Search Results
Your search for "NetEase" returned the below results for sessions and speakers.
Summit Speakers: Shaoyong (Abel) Zhang (Funplus games), Yongchao Wen (Funplus Games), Jinghua Jiang (Funplus Games), Chenlin Tong (Funplus Games)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interactive Dr. Strange's Portal
Summit Speaker: Tieyi Zhang (Netease Games)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Audio Summit: Lunchtime Surgeries
Summit Speakers: Dillan Schmitz (King Aurorus Music), Robin Butel (Demute), Mathieu Lavoie (Side Global), Anthony Hales (Side Global), Crystal Lee (Schell Games), Malin Arvidsson (Massive Entertainment – a Ubisoft Studio), Fei Guo (NetEase Games), Michelle Auyoung (Obsidian Entertainment), Cody Matthew Johnson (Emperia Sound and Music)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Special Event
Audio Summit: The Impact of 'Marvel Rivals': Real-Time Sound Mixing in the Gaming Experience
Summit Speaker: Fei Guo (NetEase Games)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration
Speaker: Hana Zhao (NetEase Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Cooperative Play
Speaker: Shuai Qiao (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Harnessing the Power of Innovation to Achieve DAU Growth in 'Ace Racer'
Speaker: Yuyuan Jiang (Netease Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Decoding Light: Neural Compression for Global Illumination
Speaker: Luyan Cao (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Global Illumination in 'Once Human': A Hybrid Approach for 16km Open World
Speakers: Maode Shi (NetEase Games), Lele Pan (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Smash the Scene in 'Marvel Rivals'
Speaker: Xiaosheng Li (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Achieving AI Teammates in 'NARAKA: BLADEPOINT' Mobile PC Version (Presented by NVIDIA)
Sponsor Speakers: Bill Zhao (NVIDIA), Tangjie Lyu (Fuxi Lab)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience
Speaker: Jiale Yang (NetEase Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Eggy Party': Server Architecture and Optimization Practices Supporting 40 Million DAU
Speakers: Mengfei Li (NetEase Games), Tong Sun (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speakers: Jason Hayes (Another Axiom Inc.), Andrew Brassell (Sound Lab a Keywords Studio), Edouard Brenneisen (EB Music LLC), Paul Lipson (Formosa Group), John Robert Matz (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
Behind a Hundred Million Mini-Games: Why Everyone Loves Creating Games in 'Eggy Party'
Speaker: Teng Shao (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance
Speaker: Xingchen Zhou (Netease)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Title: Senior Audio Producer
Company: Sound Lab a Keywords Studio
Making the move from Nashville in 2010, Andrew originally worked as a musician,performing live, writing and producing extensively around Los Angeles. He has composedand performed original music for games and film including NBA 2K19, NBA 2K21 and IzzyGets the F*ck Across Town and now enjoys working as a senior audio producer for SoundLab a Keywords Studio. His credits with Sound Lab now include many titles suchas Cyberpunk 2077: Phantom Liberty, Batman: Arkham Shadow, Valorant, Legends ofRuneterra, Fallout 76, Call of Duty: Mobile, Starfield, Arcadegeddon, Destiny: Rising,Ghostbusters: Spirits Unleashed, Ashfall, as well as other upcoming unreleased projectsfrom Riot, That’s No Moon, ArenaNet, Netease, Tencent, Ultizero, Archetype and AnotherAxiom.
Title: Principal Graphics Engineer
Company: LIGHTSPEED STUDIOS
Luyan Cao holds a Master's degree in Computer Graphics from Peking University and has spent over ten years dedicated to game development. She is recognized for her commitment to innovation and her ability to deliver informative presentations, including a notable talk at Unity Open Day. Luyan has made significant contributions to the development of popular games like "A Dream of Jianghu" and "Earth: Revival" in Netease and Nuverse.
Title: Game Producer
Company: Netease Games
Jiang Yuyuan obtained a doctoral degree from Peking University in 2015 and joined NetEase Games in the same year. In 2018, he formed a team to develop NetEase Games' first racing game, "Ace Racer", which was launched in 2021. So far, the number of players of the game has exceeded 60 million, and it has topped the free list of the AppStore and ranked in the top ten of the best-selling list.
Title: CTO
Company: Funplus Games
Ph.D. in Computer Science, Zhejiang University Worked at NetEase Games for over 10 years, Since 2011-2022. developed several popular RPG games including "Revelation" and "Revelation Mobile". Currently working as CTO at Funplus, mainly focused on the development of the Aniimo project.
Title: Programmer
Company: NetEase Games
NetEase Games, Game Development Engineer (July 2013 - Present) Zhejiang University, College of Computer Science and Technology, Graduate Student (September 2008 - June 2013)
Title: Graphics Programmer
Company: NetEase Games
Xiaosheng Li is the lead engine programmer for Marvel Rivals at NetEase. After graduating from The University of Chinese Academy of Scenes with a PhD degree in Computer Graphics, he dove into the game industry and since then has gained more than 8 years of experience working on game engine technology.
Title: Head of AI team
Company: Fuxi Lab
Tangjie Lyu is the head of the AI team at NetEase Fuxi Lab and responsible for AI research and technological development in gaming and other entertainment scenarios. He graduated with a PhD in computational mathematics from Peking University. His research interests include reinforcement learning, machine learning, and game AI. He has led his team to successfully implement AI in multiple NetEase games, including intelligent NPCs in the mobile game "Justice Mobile", high-level human-like robots and AI teammates in "Naraka: BladePoint Mobile", and anti-cheating AI in "World of Warcraft".
Title: Game Engine Engineer
Company: NetEase Games
I have worked at Tencent and NetEase, focusing on the development and optimization of game engines, development and optimization of rendering effects, and the development of Global Illumination. I have accumulated years of development experience and expertise.
Title: Game Engine Engineer
Company: NetEase Games
I have been working in the gaming industry for over 8 years. Currently, I am part of the in-house engine dev team at NetEase, and I have supported more than 7 games, including overseas releases such as "Once Human" and "Survivor Royale". Over the past 3 years, I have been working intensely on the pre-baked GI solution for "Once Human".
Title: Senior SRE Manager
Company: NetEase Games
NetEase Games, SRE Manager MicroStragy Corporation, System Admin Zhejiang University, Computer Science and Technology
Title: Lead VFX Artist
Company: Funplus games
PROFESSIONAL EXPERIENCE: FunPlus Games, Beijing, China www.funplus.com lead Visual Effects Artist of middle VFX department • lead Visual Effects Artist for 10 plus SLG and RPG games. Alibaba games, GuangZhou, China www.aligames.com lead Visual Effects Artist • lead Visual Effects Artist for Project Spark, an AAA game. July. 2020 – Current NeatEase games, HuangZhou, China May. 2015 – June. 2020 www.neteasegames.com lead Visual Effects Artist • lead Visual Effects Artist for two mobile games: Eternal Border and Galactic Frontline Sledgehammer games, Foster City, CA Dec. 2013 – April. 2015 www.sledgehammergames.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for Call of duty(Advance warfare). Spark unlimited Games, Los Angeles, CA Nov. 2012 – Nov.2013 www.sparkunlimited.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for Yaiba. Insomniac Games, Los Angeles, CA July 2012 – Nov 2012 www.insomniacgames.com Sr. Visual Effects Artist • Sr. Visual Effects Artist for, four-player cooperative action game CCP Games, Shanghai, China Aug 2009 – Nov 2011 (www.CCPgames.com) Sr. Visual Effects Artist for Dust (EVE online) • Sr. Visual Effects Artist for Dust Vigil Games, Austin, Texas April 2008 – May 2009 (http://www.vigilgames.com/) Senior Visual Effects Artist • Real-time, in-game visual effects for next generation consoles. • Work closely with artists and programmers on achieving efficient game implementation. • Sr. VFX Artist for Darksiders™: Wrath of War™ – an original Action/Adventure game for Xbox 360 & PS3 Silicon Knights - St. Catharines, Ontario, Canada April 2005 – March 2008 (www.siliconknights.com) Visual Effects Artist • Visual Effects Artist for two game tiles: Two Human (third-person epic action game) and The Box (a horror game for the Xbox 360 and Playstation 3.) • Developed the core idea and creating visuals to represent it • Utilized sprite-based particle systems & shaders to simulate effects of explosions, smoke, water, fire, fog, etc. Dancing Buffalo Productions Inc. Oakville, Ontario, Canada Summer 2004 (www.canadaintherough.com) Cameraman and Visual Effects Artist • Cameraman and Visual Effects Artist for a Canadian hunting adventure TV show “In the Rough” • Used HD, DigiBeta, CannonXL1, DVX100 video camera. • Other skills such as, Compositing, Rotoscoping, and Tracking
Title: Senior Graphics Engineer
Company: Netease Games
Master in Computer Grapics. 5-year work experience in Netease Games.
Title: Senior Sound Designer
Company: NetEase Games
Title: Engineer
Company: Netease
Follow up on the refined operational work of multiple games from NetEase .