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March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "Animation" returned the below results for sessions and speakers.

Speaker: Jac Carlsson  (EA DICE)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Game & Production Technology
Format: Lecture
Speakers: Euna Park  (That's No Moon), Shayna Moon  (CD Projekt RED), Mark Slutsky  (Compulsion Games), Kathleen McGovern  (Santa Monica Studio), Brendan Russert  (Riot Games), Moira Rausch  (Independent)
Location: Room 2016, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Microtalks
Speakers: Frank Gordon  (Compulsion Games), Nathaniel Winckler  (That's No Moon), Matt Lake  (Independent), Thomas Van Cise  (That's No Moon)
Location: Room 2016, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development, Game & Production Technology
Format: Special Event
Speaker: Rachel Quitevis  (Beyond-FX)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Lecture
Sponsor Speakers: Xianyu Wang  (Infold Games (Papergames)), Ji Zhang  (Infold Games (Papergames))
Location: Room 2024, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Game & Production Technology
Format: Partner Developer Summit
Speakers: Euna Park  (That's No Moon), Shayna Moon  (CD Projekt RED)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Ryan Juckett  (Hypersect)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Visual Development
Format: Lecture
Sponsor Speakers: Sergei Gourski  (Keywords Studios), Nicolas Liorzou  (Keywords Studios)
Location: Room 2009, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Visual Development
Format: Lecture
Speaker: Martin Singh-Blom  (Embark Studios)
Location: Room 3004, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Visual Development
Format: Lecture
Sponsor Speakers: Jase Lindgren  (Perforce Software), Tom Guillermin  (Sandfall Interactive)
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Fireside Chat
Sponsor Speaker: Chris Nelder  (Twisted Mountain Animation)
Location: Future Tech Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Production, Product Management
Format: Power Talk
Speakers: Euna Park  (That's No Moon), Shayna Moon  (CD Projekt RED)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Ben Sunshine-Hill  (Havok)
Location: Room 3004, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Narrative & Performance
Format: Lecture
Speaker: James Collins  (Double Fine Productions)
Location: Room 2006, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Speakers: Mark Slutsky  (Compulsion Games), Laura Michet  (Heart Machine), Kevin Snow  (KO_OP Mode)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance
Format: Panel
Sponsor Speakers: Zeyu Hu  (LightSpeed Studios), Shengju Qian  (LightSpeed Studios), Jingwei Xu  (LightSpeed Studios), Keyang Luo  (LightSpeed Studios)
Location: Room 2000, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Speakers: Justin Scarpone  (SEGA), Andrea Rene  (Shortie Media)
Location: Blue Shield of California Theater, YBCA
Pass Type: Festival Pass, Game Changer Pass
Track: Luminaries Speaker Series
Format: Fireside Chat
Speakers: Taylor Rohrig  (Half Mermain), Sole Gonzalez  (Super Spline Studios), Chandrahas Tanguturi  (Firaxis Games), Matt Lake  (Independent), Frank Gordon  (Compulsion Games), Nathaniel Winckler  (That's No Moon)
Location: Future Tech Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event, Visual Development
Format: Special Event
Sponsor Speakers: Andrew Carr  (Cartwheel), Jonathan Jarvis  (Cartwheel)
Location: Monetization & Player Engagement Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Power Talk
Speakers: Euna Park  (That's No Moon), Shayna Moon  (CD Projekt RED)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Verda Munir  (Robert Gordon University)
Location: Room 216, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Educators, Design
Format: Workshop
Sponsor Speakers: Marko Šašić  (2DNAC), Miroslav Radmanović  (2DNAC)
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Speaker: Salaar Kohari  (CAGE Studios)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Independent Development, Design
Format: Lecture
Title: General Manager
Company: CounterPunch - A Virtuos Studio
Kay is one of the original founders of CounterPunch - a Virtuos studio since 2020. She has been leading a team of AAA game cinematic experts who focus on quality, dependability, and collaboration. Based in Los Angeles, Kay and her North American team build pipelines to support partners with pre-production, previs, rigging and animation. With a background in finance and securities banking partnered with nearly 2 decades in the industry, Kay specializes in analyzing, pipeline planning, budgeting, and forecasting.
Title: Co-Founder and CEO
Company: Halp Network
William "Chip" Beaman is CEO and co-founder of The Halp Network, where he champions diversity by connecting underrepresented talent with opportunities in games, animation, and media. With over 30 years in entertainment, he's contributed to major titles like Uncharted and Zelda: Breath of the Wild. Chip is a member of MPSE, BAFTA, and serves as Chairman of the Governing and Advisory Board for Kollab Youth. He lives in Los Angeles with his wife and enjoys music, travel, and storytelling.
Title: Market Director
Company: Qualisys
Ander Bergstrom brings comprehensive understanding of the motion capture ecosystem from his experience as studio owner, producer, and technology vendor. As founder of Mocap Now, he built relationships with top-tier game studios before the company was acquired by StretchSense in 2020. His career includes roles as Senior Producer on Xbox's Advanced Technology Group at Microsoft and as animation producer on AAA titles including the UFC franchise at THQ. This diverse background gives him unique perspective on motion capture from multiple angles: creative demands, technical requirements, business considerations, and technology capabilities. Now serving as Market Director and Entertainment Sales Manager at Qualisys, he helps game developers, film studios, and educational institutions find motion capture solutions that fit their creative vision and production realities.
Title: Idea Guy
Company: Allfather Productions
Justin Bortnick has been in and around the indie games space for almost 20 years, working in writing and design jobs on games like Frog Fractions 2, Static Sky: And Yet It, and Hiveswap. He is faculty in the University of Cincinnati’s Games and Animation program and is president of the Interactive Fiction Technology Foundation, overseeing projects such as the Twine engine, the IFComp competition, and NarraScope, the conference on narrative games. For many years he has served as a juror and judge for the IGF at GDC.
Title: Lead Technical Artist
Company: Meta
Nick has been in the animation and tech industry for many years, working at Disney animated films as well as Meta's Horizon platform.
Title: Software Engineer
Company: PICO Immersive US Inc./ Bytedance
David is a Software Engineer at PICO, ByteDance, working on XR developer technologies. Prior to joining PICO, he worked on RealityKit for the Apple Vision Pro in tasks related to animation and simulation.
Title: Professor in Game Design
Company: NAD-UQAC
Laureline Chiapello is a professor of game design at NAD, the School of Digital Arts, Animation, and Design affiliated with the Université du Québec à Chicoutimi (UQAC). She leads the Digital Creativity research axis within the Chair in Creative Economy and Well-Being, supported by a $1 million grant from the Fonds de recherche du Québec – Société et culture (FRQSC). Her experimental games have been exhibited at major international events such as MUTEK (a festival dedicated to digital creativity and electronic music), ISEA (the International Symposium on Electronic Art), and the Festival du Nouveau Cinéma in Montreal. Since 2010, she has been teaching video game creation and conducting research on Quebec's game industry. She has collaborated with designers from various local studios as well as with game design students, striving to highlight and value the diverse forms of knowledge that shape professional game development.
Title: Senior Gameplay Programmer
Company: Double Fine Productions
James Collins is a gameplay programmer at Double Fine Productions with a focus on flying locomotion and animation systems. At Double Fine, he has been working on the bird companion system in Keeper. Prior to working on Keeper, James was the feature owner of the Skyriding feature in World of Warcraft, which was a new take on mounted flying movement that emphasized player control and dynamism.
Title: Cofounder and Creative Director
Company: Millions of Monsters

Peet Cooper is the Co-Founder and Creative Director at Millions of Monsters. Peet is a versatile game dev veteran with over 20 years of experience as an art generalist and game designer. He has worked with many leading companies in the industry, including Blizzard, Riot, EA, Nintendo, Activision, and Airship, on big game franchises such as League of Legends, Diablo, World of Warcraft, Star Wars, Call of Duty, and more. As an Art Director at Riot, Peet helped to define the visual quality and style of League. He has contributed to over 50 games, wearing many hats. Concept art, Animation, 3D Character art, 2D and 3D Environment art, Illustration, Art Direction, Game design, Level design, and Consultant. Peet is currently a Co-Founder at Millions of Monsters.

Title: Producer & Professor
Company: Rochester Institute of Technology
Krystal Cooper is a technical production leader with 15+ years of experience architecting scalable systems across AAA games, XR, VFX, Animation and AI platforms.She entered game production in 2016 through the development of social impact games, applying systems engineering principles to interactive storytelling and community-driven design. Since then, she has led multidisciplinary teams across engine development, real-time rendering, audio systems, and immersive XR production. Her work spans Rhythm & Hues, Apple, Industrial Light & Magic, Disney, Unity Technologies and Adobe. As Founder of Diversity in Gaming and CEO of Optical Creatures Game Studio, she focuses on building sustainable, technically rigorous studios and inclusive production cultures. In parallel, she serves as an adjunct professor at Rochester Institute of Technology mentoring the next generation of technical creators at the intersection of systems architecture and interactive media.
Title: Post-Secondary Director
Company: Epic Games
Joan Da Silva is the Post-Secondary Education Director at Epic Games, where he helps schools and creative industries adopt real-time technologies and Unreal Engine. After founding the pioneering animation and online games studio Artepict in 1997, he worked with major studios including Ubisoft and Rovio (Angry Birds). He later led two of France's top digital arts schools, LISAA Paris and ARTFX Montpellier, before joining Epic Games to bridge the worlds of animation, education, and innovation.
Title: Composer
Company: Independent

Stephanie Economou is a Grammy-winning composer known for her scores for DreamWorks Animation's "Ruby Gillman, Teenage Kraken" and "Gabby's Dollhouse: The Movie," as well as Universal's "My Big Fat Greek Wedding 3," Lionsgate's "About My Father," and Netflix's "Jupiter's Legacy." She is also the composer of the Assassin's Creed: Valhalla expansions "The Siege of Paris" and "Dawn of Ragnarök," the latter of which earned her the historic 2023 Grammy Award for "Best Score for Video Games and Other Interactive Media," making her the first-ever winner in the new category. In another first, Stephanie won the inaugural David Raksin Award for Emerging Talent from the Society of Composers and Lyricists for her music in "Jupiter's Legacy." A collaborator with Golden Globe-nominated composer, Harry Gregson-Williams, Stephanie has composed additional music on scores such as Disney's live-action "Mulan," directed by Niki Caro; Jon Turtletaub's "The Meg;" Antoine Fuqua's "The Equalizer 2;" Disneynature's "Penguins;" and Ridley Scott's Oscar-nominated film, "The Martian." Her music can also be heard in Niki Caro's "The Zookeeper's Wife," Ben Affleck's "Live By Night," and Simon Baker's "Breath." Stephanie is a 2021 BAFTA Breakthrough Artist, a 2018 NBC/Universal Composers Initiative alum, and a 2015 fellow of the Sundance Institute Composers Lab. Serving as committee director for the Alliance for Women Film Composers, Stephanie is deeply passionate about the empowerment of women in our industry and strives to amplify and celebrate their unique voices.

Title: Former Founder & CEO
Company: Betweened
Dr. Carla Engelbrecht is an internationally recognized expert in developing interactive and educational media. She led the interactive storytelling division at Netflix, which includes Emmy-award winning Black Mirror: Bandersnatch, You vs Wild with Bear Grylls, and Puss in Book: Trapped in an Epic Tale from Dreamworks Animation. She's worked for Highlights for Children, Sesame Workshop, and PBS KIDS, and founded game design consulting firm No Crusts Interactive. Among her game credits are Elmo's Musical Monsterpiece and Ready, Set, Grover! for Nintendo Wii and DS and indie game Stride & Prejudice. Carla is the author of Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids (Focal Press 2014) and holds a doctorate in instructional technology and media from Columbia University as well as a master's degree in media studies from the New School University. She serves on the Board of Trustees for the Strong National Museum of Play, and in her free time, performs improv comedy with ComedySportz San Jose, enjoys backpacking and hiking, and has been known to make balloon animals and hats, which no longer amuses her 14-year-old daughter.
Title: Motion Capture Stage Lead
Company: Gearbox Software
Robert Fernandez is the Motion Capture Stage Lead at Gearbox Software, bringing over eight years of expertise in designing, implementing, and optimizing end-to-end motion capture pipelines. A seasoned leader in team management and technical strategy, Robert specializes in Vicon systems, facial capture, and high-fidelity post-processing.Beyond the stage, Robert spearheads departmental R&D to ensure Gearbox remains at the cutting edge of performance capture. His most recent achievement includes the successful integration of markerless motion capture into the studio’s existing infrastructure. By implementing this technology, he has enabled widespread adoption across production teams, specifically revolutionizing the animation prototyping workflow to allow for faster, more agile creative iteration.
Title: CEO
Company: 1st Level
Juan Manuel Freire is CEO & Co-Founder of Final Frontier Media Group, an international creative and production company operating across animation, gaming, and emerging digital ecosystems. He leads the group's strategic expansion into original IP development, interactive entertainment, and Web3-native storytelling With a background in global animation production and brand partnerships, Juan Manuel focuses on building scalable, transmedia universes that combine narrative depth, community engagement, and sustainable monetization models. His work bridges traditional entertainment and next-generation digital platforms.
Title: Art Director, Infinity Nikki
Company: Infold Games (Papergames)
Dodie is the Art Director of Infinity Nikki, where she oversees the game's entire visual identity—from character and environment design to animation, visual effects, and promotional video production. She leads and mentors the art team, streamlines workflows, drives technical integrations, and ensures all art assets consistently reflect the project's creative vision, contributing to a cohesive and compelling aesthetic. Prior to joining Infinity Nikki, Dodie served as the Art Director for Love Nikki. She holds a degree from Beijing Forestry University.
Title: Animator
Company: Super Spline Studios
Sole began her animation career producing explainer videos for Business Insider, where she developed a love for visually representing ideas in creative ways. In 2020, she made the leap into the video game industry as an Animation Intern at Super Spline Studios. Since then, she's worked her way up to mid-level Animator, contributing gameplay and cinematic animations to a variety of titles. Sole's passionate about character animation, focusing on creating work that feels natural, engaging, and plenty of personality.
Title: Principal Gameplay Engineer
Company: Camouflaj | Meta
Troy is Camouflaj's Principal Gameplay Engineer, responsible for developing the most innovative VR features in Marvel's Iron Man VR and Batman: Arkham Shadow. He has a background in both Animation and Engineering, while also serving as the primary Designer on the features he implements.
Title: Lead VFX Artist
Company: inXile Entertainment

Jeff spent the first part of his career in the world of feature film and animation, being part of such franchises as Lord of The Rings, Star Wars, The Matrix, Shrek, and Planet of the Apes, where he served in senior and supervisor positions in compositing, lighting, crowd simulation, and FX animation. He made the move to game development a decade ago, with game credits that include Call of Duty: Black Ops 3, Gears Tactics, Return to Moria, and Marvel's Spider Man 2. He is currently VFX Lead at inXile Entertainment, part of Xbox Studios.

Title: Technical Artist, Developer Relations
Company: Epic Games
Camille Kay is a Technical Artist on the Developer Relations team at Epic Games, where she works to empower developers through specialized support and guidance. With a background in animation, digital art, and interactive entertainment, her passion is at the intersection of art and technology. Throughout her career, Camille has led the creative development of original award-winning virtual reality content and provided technical art leadership on a wide variety of games and experiences with indie, AA, and AAA studios.
Title: Technical Art Director
Company: Creative Assembly
Ellie Koorlander-Lester is Technical Art Director at Creative Assembly on Total War projects and has been with the studio for 18 years, working on the multi-award-winning Total War series. She studied Computer Visualisation and Animation at Bournemouth NCCA and worked for 2 years in the film and advertising industry working on projects like Jim Henson's 'MirrorMask' before establishing her career in games. During her games industry career, Ellie has worked in the fields of Cinematics, Environment art, Lighting and VFX.
Title: Technical Animator
Company: Independent
Matthew Lake is an author and video game developer specialising in technical animation. He has worked on video games such as Destruction AllStars and Fort Solis, and has shared his expertise through technical presentations at international conferences, including the Game Developers Conference and UnrealFest. Matthew is also the author of a published technical book focused on Technical Animation In Video Games, offering insights into the discipline for aspiring and professional developers alike.
Title: Co-Founder
Company: cirqueSaw
Nathan Leigh is the co-artistic director of cirqueSaw and the inventor of the Familect programming language. His stop motion animations The House On Stilts, The Immortan Joe Memorial Highway, and Washashores have been recognized by Newark International Film Festival, Geek Fest Toronto, and Manhattan Rep's STORIES among others. With partner Nicole Orabona, Nathan co-founded cirqueSaw in 2020 and created the remote interactive pieces labRats (NarraScope 2025 Featured Showcase), Void Main and POV: You Are An AI Achieving Consciousness (RnD Immersive Production of the Year 2023, No Proscenium Special Editor's Award 2024).
Title: Professor
Company: University of the Incarnate Word

Jingtian Li is an Associate Professor and the Department Chair of the 3D Animation and Game Design department at the University of the Incarnate Word. He specializes in Game Programming and Tech Art, and has a wide skill set range from programming languages like C/C++, C#, Python, to DCC tools like Maya, Houdini, ZBrush, Substance Painter and Designer - he is also specialized in Unreal Engine programming, GAS, and Multiplayer game dev. As an educator, Jingtian has been teaching since 2015, and has taught many classes in the department, including Game Programming I, II, III, IV, Rigging, Technical Direction, Procedural Modeling, and Senior Thesis Production I & II. Jingtian also worked on commercial advertising and participated in XR projects professionally.

Title: Sr. P4 User Advocate
Company: Perforce Software
Jase Lindgren is an international ambassador for Perforce P4 who is passionate about all things VFX. As a decade-long veteran of the film and television industry, he has worked on projects that have been viewed around the world. With Perforce, Jase helps customers transform workflows by providing VFX, animation, virtual production, and game developers with the tools needed to improve productivity and quality-of-life in future projects. Most recently, Jase was instrumental in the launch of Perforce P4 One, a version control application designed specifically for artists. He also hosts the In Development podcast which spotlights technical leaders from game development pipelines at CD Projekt Red to animation workflows at Nickelodeon.
Title: Actor
Company: Independent
Yuri Lowenthal is an award winning actor-writer-producer most well known for his work in video games and animation, from PRINCE OF PERSIA to MARVEL'S SPIDER-MAN. He wrote VOICE-OVER VOICE ACTOR with his wife, fellow actor Tara Platt and it is used as a textbook in many U.S. university acting programs.
Title: Director and Trade Commisioner
Company: Essential Costa Rica
Maykool Lopez is the Trade Commissioner of Costa Rica in the United States and Director of PROCOMER's New York office. With more than 25 years of experience in global business development, he specializes in expansion strategies, competitive intelligence, and international market entry. A passionate advocate for entrepreneurship and innovation, Maykool has led successful go-to-market strategies across North America. He connects global companies with high-value Costa Rican exporters in sectors including videogames, technology, animation, and more, driving trade growth and sustainable international partnerships.
Title: Principal Concept Artist
Company: Bit Reactor
Piero Macgowan is the Principal Concept Artist at Bit Reactor in Hunt Valley, Maryland, where he is at work creating the next generation of strategy games. He previously worked at Firaxis Games on Marvel's Midnight Suns and the XCOM franchise. He is also a Production Designer for the animation industry, and has taught in the Illustration department at the Maryland Institute College of Art.  
Title: Narrative Animator
Company: Santa Monica Studio
Kathleen McGovern is a Narrative Animator at Santa Monica Studio with over 7 years of professional animation experience. Kathleen began her animation studies at the University of Central Florida in Orlando and continued her education at Animation Mentor. Throughout her career, she has contributed to the development of seven AAA titles, including  releases such as God of War: Ragnarök, Spider-Man 2, Death Stranding 2, and Avowed. She loves all things art and expression. In addition to her love for animation, she has a passion for dancing, fire spinning, and being an aerialist in her spare time. Kathleen strives to learn something new every day and experience all that she can. Life is about movement; both portraying it and living it. Most importantly, it should be fun!
Title: Art Director
Company: Sumo Digital
Lukáš Medek is an artist and game developer with more than 20 years of experience in 3D and 2D art, animation, game design, and multimedia. With an education in the arts,he has created the complete visuals for five released games, contributing to many others as a 3D artist and art director. His credits include acclaimed psychological horror Someday You'll Return, souls-like The Last Oricru, and sci-fi adventure J.U.L.I.A.: Among the Stars. Lukáš also develops content for multimedia performances, performs as a VJ, and teaches 3D graphics.
Title: Senior Storyboard/Concept Artist
Company: Lightspeed LA
Rembert Montald believes the best way to tell a story is to show it. Intrigued by the intricacies of visual storytelling, Rembert pursued an education in animation and art in Brussels, Belgium, and later Gobelins, Paris.  After working on a variety of things, including storyboards for animated movies and even theme parks, he decided Belgium was a little too small for him.  Since then, he’s lived and worked all over the globe, including Croatia, Germany, Portugal, and the U.S.A. He worked at Riot Games for almost 7 years.  He is currently collaborating with Lightspeed LA on their upcoming title Last Sentinel.
Title: Senior Technical Producer
Company: CD Projekt RED
Shayna Moon is a Technical Producer at Meta's Sanzaru studio, recently shipping the critically acclaimed Asgard's Wrath 2. Her previous work includes engine production on Gears of War: E-Day, the Unity DOTS Spotlight group, and cinematic and audio production on Sony Santa Monica's God of War (2018) and God of War: Ragnarok (2022). She also has worked to support up and coming game developers through volunteer and mentoring opportunities such as Amplifying New Voices and the GDC Conference Associates program. Shayna graduated from Ferris State University in 2014 with a degree in Digital Animation and Game Design. She later attended the University of Texas at Austin Denius-Sams Gaming Academy, completing the program with honors. She began her career in games as a Quality Assurance tester in her home state of Michigan.
Title: Chief Creative Officer & Founder
Company: Continuum
With over a decade of experience in virtual reality, animation/VFX, augmented reality, and media production, I have consistently delivered innovative solutions that engage audiences and drive creative storytelling. As the Chief Creative Officer at Continuum XR until July 2023, I led the development of cutting-edge projects across AR, VR, and interactive media, aligning creativity with client goals to foster impactful user experiences. My mission is to empower teams to explore novel ways to entertain, educate, and inspire, while maintaining a commitment to collaboration and results-driven execution. At Continuum XR, I contributed to hundreds of projects, leveraging skills in producing, leading, innovating and designing to create immersive content for diverse audiences. By blending technical expertise with a passion for storytelling, our team delivered innovative media solutions, from VR games played by millions, to augmented reality campaigns and more. Prior to this, as CEO of Murdock Motion, I managed high-end motion graphics and visual effects, pioneering AR/VR applications and ensuring projects met deadlines and budgets without compromising quality.
Title: Founder & CEO
Company: Twisted Mountain Animation
Chris Nelder is the Founder and CEO of Twisted Mountain Animation, bringing over 20 years of experience across TV, film, and games. With a background as an animator, rigger, 3D generalist, technical director, and pipeline supervisor, Chris combines hands-on expertise with a passion for innovation. He is driven to transform how studios support artists, streamline pipelines, and harness tools and data to make production faster, smarter, and more scalable, helping creative teams focus on what matters most — making great content.
Title: Developer Relations Engineer
Company: Google Play
Val is part of the Developer Relations Engineering team at Google Play. Her past experience includes working as software engineer for Google Android XR, primarily as a Unity developer, and as an Animation Programmer at Ubisoft. She's looking forward to great conversations about games and tech!
Title: Cinematics Director
Company: Pull Focus Consulting

Erin is a veteran cinematic artist and director who brings real-time storytelling to life through cinematography, animation, editorial, and performance capture. Having worked on several AAA franchises, such as Gears of War, Need for Speed, and the original Homeworld, she has established and led cinematic game teams across every part of the cinematics pipeline. Erin’s work blends ever-evolving technical and production processes with a deep passion for visual language, pacing, and all things camera-related.

Title: Creative Producer
Company: Zero Space
Audrey Perera is an accomplished creative producer currently at the forefront of innovation at ZeroSpace, where she brings her passion for immersive storytelling to life. With extensive experience collaborating with esteemed companies such as Sphere and Nexus Studios, she has honed her expertise in location-based AR, virtual reality experiences, motion graphics animation, and experiential events. In her current role, Audrey leads a highly skilled team of Unreal Developers and Artists, alongside a seasoned motion capture team, as they work on a diverse array of projects that push the boundaries of creativity and technology. Her proven track record of synthesizing artistic vision with technical execution, combined with her strategic approach to innovative storytelling, has established her as a distinguished professional in the interactive media landscape.
Title: Founder & President
Company: Fair Play Labs
Founder and President of Fair Play Labs, Costa Rica's leading video game development studio, Claudio is a pioneer in the region's interactive digital entertainment industry with more than 20 years leading and shaping the country's game development ecosystem. Under his leadership, Fair Play Labs has developed both licensed and proprietary intellectual property while providing high-quality outsourcing services in software development, 2D and 3D digital art, animation, and music for the global gaming and edutainment markets. The studio made history by publishing Color Guardians, the first Costa Rican video game released for major consoles, including PlayStation 4 and PlayStation Vita, a milestone that helped position Costa Rica on the global gaming map. Fair Play Labs has since expanded its international footprint with high-profile titles such as Nickelodeon All-Star Brawl 2, nominated for Best Fighting Game of the Year. In addition to leading Fair Play Labs, he serves as LATAM General Manager at HatchWorks Technologies, driving innovation and growth across the region. His academic background includes studies at the University of Wisconsin–Madison and executive education at MIT Sloan School of Management, where he completed the program Building, Leading and Sustaining the Innovative Organization. A visionary entrepreneur, he is committed to advancing Costa Rica's position as a global hub for creative technology, innovation, and digital entertainment.
Title: Senior Software Engineer
Company: LIGHTSPEED STUDIOS
Xin Qiao is a Senior Software Engineer on the research and development team at LIGHTSPEED STUDIOS, focusing on the intersection of Character Animation and Machine Learning. Prior to this role, he engineered real-time, machine learning-driven animation systems for NetEase. He earned his M.S. in Software Engineering from Tsinghua University.
Title: Principal 3D Environment Artist
Company: Compulsion Games

Paulette is a Principal 3D Environment Artist at Compulsion Games, specializing in texture and material creation. On South of Midnight, she managed the base texture library and contributed to level art of Huggin Molly's Lab. She brings 18 years of industry experience, including 14 years at Ubisoft Montreal, where she worked as a texture artist on titles such as Rainbow Six Extraction, Shaun White Snow Boarding, Michael Jackson: The Experience and the Far Cry Franchise. Her expertise spans environment and character textures, props, vegetation, and cinematic matte paintings. Paulette holds a BFA in Graphic Design from the University of Georgia and a Master's in Animation and Visual Effects from the Academy of Art University in San Francisco.

Title: Director
Company: Ubisoft, La Forge
Alexis Rolland is a seasoned technology leader with over 15 years of experience at the intersection of artificial intelligence, game development, and data analytics. As the Director of Ubisoft La Forge in China, he spearheads innovative R&D initiatives that bridge academic research and game development, driving technical prototyping and the adoption of cutting-edge AI solutions. Alexis began his career as a consultant at IBM before transitioning to the gaming industry, where he has played a pivotal role in shaping Ubisoft's AI and data strategy. Over his 13-year tenure at Ubisoft, he has held multiple leadership roles, including Director of Ubisoft China AI & Data Lab, where he managed a diverse team of data scientists, engineers, and product managers to enhance analytics, machine learning, and AI-driven innovation across Ubisoft's projects. A self-taught programmer with a passion for development, Alexis has contributed to numerous groundbreaking AI initiatives, such as Ubisoft's internal generative AI platform, Ghostwriter for narrative dialogue generation, and ZooBuilder, a tool for creating 3D animations from videos. His expertise spans reinforcement learning, computer vision, and generative AI, with his work showcased at major industry events like SIGGRAPH Asia.
Title: President
Company: RetroPixel Digital
Nick Romick is a cinematics director, motion capture lead, and game developer based in Vancouver, best known for his work on Green Hawk Platoon and his upcoming title Delta Poly: Block Ops. With a background spanning film, animation, and game development—including motion capture supervision on Love Me (starring Kristen Stewart and Steven Yeun) and a LEGO web series—Nick specializes in real-time performance capture and stylized cinematic storytelling. Through his studio, RetroPixel Digital, he creates high-energy trailers, character shorts, and gameplay cinematics using tools like Unreal Engine, Xsens, and Manus. Nick's work has reached millions online, blending technical precision with a playful, creative spirit.
Title: Machine Learning Research Lead
Company: Embark Studios
Martin Singh-Blom is the Machine Learning Research Lead at Embark Studios, where he heads a team exploring how learning systems can bring digital worlds to life. He holds an MSc in Engineering Physics from KTH and a PhD in Applied Mathematics from the University of Texas at Austin, where his research focused on machine learning for genetics. Before joining Embark, Martin worked at EA's SEED division on next-generation facial animation. Since 2019, he has helped shape Embark's approach to integrating machine learning into every layer of game development. When he's not teaching machines to move or speak, he's usually chasing after his two kids.
Title: Audio Engineer, Dialogue, Sound Design & Music
Company: Independent

Amanda Rose Smith is an audio engineer, composer and sound designer based in NYC, with twenty years of experience working in games, film, tv, animation, audiobooks, and podcasting. She specializes in capturing and creating high quality dialogue and spoken word audio across multiple genres with credits including GANG best dialogue winner “Telltale’s The Walking Dead”, Just Cause 4, Orange Is The New Black, The New Adventures of Peter Pan, Orphan Black: The Next Chapter, and many more. She holds a BA in Music Composition from Smith College and a MA in Music Technology from New York University. She’s passionate about the convergence of art and technology and using new tech to bring an artist’s vision to life, whether that art be her own or someone else’s. The rest of her time is spent walking with her adorable dog and watching old episodes of Star Trek TNG.

Title: Senior Application Researcher
Company: Tencent Games

As a Senior Application Researcher, Zhipeng has dedicated his efforts to harnessing AI technology for game asset production since joining the company. His work involves two key areas: First, to employ differentiable rendering techniques to automate the downgrading of high-specification art assets, encompassing model LOD (Level of Detail) optimization, SOC (Software Occlusion Culling) proxy generation, and skeletal animation simplification etc. Second, he utilizes AIGC (Artificial Intelligence Generated Content) algorithms to automatically produce high-quality assets. The overarching goal is to enhance the quality and efficiency of game asset development through AI, thereby reducing production costs while effectively tackling the challenges of game content diversification, multi-platform deployment, and globalization.

Title: Actor
Company: Independent

Elias has played dozens of major characters on television in shows like Star Trek: Discovery, Supernatural and The Expanse. He is one of the busiest Performance Capture actors in the world, with characters in video games, films, and television. Variety has called him "The Canadian Andy Serkis" and in the video-game world, he's played leading characters in many multi-million dollar projects. The Assassin's Creed Series, The Deus Ex Series, Gotham Knights, The Call Of Duty Series, The Fortnite Series, The Splinter Cell Series, The Far Cry Series, The Immortals Fenyx Rising series, Starfield and dozens more. Forbes Magazine called him a "voice-acting heavyweight". In Animation, you can hear Elias in multiple animated series and films. Most recently in the Netflix Animated series Blood Of Zeus and in Nickelodeon's Loud House. Elias has become one of the most in-demand voiceover directors for video games. Directing actors for games such as Fallout 76, Call Of Duty, Magic: The Gathering, Identity V and Starfield.

Title: Senior Technical Animator
Company: That's No Moon
Thomas is currently the wielder of the title Senior Technical Animator at **That's No Moon**. He's a self proclaimed Mocap Janitor and has had a lengthy career in animation for cinematics before making the jump to the technical side of the industry.
Title: Programming Lead,Tools
Company: Infold Games (Papergames)
Xianyu is a programmer who works at the crossroads of tech and art, collaborating with artists from gaming, film, and animation. Since joining Papergames in 2019 as a tools engineer, Xianyu designed and led the cutscene pipeline for Love and Deepspace, building the game's narrative performance system from scratch and seeing it through six major iterations. This system continues to power new content and help creative teams do their best work. Xianyu focuses on making tools more efficient and helping artists bring their ideas to life.
Title: Founder
Company: Daydream Studios
With billions of views and millions of subscribers on YouTube, Cory is known for his engaging content and his creative use of Unreal Engine 5 for solo real-time animation. His newest YouTube project, Silly Crocodile, is quickly gaining attention in the industry as a beacon of hope for storytellers concerned about the future of AI. Compared to Cory's custom-built animation pipeline, AI is simply too slow because his animated performances are instantaneous.
Title: Actor
Company: Independent
Debra Wilson was born and raised in Queens, N.Y. and graduated from the N.Y.C. High School of Performing Arts. She attended both Syracuse University and Brooklyn College, studying radio and television communications. She performed Off-Broadway theatre, improv, sketch comedy, film and television and has been the spokesperson for two major brands. In 1995, she became a cast member of the Fox late night sketch comedy series 'MADtv' and continued her career into the voice over world with animation, video games, audio books, ADR/Looping, narration, commercials, network promos, gameshow announcing and coaching. Her love of performing is equally matched with her love of tattoos and animals. She has 12 Lizards, 6 frogs, 2 snakes and a dog.
Title: Expert TDiA
Company: That's No Moon

Nathaniel is an Expert Technical Animation Designer (or TDiA) with over seven years of experience bringing stories and games to life through dynamic and innovative animation. He shipped The Walking Dead: Saints & Sinners and is currently working on his first title at That’s No Moon.

Title: Senior Researcher
Company: LightSpeed Studios
Jingwei Xu is a senior researcher at LightSpeed Studios. His main research areas are pose estimation, motion control, and high-quality animation generation. He has supported virtual live broadcasting and video-based motion capture in several games of LightSpeed Studios. He has published over 10 AI-related conference/journal papers.
Title: Senior Client Developer
Company: Tencent Games
Dong Ye, Senior Client Developer at Tencent Games. He previously worked at companies including Yinhan Games and NetEase Games. He has taken part in the development of multiple in-house proprietary engines and commercial game engines, with a focus on the research and development of core technologies such as physics, animation, terrain, GPU-Driven rendering, and Procedural Content Generation (PCG).
Title: Creative & Business Strategist
Company: 2DNAC
Marko specializes in crafting lifelike digital doubles and humanoid creatures for games, commercials, and cinematic projects. With over a decade of experience, he has contributed to AAA character creation for PS5, helped develop MetaHuman Creator, and built custom solutions for Unreal Engine and Maya. At 2DNAC, he developed RigX, a revolutionary pipeline for digital doubles designed to set a new industry standard. RigX removes longstanding limitations, delivering performance boosts and high-end features for gaming, movies, AR/VR, and other interactive projects. It enables creators to achieve characters of all styles, from hyper-realistic to stylized or cartoony, with seamless rigging, precise animation, and unmatched flexibility across platforms. The team, composed of AAA-experienced artists and technical specialists, pushes the boundaries of what's possible—from dynamic real-time facial animation systems to fully customizable rigs—allowing characters to not only look realistic, but move and perform naturally in any project. Marko actively collaborates with creatives and technologists to bring ambitious ideas to life, elevating projects with cutting-edge digital doubles and innovative character pipelines.