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Your search for "electronic arts" returned the below results for sessions and speakers.
Blair Durkee is the Associate Director of Gaming at GLAAD, the world's largest LGBTQ media advocacy organization. She has a M.S. in Computer Science from Clemson University, where she also began her career in advocacy. Since joining GLAAD in 2018, she has led the expansion of GLAAD's programmatic work in the video game industry and has consulted on a wide range of LGBTQ-inclusive titles like Tell Me Why from Xbox Game Studios and Apex Legends from Electronic Arts. Blair is based in South Carolina, as a lifelong tech-enthusiast and gamer, she is passionate about harnessing the power of video games to create a better world for LGBTQ people.
Trevor Moore is a Principal Account Manager at Amazon Web Services. Trevor currently leads the relationship between AWS and Electronic Arts, where he partners across EA’s Entertainment, Experiences, and CTO-organization to help them build, scale, and operate high-performance player experiences in the cloud. With deep expertise in cloud infrastructure, strategic account leadership, and digital transformation, Trevor works closely with developers and business leaders to align technical innovation with long-term growth. He is excited to share insights at the Game Developers Conference on how cloud technologies are shaping the future of game development.
For the past decade Inmar has been a character artist at Electronic Arts. He has worked across many platforms in his professional journey. His humble beginnings were on Facebook games, then through mobile, and now on Console and PC. He has helped establish new IPs like Supreme Heroes and Age of Champions as well as partnering with established IPs like Star Wars, Dragon Age, and the Sims. Although Inmar is currently a character artist, he has spent most of his career as a generalist. He is a problem solver and has filled the position of a one-man art team on multiple projects.
Jeff began his career as an art intern at MicroProse in 1997. He later joined Mythic Entertainment in 2002 to work on the Dark Age of Camelot series. Following the company’s acquisition from Electronic Arts in 2006 he relocated to Shanghai as an Art Director to build the art team needed for Warhammer Online. Upon returning to the US, Jeff assumed the role of Producer for WAR. In 2014 Jeff joined Ubisoft as a Senior Producer on the Assassin’s Creed franchise. In 2020, Jeff co-founded a new independent studio in Quebec City called Yellow Brick Games where the focus is on creating new innovative gameplay and original IPs starting with their debut title that launched last year, Eternal Strands.
Pasha Sol is a Motion Capture Supervisor at Electronic Arts, where he supports performance capture production for a wide range of AAA titles across the company as part of EA Create Capture. With over a decade in games and a background in acting and optical physics, he brings both a performer’s insight and technical perspective to the craft. His work focuses on building robust capture pipelines, supervising on set, and guiding teams through complex production challenges.