View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Summit Speaker: Julien Merceron (Bandai Namco Studios)
Speaker: Gauthier Viau (Massive Entertainment - a Ubisoft Studio)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
advanced graphics summit: Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
Speaker: Quentin Kuenlin (Massive Entertainment – a Ubisoft Studio)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
advanced graphics summit: GPU Work Graphs: Welcome to the Future of GPU Programming
Speakers: Matthaeus Chajdas (AMD), Shawn Hargreaves (Microsoft)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
advanced graphics summit: Generalized Decoupled Shading: Enhancing Rendering Efficiency and Quality
Speaker: Dan Baker (Oxide Games)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
advanced graphics summit: Making Connections: Real-Time Path-Traced Light Transport in Game Engines
Speakers: Evan Hart (NVIDIA), Adam Marrs (NVIDIA)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
advanced graphics summit: All You Can Ask!
Speakers: Julien Merceron (Bandai Namco Studios), Gauthier Viau (Massive Entertainment - a Ubisoft Studio), Dan Baker (Oxide Games), Matthaeus Chajdas (AMD), Quentin Kuenlin (Massive Entertainment – a Ubisoft Studio), Evan Hart (NVIDIA), Adam Marrs (NVIDIA)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session