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March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "NetEase" returned the below results for sessions and speakers.

Speaker: Yachen Bian  (NetEase Games)
Location: Room 2014, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Discovery & Marketing, Business Strategy
Format: Lecture
Sponsor Speaker: Beralt Lyu  (Everstone Studio, NetEase Games)
Location: Room 2009, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Production
Format: Lecture
Speaker: Guangyun Chen  (NetEase Games)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design
Format: Lecture
Speaker: Chang Liu  (NetEase)
Location: Room 3004, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Design, Product Management
Format: Lecture
Speakers: Xiudong Zhang  (NetEase Games), Zhaoxing Yang  (NetEase Games)
Location: Room 3004, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Visual Development
Format: Lecture
Title: Publishing and Marketing Lead
Company: NetEase Games
Title: Creative Director of Marvel Rivals
Company: NetEase Games
Title: Principle Technical Artist
Company: MoreFun Studios, Tencent Games
Sheng Feng is a Principle Technical Artist at MoreFun Studios, Tencent Games and has been working in the game industrial for about 20 years.With around 12 years of experience in game engine development, he began to learn art and started his journey as a technical artist.He has worked at companies such as Giant Network, Changyou, and NetEase. After joining Tencent Games, he has mainly focused on the development of open-world games, with an emphasis on stylized rendering, the development of open-world art production pipeline, performance optimization and lighting solutions, etc. Currently, he is focusing his efforts on developing the project "Roco Kingdom: World."
Title: Technical VP
Company: JoyMaker
Former Technical Director of a major NetEase studio, CTO of FunPlus China.13 years of experience in game technology and organizational management.
Title: Game AI designer
Company: NetEase
Chang Liu is game AI designer at NetEase's ThunderFire Studio, developer of Sword of Justice Mobile. After two years in NetEase's Fuxi AI Lab, Liu moved to ThunderFire four years ago to place large-model technology directly inside a live MMO. She now leads all AI-powered systems in Sword of Justice—including QuickShoot Stage and StageHub, the game's 3-D short-video platform, plus the Intelligent NPC network and open-world Bounty Board. Her focus is turning AI features into evergreen live-ops content that keeps players engaged well beyond launch. This session marks Liu's GDC debut.
Title: Lead Producer of Where Winds Meet
Company: Everstone Studio, NetEase Games
Lead Producer of Where Winds Meet Everstone Studio, NetEase Games Where Winds Meet is taking the world by storm with its epic Wuxia open-world vibes. Following a successful launch across Steam, PlayStation, and mobile platforms, the game amassed over 15 million players in its first month. Since its release, Where Winds Meet has been a fixture on Steam's Best Selling and Most Played lists. The game's momentum is cross-platform, mirroring this success on both PlayStation and mobile platforms.
Title: Head of Strategy and Business Planning
Company: Midwest Games
Cisco Maldonado is a publishing and franchise strategist working across global entertainment and games. He has held senior leadership roles at NetEase Games, Bandai Namco and DC Comics/Warner Bros., shaping go-to-market strategy, portfolio positioning, and long-term IP growth across multiple AAA franchises. Cisco specializes in the intersection of product, fans, and business strategy; helping studios translate creative vision into scalable ecosystems that drive engagement, retention, and lifetime value.
Title: Feature Lead, Open-world Event Content
Company: Infold Games (Papergames)
PR is a feature lead at Infinity Nikki, responsible for the development of the open world and event content in the 2.0 series updates. Before joining Infold Games in 2022, PR worked at XD Network and NetEase Games, contributing as a system and level designer on projects including "Ragnarok Online: Guardians of Eternal Love" and "Where Winds Meet". PR holds a degree from Zhongnan University of Economics and Law.
Title: Senior Software Engineer
Company: LIGHTSPEED STUDIOS
Xin Qiao is a Senior Software Engineer on the research and development team at LIGHTSPEED STUDIOS, focusing on the intersection of Character Animation and Machine Learning. Prior to this role, he engineered real-time, machine learning-driven animation systems for NetEase. He earned his M.S. in Software Engineering from Tsinghua University.
Title: Game Engine Engineer
Company: Infold Games
Entered the gaming industry in 2010, worked at Shanda Games,Perfect World, and NetEase Games. Joined Infold Games in 2018 and participated in the development of Shining Nikki and Love And Deepspace.
Title: Technical Art Manager
Company: NetEase Games
NetEase game technical art manager & expert, 9 years of experience in the game industry, leading and responsible for a number of handheld game / pc game development of technical art work. Participation in projects: -LifeAfter SOC game with over 200 million cumulative players worldwide, 2019 google play Best Competitive game -Infinite Lagrange(2023 IAA NYX Game Awards best-art direction mobile game) -Infinite Borders(2025 the golden A'Design Award)
Title: Senior Client Developer
Company: Tencent Games
Dong Ye, Senior Client Developer at Tencent Games. He previously worked at companies including Yinhan Games and NetEase Games. He has taken part in the development of multiple in-house proprietary engines and commercial game engines, with a focus on the research and development of core technologies such as physics, animation, terrain, GPU-Driven rendering, and Procedural Content Generation (PCG).
Title: Technical Manager
Company: NetEase Games

Accomplished game developer with a track record at leading gaming companies. Extensive experience in both PC and mobile game development, with key contributions to hit titles such as LifeAfter, Once Human, Lost Light, and Diablo Immortal. Currently spearheading AI innovation at NetEase Games, focusing on the application of AI toolchains to optimize game production efficiency.