redemption,” “Red Dead Redemption 2,” “Grand Theft Auto V,” “Max Payne 3,” “Bully,” “Need for Speed Underground,” and “Need for Speed Underground 2.” Mr. Martin is a passionate advocate for diversity and inclusion and is committed to addressing the issue of crunch in game development.

Yuan, Chao

Title: Sr. Technical Artist

Company: LIGHTSPEED STUDIOS

Chao Yuan is a Engine Programmer at LIGHTSPEED STUDIOS,supporting the research and development for PUBG MOBILE. He has been engaged in game engine development for more than eight years, consistently focusing on graphics rendering and physics simulation. Before joining LIGHTSPEED STUDIOS, he developed real-time rendering engines and researched real-time ray tracing at Huawei.

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