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Peet Cooper is the Co-Founder and Creative Director at Millions of Monsters. Peet is a versatile game dev veteran with over 20 years of experience as an art generalist and game designer. He has worked with many leading companies in the industry, including Blizzard, Riot, EA, Nintendo, Activision, and Airship, on big game franchises such as League of Legends, Diablo, World of Warcraft, Star Wars, Call of Duty, and more. As an Art Director at Riot, Peet helped to define the visual quality and style of League. He has contributed to over 50 games, wearing many hats. Concept art, Animation, 3D Character art, 2D and 3D Environment art, Illustration, Art Direction, Game design, Level design, and Consultant. Peet is currently a Co-Founder at Millions of Monsters.
Stephanie Economou is a Grammy-winning composer known for her scores for DreamWorks Animation's "Ruby Gillman, Teenage Kraken" and "Gabby's Dollhouse: The Movie," as well as Universal's "My Big Fat Greek Wedding 3," Lionsgate's "About My Father," and Netflix's "Jupiter's Legacy." She is also the composer of the Assassin's Creed: Valhalla expansions "The Siege of Paris" and "Dawn of Ragnarök," the latter of which earned her the historic 2023 Grammy Award for "Best Score for Video Games and Other Interactive Media," making her the first-ever winner in the new category. In another first, Stephanie won the inaugural David Raksin Award for Emerging Talent from the Society of Composers and Lyricists for her music in "Jupiter's Legacy." A collaborator with Golden Globe-nominated composer, Harry Gregson-Williams, Stephanie has composed additional music on scores such as Disney's live-action "Mulan," directed by Niki Caro; Jon Turtletaub's "The Meg;" Antoine Fuqua's "The Equalizer 2;" Disneynature's "Penguins;" and Ridley Scott's Oscar-nominated film, "The Martian." Her music can also be heard in Niki Caro's "The Zookeeper's Wife," Ben Affleck's "Live By Night," and Simon Baker's "Breath." Stephanie is a 2021 BAFTA Breakthrough Artist, a 2018 NBC/Universal Composers Initiative alum, and a 2015 fellow of the Sundance Institute Composers Lab. Serving as committee director for the Alliance for Women Film Composers, Stephanie is deeply passionate about the empowerment of women in our industry and strives to amplify and celebrate their unique voices.
Jeff spent the first part of his career in the world of feature film and animation, being part of such franchises as Lord of The Rings, Star Wars, The Matrix, Shrek, and Planet of the Apes, where he served in senior and supervisor positions in compositing, lighting, crowd simulation, and FX animation. He made the move to game development a decade ago, with game credits that include Call of Duty: Black Ops 3, Gears Tactics, Return to Moria, and Marvel's Spider Man 2. He is currently VFX Lead at inXile Entertainment, part of Xbox Studios.
Jingtian Li is an Associate Professor and the Department Chair of the 3D Animation and Game Design department at the University of the Incarnate Word. He specializes in Game Programming and Tech Art, and has a wide skill set range from programming languages like C/C++, C#, Python, to DCC tools like Maya, Houdini, ZBrush, Substance Painter and Designer - he is also specialized in Unreal Engine programming, GAS, and Multiplayer game dev. As an educator, Jingtian has been teaching since 2015, and has taught many classes in the department, including Game Programming I, II, III, IV, Rigging, Technical Direction, Procedural Modeling, and Senior Thesis Production I & II. Jingtian also worked on commercial advertising and participated in XR projects professionally.
Erin is a veteran cinematic artist and director who brings real-time storytelling to life through cinematography, animation, editorial, and performance capture. Having worked on several AAA franchises, such as Gears of War, Need for Speed, and the original Homeworld, she has established and led cinematic game teams across every part of the cinematics pipeline. Erin’s work blends ever-evolving technical and production processes with a deep passion for visual language, pacing, and all things camera-related.
Paulette is a Principal 3D Environment Artist at Compulsion Games, specializing in texture and material creation. On South of Midnight, she managed the base texture library and contributed to level art of Huggin Molly's Lab. She brings 18 years of industry experience, including 14 years at Ubisoft Montreal, where she worked as a texture artist on titles such as Rainbow Six Extraction, Shaun White Snow Boarding, Michael Jackson: The Experience and the Far Cry Franchise. Her expertise spans environment and character textures, props, vegetation, and cinematic matte paintings. Paulette holds a BFA in Graphic Design from the University of Georgia and a Master's in Animation and Visual Effects from the Academy of Art University in San Francisco.
Amanda Rose Smith is an audio engineer, composer and sound designer based in NYC, with twenty years of experience working in games, film, tv, animation, audiobooks, and podcasting. She specializes in capturing and creating high quality dialogue and spoken word audio across multiple genres with credits including GANG best dialogue winner “Telltale’s The Walking Dead”, Just Cause 4, Orange Is The New Black, The New Adventures of Peter Pan, Orphan Black: The Next Chapter, and many more. She holds a BA in Music Composition from Smith College and a MA in Music Technology from New York University. She’s passionate about the convergence of art and technology and using new tech to bring an artist’s vision to life, whether that art be her own or someone else’s. The rest of her time is spent walking with her adorable dog and watching old episodes of Star Trek TNG.
As a Senior Application Researcher, Zhipeng has dedicated his efforts to harnessing AI technology for game asset production since joining the company. His work involves two key areas: First, to employ differentiable rendering techniques to automate the downgrading of high-specification art assets, encompassing model LOD (Level of Detail) optimization, SOC (Software Occlusion Culling) proxy generation, and skeletal animation simplification etc. Second, he utilizes AIGC (Artificial Intelligence Generated Content) algorithms to automatically produce high-quality assets. The overarching goal is to enhance the quality and efficiency of game asset development through AI, thereby reducing production costs while effectively tackling the challenges of game content diversification, multi-platform deployment, and globalization.
Elias has played dozens of major characters on television in shows like Star Trek: Discovery, Supernatural and The Expanse. He is one of the busiest Performance Capture actors in the world, with characters in video games, films, and television. Variety has called him "The Canadian Andy Serkis" and in the video-game world, he's played leading characters in many multi-million dollar projects. The Assassin's Creed Series, The Deus Ex Series, Gotham Knights, The Call Of Duty Series, The Fortnite Series, The Splinter Cell Series, The Far Cry Series, The Immortals Fenyx Rising series, Starfield and dozens more. Forbes Magazine called him a "voice-acting heavyweight". In Animation, you can hear Elias in multiple animated series and films. Most recently in the Netflix Animated series Blood Of Zeus and in Nickelodeon's Loud House. Elias has become one of the most in-demand voiceover directors for video games. Directing actors for games such as Fallout 76, Call Of Duty, Magic: The Gathering, Identity V and Starfield.
Nathaniel is an Expert Technical Animation Designer (or TDiA) with over seven years of experience bringing stories and games to life through dynamic and innovative animation. He shipped The Walking Dead: Saints & Sinners and is currently working on his first title at That’s No Moon.