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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Keynote & Tools and Best Practices to Improve Discovery and Game Quality (Presented by Google, Inc.)

Sponsor Speaker: Google Speaker (Google, Inc.)

Location: Room 2020, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Game Design Workshop Day 1

Speakers: Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google, Inc.), Sam Villanueva (Niantic)

Location: Room 207, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

Integrating Live Actors into Non-Location Based Immersive Theater VR Experiences

Speakers: Tanya Leal Soto (Tender Claws), Samantha Gorman (Tender Claws), Tara Ahmadinejad (Piehole), Julian Ceipek (Tender Claws)

Location: Room 202, South Hall

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

60 Games in 6 Years: Lessons from the Modern Mobile Market

Summit Speaker: Peter Eykemans (Kongregate)

Location: Room 2016, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Building Successful Monetization and Growth Strategies (Presented by Google, Inc.)

Sponsor Speaker: Google Speaker (Google, Inc.)

Location: Room 2020, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Evolving Mixed Reality: Designing on the Real World

Summit Speaker: Samantha Gorman (Tender Claws)

Speakers: Jono Forbes (Unity Technologies), Brian Schwab (Magic Leap), Ran Gal (Microsoft Research)

Location: Room 210, South Hall

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Instant Games Finding Instant Success: Discussions with Zynga, Knock Knock, Moonfrog, and SundayToz (Presented by Facebook Gaming)

Sponsor Speakers: Bob Slinn (Facebook), Chris Hawkins (Facebook), Andrew Rose (Zynga), Minjung Son (SundayToz), Andrew Green (Knock Knock), Ankit Jain (Moonfrog)

Location: Room 3020, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Create, Connect, and Scale with Google (Presented by Google, Inc.)

Sponsor Speaker: Google Speaker (Google, Inc.)

Location: Room 2020, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'

Speaker: Brian Wyser (Insomniac Games)

Location: Room 2010, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Building on Android (Presented by Google, Inc.)

Sponsor Speaker: Google Speaker (Google, Inc.)

Location: Room 2020, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Hey, I've Been There! Education, History, and Tourism in VR

Speaker: Taylor Gates (FarBridge)

Location: Room 202, South Hall

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Animation Bootcamp: Animation Microtalks

Speakers: Lana Bachynski (Blizzard Entertainment), John Paul Rhinemiller (Vicarious Visions), Gwen Frey (Chump Squad), Kristin Palach (Harmonix Music Systems), Yussef Cole (Patriot Act with Hasan Minhaj), Heather Alexandra MacIntyre (Kotaku), Nikita Taranduke (NexonOC), Mike Jungbluth (BioWare), Brandon Nason (Pocket Gems), Nikki Roth (Google Daydream), Ryan Duffin (BioWare)

Location: Room 2010, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Tech Toolbox

Summit Speakers: Jonatan Van Hove (Independent), Nicole He (Independent), Erik Rydeman (Doborog Games), David Mershon (Universal Happymaker), Em Lazer-Walker (Independent), Max Kreminski (UC Santa Cruz), Jon Manning (Secret Lab)

Location: Room 2009, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Game Design Workshop Day 2

Speakers: Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google, Inc.), Sam Villanueva (Niantic)

Location: Room 207, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

glTF and WebGL (Presented by Khronos)

Sponsor Speakers: Patrick Cozzi (Cesium), Ken Russell (Google, Inc.)

Location: Room 2020, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Google Keynote (Presented by Google, Inc.)

Sponsor Speaker: Google Speaker

Location: Room 155, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo, VRDC Add On

Topic: Business & Marketing

Format: Sponsored Session

How Do You Make VR for Everyone?

Speakers: Doug North Cook (Chatham University), Robin Hunicke (Funomena), Cy Wise ([unnamed next venture]), Kat Harris (Magnopus)

Location: Room 210, South Hall

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Google Games - Developer Day Sessions (Presented by Google, Inc.)

Sponsor Speaker: Google Speaker

Location: Room 2011, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Production & Team Management

Format: Sponsored Dev Day

First Light - Bringing Doom to Stadia (Presented by Google)

Sponsor Speaker: Dustin Land (id Software)

Location: Room 2011, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

A Guide to Developing on Stadia (Presented by Google)

Sponsor Speaker: Pawel Siarkiewicz (Stadia Developer Tools and Graphics)

Location: Room 2011, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrappy, Practical Guide

Speaker: Michael Gordon (Iron Horse Games, LLC)

Location: Room 3007, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Faking Mixed Reality: Building Reality Simulators

Speaker: John Austin (Funomena)

Location: Room 210, South Hall

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

The Cutting Edge: Assassin’s Creed Odyssey on Project Stream (Presented by Google)

Sponsor Speakers: Narimane Nabahi (Google), Marc Parenteau (Ubisoft Quebec)

Location: Room 2011, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Push the Limits of Real-World Gaming

Summit Speaker: Serena Chang (Google)

Location: Room 2016, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Vision for Game Design in a Streaming Future (Presented by Google)

Sponsor Speakers: Erin Hoffman-John (Google), Amy Hennig (Independant), Gary Snethen (Crystal Dynamics), San Mehat (Google)

Speaker: Raph Koster (Independent)

Location: Room 2011, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning with Unity" (Presented by Unity Technologies)

Sponsor Speakers: Chad Foxglove (Unity Technologies), Jeremy Cowles (Unity Technologies)

Location: Room 3022, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Gaming in the Cloud: A Technical Deep Dive (Presented by Google)

Sponsor Speakers: Khaled Abdel Rahman (Google), Rob McCool (Google), Guru Somadder (Google)

Location: Room 2011, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

VR in Serious Games: Designing (Serious) Impact in (Virtual) Reality

Speakers: Matthew Lee (IGDA Serious Games SIG), Noah Falstein (The Inspiracy), Emre Deniz (Studio Mayday), Lisa Watts (One/Twenty1)

Location: Room 210, South Hall

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Experimental AI for Games

Summit Speakers: Nicole He (Independent), Max Kreminski (UC Santa Cruz), Imre Jele (Bossa Studios), Phoenix Perry (Goldsmiths University), Gabriella Barros (modl.ai), David Dodero (Lyrebird.ai)

Location: Room 2002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Engage Your Audience in New Ways with YouTube on Stadia (Presented by Google)

Sponsor Speakers: Catherine Hsiao (Google), Stace Peterson (Google)

Location: Room 2011, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Real-World Techniques and Best Practices for Optimizing Android Games (Presented by Google, Inc.)

Sponsor Speakers: Francesco Carucci (Google, Inc.), Yoshio Hanawa (KLab), Sho Hosoda (KLab), Suguru Oho (KLab)

Location: Room 3009, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Bridging the Open Source and Game Industries Roundtable (Presented by IGDA)

Speaker: Stephen Jacobs ([email protected], RIT's MAGIC Spell Studios)

Location: Room 203, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

Google Cloud Keynote (Presented by Google Cloud)

Sponsor Speakers: Sunil Rayan (Google Cloud), Micah Baker (Google Cloud), Rami Ismail (Vlambeer), Pawel Siarkiewicz (Stadia Developer Tools and Graphics), Paul Manuel (Unity)

Location: Room 151, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming, Business & Marketing

Format: Sponsored Session

The Tech Driving the Future of Multiplayer (Presented by Hadean)

Sponsor Speakers: Craig Beddis (Hadean), Rashid Mansoor (Hadean)

Location: Room 2011, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Tutorials: N/A

Matchmaking Innovation & Best Practices with Unity (Presented by Google Cloud)

Sponsor Speakers: Micah Baker (Google Cloud), Brandi House (Unity Technologies), Caleb Atwood (Unity Technologies), Joseph Holley (Google Cloud)

Location: Room 151, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming, Business & Marketing

Format: Sponsored Session

Moving with the Android Ecosystem Towards a 64-Bit World (Presented by Google, Inc. and Arm)

Sponsor Speakers: Attilio Provenzano (Arm), Francesco Carucci (Google, Inc.)

Location: Room 2024, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Visual Effects Roundtable Day 1

Speaker: Drew Skillman (Google, Inc.)

Location: Room 208, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Roundtable

Creating High Performing Teams: Cast an Ensemble

Speaker: Heini Kaihu (Rovio)

Location: Room 2010, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Connecting Millions with GCP and Open Match in a Google Doodle Multiplayer Game (Presented by Google Cloud)

Sponsor Speakers: Joseph Holley (Google Cloud), Brian Murray (Google Doodles), Jonathan Shneier (Google Doodles)

Location: Room 151, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming, Business & Marketing

Format: Sponsored Session

Agones: Scaling Multiplayer Game Servers with Open Source (Presented by Google Cloud)

Sponsor Speakers: Mark Mandel (Google Cloud), Carl Dionne (Ubisoft), Ed Chin (Supersolid)

Location: Room 151, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming, Business & Marketing

Format: Sponsored Session

Growing Your Gaming Business with Ads (Presented by Google, Inc.)

Sponsor Speakers: Sissie Hsiao (Google, Inc.), Ali Pasha (Google), Belinda Langner (Google), Brian Sapp (Jam City), Anatoly Ropotov (Game Insight), Andy Park (Kabam), Duke Dukellis (Google)

Location: Room 2020, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Unlocking the Value of Data with GCP and Square Enix (Presented by Google Cloud)

Sponsor Speakers: Robert Martin (Google Cloud), Simon Protheroe (Square Enix Co., Ltd.)

Location: Room 151, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming, Business & Marketing

Format: Sponsored Session

Android Games for Larger Screens and Foldables (Presented by Google, Inc.)

Sponsor Speakers: Shahid Hussain (Google, Inc.), Ben Gable (Google, Inc.), Ash Sharma (Samsung Electronics), Alejandro Urbano (Gameloft), Nawoong Han (Samsung Electronics)

Location: Room 3022, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Applying AI in Games with DeNA (Presented by Google Cloud)

Sponsor Speakers: Ikki Tanaka (DeNA), Samir Hammoudi (Google Cloud), Jun Okumura (DeNA)

Location: Room 151, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming, Business & Marketing

Format: Sponsored Session

Tutorials: N/A

Building Better Mobile Gaming Experiences with Firebase (Presented by Google Cloud)

Sponsor Speakers: Patrick Martin (Google Cloud), Sumit Chandel (Google Cloud), Chen Liang (Google Cloud)

Location: Room 151, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming, Business & Marketing

Format: Sponsored Session

Bungie's Force Multipliers: Production Engineers

Speaker: Jo King-Yost (Bungie)

Location: Room 301, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Android Optimization Findings from the Field (Presented by Google, Inc.)

Speaker: Francesco Carucci (Google, Inc.)

Location: Room 3009, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

Speakers: Alex Schwartz ([unnamed next venture]), Ziba Scott (Popcannibal)

Location: Room 2005, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Pro Tips for Making the Most of Google's App Ads Innovations for Strategy and Casual Games (Presented by Google, Inc.)

Sponsor Speakers: Jen Lui (Google, Inc.), Edward Weng (Google)

Location: Room 3009, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

The Business of Game Music: Expert Panel

Speakers: Richard Ludlow (Hexany Audio), Jeffrey Rose (Law Offices of Jeffrey W. Rose), Sarah Kovacs (Kraft Engel Management), Brian Schmidt (Brian Schmidt Studios), Sebastian Wolff (Materia Collective, LLC)

Location: Room 3002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

Balance of Power: F2P Game Design vs. Product Management

Speaker: Lucas Gonzalez (Independent)

Location: Room 2006, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

From Trumpets to Transients: A Composer's Guide to Sound Design

Speakers: Emmanuel Lagumbay (Lagumbay Music), John Robert Matz (Independent), Bonnie Bogovich (BlackCatBonifide, LLC), Matthew Marteinsson (Klei Entertainment), Penka Kouneva (Independent), Erika Escamez (Echtra Games, Inc.)

Location: Room 3002, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Business & Marketing

Format: Session

Bloody Design: Gameplay, Fluid Physics and Rendering From the Inside-Out (Presented by Level Ex, Inc.)

Sponsor Speakers: Sam Glassenberg (Level Ex, Inc.), Itay Keren (Level Ex)

Location: Room 2011, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

The State & Future of AR Games: Rose-Colored Glasses

Speaker: John Hanke (Niantic)

Location: Room 3016, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

#1ReasonToBe

Speakers: Rami Ismail (Vlambeer), Ehsan Ebrahimzadeh (Arkane Studios), Lual Mayen (Junub Games), Camila Gormaz (BURA), Juan de Urraza (Posibillian Tech), Nourhan ElSherief (Instinct Games)

Location: Room 303, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Visual Effects Roundtable Day 3: Technical Lens

Speaker: Drew Skillman (Google, Inc.)

Location: Room 208, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Roundtable

The Gangs Bite Back: Music and Sound of 'Crackdown 3'

Speakers: Brian Trifon (Finishing Move, Inc.), Brian White (Finishing Move, Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)

Location: Room 3006, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Experimental Gameplay Workshop

Speakers: Trynn Check (Level You & iThrive Games), Nicolas Saraintaris (Beavl), Nicolas Recabarren (Nonsense Arts), Mohannad Al-Khatib (Artifact 5), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Daniel Benmergui (Storyteller), Tim Garbos (Triband), Juuso Toikka (Aalto University), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Location: Room 303, South Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

de Urraza, Juan

Title: CEO

Company: Posibillian Tech

Juan is a software engineer, science-fiction writer, university teacher, and radio announcer. Founder and past president of IGDA Paraguay.Currently is the CEO of Posibillian Tech, the game development studio behind Fhacktions, a location based MOBA with RPG components and a persistent world. Fhacktions was finalist of the Google Indie Games Festival LATAM, winner of the Indie Prize. The company was accelerated in Finland.He was the co-creator and editor of the first digital magazines in Paraguay.His books are mainly science-fiction and fantasy, with many novels and short stories. He also has poetry published.

Abdel Rahman, Khaled

Title: Product Manager

Company: Google

Khaled Abdel Rahman is a Product Manager on Google’s cloud gaming platform, focused on gameplay experience. He’s been working in the games industry for the past 5 years as a Product Manager and a game development lecturer at USC.

Austin, John

Title: Technical Lead

Company: Funomena

John Austin is a developer and designer currently living in San Francisco, California. He has been making games for nearly 13 years and has worked at Google Brain, Microsoft, A Stranger Gravity, and others. He is currently a technical lead at Funomena, seeking to build thoughtful, accessible experiences that seek to enrich the lives of people across the world.

Baker, Micah

Title: Product Manager

Company: Google Cloud

Bogovich, Bonnie

Title: Audio Designer

Company: BlackCatBonifide, LLC

Before, during, and after her time as Audio Lead of Schell Games, Bonnie spent over a decade working on a variety of soundscapes and musical experiences for educational products, simulations and computer/video games as well as interactive experiences, and theme park attractions. The virtual, augmented and mixed reality projects she has worked on include titles such as 'I Expect You To Die' for Oculus Rift and Playstation VR, 'Frostbound' for Google Daydream, 'SuperChem' for HTC Vive, 'Domino World' for Google Tango, 'Annihilator' for Google Cardboard and 'Water Bears' for HTC Vive. Notable titles on other platforms include 'Aven Colony', 'HIVESWAP', 'World of Lexica', 'Daniel Tiger: Stop and Go Potty', 'Baker Street Experience' and 'Pugmire'. Bonnie is the Artistic Director of 'Evenings in Quarantine: The Zombie Opera', Music Director of 'Super Smash Opera' and an active music arranger and vocal recording artist for record label The Materia Collective. She has served on the boards and committees for a variety of organizations including the Great Lake Film Association, Parsec, Pittsburgh Savoyards, GANG (Game Audio Network Guild), IASIG (Interactive Audio Special Interest Group), GVAC (G.A.N.G. Voice Actors Coalition) and the IGDA SIG VAMR (Virtual, Augmented, and Mixed Reality SIG). She has been a video game judge for Spillprisen, IGF, and Indiecade, an animation and script judge for the GLFA, IGDA Boardgames Competition, and reviewer for Focal Press. Bonnie has also been an active, panelist, presenter, and mentor at variety of events events including but not limited to AES, MAGfest, ECGC, AWE, GameSoundCon, Confluence, and GDC.

Carucci, Francesco

Title: Senior Games Developer Advocate

Company: Google, Inc.

Francesco moved from Italy to England to make videogames and realized his childhood dream when he joined Peter Molyneux’s Lionhead Studios in 2003. Specializing in 3D real-time rendering and GPU Performance optimizations, Francesco worked on the graphics engines of titles such as Black&White 2 and Fable 2 before moving to Germany to work on Crysis 2 in Crytek: the number “2” being somehow of a constant in his career. After temporarily leaving the Game Industry to work on GPU Performance tools in Apple, Francesco joined Google and is now passing his extensive experience in the trenches down to the future generation of mobile game developers.

In his spare time, Francesco still write shaders in exchange of food.

Chandel, Sumit

Title: Firebase Developer Advocate

Company: Google Cloud

Chang, Serena

Title: Product Manager

Company: Google

Serena is a product manager on Google Maps, focusing on the real-world gaming solution for Google Maps Platform. She's passionate about helping developers build next generation experiences that use geo data and helping users engage with the real world in inventive and immersive ways. Serena splits her time between teams based in America and APAC, but spends most of her quality time on a plane. Before joining Google, Serena studied electrical engineering and computer science at UC Berkeley, wiggled ungracefully on hip hop dance teams, and ate a lot of bread.

Cowles, Jeremy

Title: Machine Learning Graphics Lead

Company: Unity Technologies

Jeremy is the Machine Learning Graphics lead at Unity. Over the last nine years, he has focused on graphics for content creation, most recently at Google on Tilt Brush. At Pixar, he led teams to build Universal Scene Description, OpenSubdiv, and Hydra, a real-time render engine for film assets. His film credits include Cars 2, Brave, Monsters University, Inside Out, The Good Dinosaur, and Finding Dory.

Deniz, Emre

Title: Studio/Development Director

Company: Studio Mayday

Emre Deniz is a multi-award winning game and technology developer based in New Zealand, responsible for founding Opaque Space and the Earthlight franchise, and working in a range of projects spanning defense, games to astronautical training. In the past 5+ years, Emre has been involved as an artist and game designer in various VR/AR productions with clients and collaborators ranging from NASA, Boeing, United States Air Force, HTC Vive, Epic Games, Microsoft, Google and the Australian Defence Force. After winning multiple industry awards in 2017 and 2018 for his Serious Games work, Emre oversaw the invention of the ‘Adaptive Intelligent Virtual Assessor’, which went onto secure commercial contracts for XR training in both the Australian Defense Force and the United States Air Force. In 2019, Emre joined Joshua Boggs, of Framed, as the Studio and Development Director of Studio Mayday, a New Zealand based studio focused on creating innovative storytelling and genre defining games.

Dukellis, Duke

Title: Product Management

Company: Google

Falstein, Noah

Title: President

Company: The Inspiracy

Noah Falstein has been a professional game developer since 1980 ('Sinistar', 'Indiana Jones and the Fate of Atlantis', 'Neuroracer'), and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. In 1996 he founded The Inspiracy, one of the world's longest-running game design consultancies. He was the first elected Chairman of the IGDA and design columnist for Game Developer magazine for 6 years. Most recently Falstein was Google's Chief Game Designer for four years, and is currently consulting on VR, Neurogaming, and Interactive Storytelling.

Gable, Ben

Title: Partner Developer Advocate

Company: Google, Inc.

Ben Gable is a Partner Developer Advocate at Google. Specializing in game development and engineering, he works with game developers to make great games for both Android and Chrome OS. Prior to Google, Ben co-founded an indie game studio and shipped a game on PC, Mac, Linux, PS4, Xbox One and Nintendo Switch. He also worked as a developer at Zynga and graduated from DigiPen Institute of Technology

Gates, Taylor

Title: Lead Developer

Company: FarBridge

Taylor Gates is a Lead VR Developer at FarBridge. Taylor led the engineering and production of "My Virtual Armenia", a Google Cardboard app for Android and iOS created in partnership with the Smithsonian Institution, and "MasterWorks: Journey Through History", an Oculus Go launch title also available on Oculus Rift, Samsung Gear VR, HTC Vive, and HTC Vive Focus.

Gonzalez, Lucas

Title: Game Designer and Product Manager

Company: Independent

A physicist by education, Lucas started working as console game designer more than 10 years ago. Among other games, he shipped 'Deadlight' (Tequila Works & Microsoft, BAFTA 2013 Nominee), 'The Fancy Pants Adventures' (Over the Top Games & EA) and 'NyxQuest' (Over the Top Games, IGF 2010 Finalist). Six years ago, he decided to get into the mobile F2P market, working first in Gameloft ('Asphalt Overdrive', 'Gods of Rome') and after, in Zeptolab, where he has been the Product Manager of one the biggest mobile launches ever: 'C.A.T.S.' (Google Play Game of the Year 2017). He has been teaching game design at several Spanish universities since 2009.

Gorman, Samantha

Title: Co-Founder

Company: Tender Claws

Samantha Gorman is the co-director of game studio Tender Claws. She specializes in writing for interactive media across genres including expanded cinema, games and virtual reality. Tender Claws’ first release PRY (prynovella.com) was one of Apple’s 25 best apps of 2015, a finalist for the Future of Storytelling Prize and a finalist in IGF for “Excellence in Narrative.” Following PRY, Tender Claws has grown and released “Virtual, Virtual Reality” (VVR) which draws on her seven years of experience in developing Virtual Reality at Brown University’s CAVE VR studio. VVR won the 2017 Google Play Award for “Best VR Experience” and Unity Awards Finalist “Best VR Game” and “Best Mobile VR” at Raindance among others. Tender Claws (now a group of 13) walks the line between art/experimentation and entertainment. Following this mission, their next game is a long-form AR experience in collaboration with Google AR/VR about a virtual pet Ai fish that feeds on people’s emotions to learn and grow (Oct. 2018). They will also release a VR game that combines immersive theater and live-actors with Oculus in 2019. In addition to running Tender Claws, Samantha is a Ph.D. research fellow in Media Arts and Practice at USC’s School of Cinematic Arts. She is based in LA.

Hammoudi, Samir

Title: Gaming Technical Specialist

Company: Google Cloud

Hanke, John

Title: Founder and CEO

Company: Niantic

As CEO, John leads Niantic, Inc., an innovative company dedicated to building “real world” mobile gaming experiences that foster exploration, exercise and social interaction. Niantic has developed and released two games, 'Ingress' and global phenomenon 'Pokemon GO', and is currently co-developing the upcoming 'Harry Potter: Wizards Unite'. The company was originally founded as a start up within Google to explore the creation of new kinds of entertainment at the intersection of location, social, and emerging mobile devices. Niantic was spun out as an independent company in 2015 with backing from investors such as Google, Nintendo and The Pokemon Company.

Earlier in his career, John was a founder of Archetype Interactive, creators of one of the very first online massively multiplayer games, 'Meridian59', and then went on to co-found Keyhole, a company acquired by Google for the technology that led to the creation of Google Earth. John was Vice President of Google’s Geo division (overseeing projects including Maps and Street View) for seven years before founding Niantic.

John received a BA from the University of Texas at Austin and an MBA from the Haas School of Business at UC Berkeley.

He, Nicole

Title: Creative Technologist

Company: Independent

Nicole He is a programmer and artist based in Brooklyn, New York. Her recent work is focused on unusual uses of voice technology, and her day job is making experiments as a freelance creative technologist at Google Creative Lab. She is also an adjunct faculty member at ITP at NYU, where she received her master's degree. She is currently working on a new sci-fi voice-controlled game.

Hoffman-John, Erin

Title: Lead Designer

Company: Google

Holley, Joseph

Title: Head of Gaming Solutions

Company: Google Cloud

Hsiao, Sissie

Title: Vice President, Product Mobile Advertising

Company: Google, Inc.

Sissie Hsiao is the Vice President of Google's mobile app advertising division and an innovator at heart. Her areas of expertise include building a global business leading both the advertiser and publisher facing components of in-app advertising, as well as providing leadership on Google's broader cross-device initiatives.


Previously, Sissie led all of Google's cross-channel measurement and attribution efforts. Prior to Google, Sissie was a Lead Program Manager at Microsoft, launching multiple versions of Microsoft Office PowerPoint.


She has a BS in Electrical Engineering and Computer Science from University of California, Berkeley, and is passionate lifelong gamer.

Hsiao, Catherine

Title: Product Manager, Stadia

Company: Google

Hunicke, Robin

Title: CEO

Company: Funomena

Robin Hunicke is the Co-founder of the independent, San Francisco game studio Funomena. A game designer and producer by training, she has a background in fine art, computer science and applied game studies. She is an Associate Professor of Art at UC Santa Cruz, where she co-directs the Center for Games and Playable Media. Robin joined Electronic Arts in 2005, to work on The Sims2 and MySims, and then Steven Spielberg's Boom Blox. In 2009 she joined thatgamecompany as Executive Producer for the award-winning Playstation3 title Journey. In 2012, Robin co-founded Funomena with technical director and TGC teammate Martin Middleton. They have announced two commercial titles: the origami-inspired Luna (http://bit.ly/16cUn9g) and the whimsical and mysterious Wattam (http://bit.ly/1uu7eJm). Recently listed as one of Fast Company's 1000 Most Creative People in Business, Robin is also an outspoken evangelist for diversity of thought and participation in both design and business. She organizes the annual Experimental Gameplay demos at GDC, is a mentor for the annual Lexus Design Award, Google's "Made with Code" campaign, and a proud partner of Intel's recently announced diversity initiatives. She believes that by broadening the game community and expanding the feelings game designs explore, developers will make better, more broadly appealing games.

Hussain, Shahid

Title: Product Manager

Company: Google, Inc.

Shahid Hussain is a Product Manager on the Chrome OS team at Google. He is currently focused on improving the app experience on Chromebooks by helping developers and partners improve their Android applications. Shahid joined Google in 2013, and has worked on Google’s first hardware portfolio launch in 2016 and a number of key campaigns driving Chromebook growth. Prior to joining Google, Shahid has held a number of roles across VC, product strategy and product management.

Jacobs, Stephen

Title: Faculty Lead

Company: [email protected], RIT's MAGIC Spell Studios

Stephen Jacobs is a Professor of Game Design and FOSS in the School of Interactive Games and Media. His most recent game is the playable game history App "The Original Mobile Games" available on iTunes and Google Play and in development for the Nintendo Switch. He has also been a game designer and/or narrative designer for released titles. He led RIT's effort to create a Game Design History Certificate on edX, teaches courses on game design and study abroad courses on the industry in Germany and Japan. He has served as a Visiting Scholar at The Strong National Museum of Play for over a decade.

Jain, Ankit

Title: COO

Company: Moonfrog

Ankit worked with Google and Microsoft before foraying into the gaming industry. At Zynga, he led engineering efforts on Yoville before taking on larger and more intricate products, which included a P&L for Castleville. In 2013, he co-founded Moonfrog.

Itay Keren

Title: Lead Technical Designer

Company: Level Ex

Itay Keren is an acclaimed game designer and author of award-winning indie games, such as Mushroom 11, which received an Apple Design Award and Google Play Award. At Level Ex, a Chicago-based video game studio, Itay leads the design for cutting edge technology that bridges the gap between gaming and medical practice. Previously, after years as a server developer, Itay quit his job to pursue his childhood dream of making games. Since then, he has been involved in many successful titles as a lead designer, most recently at Level Ex and his home-brew indie studio, Untame.

King-Yost, Jo

Title: Production Engineer

Company: Bungie

Jo King-Yost has been a Production Engineer at Bungie for two years. Previously, she was on the pilot team for Niantic at Google, worked on AT&T database management, and consulted for Microsoft Office 365 products. She even did a stint in academia as a college English teacher. She was also an additional writer for 'Shadowrun: Dragonfall'.

Langner, Belinda

Title: Senior Product Manager

Company: Google

Liang, Chen

Title: Firebase Software Engineer

Company: Google Cloud

Ludlow, Richard

Title: Audio Director

Company: Hexany Audio

Richard Ludlow is the Audio Director and co-Founder of Hexany Audio, a Los Angeles based sound and music studio specializing in audio for games, VR (Virtual Reality), and interactive media. Richard has worked on projects for Disney, Activision, Ubisoft, Universal, Amazon, Tencent, Sony, Google, and many more. His credits include AAA games, immersive VR experiences, and theme parks as an audio director, sound designer, and composer. Richard is also a graduate of Berklee College of Music where he studied sound design and composition for games.

Lui, Jen

Title: Product Manager, Mobile App Ads

Company: Google, Inc.

Jennifer Lui is a Product Manager on the mobile app advertising team, focused on gaming, ad formats, and creative management. This is her second stint at Google--she began her career as a Business Analyst for AdWords and AdSense, before leaving to obtain her graduate degree. Prior to rejoining Google, Jennifer worked at Spotify and Gap, Inc. where she led strategic product and business initiatives across diverse teams of product, marketing, sales, and operations.

Jennifer has an MBA from the Fuqua School of Business at Duke University and holds a BS in Biomedical Engineering from the University of California, San Diego.

Mandel, Mark

Title: Developer Advocate

Company: Google Cloud

Mansoor, Rashid

Title: CTO

Company: Hadean

Rashid has a research background in applied mathematics in nonlinear dynamics and scientific simulation. He led a 30-man team that built Adbrain’s technology, applying machine learning at big data scale and “low latency” real-time bidding (RTB) on ad exchanges (Google Adx, Nexage, Mopub, Facebook FBX etc.)

Martin, Robert

Title: Technical Solutions Consultant

Company: Google Cloud

Martin, Patrick

Title: Firebase Developer Advocate

Company: Google Cloud

McCool, Rob

Title: Engineering Lead

Company: Google

Rob McCool is the technical lead for Google's cloud gaming platform. He has nearly 25 years experience developing high performance networked software and has been working on game streaming since 2007.

Mehat, San

Title: Principal Engineer

Company: Google

Infrastructure engineer for 25 years, 13 year Google veteran;  principal engineer on Stadia’s gameplay research & development team.

Murray, Brian

Title: Software Engineer

Company: Google Doodles

Nabahi, Narimane

Title: Technical Account Manager

Company: Google

Narimane started his computer career in Silicon Valley right as the dot-com boom was beginning. He joined Google in 2015 as Technical Account Manager and worked on Chromecast and the related Cast Games initiative before joining Stadia. Most recently, he was the lead Technical Account Manager for Project Stream.

Pasha, Ali

Title: Senior Product Manager

Company: Google

Peterson, Stace

Title: Engineering Lead, Stadia

Company: Google

Rayan, Sunil

Title: Managing Director

Company: Google Cloud

Rose, Andrew

Title: Director of Product

Company: Zynga

Andrew Rose loves making games. It took stints in consulting (Monitor Group) and media (BBC Worldwide, Google) to realize this passion. Since then, he has made games with Scopely, theScore, and now Zynga, where he's a Director of Product. He oversees a portfolio of games, including Words with Friends Instant.

Roth, Nikki

Title: Animation Technical Director

Company: Google Daydream

Nikki has turned her lifelong fascination with human motion and anatomy into a thriving career as an animation technical director. From her early years as both a gymnastics and diving athlete to her current interests in rock climbing and dance, Nikki’s deep connection to movement has uniquely influenced her ability to translate physical motion into a digital representation. Nikki has spent her professional career navigating the pipelines of real-time development at companies such as Apple, EA, Lucasfilm and now Google. She specializes in real-time animation and focuses on workflows that capture and assemble content in innovative ways.

With experience in games, film, virtual production, VR, AR, and ML, Nikki is passionate about fostering collaboration across these industries and empowering diversity in tech to push the boundaries of real-time development.

Ken Russell

Title: Software Engineer

Company: Google, Inc.

Ken Russell is a software engineer on the Chrome web browser team at Google, Inc, and the current chair of the WebGL working group at Khronos. Ken has over fifteen years of 3D graphics programming experience. He holds a Bachelor of Science in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology and a Master of Science in Media Arts and Sciences from the MIT Media Lab.

Santiago, Kellee

Title: Partnerships Development Lead, AR/VR

Company: Google, Inc.

As co-founder of thatgamecompany, Kellee developed one of the most prominent brands in independent and innovative game development, creators of flOw, Flower, and Journey for Playstation. Kellee then headed content acquisition and developer relations for the Kickstart-ed Android gaming console, OUYA. She currently works at Google, bringing games & apps to new platforms for immersive computing, and is co-founder of the angel investment fund Indie Fund. In 2010, she became a TED Fellow and was recognized as one of The Ten Most Influential Women in Games of the Past Decade.

Shneier, Jonathan

Title: Software Engineer

Company: Google Doodles

Siarkiewicz, Pawel

Title: Product Manager

Company: Stadia Developer Tools and Graphics

Pawel spent over 10 years in the games industry as a programmer and eventually a Technical Director, launching multiple titles for the PC and major consoles. He joined Google as Product Manager for Google Cloud Platform and is now a Product Manager for Stadia Developer Tools and Graphics.

Skillman, Drew

Title: Technical Artist and Project Lead

Company: Google, Inc.

Drew Skillman is Creative Director on "Tilt Brush by Google", a virtual reality application that allows anyone to paint in 3D space at room scale. That project developed as part of a number of different augmented reality, virtual reality, and natural motion experiences at the company he co-founded, Skillman & Hackett, before it was acquired by Google in 2015. Prior to diving deep on AR & VR, Drew worked in the games industry for over a decade as Technical Artist, Visual Effects Artist and Project Lead. Drew applies a cross disciplinary skillset including design, visual effects, engineering and physics to create immersive experiences at the bleeding-edge intersection of art and technology.

Somadder, Guru

Title: Engineering Lead

Company: Google

Guru Somadder is the engineering team lead for Google's cloud gaming platform. He has over 2 decades of industry experience, including 8 years on cloud gaming and a decade and a half on building carrier grade networking products.

Speaker, Google

Title: Presenter

Company: Google, Inc.

Trifon, Brian

Title: Composer

Company: Finishing Move, Inc.

Brian Trifon is a Los Angeles based composer, influential electronic musician and the co-founder of Finishing Move Inc. His music and sound design are featured in numerous AAA games, movie trailers, ad campaigns, films, TV shows, and albums. As Trifonic, Brian has released tracks and remixes on top labels such as Mau5trap, OWSLA, Nettwork, Monstercat, and Anjuna. Recent game/interactive credits include Halo Wars 2, Anki Overdrive + Cozmo, Google Tilt Brush, Massive Chalice, and Halo: Master Chief Collection.

Weng, Edward

Title: AdMob Product Manager

Company: Google

Edward is an AdMob Product Manager, leading initiatives to bring cutting-edge monetization tools to AdMob gaming publishers. Prior to Google, Edward was a full-stack developer at LivingSocial, where he was responsible for building the mobile web platform. He earned an MBA from Harvard Business School and a bachelor’s degree in Electrical Engineering from Princeton University.

White, Brian

Title: Composer

Company: Finishing Move, Inc.

Brian Lee White is a Los Angeles based producer, composer and founding partner of Finishing Move, Inc. As both an engineer and composer, Brian’s work has been experienced worldwide, on AAA video games, major label releases, film, television, fortune 500 ad campaigns and in internationally acclaimed live acts. Brian’s recent projects include 'Halo Wars 2', Google Tilt Brush, Anki Overdrive + Cozmo, 'Massive Chalice', and 'Halo: Master Chief Collection’. Brian also writes music under the artist alias Gasmilk, having released a string of singles as well as a debut EP, 'Beautiful Things'.

Wyser, Brian

Title: Lead Animator

Company: Insomniac Games

Brian has been kicking around the animation industry since the last century. He’s spent most of his time working on video games, though his career has taken him on a crazy ride through feature films, television, tech, and more. Brian’s spent most of the last 4 years consumed with the web-head, prototyping combat and sweating the details of visual storytelling, working on 'Marvel’s Spider-Man'. Prior to that he was a lead on other fun stuff from Insomniac Games, like 'Sunset Overdrive'. Before joining the house of Ratchet, Brian served a variety of animation roles providing content that has entertained millions for the likes of Google, Sony Pictures Imageworks, EA, and many more.