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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: Animation Variety Hour

Speakers: Yuki Gupte  (Independent), Lee Dowsett  (Lakshya Digital), Lana Bachynski  (Riot Games), Brent George  (Agora.Community), Harrison Pink  (Cyan Worlds), Robert Coddington  (Insomniac Games), Sebastien Dussault  (Agora Studios), Michala Braker  (JALI Research), Nathan Zufelt  (BioWare), Nick Buzai  (Team Snowdust), Alex Ferreira Simoes  (Riot Games), Aslak Helgesen  (Rain Games), Jalil Sadool  (Steamroller Animation), Kelly Yeo  (Blizzard Entertainment), Mike Jungbluth  (Compulsion Games), Ana Beltran  (The Walt Disney Company), Sol Brennan  (Heart Machine), Ricky Wood  (People Can Fly), Jake Clark  (Innersloth), Sarah Watling  (JALI Inc.), Bruno Velazquez  (Santa Monica Studio), Daanish Syed  (Bit Reactor), Emilie Beauchamp  (WB Games Montreal), JP Rhinemiller  (Blizzard Entertainment), Tim Borrelli  (Undead Labs), Ryan Duffin  (Undead Labs), Aung Zaw Oo  (Outerloop Games), Patrick Walker  (Epic Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Game Narrative Summit: Comics to Games: Great Adaptations

Speakers: Jill Murray  (Discoglobe Interactive), Evan Narcisse  (Brass Lion Entertainment), Kim Belair  (Sweet Baby Inc), Son M.  (Perfect Garbage Studios), Mike Rogers  (Skybound Entertainment)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Production Workshop: An In-Depth Guide to Solving Tough, Real World Production Problems: Part 1

Speakers: Dave Ranyard  (Dream Reality Interactive), Charu Desodt  (Interior Night), Stephen Davidson  (Dream Reality Interactive), Fleur Marty  (Fang & Claw)

Location: Room 213, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Workshop

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Summit Speakers: Emily Short  (Independent), Nessa Cannon  (Freelance), Adanna Nedd  (Independent), Evan Narcisse  (Brass Lion Entertainment), Michelle Clough  (Talespinners)

Speaker: Toiya Kristen Finley  (Schnoodle Media, LLC)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Production Workshop: Panel: Producers as Partners

Speakers: Fleur Marty  (Fang & Claw), Julien Merceron  (Bandai Namco Studios), Patrick Redding  (Ubisoft), Mitu Khandaker  (Glow Up Games), Dirk Hulverscheidt  (Independent)

Location: Room 213, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Session

Creature Vocalizations: The Art of Creating Audio Nightmares with a Human Voice

Speaker: Sébastien Croteau  (The Monster Factory AV INC)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Beauchamp, Emilie

Title: Associate Art Director

Company: WB Games Montreal

Émilie Beauchamp, currently associate art director at WB Games Montreal, has over 14 years of industry experience. She began her career in environment art, contributing to games like Batman : Arkham Origins and Mortal Kombat 11. Most recently, she led the environment art team for Gotham Knights. Additionally, she teaches 3D and environment art creation at UQAT (Univertisé du Québec in Abitibi-Témiscamingue) in Montréal.

Croteau, Sébastien

Title: President

Company: The Monster Factory AV INC

Metal vocalist since 1991 (Necrotic Mutation) and throat singer (Tibetan, Mongolia and Inuit throat-singing) since 1996, Sébastien Croteau masters an impressive number of extreme vocal techniques. He began teaching metal voices and throat-singing 15 years ago. Since then, he trained hundreds of metal vocalists and voice talents around the world and he is renowned to be an expert in vocal distortion, extreme sounds and creature voice design. It is thanks to these techniques that he began to work for video games companies in 2005. Since then, he has specialized in vocal stunt work and sound creation of the voices of monsters and creatures. He has worked on more than thirty video games (including Gotham Knights, Meet your Maker, Marvel's Guardians of the Galaxy, Dead by Daylight, Dungeons and Dragons : Dark Alliance, Shadow of the Tomb Raider, Far Cry 5, Rainbow Six Siege: Outbreak, Prince of Persia – The Forgotten Sands and Assassin's Creed 2) and has lent his voice to more than 200 characters. For the past few years, he has been a casting director and a voice director for various projects. He also teaches voice acting at INIS (National Institute of Sound and Image) in Montreal. In 2018, he created a company called The Monster Factory, a talent agency who specializes in extreme sounds, vocal stunts and creature/monster voices with more than 100 metal vocalists/voice talents around the world.

Marty, Fleur

Title: Executive Producer

Company: Fang & Claw

Fleur Marty is the Executive Producer at Fang & Claw, a newly created AAA studio under the Prytania Media umbrella.
Prior to this role Fleur was the Executive Producer at WB Games Montreal, where she led the development of Gotham Knights and Wonder Woman. She has been a Producer for over 20 years and most notably worked on beloved franchises like Tomb Raider or Deus Ex. While she started her career as a programmer, she quickly got propelled into project and production management because of her ability (and passion) for problem solving and making people come together.
 
Throughout her career, Fleur has had a particular focus on building inclusive teams and maintaining a culture of openness, mutual trust, and respect, allowing creativity to thrive in a safe space. Since 2021, she has been serving as an Ambassador for Women in Games.
 
Originally from Paris, France, Fleur established herself in Montreal, Canada in 2013. Aside from being an avid gamer, she has a passion for CrossFit (and especially Olympic weightlifting), archery and cooking.

Narcisse, Evan

Title: Senior Writer

Company: Brass Lion Entertainment

Evan Narcisse is the Senior Writer at Brass Lion Entertainment. He's worked as a screenwriter, producer, and narrative design consultant in video games, comic books, film, and TV, often focusing on the intersection of blackness and pop culture. As a journalist and critic, he wrote for The Atlantic, Time Magazine, Kotaku, and The New York Times, in addition to teaching game journalism at New York University and appearances as an expert guest on CNN and NPR. He's also the author of the Rise of the Black Panther graphic novel, Marvel's Black Panther: Wakanda Atlas, and The New Day: Power of Positivity. As a narrative design consultant, he's worked on Marvel's Spider-Man: Miles Morales, Redfall, Marvel's Avengers, Gotham Knights, and the award-winning Dot's Home. He also served as story producer on the HBO Max documentary Milestone Generations, documenting the rise, fall, and rebirth of the groundbreaking black-owned comics company Milestone Media. A native New Yorker, he now lives in Austin, Texas.

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