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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Advanced Graphics Summit: Open-World Water Rendering and Real-Time Simulation

Speakers: Zhenyu Mao  (LIGHTSPEED STUDIOS), Kui Wu  (LIGHTSPEED STUDIOS)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Online Game Technology Summit: XPR Model: Building a Truly Scalable Virtual World

Speaker: Richard Li  (LIGHTSPEED STUDIOS)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

LIGHTSPEED STUDIOS Developer Summit: PUBG MOBILE: Performance Optimization on Mobile Platform (Presented by LIGHTSPEED STUDIOS)

Sponsor Speaker: FAN ZHANG  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership, Programming

Format: Sponsor Developer Summit

LIGHTSPEED STUDIOS Developer Summit: HSGI: Cross-Platform Hierarchical Surfel Global Illumination (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Jiancong Huang  (LIGHTSPEED STUDIOS), Jiaxuan Zhang  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership, Programming

Format: Sponsor Developer Summit

LIGHTSPEED STUDIOS Developer Summit: Multi-agent AI Production of FPS Game Based on Reinforcement Learning (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Gerry SUN  (LIGHTSPEED STUDIOS), Zhichao Shu  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

LIGHTSPEED STUDIOS Developer Summit: The Use of AI-Powered Technology in Gaming and Content Digitization (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Xin Wang  (LIGHTSPEED STUDIOS), Ryan Zhang  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Machine Learning Summit: 'Wobbledoll': ML-Powered Self-Balancing Synthesis Ragdoll

Speaker: Nan Ma  (LIGHTSPEED STUDIOS)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

LIGHTSPEED STUDIOS Developer Summit: Investigating the Utilization of Gvoice AI Codec and Haptics Technology in Mobile Gaming to Enhance Player Experience (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Chao Weng  (LIGHTSPEED STUDIOS), Shili Xu  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio, Programming

Format: Sponsor Developer Summit

LIGHTSPEED STUDIOS Developer Summit: Exploring the Technical Arts in the Development of UNDAWN (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Joshua Yu  (LIGHTSPEED STUDIOS), Leon Wei  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming, Visual Arts

Format: Sponsor Developer Summit

Building the Lightspeed Universe: Philosophies and Lessons Learned from Staffing Global Teams (Presented by LIGHTSPEED STUDIOS)

Speaker: Ben Fray  (LIGHTSPEED STUDIOS)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Shu, Zhichao

Title: Senior Game AI Researcher, LIGHTSPEED STUDIOS

Company: LIGHTSPEED STUDIOS

Zhichao Shu is a senior game AI researcher at LIGHTSPEED STUDIOS. He joined LIGHTSPEED STUDIOS in 2018, focusing on learning-based AI production in games. Zhichao received his bachelor’s degree from Tsinghua University and his doctoral degree from the University of Texas at Austin.

Zhang, Jiaxuan

Title: Senior Graphics Engineer, LIGHTSPEED STUDIOS

Company: LIGHTSPEED STUDIOS

Jiaxuan Zhang is a senior graphics engineer at LIGHTSPEED STUDIOS. He has over three years of experience in graphics-related R&D and specializes in physically-based real-time rendering, global illumination, precomputed lighting, rendering pipeline, and GPU performance optimization. Jiaxuan received his M.S. degree in computer science from Zhejiang University.

Fray, Ben

Title: International Talent Acquisition Lead

Company: LIGHTSPEED STUDIOS

Ben is the International Talent Acquisition Lead at Lightspeed Studios. For the past five years, he has dedicated himself to supporting Lightspeed Studios' international gaming business, along helping to set up and staff multiple 0-1 studios/teams, such as Lightspeed LA and Uncapped Games. In addition, he has established and maintained a HR and recruiting team to oversee staffing for ten global locations. Ben is a passionate gamer from an early age, with thousand of hours /played.

Huang, Jiancong

Title: Senior Graphics Engineer, LIGHTSPEED STUDIOS

Company: LIGHTSPEED STUDIOS

Huiwen Jiang is a senior graphics engineer at LIGHTSPEED STUDIOS tech center. She specializes in physically-based rendering, global illumination, advanced rendering techniques, and mobile device rendering optimization. Huiwen received her master degree in computer graphics from Zhejiang University and her bachelor degree in computer science from Harbin Institute of Technology.

Li, Richard

Title: Principal Server R&D Engineer

Company: LIGHTSPEED STUDIOS

Richard (Jia) Li is a principal engineer at LIGHTSPEED STUDIOS, specializing in building next-gen large-scale online open-world game experiences. He is leading a team at the tech center to help designers building game worlds out of their imaginations.

During his 18 years in the game industry, Richard held several other titles. He worked as the principal software architect for Crytek's award-winning piece Hunt: Showdown, and before that he was a senior engine programmer at Epic Games.

Ma, Nan

Title: Senior Game Engine Developer

Company: LIGHTSPEED STUDIOS

Nan Ma is a Senior Game Engine Developer at LIGHTSPEED STUDIOS. Focusing on improving in-game animation quality and motion fidelity, Nan leverages machine learning and physics simulation to take the character interactive animation to a brand-new level.

As the tech lead of a Best in Play award winning game at GDC 2018, Nan Ma has 16 years of experience in game physics R&D, game engine development, and AAA game content production. He specializes in the commercialization of cutting-edge technologies from concept states to final productions.

Nan spent his early career years as a physics programmer at Rockstar Games, where he contributed to a few of its critically acclaimed titles, including Max Payne 3, Grand Theft Auto V, Red Dead Redemption 2.

Mao, Zhenyu

Title: Principal Software Engineer

Company: LIGHTSPEED STUDIOS

Zhenyu Mao is a principal Software Engineer at LIGHTSPEED STUDIOS. He has over two decades of experience in game development focusing on 3D tech, engine architecture and optimization.

Zhenyu previously worked on various AAA titles, including Splinter Cell: Blacklist, Rainbow Six Seige, Far Cry 5, Far Cry 6, and more.

As former water tech lead in Far Cry 5/6, Zhenyu built up the river, lake, and ocean rendering system from scratch, and defined the automated data creation pipeline for water assets.

SUN, Gerry

Title: Senior Game AI Researcher, LIGHTSPEED STUDIOS

Company: LIGHTSPEED STUDIOS

Gerry Sun is a senior game AI researcher at LIGHTSPEED STUDIOS. He takes the lead in game AI production and game-related image AI production. Gerry has over a decade of experience in gaming. He graduated from Nanjing University in 2011.

Wang, Xin

Title: Senior Researcher

Company: LIGHTSPEED STUDIOS

Xin Wang is a senior researcher at LIGHTSPEED STUDIOS. His research focuses on the cross field of computer vision and computer graphics, including image-based modeling, video-driven expression and motion, audio-driven lip motion, AI-generated content (AIGC), and more. Xin Wang received his Ph.D. from the University of Sorbonne, France.

Wei, Leon

Title: Engine Team Lead, LIGHTSPEED STUDIOS

Company: LIGHTSPEED STUDIOS

Leon Wei is the engine team lead at LIGHTSPEED STUDIOS. As a game engine expert engineer, Leon brought over a decade of experience in game software development and led the game engine team for UNDAWN. Leon focused on the techniques of mobile game optimizations and mobile GI. He implemented a Vulkan API-based parallel render framework for UNDAWN to replace frequent rendering API jank, and achieved 30% decrease in CPU render time. He also designed the Global Illumination (GI) system in UNDAWN using a probe-based method, enabling real-time fast rendering of the lighting environment in the open world. Leon previously contributed to the development of DarkSiders Mobile and Legend of Elves after finishing his master's degree in the State Key Library of CAD & CG at Zhejiang University. His research interests include computer graphics, image processing, game development, somatosensory-based interaction, computer vision, and machine learning.

Weng, Chao

Title: Principal Researcher and Team Lead, LIGHTSPEED STUDIOS

Company: LIGHTSPEED STUDIOS

Chao Weng is a manager and principal researcher of LIGHTSPEED STUDIOS. He manages two groups of researchers and engineers focusing on high performance computing and speech tech, including speech codec, recognition, synthesis, and processing.

Prior to joining LIGHTSPEED STUDIOS, Chao spent three years in Apple’s Siri Speech team as a key engineer responsible for Siri speech recognition and successfully delivered the very first far-field and convolutional acoustic models on iPhone and HomePod. He also conducted research at Microsoft Research Redmond and AT&T Labs Research during his graduate study at the Georgia Institute of Technology.

Chao holds a Ph.D. in Electrical and Computer Engineering from the Georgia Institute of Technology. He has authored/co-authored more than 50 publications/patents.

Wu, Kui

Title: Senior Research Scientist

Company: LIGHTSPEED STUDIOS

Kui Wu is a senior research scientist at LIGHTSPEED STUDIOS. He is an experienced computer graphics researcher focused on real-time rendering, mesh processing, computational fabrication, and physical-based simulation.

Kui was a postdoctoral associate at MIT Computer Science and Artificial Intelligence Laboratory (CSAIL) after receiving his Ph.D. in Computer Science from the University of Utah in 2019. With 20+ papers published in top-tier journals and conferences, including Nature Electronics, ACM TOG, SIGGRAPH, IEEE TVCG, CGF, CHI, I3D, ICRA, RA-L, and more, his research extends to various fields in computer graphics.

Xu, Shili

Title: Game Technical Operation Expert and Team Lead

Company: LIGHTSPEED STUDIOS

Shili Xu is a manager and game technical operation expert at LIGHTSPEED STUDIOS’ technical operation department. He has over 10 years of experience in the gaming industry. He manages the MTGPA team which focusing on  experience optimization and new technology research of mobile games.

Shili previously worked on FIFA Online 3, QQ Speed, PEACEKEEPER ELITE(Game for Peace ), UNDAWN , and more.

Yu, Joshua

Title: Lead Technical Artist, LIGHTSPEED STUDIOS

Company: LIGHTSPEED STUDIOS

Joshua Yu is a lead technical artist at LIGHTSPEED STUDIOS. He has more than five years of experience in environment tech art with the focus on pipeline tools, shading, and game performance optimization. As the lead technical artist of the UNDAWN, Joshua and his team focused on art solutions including procedural content generation (PCG), photogrammetry, lighting, and more.

ZHANG, FAN

Title: Engine Team Lead of PUBG MOBILE, LIGHTSPEED STUDIOS

Company: LIGHTSPEED STUDIOS

Fan Zhang is an engine team lead of PUBG MOBILE at LIGHTSPEED STUDIOS. With nine years of experience in mobile game development, he has worked on a broad selection of games, primarily concentrating on mobile game performance optimization and real-time rendering.

Zhang, Ryan

Title: Senior Researcher

Company: LIGHTSPEED STUDIOS

Ryan Zhang is a computer vision researcher at LIGHTSPEED STUDIOS. He has over 8 years of experience in computer vision research. Ryan received his Ph.D. from the Hong Kong University of Science and Technology. During his Ph.D. studies, he co-founded the 3D reconstruction cloud platform for general users – Altizure.