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Your search for "game narrative summit" returned the below results for sessions and speakers.

game narrative summit: Storytelling Through Systems: A Narrative Designer's Approach

Summit Speaker: Adam Dolin  (Independent)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Summit Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Nessa Cannon  (Freelance), Michelle Clough  (Talespinners), Emily Short  (Independent), Ashley Ruhl  (Broadsword Online Games), Adanna Nedd  (Independent)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Panel

game narrative summit: #Goals: Mission Writing in #BLUD

Summit Speaker: Gregory Lane  (Tin Heart Interactive)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Prepare Recording Scripts like a Pro

Summit Speaker: Ayesha Khan  (Ubisoft Reflections)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Black Centered Stories for Everyone

Speaker: Charles Beacham  (Afrime Studios)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: By Any Other Name: A Linguist's Approach to Namecraft

Summit Speaker: Gerben Grave  (Multiverse Narratives)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Labor of Love: The Story of "Date Night" in 'Star Wars: The Old Republic'

Summit Speaker: Ashley Ruhl  (Broadsword Online Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Creating Playable Stories: Approaches for Integrating Mechanics and Narrative

Summit Speaker: Lauren Bond  (Wizards of the Coast)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Get Serious About Writing Tools

Summit Speaker: Jurie Horneman  (Half Mermaid Productions)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Built in Layers: (Re)Creating History with the Narrative System in 'Civilization VII'

Summit Speakers: Cat Manning  (Firaxis), Nell Raban  (Firaxis), Andrew Johnson  (Firaxis), Finn Taylor  (Firaxis Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Panel

game narrative summit: Game Narrative Review Competition Winners: Poster Analysis

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Game Narrative

Format: Special Event

game narrative summit: Heartthrobs and Heartaches: Creating Truly Irresistible Love Interests

Summit Speakers: Andrew Shvarts  (Candlelight Games), Megan Schwarz  (Candlelight Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Skip the Filler, Hit the Thrillers: Crafting Compelling Characters in Linear Narrative of 'Evil West'

Summit Speaker: Maria Borys-Piatkowska  (Flying Wild Hog)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Sex Or Death: Achieving Satisfying Midpoints in Interactive Narratives

Summit Speaker: Amy-Leigh Shaw  (Sweet Baby Inc)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: My OC Writes IP: How Fanfiction Primes Us for Established Franchises

Summit Speaker: Emma Kidwell  (Firaxis)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Burning Bright: Keeping Narrative Creative Momentum in Intense Production Cycles

Summit Speaker: Olga Kellner  (Owlcat Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

game narrative summit: Ghosts on the Airwaves: Caring About Unseen Characters in 'Pacific Drive'

Summit Speaker: Karrie Shirou Shao  (Pacific Drive / Ironwood Studios)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Roundtable Day 1: Getting and Keeping the Job

Speaker: Richard Dansky  (Romero Games)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Game Narrative Roundtable Day 2: Doing the Job

Speaker: Richard Dansky  (Romero Games)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Dansky, Richard

Title: Franchise Narrative Director

Company: Romero Games

A 25 year veteran of the video game industry, Richard Dansky has designed, written, or been a narrative director for numerous titles across franchises like Splinter Cell, Assassins Creed, The Division. Far Cry, and Hunt: Showdown. He has been a member of the advisory board for the Game Narrative Summit for nearly two decades, and also curated narrative content at East Coast Game Conference. In addition, Richard judges the annual Student Game Narrative Analysis Competition at GDC, which gives students interested in narrative in games the opportunity to present during the show. Richard previously worked in tabletop games and LARPs, and was a key contributor to White Wolf's World of Darkness, Trinity, and Exalted settings. In his spare time, he writes horror fiction, most recently the collection A Meeting In The Devil's House. He lives in North Carolina in a house best described as a library with a scotch bar.

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