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Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.

Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.

Blockers: Analyzing Difficulty Drivers in Candy Crush Games

Speaker: Lucien "Yen-Chu" Chen  (King)

Pass Type: Conference Pass

Topic: Design

Format: Session

Roundtable: Women and Under-represented Genders in Game Audio

Speakers: Penka Kouneva  (Independent), Caron Weidner  (Eight Ball Sound), Shauny Jang  (Microsoft Game Studios), Gina Zdanowicz  (Serial Lab Sound)

Pass Type: Conference Pass

Topic: Audio

Format: Interactive Session

Roundtable: User Acquisition in 2020: What works, What doesn't, What's coming next?

Speakers: Dave Ranyard  (Dream Reality Interactive), Tom Page  (Dream Reality Interactive)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

Playing for the Planet: How Video Games Can Tackle the Climate Crisis

Speakers: Trista Patterson  (UN Environment/GRID-Arendal), Mathias Norvig  (Sybo)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Adapting: Working in Games with Chronic Illness

Speaker: Victoria Dorn  (Sony Interactive Entertainment)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Forging 'Hardspace: Shipbreaker': Creating Processes for Original IPs

Speakers: Rory McGuire  (Blackbird Interactive), Elliot Hudson  (Blackbird Interactive)

Pass Type: Conference Pass

Topic: Design, Production & Team Management

Format: Session

Roundtable: Game Music Business Essentials

Speakers: Penka Kouneva  (Independent), Brian Schmidt  (Brian Schmidt Studio & GameSoundCon), Richard Ludlow  (Hexany Audio)

Pass Type: Conference Pass

Topic: Audio

Format: Interactive Session

Killer Portfolio or Portfolio Killer: Advice from Industry Artists

Speakers: Greg Foertsch  (Unannounced), Gavin Goulden  (Insomniac Games), Claire Hummel  (Valve), Gwen Frey  (Chump Squad), Magnus Lehmann  (Riot Games)

Pass Type: Conference Pass, Discovery Pass, Student Pass

Topic: Student Program

Format: Session

The State of Funding: A Game Publisher Perspective

Speakers: John Polson  (Humble Bundle), Julien Wera  (Paradox Interactive), Ted Regulski  (505 Games), Andreea Chifu  (Raw Fury), Rebekah Saltsman  (Finji)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Session

Chen, Lucien "Yen-Chu"

Title: Senior Level Designer at King

Company: King

Lucien Chen has been a Game Designer over 6 years, he was a game designer at EA, Sony PlayStation VR, Storm 8 and CastAR (now called Tilt Five). He has worked on a variety of projects from Hardcore to Casual on Mobile, Console, VR, and AR. Experience of working across different types of platforms helps him to create games that can inspire and influence players, designers, or anyone. Now he is a Senior Level Designer at King and working on creating new experiences for Candy Crush Soda Saga and finding creative solutions for the Candy Crush design team to produce better and engaging gameplay experience.

Dorn, Victoria

Title: Software Engineer

Company: Sony Interactive Entertainment

Victoria Dorn is an audio-focused software engineer at Sony Interactive Entertainment (SIE). She is a graduate of Berklee College of Music where she studied sound design and composition for video games. Victoria began her journey at SIE as an audio engineering intern in the Research and Development (R&D) department in 2013. After a few years of working with PlayStation, she was inspired by the developers in R&D to jump into the world of software engineering and earned a computer science degree from Oregon State University. Victoria is currently part of the R&D team at SIE working on spatial audio for the PlayStation 4 platform where she strives to help game audio teams create the best sounding immersive audio experiences. Since working at SIE Victoria has contributed many projects including the PlayStation VR and the Platinum Wireless headset.

Lehmann, Magnus

Title: Art Director

Company: Riot Games

Starting out as a 3D generalist in Germany, Magnus moved to the States to work at Microsoft and later Sony Imageworks (animating on "Cloudy with a Chance of Meatballs"). He took a chance on a small start up called Riot Games about 10 years ago to animate on League of Legends. Prior to his current role as Art Director on one of the R&D teams, Magnus was AD of the personalization initiative which creates all skins and maps/new modes for LoL with 65+ artists on the team. Magnus daily balances being a passionate game developer, family man, as well as playing anything from mobile games to 100 hour MMOFPSs on pretty much any console, PC, or device that has a screen imaginable. In his 15+ years he has worked for clients like Disney, Sony, Mercedes, Nickelodeon, Microsoft, and Riot Games.

Ludlow, Richard

Title: Audio Director

Company: Hexany Audio

Richard Ludlow is the Audio Director and co-Founder of Hexany Audio, a Los Angeles based sound and music studio specializing in audio for games, VR (Virtual Reality), and interactive media. Richard has worked on projects for Disney, Activision, Ubisoft, Universal, Amazon, Tencent, Sony, Google, and many more.

McGuire, Rory

Title: Chief Creative Officer

Company: Blackbird Interactive

An almost 20 year veteran, Rory McGuire is the CCO of Blackbird Interative and an alumnus of High Moon Studios and Sony Online. He’s partnered with Sega, Disney, Microsoft, Focus, Warner Brothers, Sierra and more on titles in the Homeworld franchise, the Minecraft franchise, the Where’s My Water series, the original IP Darkwatch and more.

Norvig, Mathias

Title: CEO

Company: Sybo

CEO of SYBO, the mobile developer behind the world's most downloaded game, Subway Surfers. Strong network in the gaming industry, social platforms and among the tech community. Former senior management consultant at PwC and deal team member in EKF and IFU.
Founding member of Playing for the Planet, launched at UNGA 2019 in NYC, with Sony, Microsoft, Google, Ubisoft, Supercell and others. Board member in Plastic Change. And impact investment aficionado with strong passion for climate, water and future of energy and nutrition.

Ranyard, Dave

Title: CEO

Company: Dream Reality Interactive

Dave set up Dream Reality Interactive in September 2016. Prior to this, he was the Director of Sony's London Studio where he developed titles including the billion-dollar franchise Singstar plus the hugely innovative, Wonderbook & VR Worlds.

More recent projects include 'Hold The World', an interactive VR experience in association with Sir David Attenborough, Orbu, a beautiful Japanese garden-themed AR game for iOS and Arca’s Path an intuitive physics platform game. Most recently, Dave has announced a partnership with Snap Inc. as part of the Bitmoji for Games launch, more to come summer 2020.

Dave has a PhD in artificial intelligence and has had a number of roles from a Research Fellow to Programmer to Recording Artist to name a few. He is also an active member of the game development industry, holding positions on the BAFTA Games Committee and the Game Developers Conference advisory board.

Regulski, Ted

Title: Director of Business Acquisition

Company: 505 Games

With over 17 years industry experience, Ted Regulski has made a career of searching out, helping and working with developers across a variety of roles. From helping startup G4tv and highlighting the developers to a television audience, to heading up Developer Relations at Sony and currently leading Business Development at 505 Games, he has made a career of helping developers realize their games. Bloodstained: Ritual of the Night, Papo & Yo and Virginia are some of his personal favorite projects.

Weidner, Caron

Title: Audio Director & Sound Designer

Company: Eight Ball Sound

Highly skilled Sound Designer, Audio Director / Supervisor and Project Manager, having worked on over 100+ top selling games and films for clients such as: 2K, Turtle Rock Studios, Gametracks / Danetracks, Boss Key Productions, Activision/Blizzard, EA, Sony, Naughty Dog, Insomniac, and Soundelux DMG. Titles include: Star Wars Jedi Fallen Order, Quantum Break, Evolve, Dead Space 3, Diablo III, Ratchet and Clank: All 4 One, World of Warcraft: Cataclysm.