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Harvey Elliott is the founder and CEO at Playstack, a leading light in indie game publishing. Playstack supports developers to create innovative and captivating games that are enjoyed by players worldwide. Playstack prides itself on putting developers at the heart of everything it does and works tirelessly to maximise the work of its developers and help them realize their full potential. An early interest in development and a hunger to gain more knowledge about gaming led to Harvey being offered a role with Acclaim Entertainment in 1996. At Acclaim, Harvey worked his way from European Product Development Coordinator to general manager of three game studios. In 2003, Harvey joined EA, where he led development teams across a variety of well-known brands including Burnout 3, the Harry Potter games series, numerous Hasbro titles and SimCity. In 2011 Harvey left EA and took the leadership role at Marmalade Technologies; an innovative technology platform and integrated game development studio, continuing his work with Hasbro and partnerships with Google, LG, Samsung, Activision Blizzard, Intel and many more. From 2012 to 2016 Harvey became chair of the Games Committee at BAFTA joining its Board of Trustees; and helping to celebrate the work of the games industry within the creative industries as a whole. Harvey brought all of his experience together to form Playstack in 2016, with the aim of publishing exceptional and inventive games.
Claire L. Evans is a writer and musician in Los Angeles. She is the writer of the experimental video game Blippo+, published for Nintendo Switch and Steam by Panic Games, for which she won the 2025 Herman Melville Award for Best Writing from the New York Game Awards.
In her other life, she is the singer of the Grammy-nominated pop group YACHT, co-founder of VICE’s imprint for speculative fiction, Terraform, and co-editor, with Brian Merchant, of the accompanying anthology Terraform: Watch Worlds Burn (MCD Books, 2022). Her 2018 history of women in computing, Broad Band: The Untold Story of the Women Who Made the Internet, published by Penguin Random House, has been translated into six languages and was named one of the Top 10 Best Nonfiction Tech Books of All Time in 2023. Her award-winning journalism has appeared in MIT Technology Review, Quanta, WIRED, The Verge, and The Guardian, among many others.
She has given invited talks at the Hirshhorn Museum, Sónar Festival, Walker Art Center, TEDx, Google I/O, The New Museum, XOXO Festival, SXSW, Gray Area, Neural Information Processing Systems, the Association for Computational Linguistics, and the Decentralized Web Summit, among many others. She is a 2024 MacDowell Calderwood Fellow for Journalism.
Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games and immersive media as drivers of social impact. As a social entrepreneur and cross-sector leader, Susanna has over 25 years of experience advancing ambitious social impact goals through traditional and interactive media. At Games for Change (G4C), Susanna leads a global nonprofit and community dedicated to using games to tackle real-world challenges, from humanitarian conflicts to climate change and education. She has initiated dozens of G4C's world-class events, public arcades, design challenges, and youth programs in partnership with clients like Nobel Peace Center, Minecraft, Bezos Family Foundation, Google, Hasbro. Under Susanna's leadership, G4C has been widely recognized for innovative programs and cross-sector impact; receiving a Classy Award, an Anthem Award, a Shorty Impact Award, and an Engage for Good Halo Award. She has been named on the Nonprofit Times Power & Influence Top 50 List and the Worthy 100 List. Prior to Games for Change, Susanna worked across the commercial and public sectors, including a 14-year stint in various SVP positions at BBC Worldwide.
Matt is a software engineer at Google with 10+ years of industry experience. He lives in Santa Monica with his dog Aki, wife and new son.