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March 1-5, 2027
Moscone CenterSan Francisco, CA

Search Results

Your search for "electronic arts" returned the below results for sessions and speakers.

Speakers: Anna C. Webster  (Independent), Alexa Ray Corriea  (Lead Writer and Narrative Designer), Ashley Poprik  (Independent), Adam Dolin  (Turtle Rock Studios), Lis Moberly  (The Walt Disney Company, 20th Century Games), Alice Camp  (Microfun), Emma Kidwell  (Independent), Stephen Rhodes  (Electronic Arts), Kelsie Mhoon  (Obsidian Entertainment), Sam Winkler  (Geartbox Software), Sam Maggs  (Critical Role), Aysha U  (Independent), Nessa Cannon  (Independent), Benjamin Schwartz  (Microfun), April MacArthur  (Gearbox Entertainment)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Narrative & Performance
Audience Level: All
Format: Portfolio Review
Title: Senior Product Manager
Company: Sony Playstation
Pamela Iluore is a Senior Product Manager at PlayStation, where she leads strategy for mobile games. Throughout her career, she has helped shape products at some of the industry's largest companies, including Electronic Arts, where she worked on Apex Legends Mobile, a title recognized as Apple's and Google's Mobile Game of the Year.
Title: Sr. Director Product Inclusion
Company: Scopely
Tülay Tetiker McNally is a senior strategic leader with over twenty years of experience in the global games and VFX industries. With a professional history spanning Germany, the UK, Canada, Sweden, and Spain, she brings a globally informed perspective to developer- and player-centred design. Following foundational experience at Microsoft, Square Enix, and SEGA, Tülay joined BioWare in 2010 as Director of QA & Central Development Operations. She later led strategic cultural transformation initiatives within Studio Operations at EA DICE before being appointed as Electronic Arts' first Director of Inclusive Design & Product Development. In this role, she helped integrate the frameworks required to embed inclusive design into global production pipelines. Currently, she is the Senior Director of Product Inclusion & Central Ops Partnerships at Scopely, a strategic programme she created and leads to provide teams with guidance on accessibility and inclusive content, ensuring culturally informed decisions throughout the development process. Tülay holds an MA in American Culture, History, and Society from Ludwig-Maximilians-Universität München and a Postgraduate Diploma in Innovation & Design Thinking. She is an ICF Certified Coach and a CQ® Certified Facilitator and serves on the GDC Advisory Board and is a Patron of the mental health charity Safe In Our World.
Title: Senior Narrative Director
Company: Electronic Arts
Stephen Rhodes is an award winning writer and narrative designer with over 16 years of game development experience working on AAA, AA, and indie titles. Alongside his work on video games, Stephen also writes for comics, TV, film, and TTRPGS. He is currently a Senior Narrative Director for Electronic Arts and is working on the Iron Man title at the EA Motive Studio in collaboration with Marvel Games.
Title: Head of Business Solutions
Company: XDS Spark
Carla Rylance is Head of Business Solutions at XDS Spark and Chair of the XDS Advisory Committee. With more than 20 years of experience in game development, she has led external development, production, and strategic initiatives at studios including Lionhead Studios, The Coalition, Electronic Arts, Behaviour Interactive, and XDS Spark. Throughout her career, Carla has contributed to the development of 18 shipped titles, including Halo Infinite, Gears 5, The Casting of Frank Stone, Fable Legends, and The Casting of Frank Stone.