View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
future realities summit: Identity and Involvement: What Players Really Want from AR Games
Speaker: Matthew Lee (IGDA Serious Games SIG)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: 'The Foglands': Developing Hybrid VR/FPS is Hard and So Can You!
Speaker: Samuel Warner (Well Told Entertainment)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: Designing the Cinematic VR Spectacles of 'I Expect You To Die 3'
Speaker: Joey Ziolkowski (Schell Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: Somatic Design: Putting the Body First in XR
Speaker: Katharina Tillmanns (Cologne Game Lab at TH Koeln)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: Art Directing Mixed Reality: The Art of 'Starship Home'
Speaker: Ashley Pinnick (Creature)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: Techniques for Efficient Development of VR Games Using Unreal Engine 5
Speaker: Alexander Silkin (Survios)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: 11 Things I Wish I'd Known About VR Porting
Speaker: Matt Blair (Pontoco)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: 'Grokit' Postmortem: Multiplayer with Physics & Hand Tracking & MR? Oh My!
Speakers: Robin Moulder (3lb Games), Cordelia Wolf (3lb Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Speaker: Yagiz Mungan (Meta)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: Developing Action-Packed Multiplayer Gameplay for Mobile AR
Speaker: Sarah Huth (Jadu AR)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: Using Physics Constraints to Make Intuitive VR Interactions
Speaker: Antony Stevens (Greensky Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: A VR Comfortable Car Chase? Motion Comfort in 'I Expect You to Die 3'
Speaker: Chance Lytle (Schell Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: Learning from Gender Exploration in VR to Design Better Social VR
Speaker: Zach Deocadiz (Wave)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
future realities summit: Next-Gen VR Development: PSVR 2, Quest 3 and Beyond
Speaker: Peter Akemann (Skydance Interactive)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session