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Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.

Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.

Let the Data Speak: Using Analytics to Guide Every Stage of Your Game (Presented by Sisu)

Sponsor Speakers: Peter Bailis  (Sisu), Stephan Sherman  (Bazooka Tango)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing

Format: Sponsored Session

Imitation Learning: Building Practical Agents to Test and Explore a First-Person Shooter

Speaker: Igor Borovikov  (EA)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Launching Global Games With Google Cloud (Presented by Google Cloud)

Sponsor Speakers: Mark Mandel  (Google Cloud for Games), Rob Martin  (Google Cloud for Games)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Production & Team Management

Format: Sponsored Session

Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of Your CPU Using a Procedural Dependency Graph

Speaker: Diego Garzon  (Microsoft)

Pass Type: Conference Pass

Topic: Visual Arts, Programming

Format: Session

Bailis, Peter

Title: Founder & CEO

Company: Sisu

Peter Bailis is the founder and CEO of Sisu, the operational analytics platform that helps businesses diagnose why their critical metrics are changing. Based on years of research at Stanford University, Sisu uses machine learning and powerful statistical analysis to help anyone get answers to their toughest business questions.

Borovikov, Igor

Title: Sr. AI Scientist

Company: EA

Igor Borovikov graduated and got his Ph.D. from Moscow Institute for Physics and Technology. He works in the game industry for many years with several forays into startups where he was busy with procedural worlds creation, video compression, and computer vision. Currently, for the last 12 years, he is with Electronic Arts working on applications of general machine learning, Imitation and Reinforcement learning to games.

Garzon, Diego

Title: Procedural Technical Director

Company: Microsoft

A 34-year-old Colombian, Computer Scientist with a passion for art and humanities. Diego's journey has given him broad and deep experience in a variety of industries and applications with a focus on real-time graphics. Diego is passionate about procedural content creation and simulation. He sees a future where proceduralism and machine learning will no longer be decoupled. Diego is now at Microsoft Leading the Procedural Department at Turn 10.

Martin, Rob

Title: Chief Architect

Company: Google Cloud for Games

Rob Martin is Chief Architect for Gaming at Google Cloud, working with top publishers and studios globally to deploy gaming workloads on GCP.  Rob specializes in scaling up massive truly global multiplayer games utilizing Google Cloud’s differentiated compute, data analytics, and machine learning capabilities.  Prior to joining Google to focus on gaming, Rob developed solutions across a number of industry verticals including banking and hedge funds, satellite telecommunications, and media broadcasting. Rob holds a Bachelor of Science in Computer Science and a Master of Science in Analytics from the Georgia Institute of Technology.