View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
game narrative summit: The Playable Series: Writing Seasonal Narratives for Live Games
Speaker: Valentina Tamer (Ubisoft Paris Mobile)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Creating Diverse Characters: Writing What you Know and Don't
Speakers: Christal Rose Hazelton (Respawn Entertainment), Jaclyn Seto (Respawn Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 2014 & 2018, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
game narrative summit: Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 2014 & 2018, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
game narrative summit: Writing a Story Treatment ('Stranger Things' Style)
Speaker: Joe Morrissey (Believer)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Cinematics and Interactivity in 'Cyberpunk 2077': Two Sides of the Same Coin?
Speaker: Kajetan Kasprowicz (CD PROJEKT RED)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Cooking with Chemistry: Recipes for Attraction in Narrative Design
Speaker: Michelle Clough (Talespinners)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Is. Sequel. Possible?: The Making of 'OXENFREE II: Lost Signals'
Speakers: Bryant Cannon (Night School Studio), Adam Douglas (Night School Studio)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Casting Light on the Black Box
Speakers: Phillipe Bosher (Independent), Jolie Menzel (Night School: A Netflix Game Studio)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Comics to Games: Great Adaptations
Speakers: Jill Murray (Discoglobe Interactive), Evan Narcisse (Brass Lion Entertainment), Kim Belair (Sweet Baby Inc), Son M. (Perfect Garbage Studios), Mike Rogers (Skybound Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Speakers: Alexa Ray Corriea (Cliffhanger Games), Lis Moberly (Independent)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Summit Speakers: Emily Short (Independent), Nessa Cannon (Freelance), Adanna Nedd (Independent), Evan Narcisse (Brass Lion Entertainment), Michelle Clough (Talespinners)
Speaker: Toiya Kristen Finley (Schnoodle Media, LLC)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Build-A-Bae Workshop: Crafting Creative Love Interests
Speaker: Adanna Nedd (Independent)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Branching on a Budget: Creating Agency Without Wrecking Scope
Speaker: Nessa Cannon (Independent)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Speakers: Daniel Homan (Respawn Entertainment), Patrick Wren (Respawn Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: How Interactive Should My Game Story Be?
Speaker: Richard Rouse III (FarBridge)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Writing Cyberpunk without Cyborgs, Guns, Cops, or Cyborg Gun Cops
Speaker: Thomas Welsh (Ion Lands)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
game narrative summit: Localizing Horror: Trilateral Simultaneous Localization in 'Resident Evil 4'
Summit Speaker: Wesley Bishop (Capcom)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session