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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building a User and Developer Friendly Cross-DCC Animation Pipeline

Speaker: Fleming Lin  (LIGHTSPEED STUDIOS)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Innovation Unleashed: High-Performance UE5 Mobile Rendering and Next-Gen Character Creation Pipeline Powered by Machine Learning (Presented by LIGHTSPEED STUDIOS)


Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Lost and Found in Translation: Mastering Cross-Cultural Collaboration in Game Development (Presented by LIGHTSPEED STUDIOS)

Sponsor Speaker: Guanchao (Vigil) Yang  (LightSpeed Studios)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Unlocking Creativity: Crafting the Ultimate AAA Game Studio for "Last Sentinel" (Presented by LIGHTSPEED STUDIOS)

Sponsor Speaker: Steve C. Martin  (LIGHTSPEED STUDIOS')

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

NVIDIA ACE: Anatomy of a Smart NPC (Presented by NVIDIA)

Sponsor Speakers: Yasmina Benkhoui  (NVIDIA), Gabriele Leone  (NVIDIA), Nathan Yu  (Inworld AI)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Game Career Seminar: Tracing the Roots: Exploring the Skill System Design of Shooting Games


Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Session

Gong, Jing

Title: Principal Software Engineer Lead


Jing Gong, a principal software engineer lead at LIGHTSPEED STUDIOS, specializes in real-time rendering and performance optimization. On projects like "Peacekeeper Elite (Game For Peace)," "PUBG Mobile" co-developed with KRAFTON, Inc., and "Undawn" at LIGHTSPEED STUDIOS, Gong brings expertise in the development of visually compelling high-performance games.

Leone, Gabriele

Title: Director of Real-Time Content Tech

Company: NVIDIA

Gabriele Leone, Director of Content Technology at NVIDIA, heads a dynamic team dedicated to pushing the boundaries of real-time capabilities.  Hailing from Italy, he ventured to the United States, where he graduated from the Art Center College of Design with a B.S. in industrial design. With an extensive background spanning movies, video games, and product design, Gabriele has honed his skills at renowned companies like Kojima Productions, Paramount Pictures, and Activision Blizzard, to name a few. His artistic contributions have graced numerous movies, games, commercials, keynotes, and gallery exhibitions.   Currently, Gabriele spearheads the Lightspeed Studios content technology team, driving technological innovation and creativity in the realm of real-time and AI.

Li, Bo

Title: Principal Software Engineer


Bo Li serves as a principal software engineer at LIGHTSPEED STUDIOS, bringing nearly 20 years of experience from his work at WB Games, Ubisoft, and Funcom. His impressive portfolio includes contributions to titles including the "Far Cry" and "Batman: Arkham" series, "The Secret World MMO," and "Endwar." Bo Li is recognized for pioneering the first production-quality real-time scalable dynamic shadow system without predetermined light source limits. He has a notable speaking history, including the presentation of "A Scalable Real-Time Many-Shadowed-Light Rendering System" at Siggraph 2019.

Lin, Fleming

Title: Senior Technical Artist


Fleming Lin serves as a senior technical artist at LIGHTSPEED STUDIOS where he specializes in crafting the next-gen character animation pipeline. Within the art center, his team is dedicated to elevating the user experience, boosting productivity, and ensuring top-notch quality in the final products for various artists. Together, they collaborate to deliver players a more distinctive and engaging gameplay experience.

Fleming’s career in the games industry is defined by the variety of roles and experiences he’s held. From providing daily support for animation production, to conceptualizing potential enhancements for the pipeline, Fleming is always on the lookout for innovative solutions and thrives in addressing complex challenges.

Martin, Steve C.

Title: Vice President


Steve C. Martin is a celebrated industry leader, recognized for delivering best-selling, award-winning games. His more than 25-year track record includes hundreds of millions of title sales and multiple Game-of-the-Year awards. At Lightspeed L.A., Steve has gathered a development dream-team to create the recently announced “Last Sentinel”, a monumental AAA narrative console game. Before joining LIGHTSPEED STUDIOS, Steve worked at several leading game studios including Rockstar Games, EA Games, Eidos Interactive, and Midway Games, where he helped create iconic titles like “Red Dead Redemption 1&2,” “Grand Theft Auto V,” “Max Payne 3,” “Bully,” and “Need for Speed Underground 1&2.”

Qiao, Xin

Title: Senior Software Engineer


Xin Qiao serves as a senior software engineer at LIGHTSPEED STUDIOS, specializing in research and development primarily focused on Character Animation and Machine Learning. Before joining LIGHTSPEED STUDIOS, he worked for NetEase Game, where his responsibilities included building real-time animation systems using machine learning techniques. Xin holds an M.S. degree in Software Engineering from Tsinghua University.

Wen, Quan

Title: Senior Game Engineer


Quan Wen, a senior game engineer at LIGHTSPEED STUDIOS, has immersed himself in the realms of computer graphics and computer vision since pursuing his Ph.D. at Tsinghua University. Currently, he is dedicated to exploring various cutting-edge technologies in game development, such as character creation, auto rigging, lip sync, and more.

Wu, Bruce

Title: Senior Game Designer


Bruce Wu is a Senior Game Designer in LIGHTSPEED STUDIOS, leading the WOW (World of Wonder) module in “PUBG Mobile” (co-developed by Krafton, Inc.).

A seasoned expert in game design, Wu is a sought-after speaker who regularly delivers talks to a Tsinghua University mentorship initiative, alongside additional external and internal leadership programs. His engaging presentations, ranging from hundreds to thousands in attendance, have earned him awards for excellence in knowledge sharing and Wu’s expertise on shooting and skill system design, along with his overall game design competencies, are widely recognized within the industry.

Yang, Guanchao (Vigil)

Title: Game Director

Company: LightSpeed Studios

Guanchao Yang, a seasoned game industry professional since 2011, assumed the role of game director and producer at LIGHTSPEED STUDIOS after successfully launching two MOBA titles at NetEase Game. Under his leadership, he spearheaded the development and release of "Fight for the Golden Spatula" (FFGS), a game that has thrived for three years in live operation, captivating millions of daily active players and revolutionizing their gaming experience.

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