View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Fair Play Workshop: Harmonizing Multiplayer Experiences
Summit Speakers: Natasha Miller (Blizzard Entertainment), Kimberly Voll (Brace Yourself Games), Weszt Hart (Riot Games), Michael Preston (Sesame Workshop), Shuli Gilutz (UNICEF)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop
Fair Play Summit: Crafting Thriving User-Generated Content Communities
Speakers: Maria Tamellini (GamerSafer), Carlos Figueiredo (Microsoft)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Fair Play Summit: Digital Thriving in a Post-Pandemic World: A Prosocial Blueprint
Summit Speaker: Charly Harbord (The Global Game Jam)
Speakers: Matthew Lee (IGDA Serious Games SIG), Attila Szantner (MMOS), Elizabeth Kilmer (TakeThis), Kimberly Voll (Brace Yourself Games), Tim Nixon (thatgamecompany)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Good Game: Fostering Communities of Belonging in Minecraft (Presented by Community Clubhouse)
Sponsor Speaker: Carlos Figueiredo (Microsoft)
Location: Room 2022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Good Game: Fostering Communities of Belonging in Minecraft (Presented by Community Clubhouse)
Sponsor Speaker: Carlos Figueiredo (Microsoft)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Retaining Diverse Employees: Taking the Next Step in DEIB
Speakers: Cassandra Walker (Take This), Eve Crevoshay (Take This)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Building and Sustaining Fully Remote Teams
Speakers: Eve Z Crevoshay (Take This), Sasha Boersma (Sticky Brain Studios), Ahmed Abdullah (Decoy Games), Bryna Dabby Smith (Brass Lion Entertainment)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Production & Team Leadership
Format: Session
Title: Executive Director
Company: Take This
Eve Crevoshay is a 20-year veteran of the nonprofit sector, with a focus on fundraising and executing strategy. Her background spans education, social services, and the arts, and she is committed to identifying and enabling systemic change. Eve is a member of the advisory boards for GDC (in the advocacy track), the Fair Play Alliance, The Games and Online Harassment Hotline (gameshotline.org), and The International Game Summit on Mental Health (TIGS); and is the recipient of the inaugural GamesBeat Up and Comer award (2020) and the 2022 Games for Change Festival Vanguard Award.
Title: Director of Player Safety (Minecraft)
Company: Microsoft
Carlos has focused his career on creating healthy and thriving online communities for over 15 years. He’s the director of player safety at Minecraft (the best-selling game of all time) and a co-founder of the Fair Play Alliance, a global coalition of over 300 gaming companies and organizations that fosters healthy and thriving communities in online games by design.
Before joining Minecraft, Carlos held key roles in online safety at Two Hat and Disney Online Studios (Club Penguin). Throughout his career, he’s helped develop and implement tools and best practices to foster strong communities of belonging and prevent and
address harmful online behaviors, such as harassment and hate speech. He also works with industry peers and partners to promote a shared vision of online safety.
Title: Co-Founder & COO
Company: GamerSafer
Maria is an award-winning entrepreneur and the co-founder of GamerSafer, a safety tech company that works with multiplayer games, esports platforms, and online communities to deliver safer, fair, and welcoming experiences for players. Before GamerSafer, she led a successful social impact and B Corp-certified business for many years. She is a Stanford LBAN entrepreneur, a UC Berkeley Skydeck alumna, an AWS Impact Fellow. Maria advises organizations driving positive change in online spaces, such as Common Sense Media and TheGameHers. She has also collaborated with research and other impact initiatives from the Anti-Defamation League, Take This, Stanford Reach Lab, WeProtect Global Alliance, and Fair Play Alliance. She was born and raised in Brazil, currently lives in California, and advocates for women, Latinas, and other underrepresented groups in tech and games.
Title: CEO
Company: Brace Yourself Games
Dr. Kimberly Voll has been a game developer for over two decades, and leads Brace Yourself Games in Seattle, WA. A leading expert in player dynamics, she also holds a PhD in computer science, specialising in AI, and has dedicated much of her career to game design and player behaviour. Prior to Brace Yourself Games, she headed up an indie studio, with 4 years at Riot Games as a principal designer prior to that, where she helped launch the new League of Legends Honor system, worked on several of their recently announced titles, and was responsible for player dynamics best practices across all titles. Outside of her work with larger companies, Kim has released several titles as an independent developer, including Fantastic Contraption for VR. In 2017 she co-founded and today is the executive director of the Fair Play Alliance, an organisation of over 145 gaming companies that seek to drive healthy player dynamics as a core part of how we make games.