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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Advanced Graphics Summit: Designing the Terrain System of 'Flight Simulator': Representing the Earth

Summit Speaker: Lionel Fuentes  (Asobo Studio)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual

AI Summit: 'Age of Empires IV': machine learning Trials and Tribulations

Summit Speakers: Guy Leroy  (Microsoft), Sam Devlin  (Microsoft), Peter Chan  (Relic Entertainment), Andrea Schiel  (Microsoft)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Future Realities Summit: Creating Positive Social Engagement: Case Study: 'The Under Presents'

Summit Speaker: Samantha Gorman  (Tender Claws)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Viewing Experience: In-Person

Future Realities Summit: UX for Holograms

Summit Speaker: Nicole Lazzaro  (XEODesign, Inc.)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Viewing Experience: In-Person

Animation Summit: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving machine learning Technology

Summit Speakers: Ryan Cardinal  (Electronic Arts), Luke Shier  (Electronic Arts), David Wong  (Electronic Arts)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person

Free-to-Play Summit: The F2P Designers Notebook

Summit Speakers: Kenny Dinkin  (King), Toiya Kristen Finley  (Schnoodle Media, LLC), Christopher Foster  (Hidden Door), Michelle Woods  (Haiku Games)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Session

Viewing Experience: In-Person

machine learning Summit: 4 Years of Bringing Characters to Life with Computer Brains

Summit Speaker: Sebastian Starke  (Electronic Arts, The University of Edinburgh)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning Summit: Walk Lizzie, Walk! Emergent Physics-Based Animation through Reinforcement Learning

Summit Speaker: Jorge del Val Santos  (Embark Studios)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning Summit: It's Complicated: Getting ML inside a AAA Engine

Summit Speakers: Adrien Logut  (Ubisoft Montreal), Colin Gaudreau  (Ubisoft Winnipeg)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual

machine learning Summit: Multi-Modal Based Frame Rate Prediction

Summit Speaker: Ruidong Feng  (Booming Tech & Netease)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning Summit: Emotion Detection for Expressive Characters in 'Marvel's Guardians of the Galaxy'

Summit Speaker: Romain Trachel  (Eidos Sherbrooke)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Math In Game Development Summit: Turning Patterns and Fractals: Program Generation of Natural Textures

Summit Speakers: Yiheng Zhou  (LeoCool Games), Qidan Chen  (Thunderfire UX)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning Summit: Emotional Neural Style Transfer: Expressing Character AI Emotion through Paintings

Summit Speaker: Edgar Handy  (SQUARE ENIX CO., LTD, AI Division)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual Livestream

machine learning Summit: Aegis Engine: Building Multi-modal Moderation System in NetEase Games

Summit Speaker: Yunbo Peng  (NetEase Games AI Lab)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

machine learning Summit: AI Animator : A Real Time Motion Completion System

Summit Speaker: Yinglin Duan  (NetEase Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Math In Game Development Summit: Practical Automation: A Guide to Random Game Content Generation

Summit Speakers: Yiheng Zhou  (LeoCool Games), Shuai Xu  (LeoCool Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

AWS for Games Keynote (Presented by Amazon Web Services)

Sponsor Speakers: Tabithia Graves  (Amazon Web Services), Chris Lee  (Amazon Web Services), Antony Passemard  (Amazon Web Services), John Kennedy  (Amazon Web Services), Chris Byskal  (Amazon Web Services), Toufeeq Hussain  (Amazon Web Services)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

A Digital Identity Fit for the NextGen Web (Presented by Perkins Coie LLP)

Sponsor Speakers: Charlyn Ho  (Perkins Coie LLP), Ankur Patel  (Microsoft), Zac Rich  (Meta), Tobias Batton  (EX POPULUS)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: In-Person

All about Analytics: Understanding the Data You Need to Inform Decision-Making for Your App Business (Presented by ironSource)

Sponsor Speakers: Matan Shaham  (ironSource), Aimee Meehan  (ironSource), Adam Stevens  (ironSource)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision Making

Speaker: Yu Xiong  (Netease)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Viewing Experience: In-Person

Game Level Generation using AI Bot (Presented by Tencent AI Lab)

Sponsor Speaker: Zhining Xie  (Tencent AI Lab)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Boost Engagement in Your Game by Supercharging LiveOps with Time-Based machine learning (Presented by Kaskada)

Sponsor Speakers: Davor Bonaci  (Kaskada), Charna Parkey  (Kaskada)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: In-Person

Application of AI Technology and Organizational Design to Improve Game Quality and Productivity

Speaker: Katsuhiko Sato  (DeNA Co., Ltd.)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Programming

Format: Session

Viewing Experience: In-Person

Instant Neural Graphics Primitives (Presented by NVIDIA)

Sponsor Speaker: Thomas Müller  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

How to Dramatically Increase In-App Ad Revenue (Presented by Playwire)

Sponsor Speaker: Nick Branstator  (Playwire)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: In-Person

Clean Chat - Open Source Toxicity Detection Framework (Presented by Google)

Sponsor Speakers: Patrick Smith  (Google), Dan Zaratsian  (Google)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

All Roads Lead to Rome: Churn Analysis Applying Methods from Different Domains in 'Naraka: Bladepoint'

Speaker: Zixiao Kang  (Netease)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Session

Viewing Experience: In-Person

Cognitively Biased Teams: The Planning Fallacy

Speaker: Alexandre Moufarek  (DeepMind)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Viewing Experience: In-Person

Devlin, Sam

Title: Principal Researcher

Company: Microsoft

Dr Sam Devlin is a principal researcher in the deep reinforcement learning for games team at Microsoft Research Cambridge where his research focuses on machine learning, artificial intelligence, digital games and player experience. Previously he has held research roles in human factors at BAE Systems, game data analytics at York Centre for Complex Systems Analysis and game AI at the Digital Creativity Labs. In 2013, Sam completed a PhD on multi-agent reinforcement learning at the University of York and visited Oregon State University to further broaden his studies of multi-agent learning.

Feng, Ruidong

Title: Senior Data Mining Engineer

Company: Booming Tech & Netease

Ruidong Feng is a data mining engineer who graduated from the Hong Kong University. He is dedicated to the application of big data storage technology, data visualization, and machine learning in game development and operation. His recent work focuses on the use of different types of models and frameworks to support the production and operation of a variety of games, and achieved good results. He works for NetEase, Thunderfire UX, and Booming Tech. He is currently providing supports for the game "Conqueror's Blade" at Booming Tech, which has been launched globally and continually operated for three years, being well-received all over the world.

Fuentes, Lionel

Title: Technical Director

Company: Asobo Studio

Lionel is a Technical Director at Asobo Studio. Among other things, at Asobo Studio he worked on two of the launch titles for Microsoft Hololens, participating in the creation of the first holographic videogames. Since 2016 he has been leading a team of engineers to create and improve the technology for Microsoft Flight Simulator, focusing on recreating a digital twin of the Earth, platform integration, game development pipelines and distribution pipelines. His interests vary between game asset and production pipelines, rendering, optimization, machine learning, team management and problem solving in general. He is also an piano and guitar enthusiast.

Gorman, Samantha

Title: Co-Founder

Company: Tender Claws

Samantha Gorman is an interdisciplinary scholar, artist and educator. She specializes in writing (and narrative design) for digital media, directing for live digital performance/theater, and the theory and practice of immersive media (AR/VR). She is the co-lead of studio Tender Claws and a professor of games in the Art + Design Department in CAMD at Northeastern University. She is known for projects that make critical, creative interventions in form/technology (e-readers, mobile VR, AR, machine learning, biometrics), while also functioning as commercially released entertainment and providing R&D for emerging platforms and partnerships. Many of her projects deal with speculative design futures; to this end, the close marriage of critical narratives and user experience design is meant to foster a reflective/informed viewership of the medium being consumed. As co-lead of Tender Claws her work has launched nearly every major immersive media platform and has been written about in The New York Times, Vice, BBC radio, The Verge, Forbes, Wired, The LA Times and Engadget. Projects by Tender Claws have also been acknowledged by industry accolades: starting with PRY (one of Apple’s 25 best apps of 2015). Virtual, Virtual Reality (VVR) – which draws on her eighteen years of experience designing for Virtual Reality – was a 2017 Google Play Award winner for “Best VR Experience, “ a Unity Awards Finalist, and won “Best VR Game” and “Best Mobile VR” at Raindance. In 2018, Tender Claws partnered with Google AR/VR to release Tendar an AR/sentiment analysis game that premiered at Sundance New Frontier. In 2019, Tender Claws partnered with Oculus for The Under Presents: a hybrid long-form VR and remote immersive theater game with live performers inhabiting the world everyday from November 2019 to December 2020. The Under has been up for several awards including a SXSW Gaming Award and was a Juried Award finalist for an Emmy in Innovation. Most recently, “Tempest” one of the world’s first ticketed, remote VR plays was nominated for a DICE award. Samantha received an MFA from Brown University Literary Arts and her PhD in Media Arts and Practice from USC’s School of Cinematic Arts.

Handy, Edgar

Title: Machine Learning Engineer

Company: SQUARE ENIX CO., LTD, AI Division

Edgar Handy is working as a Machine Learning Engineer at SQUARE ENIX CO. LTD., AI Division. He is particularly involved in Machine Learning research related to game content generation and support for better work efficiency. In Square Enix, researches he has been involved in include Style Transfer and Reinforcement Learning for game development. Before joining Square Enix, he was involved in applied Machine Learning research on cognitive developmental psychology and robotics. In the general field of AI, he is personally interested in incorporating cognitive science and machine learning, and its benefits for industry application. He enjoys learning new technical things, traveling, and playing video games in his free time.

Ho, Charlyn

Title: Partner

Company: Perkins Coie LLP

Perkins Coie LLP Partner Charlyn Ho counsels clients on legal issues related to technology and privacy, including those affecting e-commerce sites, mobile devices and applications, artificial intelligence (AI)/machine learning (ML), virtual reality (VR), mixed reality (MR) and augmented reality (AR) platforms, cloud services, enterprise software, cryptocurrency platforms and Internet of Things devices. Charlyn provides strategic advice and counseling to all types of technology companies throughout their lifecycle, from startup to established enterprises. Charlyn is the co-lead of the firm's Immersive Technology industry group. Charlyn also maintains an active pro bono practice, which includes assisting senior citizens in drafting wills and estate planning documents and participating in immigration legal clinics in Washington, D.C. Charlyn currently provides pro bono representation to an international nonprofit organization that seeks to leverage a blockchain-based biometric identity technology to help global refugees and displaced persons establish legal status.

Kang, Zixiao

Title: Senior Data Analyst

Company: Netease

Zixiao Kang is currently a senior data analyst at NetEase ThunderFire UX (Leihuo UX), Hangzhou, China, where he analyzes game data, presents results, and gives advice. He graduated from Johns Hopkins University, with a master's degree in Business Analytics. Before that, he earned a B.A. degree in Economics at CCER, Peking University. His research interests include data mining and machine learning covering recommendation strategies, behavior modeling, survival analysis, etc. He focuses on using data to explain complicated user behavior patterns and make suggestions to improve user experience in several NetEase's games, such as UNO!, Revelation Mobile, Justice PC, and Naraka: Bladepoint.

Kennedy, John

Title: Product Leader, GameTech Services

Company: Amazon Web Services

John Kennedy is a Product Leader for AWS GameTech and 20 year veteran of the cloud industry, having worked on core internet infrastructure at APNIC, multiple SaaS startups including Acquia and Platform.sh, and in multiple open source communities including Linux, Drupal, and Open 3D Engine. John has spoken at software industry events in Boston, Helsinki, Las Vegas, London, Manchester, Melbourne, New York and Rome on the topics of open source, commerce, machine learning, digital experience, and enterprise cloud services.

Leroy, Guy

Title: Associate Researcher

Company: Microsoft

Guy Leroy is an associate researcher at Microsoft Research Cambridge working in the Deep Reinforcement Learning for Games group. His work focuses on reinforcement learning in the project Athens. He is fascinated by machine learning research in video games and its applications to seemingly unrelated fields. Before joining Microsoft, he obtained an MEng in mathematics and computer science at Imperial College London. His master's thesis was titled "Multi-agent deep reinforcement learning for anatomical landmark detection", and supervised by Dr. A. Alansary and Prof. D. Rueckert.

Logut, Adrien

Title: Gameplay Programmer

Company: Ubisoft Montreal

French programmer immigrated in Quebec, he has been part of Ubisoft Montreal since 2017 where he worked on Machine Learning in the R&D cell called La Forge. He then focused on Automated Tests and Gameplay in the fighting game For Honor and then returned to the machine learning field in the Technology Group. His main focus is on developping a middleware to support machine learning in Production, called the ML.Framework.

Moufarek, Alexandre

Title: Product Manager

Company: DeepMind

Alexandre Moufarek is a Product Manager at DeepMind, where with a team of scientists, engineers, designers, machine learning experts and more they are working together to advance the state of the art in artificial intelligence. Passionate about team motivation, performance and well-being, Alexandre Moufarek has 10+ years of experience building and nurturing multidisciplinary teams in AAA games (Ubisoft - Ghost Recon Future Soldier, Watch Dogs), consumer robotics (SoftBank Robotics - Pepper Robot B2C) and AI Research. Strong believer in collaboration, iteration and keeping your head in the clouds with your feet firmly on the ground, Alexandre Moufarek believes creating successful teams is half Art, half Science and half "je ne sais quoi". He hasn't figured out the "je ne sais quoi" yet...he keeps trying.

Müller, Thomas

Company: NVIDIA

Thomas is a senior research scientist at NVIDIA, working on the intersection of light transport simulation and machine learning. Before joining NVIDIA, Thomas obtained his Ph.D. in 2019 at ETH Zürich, where he collaborated with Disney, leading to several awards and patents in the offline rendering world. The resulting algorithms were implemented in multiple production renderers, including Pixar's RenderMan and Walt Disney Animation's Hyperion. Before that, Thomas created commercial anti-cheat software for the massively multiplayer online role-playing game ”FlyFF” and developed several core components of the online rhythm game ”osu!”.

Shaham, Matan

Title: Director of Product Management

Company: ironSource

Matan Sharam is currently Director of Product at ironSource, where he leads product strategy and roadmap for our monetization SDK and analytics platform. He helps set the vision for the next wave of solutions that help app developers grow and manage their businesses. Prior to joining ironSource, Matan worked at Cognyte, a global intelligence analytics platform powered by AI and machine learning. Matan is based in Tel Aviv and despite this, is a massive supporter of the Liverpool Football Club.

Smith, Patrick

Title: Machine Learning Specialist

Company: Google

Google Cloud Machine Learning Specialist

Trachel, Romain

Title: Senior Machine Learning Specialist

Company: Eidos Sherbrooke

Romain Trachel is a Senior Machine Learning Specialist working at Eidos Sherbrooke, a new studio dedicated to video game research and development. He joined the Eidos family in 2018 to work on various projects with machine learning for video game innovation. Previously, he worked in a startup company which developed a wristband for emotion detection in esports players. He received his PhD on brain-computer interfaces from Universite Cote d'Azur (Sophia-Antipolis, France) in 2014. He is an expert in machine learning, signal/image processing and cognitive neuroscience.

Wong, David

Title: Senior Software Engineer

Company: Electronic Arts

David is a Senior Software Engineer specializing in machine learning and runtime animation. He is a member of the FIFA Gameplay team's advanced technology team where he developed the ML Flow machine learned procedural animation system.

Xiong, Yu

Title: Senior AI Expert

Company: Netease

Yu Xiong, a senior AI expert of the user persona group in NetEase Fuxi AI Lab, Hangzhou, China since 2018. He received the MA.Sc. degree in computer science from Nanjing University in 2018. His research interests include data mining, machine learning and multimedia computing covering explainable AI, causal inference, music annotation and music mood analysis, etc. His work has been published in COG, ICME, ICPR, MMM, etc.

Zhou, Yiheng

Title: Senior Data Analyst

Company: LeoCool Games

Yiheng Zhou is currently a senior data analyst at LeoCool, Hangzhou, China, where he analyzes game data, presents results, and gives advice. He graduated from Tsinghua University, with a PhD degree. His research interests include data mining and machine learning covering recommendation strategies, Game AI, etc. He focuses on using data and algorithm to improve user experience in several games, and design the A/B test platform to verify these improvements and conduct in-depth causal analysis.

del Val Santos, Jorge

Title: Senior Research Engineer

Company: Embark Studios

Jorge is a Senior Research Engineer at Embark Studios since early on its foundation. Across his career he has worked in research and development of machine learning techniques applied to diverse problems, ranging from automatic animation to content generation or event prediction in the context of game development and other industries. His interests lay in the intersection of applied mathematics, machine learning and engineering.