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Your search for "NetEase" returned the below results for sessions and speakers.

Visual Effects Summit: The Marriage of GPU and CPU Particles: Creating VFX by Combining the Visual Effects Graph and the Built-in Particle System in Unity 3D

Summit Speakers: Shaoyong (Abel) Zhang  (Funplus games), Yongchao Wen  (Funplus Games), Jinghua Jiang  (Funplus Games), Chenlin Tong  (Funplus Games)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interactive Dr. Strange's Portal

Summit Speaker: Tieyi Zhang  (Netease Games)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Audio Summit: Lunchtime Surgeries

Summit Speakers: Dillan Schmitz  (King Aurorus Music), Robin Butel  (Demute), Mathieu Lavoie  (Side Global), Anthony Hales  (Side Global), Crystal Lee  (Schell Games), Malin Arvidsson  (Massive Entertainment – a Ubisoft Studio), Fei Guo  (NetEase Games), Michelle Auyoung  (Obsidian Entertainment), Cody Matthew Johnson  (Emperia Sound and Music)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Special Event

Audio Summit: The Impact of 'Marvel Rivals': Real-Time Sound Mixing in the Gaming Experience

Summit Speaker: Fei Guo  (NetEase Games)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration

Speaker: Hana Zhao  (NetEase Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Cooperative Play

Speaker: Shuai Qiao  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Harnessing the Power of Innovation to Achieve DAU Growth in 'Ace Racer'

Speaker: Yuyuan Jiang  (Netease Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Decoding Light: Neural Compression for Global Illumination

Speaker: Luyan Cao  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Global Illumination in 'Once Human': A Hybrid Approach for 16km Open World

Speakers: Maode Shi  (NetEase Games), Lele Pan  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Smash the Scene in 'Marvel Rivals'

Speaker: Xiaosheng Li  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Achieving AI Teammates in 'NARAKA: BLADEPOINT' Mobile PC Version (Presented by NVIDIA)

Sponsor Speakers: Bill Zhao  (NVIDIA), Tangjie Lyu  (Fuxi Lab)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience

Speaker: Jiale Yang  (NetEase Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Eggy Party': Server Architecture and Optimization Practices Supporting 40 Million DAU

Speakers: Mengfei Li  (NetEase Games), Tong Sun  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

G.A.N.G. Demo Derby: Music

Speakers: Jason Hayes  (Another Axiom Inc.), Andrew Brassell  (Sound Lab a Keywords Studio), Edouard Brenneisen  (EB Music LLC), Paul Lipson  (Formosa Group), John Robert Matz  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

Behind a Hundred Million Mini-Games: Why Everyone Loves Creating Games in 'Eggy Party'

Speaker: Teng Shao  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance

Speaker: Xingchen Zhou  (Netease)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Brassell, Andrew

Title: Senior Audio Producer

Company: Sound Lab a Keywords Studio

Making the move from Nashville in 2010, Andrew originally worked as a musician,performing live, writing and producing extensively around Los Angeles. He has composedand performed original music for games and film including NBA 2K19, NBA 2K21 and IzzyGets the F*ck Across Town and now enjoys working as a senior audio producer for SoundLab a Keywords Studio. His credits with Sound Lab now include many titles suchas Cyberpunk 2077: Phantom Liberty, Batman: Arkham Shadow, Valorant, Legends ofRuneterra, Fallout 76, Call of Duty: Mobile, Starfield, Arcadegeddon, Destiny: Rising,Ghostbusters: Spirits Unleashed, Ashfall, as well as other upcoming unreleased projectsfrom Riot, That’s No Moon, ArenaNet, Netease, Tencent, Ultizero, Archetype and AnotherAxiom.

Cao, Luyan

Title: Principal Graphics Engineer

Company: LIGHTSPEED STUDIOS

Luyan Cao holds a Master's degree in Computer Graphics from Peking University and has spent over ten years dedicated to game development. She is recognized for her commitment to innovation and her ability to deliver informative presentations, including a notable talk at Unity Open Day. Luyan has made significant contributions to the development of popular games like "A Dream of Jianghu" and "Earth: Revival" in Netease and Nuverse.

Guo, Fei

Title: Senior Audio Designer

Company: NetEase Games

Jiang, Yuyuan

Title: Game Producer

Company: Netease Games

Jiang Yuyuan obtained a doctoral degree from Peking University in 2015 and joined NetEase Games in the same year. In 2018, he formed a team to develop NetEase Games' first racing game, "Ace Racer", which was launched in 2021. So far, the number of players of the game has exceeded 60 million, and it has topped the free list of the AppStore and ranked in the top ten of the best-selling list.

Jiang, Jinghua

Title: CTO

Company: Funplus Games

Ph.D. in Computer Science, Zhejiang University Worked at NetEase Games for over 10 years, Since 2011-2022. developed several popular RPG games including "Revelation" and "Revelation Mobile". Currently working as CTO at Funplus, mainly focused on the development of the Aniimo project.

Li, Mengfei

Title: Programmer

Company: NetEase Games

NetEase Games, Game Development Engineer (July 2013 - Present) Zhejiang University, College of Computer Science and Technology, Graduate Student (September 2008 - June 2013)

Li, Xiaosheng

Title: Graphics Programmer

Company: NetEase Games

Xiaosheng Li is the lead engine programmer for Marvel Rivals at NetEase. After graduating from The University of Chinese Academy of Scenes with a PhD degree in Computer Graphics, he dove into the game industry and since then has gained more than 8 years of experience working on game engine technology.

Lyu, Tangjie

Title: Head of AI team

Company: Fuxi Lab

Tangjie Lyu is the head of the AI team at NetEase Fuxi Lab and responsible for AI research and technological development in gaming and other entertainment scenarios. He graduated with a PhD in computational mathematics from Peking University. His research interests include reinforcement learning, machine learning, and game AI. He has led his team to successfully implement AI in multiple NetEase games, including intelligent NPCs in the mobile game "Justice Mobile", high-level human-like robots and AI teammates in "Naraka: BladePoint Mobile", and anti-cheating AI in "World of Warcraft".

Pan, Lele

Title: Game Engine Engineer

Company: NetEase Games

I have worked at Tencent and NetEase, focusing on the development and optimization of game engines, development and optimization of rendering effects, and the development of Global Illumination. I have accumulated years of development experience and expertise.

Qiao, Shuai

Title: Senior Designer

Company: NetEase Games

Shao, Teng

Title: Principle UX Designer

Company: NetEase Games

Shi, Maode

Title: Game Engine Engineer

Company: NetEase Games

I have been working in the gaming industry for over 8 years. Currently, I am part of the in-house engine dev team at NetEase, and I have supported more than 7 games, including overseas releases such as "Once Human" and "Survivor Royale". Over the past 3 years, I have been working intensely on the pre-baked GI solution for "Once Human".

Sun, Tong

Title: Senior SRE Manager

Company: NetEase Games

NetEase Games, SRE Manager MicroStragy Corporation, System Admin Zhejiang University, Computer Science and Technology

Yang, Jiale

Title: Technical Audio Designer

Company: NetEase Games

Zhang, Shaoyong (Abel)

Title: Lead VFX Artist

Company: Funplus games

PROFESSIONAL EXPERIENCE: FunPlus Games, Beijing, China www.funplus.com lead Visual Effects Artist of middle VFX department • lead Visual Effects Artist for 10 plus SLG and RPG games. Alibaba games, GuangZhou, China www.aligames.com lead Visual Effects Artist • lead Visual Effects Artist for Project Spark, an AAA game. July. 2020 – Current NeatEase games, HuangZhou, China May. 2015 – June. 2020 www.neteasegames.com lead Visual Effects Artist • lead Visual Effects Artist for two mobile games: Eternal Border and Galactic Frontline Sledgehammer games, Foster City, CA Dec. 2013 – April. 2015 www.sledgehammergames.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for Call of duty(Advance warfare). Spark unlimited Games, Los Angeles, CA Nov. 2012 – Nov.2013 www.sparkunlimited.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for Yaiba. Insomniac Games, Los Angeles, CA July 2012 – Nov 2012 www.insomniacgames.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for, four-player cooperative action game CCP Games, Shanghai, China Aug 2009 – Nov 2011 (www.CCPgames.com) Sr. Visual Effects Artist for Dust (EVE online) • Sr. Visual Effects Artist for Dust Vigil Games, Austin, Texas April 2008 – May 2009 (http://www.vigilgames.com/) Senior Visual Effects Artist • Real-time, in-game visual effects for next generation consoles. • Work closely with artists and programmers on achieving efficient game implementation. • Sr. VFX Artist for Darksiders™: Wrath of War™ – an original Action/Adventure game for Xbox 360 & PS3 Silicon Knights - St. Catharines, Ontario, Canada April 2005 – March 2008 (www.siliconknights.com) Visual Effects Artist • Visual Effects Artist for two game tiles: Two Human (third-person epic action game) and The Box (a horror game for the Xbox 360 and Playstation 3.) • Developed the core idea and creating visuals to represent it • Utilized sprite-based particle systems & shaders to simulate effects of explosions, smoke, water, fire, fog, etc. Dancing Buffalo Productions Inc. Oakville, Ontario, Canada Summer 2004 (www.canadaintherough.com) Cameraman and Visual Effects Artist • Cameraman and Visual Effects Artist for a Canadian hunting adventure TV show “In the Rough” • Used HD, DigiBeta, CannonXL1, DVX100 video camera. • Other skills such as, Compositing, Rotoscoping, and Tracking

Zhang, Tieyi

Title: Senior Graphics Engineer

Company: Netease Games

Master in Computer Grapics. 5-year work experience in Netease Games.

Zhao, Hana

Title: Senior Sound Designer

Company: NetEase Games

Hana Zhao (Honghan Zhao), a senior audio designer, joined NetEase Games in 2020 as the lead audio designer for Diablo Immortal. She led audio team to earn numerous accolades, including the 2023 G.A.N.G Award for Best Audio for a Casual or Social Game (March 2024), the Global Music Silver Award, and the NYX Gold Award for Best Audio Design, among others.

As a keynote speaker, she shared insights on the sound design of Diablo Immortal during the 2022 Wwise Tour. She is passionate about game sound design and aims to provide the best audio experience for players. She is committed to continuous learning and experience accumulation in her work, successfully obtaining six audio technology patents.


Zhou, Xingchen

Title: Engineer

Company: Netease

Follow up on the refined operational work of multiple games from NetEase .

Connecting the Global Game Development Community