View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
art direction summit: The Synergy of Architecture and Structural Engineering in Game Art and Design
Speaker: Joshua Haun (Activision)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Speaker: Jakub Knapik (CD Projekt RED)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
art direction summit: Nature's Language: Symbolism-Based Secrets of Dynamic Creatures
Speaker: Michael V. Eppinette (NetEase Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
art direction summit: Deciphering Dogtown: How We Built the Last District of Night City
Speakers: Kacper Niepokólczycki (CD PROJEKT RED), Pawel Mielniczuk (CD PROJEKT RED)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
art direction summit: Pre-Production: The Lies We Tell
Speaker: Greg Foertsch (Bit Reactor)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
ARTificial: Ethics and Aesthetics of AI and Copyright
Speakers: Micaela Mantegna (Berkman Klein Center Harvard University (Affiliate), TED Fellow), Ryan Black (DLA Piper), Mirjana Prpa (Northeastern University), Andrew Maximov (Promethean AI)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Title: CEO, Founder
Company: Promethean AI
Games industry veteran, former Technical Art Director for Sony Interactive, Andrew pushed cutting edge art technology that powered the biggest entertainment franchises in the world. Develop and Forbes magazine's 30 under 30, artist, programmer, consultant and entrepreneur. Andrew taught art, technology and production at Universities, Schools and Computer Graphics events in Los Angeles, San Francisco, Montreal, Tokyo, Seoul, Malta, Bulgaria, Poland and Uganda to name a few. Distinguished in both art and technology he has been co-running the Art Direction Summit at Game Developers Conference for 9 years, while also sitting on the jury of SIGGRAPH Realtime Live. Democratizing the creative process, supporting artists and empowering creativity within every single person has been his unrelenting focus and singular goal throughout his entire career.