View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Tabletop Summit: Making 'Fallout' for Tabletop (or How to Be Different but the Same)
Speaker: James Sheahan (The Multiplayer Group)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Speakers: Marc LeBlanc (Riot Games), Stone Librande (Riot Games), Marcus Montgomery (Xbox Game Studios Publishing), Andy Ashcraft (Giantsdance Games / NYFA), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Samuel Villanueva (Villains Creative), Geoff Marsi (Riot Games), Kellee Santiago (E-Line Media), Eben Myers (Level Ex)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Independent Games Summit: Challenging or Approachable? Pick Two
Speaker: John Austin (Pontoco)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Free-to-Play Summit: Game Designer's Notebook
Summit Speaker: Steve Meretzky (PeopleFun)
Speakers: Frank Lantz (Everybody House Games), Erin Drake Kajioka (Google), Massimo Maietti (Scopely)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Sponsor Speaker: Joe Spiro (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Xsolla Developer Summit: 2024 State of Play (Presented by Xsolla)
Speakers: Chris Hewish (Xsolla), David Stelzer (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Summit Speakers: Marcus Montgomery (Xbox Game Studios Publishing), Kellee Santiago (E-Line Media), Eben Myers (Level Ex)
Speakers: Marc LeBlanc (Riot Games), Stone Librande (Riot Games), Andy Ashcraft (Giantsdance Games / NYFA), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Samuel Villanueva (Villains Creative), Geoff Marsi (Riot Games)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Sponsor Speakers: Dohyun Kim (Google), Hak Matsuda (Google), Jungwoo Kim (Samsung), Syed Farhan Hassan (ARM)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Next-Gen Tech Forum: Reimagine the Future of Gaming with Google AI (Presented by Google)
Sponsor Speakers: Dan Zaratsian (Google), Lei Zhang (Google), Jack Buser, Simon Tokumine, Giovane Moura Jr. (Google), Moonlit Beshinov (Google), Glenn Cameron
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Next-Gen Tech Forum
Google Developer Summit: Grow Your Community of Loyal Gamers with Google Play (Presented by Google)
Sponsor Speaker: Tom Grinsted (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Sponsor Speakers: Aly Hung (Google), Dara Monasch (Google), Justin Gardner (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
AI Summit: Simulacra and Subterfuge: Building Agentic 'Werewolf'
Speakers: Jane Friedhoff (Google), Suma Bailis (Google), Feiyang Chen (Google)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Google Developer Summit: Android Input on Desktop: How to Delight Your Users (Presented by Google)
Sponsor Speakers: Shenshen Cui (Google), Patrick Martin (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Google Developer Summit: Building Multiplatform Games with Flutter (Presented by Google)
Sponsor Speakers: Zoey Fan (Google), Andrew Brogdon (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Google Developer Summit: Creating a Global-scale Game with Google Cloud (Presented by Google)
Sponsor Speaker: Mark Mandel (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Diversity in Game Audio Roundtable
Speakers: Chase Bethea (Independent), Noa Beazley (Independent), Katelyn Isaacson (Independent), Star Victoria Power (Slide20XX)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Sponsor Speakers: Kylan Gibbs (Inworld AI), Haiyan Zhang (Xbox), Moritz Baier-Lentz (Lightspeed Venture Partners)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Meshcapade Demo (Presented by Meshcapade)
Sponsor Speakers: Talha Zaman (Meshcapade GmbH), Nathan Bajandas (Meshcapade GmbH)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Monetization Mechanics: Payment Strategies to Maximize Your Game Revenue (Presented by Worldpay)
Speakers: Ben Bello (Worldpay), Sugam Sarin (Point72 Ventures), Neel Sapre (Google LLC), Constantin Andry (Aghanim), Ludovic Bodin (Atomic Scaling)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Ask Games Lawyers Anything Roundtable Day 1
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law & Media), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Roundtable
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a Project
Speaker: Francisco Souki (Schell Games)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Using AI to Create Safer Online Spaces
Speakers: Mike Pappas (Modulate), Kaila Jarvis (Xbox), Sharon Fisher (Keywords Studios), Maria Laura "Lulu" Scuri (ESL FACEIT Group)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Sponsor Speaker: Michael Lentine (Epic Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Azure for Gaming 101: All Things Azure & OpenAI for Game Development (Presented by Microsoft)
Speakers: Jon Kefaloukos (Microsoft), Uthappa Kattera Chengappa (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Duolingo: Making Learning as Fun as Playing a Game (Presented by Duolingo)
Sponsor Speaker: Bob Meese (Duolingo)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsored Session
A Mixed Bag: AI, Web3, and the Metaverse (Presented by Matrix Labs)
Sponsor Speaker: Michael Grills (Matrix Labs)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
ARTificial: Ethics and Aesthetics of AI and Copyright
Speakers: Micaela Mantegna (Berkman Klein Center Harvard University (Affiliate), TED Fellow), Ryan Black (DLA Piper), Mirjana Prpa (Northeastern University), Andrew Maximov (Promethean AI)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
How Generative AI is Transforming Game Development, Discovery and UGC (Presented by Roblox)
Sponsor Speakers: Stef Corazza (Roblox), Chen Zheng (Roblox), Juniper Hovey (Neura Studios), Guy de Beer (Toya)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Too Much Playtesting? 5 Games in the Top 50 Say "No"
Speakers: Francisco Souki (Schell Games), Fiona Cahill (PlayStation)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Games for Health Update Roundtable (Presented by the IGDA)
Speaker: Noah Falstein (The Inspiracy)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Sponsor Speakers: Pamela Ibarra (InMobi), Sergio Serra (InMobi), Manu Mathew (InMobi)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Ask Games Lawyers Anything Roundtable Day 2
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law & Media), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Roundtable
Speakers: Anita Tung (Pontoco), Lisette Titre-Montgomery (Unannounced), Carrie Witt (Owlchemy Labs), Claire Hummel (Cyan), Vijay Krish (Outerloop Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
It Is Not That Simple: Neurodivergent Intersectionality Microtalks
Speakers: Monica Fan (Pipworks Studio), Adam Clewes-Boyne (BetaJester, Playing Attention), Nathalie Mathe (Northeastern University), Sara M.E. Ventura (Zynga), Aquamarine Schutter (Independent), Brandii Hooker (GameFam, and Founder of Brown Girl Gamer Code)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Unity Engine Best Practices Roundtable (Presented by the IGDA)
Speaker: Mike Croswell (Colorado Game Coders LLC)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Title: Founder
Company: Pontoco
John Austin is a game developer living in Seattle, Washington and the co-founder of Pontoco. He has been making games for nearly 18 years and in the past has worked at Google Brain, Funomena, Microsoft, and others. He currently directs projects at Pontoco, seeking to build thoughtful experiences that enrich the lives of people across the world.
Title: Partner, Head of Gaming
Company: Lightspeed Venture Partners
Moritz Baier-Lentz is a Partner and the Head of Gaming at Lightspeed, a globally leading venture capital firm with over $29 billion in capital under management and more than 500 investments across the U.S., Europe, and Asia—including Epic Games, Stability AI, and Snap. Moritz loves to partner with exceptional entrepreneurs and has invested over $100 million into the gaming industry—including founders who have led the creation of games like Fortnite, Call of Duty, League of Legends, Wild Rift, Apex Legends, Overwatch, Valorant, StarCraft II, and Warcraft III. Previously, Moritz was a partner and management team member at BITKRAFT. He personally raised over $200 million and, with the founders, scaled the firm to become the most active gaming investor of 2020, 2021, and 2022. Moritz led many of the funds’ marquee early-stage deals, including Inworld AI, Theorycraft Games, and Raid Base—achieving top-decile IRR (collective valuations over $2 billion) and attracting 9-figure follow-on investments from Amazon, Disney, Epic Games, Google, Intel, Meta, Microsoft, NetEase, Niantic, Nintendo, Riot Games, Sony, Take-Two, Tencent, and Ubisoft. Before joining BITKRAFT, Moritz was a Vice President at Goldman Sachs, where he founded and led the firm's global gaming practice. During his 5-year tenure, he advised the world's largest gaming and technology corporations on over $300 billion in transaction volume across M&A, IPOs, VC, and other strategic transactions—including Dell’s $67 billion acquisition of EMC and IBM’s $34 billion Red Hat purchase. A lifelong gamer, Moritz spent his teenage years competitively playing Blizzard’s Diablo II, culminating in a global #1 ranking among over 12 million players in 2003. The first person in his family to graduate high school, he traded the digital swords and armor that he earned in-game to afford his college tuition—two decades before NFTs entered the mainstream. Moritz holds an M.B.A. and M.A. from Stanford, where he graduated as Arjay Miller Scholar and ERP Scholar ("German Rhodes"). He was recognized among the "30 Under 30" (Forbes), "40 Under 40" (Capital), "Young Leaders" (Atlantik-Brücke), and "Young Global Leaders" (World Economic Forum). His recent speaking engagements include Harvard, Stanford, M.I.T., Goldman Sachs, Forbes, New York Times, SXSW, and GDC. In his personal time, Moritz is an avid Ironman and ultramarathon athlete, including the 250km Marathon des Sables and the World Marathon Challenge (7 marathons on 7 continents in 7 days). With his races, he has raised over $250,000 for depression research.
Title: Staff Research Engineer
Company: Google
Suma Bailis is a Staff Research Engineer at Google.
Title: Head of Google for Games Partnerships and Industry Strategy
Company: Google
Moonlit has been in the gaming industry for almost 15 years. She currently leads cross Google Gaming partnerships in Americas and global strategic initiatives, working across Google Play, Google Ads, Google Cloud and YouTube to provide the best products & services for game partners. Before this, Moonlit led Strategic Partnerships at Google Play, partnering with mobile game developers to grow their businesses. Prior to Google, she led monetization at Scopely and performance marketing at Zynga. Moonlit has a MBA from Harvard Business School and BA in Economics and Math from Harvard University.
Title: Composer / Technical Music Designer
Company: Independent
Chase Bethea is a Video Game Composer/Technical Music Designer known in the industry as the "swiss army knife of video game composition." Chase has received many accolades throughout his career for his diverse collection of compositions that can be described as a fusion of texture and complexity which allows the player to become immersed in the experience. His soundtrack for "Cubic Climber" earned a Noteworthy on Destructoid. In 2016, Chase was nominated for Artists of the Year – Independent Composer by VGMO in the entire industry for his "I Can't Escape:Darkness" score. In 2021, he won an award for the AGROUND soundtrack from the NYX Game Awards. Chase has also scored Aztec Ride, a highly addictive fun mobile game that shipped on Google Play in October 2020 and was nominated for a Pocket Gamer Mobile Award. Chase was selected to perform live at Indiecade 2019 and selections of his game compositions have also been performed live by the Virtual Video Game Orchestral at MAGWest 2022. More of Chase's accomplishments include being Game Revolution's first team streamer as well as first video game composer to be featured on a gaming website for his behind the scene composing series. Chase has also been a guest speaker at many conferences such as 2022 Global Game Jam (Keynote Speaker), GDC (Game Developers Conference (3x), PAX, Audiokinetic, MAGWEST (3x), IGDA, GameSound Con (2x), Berklee College of Music (2x), Game Devs of Color (2x), ADC (Audio Developers Conference), A2IM, Indie Game Business and EPOS Gaming.
Title: Staff Developer Relations Engineer
Company: Google
Andrew leads the Developer Relations team for Dart and Flutter. If you've watched videos about the Flutter SDK, read Dart documentation, tried a sample Flutter app, or used DartPad, chances are you've bumped into his work. Prior to joining Google, Andrew studied poetry under Kathy Fagan at the Ohio State University.
Title: Director, Game Industry Solutions
Jack brings 25 years of game industry experience to his current role as Director for Games, Strategic Industries, Google Cloud. He has built numerous game platforms at Google and PlayStation, bringing joy and excitement to millions of players all over the planet.
Most recently, Jack has built the Ecosystem for Living Games at Google Cloud, and prior to that spent five years helping to create Stadia from the ground up, securing partnerships with the world’s leading game publishers and developers. Prior to Google, Jack spent nearly a decade at PlayStation, building a variety of platforms including PlayStation Now, PlayStation Home, and PlayStation Plus. In his free time, he enjoys playing games on his extensive collection of game consoles and computers, and creating house music in his home studio.
Title: Product Marketing Manager, Core ML
Glenn Cameron is a Product Marketing Manager at Google, where he focuses on driving the strategy and adoption of cutting-edge AI technologies for developers. Prior to Google, Glenn played a key role in shaping developer experiences at the forefront of innovation. He was on the founding team for the Samsung Developer Conference and part of the initial team for Amazon Alexa skills. This experience, combined with his background in engineering and passion for innovation, allows Glenn to excel at translating complex AI concepts into compelling narratives that resonate with developers.
Title: Senior Software Engineer
Company: Google
Feiyang Chen is a software engineer at Google.
Title: Founder
Company: Colorado Game Coders LLC
Game creation generalist and educator, specializing in the Unity game engine.
Mike Croswell founded Colorado Game Coders, LLC in 2008. He has continued to practice and study Computer Science and Game Technology for over 40 years. He has developed software for the FAA, US Navy, NASA, Google, Meta, Vicon Motion Capture, Colorado Medtech, and others. He has nearly 15 years of experience teaching Computer Science at various colleges in Colorado and Wyoming, including re-training Hewlett-Packard employees to become Software Engineers. He received his MS in CS from CSU, specializing in Computer Graphics and Artificial Intelligence. He also studied Computer Vision (abd) there. His BS is in Mathematics with CS Emphasis from Lynchburg College in Virginia.
Title: Staff Developer Relations Engineer
Company: Google
Shenshen is an ex-game dev turned Developer Relations Engineer at Google with 10+ years crafting fun for mobile players. He is passionate about multi-platform gaming & empowering devs to build experiences that captivate players across all devices.
Title: Head of Applied Game Design, Google Research
Company: Google
Erin Drake Kajioka is a game designer, author, and speaker currently working as Head of Applied Game Design for Google Research. From 2017-2020 she led Google Stadia's research and development lab. Prior to Google she was an assistant professor at Carnegie Mellon University, following a 17 year career as a game systems designer for companies including Konami, DreamWorks, Zynga, GlassLab, and Simutronics. She co-founded the social good game company Sense of Wonder and is the published author of three novels, many short stories, game industry nonfiction, and one infamous blog essay.
Title: Founder
Company: The Inspiracy
A professional game developer since 1980, Noah Falstein was among the first 10 employees at Lucasfilm Games/LucasArts, The 3DO Company, and Dreamworks Interactive. Entertainment titles he designed or co-designed include Sinistar, PHM Pegasus, Indiana Jones and the Last Crusade, and Indiana Jones and the Fate of Atlantis. He served for four years as Google’s Chief Game Designer, working closely with their AR and VR projects and making games to demonstrate them, before leaving the company to pursue health/games opportunities. As a freelance game designer and producer, Falstein moved from earlier work on entertainment titles to focus primarily on health-related projects using games or game technology. Notable peer-reviewed projects he has contributed to include ReMission from Hopelab (helping teen cancer patients stay on their chemotherapy) and Neuroracer from Dr. Adam Gazzaley’s UCSF lab, researching attention training. Falstein was the first elected chairman of the International Game Developers Association and has published over 100 articles and book chapters. He has spoken at over 200 conferences and universities around the world.
Title: Senior Product Manager, Flutter
Company: Google
Zoey Fan is a Senior Product Manager at Google. She leads monetization for Flutter. Her goal is to help developers to create and monetize their applications so they can build a successful business with Flutter. Zoey joined Google in 2019, working from Google’s office in Mountain View. Before Google, she worked at Amazon, Microsoft, and Apple. Zoey got her Bachelor's degree in Economics from Syracuse University and her Master’s in Computer Science from the University of Pennsylvania.
Title: Senior UX Engineer
Company: Google
Jane Friedhoff is a Senior UX Engineer at Google Research.
Title: Partner Program Manager, App Attribution
Company: Google
Justin is a seasoned media professional with almost two decades of experience in digital advertising. He currently serves as the App Attribution Partner Program Manager at Google, supporting an ecosystem of third-party mobile measurement partners focused on providing best in class measurement, analytics, & optimization for app advertisers. Justin oversees the program's strategy, practices, and related product rollouts, as well as its high-touch partner relationships. Previously, Justin specialized in business development and operations for AdColony, Opera Mediaworks, Technorati Media, & AdEngage. Justin holds a BBA in Management, Human Resources, Entrepreneurship, and Leadership, from Loyola Marymount University.
Title: Product Director
Company: Matrix Labs
Michael Grills has been making video games for 24 years. He started out as a level artist, freelancing as a concept artist, as well as Art Direction, Creative Direction and Product Direction. He has worked for Bioware Corp., Google and a myriad of start-ups (his favourite).
Title: Group Product Manager, Google Play Games
Company: Google
Tom leads Play’s gaming loyalty products including Play Pass, Play Points, and Play Games Services and Profile. These products inspire user dedication and enable developers to reach and convert Play’s most engaged and valuable users. Previously he specialized in Developer growth and success at Google, was Head of Product for The Guardian, and worked across digital agencies, gaming, and education.
Title: Game Designer
Company: Jeb Havens Games
Title: Developer Relations Engineer, Android and Google Play
Company: Google
Aly has been working in the mobile gaming industry for 10+ years. He is currently working at Google as an Android Developer Relationship Engineer focusing on driving the Android ecosystem success by making it easier and more valuable for Game developers to build high quality games across devices.
Title: Vice President, Partnerships
Company: InMobi
Pamela Ibarra brings 20 years of leadership in ad tech. Currently, she leads Client Partnerships for InMobi's Global Exchange offering. Pamela has led platforms and exchange teams across channels for a host of market leaders including Google, Criteo, AppNexus, and Index Exchange.
Title: Lead Cloud Solution Architect Gaming at Azure
Company: Microsoft
Uthappa is a TOGAF certified enterprise solutions architect with 22 years of experience in cloud architecture, infrastructure design, and digital transformation projects. He has consulted with over 30 Fortune-500 customers in various domains and helped them with their private/public cloud strategy and integration. He has expertise in multiple public and private cloud design and implementations - Microsoft Azure, AWS, Google Cloud, and other cloud platforms and services. Right now, Uthappa leads group of cloud architects focused on gaming solutions with our biggest and most strategic partners to design and deploy on Azure using rt foundational and industry best practices.
Title: Developer Relations Engineer, Android Games
Company: Google
Dohyun Kim is an experienced Google Android Developer Relations (DevRel) engineer, specializing in the Android Performance Framework (ADPF) and Vulkan API. He has expertise in advanced Android game development.
Title: Director, Physics Engineering
Company: Epic Games
Michael Lentine is currently the Director of Physics Engineering at Epic Games where he has been overseeing Epic's simulation efforts for the past six years. This includes the Chaos Rigid Body Engine and Queries, Destruction, Cloth Engine, ML Cloth System, Flesh Engine, Hair Simulation. Niagara Fluids, Vehicle Simulation, and the Networked Physics System. He previously worked for Google and Lucasfilm after receiving his Ph.D. in Computer Science from Stanford University. He is particularly interested in pushing physics and simulation as a core component of games and gameplay systems.
Title: Developer Advocate
Company: Google
Mark Mandel is the Tech Lead for Developer Relations for Google Cloud for Games and a founder of two popular backend open source projects for multiplayer games, Agones and Quilkin. Hailing from Australia, but now living in San Francisco, spends his time looking for new and interesting things he can do with Docker containers, pottering on open source and practicing too many martial arts.
Title: Lawyer and Researcher
Company: Berkman Klein Center for Internet & Society at Harvard University
Known as the 'Abogamer', Micaela stands as an international authority on digital ethics, XR policy, and the intertwining of generative AI with creativity and copyright. With an unique intersection of expertise, she is recognized as a videogame scholar and activist who brings a powerful voice to the frontier of digital realities. As a TED Fellow, she challenged the world with the question, "How to stop the metaverse from becoming the internet's bad sequel?" in a TED talk that garnered over 1.5 million views worldwide. A very sought after speaker, she has presented in conferences like GDC, TED, GamesBeat Summit, Ada Lovelace Festival, More Than Just a Game, RightsCon and many more, reaching audiences in over 28 countries. Micaela currently serves on Chatham House’s AI Taskforce, and as a member of the World Economic Forum’s 'Global Council on the Future of the Metaverse'. As an affiliate at the Berkman Klein Center at Harvard University, she started and is co-leading the “Video Game and XR Policy Working Group”. Result of over 6 years of research, her debut book, "ARTficial: Creativity, Artificial Intelligence, and Copyright" (2022) is a deep dive into the intricate world of AI, art, ethics, and copyright law, which accurately predicted a lot of the current questions and problems posed by the rise of Generative AI. Her forthcoming book, "Braindancing in the Metaverse : a capitalism of cognitive surveillance" (2024), unpacks the trajectory of the metaverse as an evolution of digital capitalism, -as opposed to the post-scarcity future promised by generative AI and web3 ideals-; connecting the dots between neurotechnology, XR, AI and the role of intellectual property in regulating digital ownership, to paint the picture of a dystopian future that challenges human agency, mental privacy and dignity. Her work and insights echo across global platforms, having been featured in prestigious outlets like The Verge, WIRED, GamesBeat, IGN, DW, Gamernet Japan, and Le Monde. Micaela holds a Master's degree in Intellectual Property from the World Intellectual Property Organization (WIPO) and San Andres University, where she also teaches AI Governance and Ethics at San Andres' Center for Technology and Society (CETyS). She has been recognized for her research on algorithmic governance, with the 2017 Google Policy Fellowship. Micaela's unique blend of expertise is frequently sought after by institutions and governments, being the lead drafter of Argentina's National AI Plan's “Ethics and regulation” chapter in 2019. She has also contributed to OpenAI's DALL·E 2 external red teaming process in March 2022. A passionate advocate for inclusion, she founded Women In Games Argentina (WIGAr), aiming for a more equitable gaming industry. For her trailblazing career, she was honored by Women in Games International (WIGJ) as their 2021 “Outstanding Individual Ambassador of the Year”, being also spotlighted as a 2021 “Gamechanger” by GamesIndustry.biz. Proving the transformative impact of video games on her journey and her profound connection with 'Mass Effect' , one of the highlights of her career as the Abogamer is being featured by EA Games in their 'Legendary Edition Community Tribute'. The game's exploration of synthetic life and the profound quote 'Does this unit have a soul?', has been the catalyst for her pursuit of AI ethics, guiding her academic and professional trajectory. Aligned with her admiration for the ethos of Star Trek, Micaela advocates for a future where artificial intelligence can lead us towards a post-scarcity society. She underscores the need for diligent governance and ethical practices now to steer our path towards such an equitable future, a message she passionately communicates through her work.
Title: Professor of Practice
Company: Northeastern University
Nathalie Mathe is a pioneer Virtual Reality creator, producer, consultant, and educator. She is currently Professor of Practice in the Game Design Master program at Northeastern University. She founded NativeVR, an independent VR studio focused on creating immersive experiences with a transformative and social impact. Her VR film Uturn on gender bias was nominated for best interactive experience at the Raindance and FIVARS festivals and screened at a dozen international film festivals. She recently produced The Friend VR with artist John Sanborn, which was exhibited at the ZKM Center for Art and Media in Germany in 2022. She has contributed to dozens of VR projects for JauntVR, Condition One, Google, Facebook, World Vision, and created visual effects for feature films like Fast & Furious 6, Skyfall and Dark Knight Rises. She is a public speaker and has taught at UC Berkeley, Drexel University, and University of the Arts.
Title: Developer Relations Engineer, Android Games
Company: Google
Hak is an Android Developer Relations engineer in Google, focused on gaming on Android, performance optimization and energy saving.
Title: Chief Business Officer
Company: Duolingo
Bob is the Chief Business Officer at Duolingo. He joined Duolingo in 2016 to lead monetization, which grew from <$1M to hundreds of millions in annual revenue and a successful IPO. He’s worked on many initiatives at the company, including expansion to new subjects like Math and Music. Previously, Bob spent 8 years with Google, including as the Head of Games Business Development for Google Play. He has an MBA from MIT and degrees in Economics and Computer Science from Penn.
Title: Product Manager
Company: Google
Dara Monasch is a Product Manager for Google Play Games on PC, with a focus on player engagement and top-of-funnel developer needs. She has worked in games since 2021, with experience on cloud gaming platforms, accessibility, and multi-platform journeys. Not only does she enjoy tabletop gaming, console gaming, and live action role playing, she also plays elite roller derby while volunteering for its international governing body as the head of competitive play.
Title: App Modernization Specialist
Company: Google
Giovane Moura Jr works as AppMod Specialist at Google for more than 5 years helping Game customers to Create, Modernize, Run and Scale game titles around the globe. Kubernetes and Service Mesh evangelist with the mission of disseminating the knowledge to achieve more efficiency orchestrating large computational environments.
Title: Executive VP Game Development (PC/Console)
Company: E-Line Media
Title: International Growth Consultant
Company: Google LLC
Neel is a seasoned gaming and app industry professional with over a decade of experience under his belt. His diverse career has seen him take on various roles, from QA analyst at a gaming startup to game producer. He has also worked at several major Chinese app companies, helping them expand their ad sales business into international markets. Currently, Neel is an International Growth Consultant at Google, where he assists Gaming & App clients in achieving global growth.
Outside of work, Neel remains an avid gamer, regularly indulging in FIFA matches and keeping up with the competitive Age of Empires 2 scene on Twitch. His passion for gaming extends beyond playing, as he actively engages with the gaming community and is always on the lookout for the latest trends and innovations.
Title: VP Labs & Community Integrity
Company: ESL FACEIT Group
Maria is the VP of Product - Game Integrations and Community Integrity at ESL FACEIT Group (EFG), the leading competitive games and esports company. Maria joined FACEIT, the biggest platform for competitive online multiplayer games, with over 30 million users, in 2013 as an intern assisting with everything from customer support through to event management. Her passion for data, machine learning and artificial intelligence as well as her knowledge and passion for videogames saw her quickly rise through the ranks to her current position, leading six business efforts being Game Integrations, Community Integrity, Voice, Chat, Tech Platform and Next. Maria works side by side with some of the biggest tech companies & game publishers in the world including Google Cloud, Tencent, Blizzard. She is the lead on a number of initiatives including the inception of Minerva, an Artificial Intelligence Admin that fights toxicity, which won her a Women in Games Award for Technical Innovation. Maria is responsible for integrating new games to the FACEIT platform, and keeping it safe and friendly through our Community integrity framework.
Title: Senior Game Designer
Company: The Multiplayer Group
James has 25 years' experience in the games industry. His non-standard career path covered 10 years at video game publishers primarily leading game direction; 2 years designing games for a global advertising agency for international brands (such as Coca-Cola, Audi and Vodafone); 10 years as a game designer working for game production companies, Google, and most of the world's top creative agencies; and 4 years designing tabletop games. James has worked across all game genres and platforms, original and licensed IP (including Star Wars and Fallout), and many of the largest global brands. Currently, James is Senior Game Designer at The Multiplayer Group.
Title: Principal Design Manager
Company: Schell Games
Francisco Souki (he/him) is Principal Design Manager at Schell Games where he manages and leads several of the studio’s game designers. He is also the Design Director for I Expect You To Die 3: Cog in the Machine and I Expect You To Die 2: The Spy and the Liar, the most recent installments of Schell Games’ award-winning VR escape room puzzle franchise. Born and raised in Caracas, Venezuela, Francisco has 15 years of game design experience across games, location-based experiences, and interactive art. He’s shipped more than 10 projects in Director roles and has led high-performing creative teams throughout his career. At Schell Games, he has six years of game design experience in a management capacity and is a creator of studio-wide opportunities to support the professional development of game designers of all skill levels. In addition to his work at Schell Games, Francisco’s expertise extends outside of the studio to include published articles in games journals and academic journals, and appearances at conferences like GDC, Google I/O, PAX Dev, GLS, and InterActivity. He also serves on the advisory board of Well Played Journal. His work has also been presented or displayed at the Guggenheim Museum NY, Carnegie Museum of Art, Art Center Nabi Korea, MAD NY, Art in America magazine, Performa festival, Three Rivers Arts Festival, and Thrival Festival. Francisco has a Masters in Entertainment Technology from Carnegie Mellon University and a Telecommunications Engineering degree from UCAB in Caracas, Venezuela. You can learn more about Francisco and his work at www.franciscosouki.com.
Title: Developer Relations Engineer
Company: Google
Joe is a Developer Relations Engineer on Firebase with a focus on game dev broadly and Unity more specifically. Having worked in games since the mid 2010s, he has shipped games ranging from early Google Cardboard, Oculus and Vive VR games and desktop games about making games. Joe brings his wide perspective and experience as a Gameplay Programmer to problem solving at work and teaching Firebase best practices to game devs.
Title: President
Company: Xsolla
Google Play), major gaming platforms (Xbox, PlayStation, Switch), Free-to-Play (F2P), social games, meta, IP, finance, entertainment, product development, licensing, and global management."}" data-sheets-userformat="{"2":12729,"3":{"1":0},"6":{"1":[{"1":2,"2":0,"5":{"1":2,"2":0}},{"1":0,"2":0,"3":3},{"1":1,"2":0,"4":1}]},"7":{"1":[{"1":2,"2":0,"5":{"1":2,"2":0}},{"1":0,"2":0,"3":3},{"1":1,"2":0,"4":1}]},"8":{"1":[{"1":2,"2":0,"5":{"1":2,"2":0}},{"1":0,"2":0,"3":3},{"1":1,"2":0,"4":1}]},"10":0,"11":4,"15":"Lato","16":11}">David Stelzer, President of Xsolla, is a seasoned executive with over two decades of experience in the digital entertainment and video game industry. In his most recent role, David successfully led the Games business of the Unreal Engine for Epic Games, showcasing a deep understanding of the gaming ecosystem. David is known for his ability to collaborate effectively with companies of all sizes, from startups to industry giants, building high-performance teams and driving revenue growth. David's specialties include business development, corporate development, strategy, marketing, mobile games (App Store, Google Play), major gaming platforms (Xbox, PlayStation, Switch), Free-to-Play (F2P), social games, meta, IP, finance, entertainment, product development, licensing, and global management.
Title: Art Director
Company: Unannounced
Lisette Titre-Montgomery is an Art Director with over 21 years of industry experience and 14 shipped titles. Specializing in creating studio cultures where art and creativity thrive. She has lead art studios large and small in the US, Japan, China, Australia, India, and the Philippines. Lisette has contributed to some of the industry’s highest profile games, including Tiger Woods Golf, The Simpsons, Dante’s Inferno, Dance Central 3, SIMS 4, South Park, and Transformers Age Of Extinction for Android and iOS. Her most recent project was Psychonauts 2 with Double Fine Productions. She is currently working on an unannounced project and her new company launching in 2023. Lisette’s list of personal achievements are just as impressive. She has been featured on CNN, invited The White House, and a member of the US Department of State's Speakers Bureau. Mrs Titre-Montgomery has been a featured keynote speaker at N.A.S.A., Google, Intel, Black Girls Code, Girls Who Code and more. She has also been named One of the Most Powerful Women in Tech by Business Insider.
Title: Director of Product Management, Google AI
Simon Tokumine is a Director of Product Management at Google AI, leading product teams driving multimodal Gemini fine-tuning, RLHF, APIs and AI Studio. Simon has also spent time on YouTube, Digital Assets, VR, Search, Discover and Android and has a deep passion for creative ecosystems. Prior to Google, Simon held leadership roles at CARTO and the UN.
Title: CTO
Company: Meshcapade GmbH
Talha is an experienced engineering leader who helped build Kyruus, an enterprise startup transforming healthcare through big data, and earlier worked at Google. Prior to Meshcapade, he focused on turning research into production quality software at the Max Planck Institute for Intelligent Systems.
Title: Director, Play Partnerships, Global GenAI & Greater China BD
Company: Google
Lei Zhang is the Director of Google Play Business Development of Global GenAI Mobile Ecosystem, and also leads Greater China BD. He is responsible for creating a thriving developer and consumer ecosystem around Google Play in mainland China, Taiwan, Hong Kong and Macau. Before joining Google, Lei was the President and General Manager of Chukong USA, in charge of Chukong’s America and Europe operations. Previously, he co-founded Yeeyan, a translation social networking site dedicated to eliminating language barriers using crowdsourcing. Lei had also worked for major technology companies in the Silicon Valley, including Oracle, AOL, and Yahoo, in software development and product management roles. He graduated from Tsinghua University with a dual degree of engineering and business administration, and from Stanford University and USC with master's degrees in computer science and operations research respectively. Lei's favorite pastime is playing and creating games with his children.
Title: Senior Director, Product
Company: Roblox
Chen is a former Scientist and Analyst, now an entrepreneurial growth product leader at Roblox with passion for changing the world with technology and product philosophy. Most recently, Chen was at Netflix leading AI-empowered innovations for both consumer experience and content creation. From 2017 to 2019, she was at Wish building merchant platform. In 2017, she led the Facebook B2C Commerce team to help merchants excel at Mobile Commerce via building mobile presence (Product Catalog and Page Shops) and promoting products on social media (Product Tagging, Pixel, Live Shopping). She also started a company-wide initiative on emerging markets by building an open marketplace tailored to the local dynamics. Prior to 2017, Chen worked on Instagram Search & Explore and then Feed ranking & experience, helping users share and engage with world's moments more effectively. As a result, Instagram Time Spent increased 20%. Prior to 2015, I worked on Google Shopping Express in a variety of areas, including improving search quality and experience, bootstrapping a scalable recommendation system, enabling special product assortments, building core e-commerce experience on both Desktop and Mobile, and establishing retail data intelligence. Prior to 2013, I worked as both a Business Analyst and a PM on Google's Enterprise Apps, developing product vision and strategy for internal BI systems like data-warehouses, access management tools, and compute resource budget apps. Outside work, she led entrepreneurial competitions and meet-ups. She graduated from Stanford in 2009 with a Ph.D. in Physics (special focus on Astrophysics) and co-authored thirteen publications.