Search Results
Your search for "IGDA" returned the below results for sessions and speakers.
Ni Hao! Rosy Fu is a Technical Artist at Naughty Dog. Her experience includes working on The Last of Us Part I & II and the recently announced Intergalactic: The Heretic Prophet. She is deeply passionate about creating games with strong artistic vision that convey powerful emotions and resonate deeply with players. Beyond game development, Rosy mentors aspiring developers through IGDA, helping to nurture the next generation of talent. As a multimedia artist, she also showcases her work at art conventions, sharing her creative journey across various platforms.
Dr. Ashley ML Guajardo (née Brown) is an award-winning teacher, streamer, and scholar. She holds a Bachelor of Science in Sociology from Arizona State University, a Masters of Arts in Sociology from The University of Manchester (UK), and a PhD in Sociology from The University of Manchester (UK). Dr. Guajardo's research interests lie within the intersection of sexuality and play. She is the author of Sexuality and Role-Playing Games (Routledge 2015) and dozens of book chapters and journal articles on fandom, sexuality, videogames, and table-top roleplaying games. Currently, she is working on multiple book projects exploring how fandom and fantasy shape sexual desire. Previously, Dr. Guajardo was faculty at Brunel University London (2014-2016), and the University of Utah (2016-2025). She won awards for innovative and inclusive teaching at both institutions. Since 2017, she has hosted a weekly educational Twitch stream on game user research methods. She has also held several leadership positions in industry and academia-facing professional organizations. She was Vice President of the Global Game Jam (2020-1), conference co-director of the IGDA's Games User Research Special Interest Group (2021-2), and currently serves as president of the Digital Games Research Association (2025-7). In 2025, she was inducted as a fellow of the Higher Education Video Game Association.
Anran Li is an Engineering Manager & Product Lead at Riot Games, working on their fighting game 2XKO. She started her career as a Software Engineer at Microsoft, where she helped ship Halo 5, Halo Wars 2, and Halo Infinite. Anran first became a leader while working at Twitch, helping streamers make a living doing what they love, on eSports, Subscriptions, Bits, and Emotes. Anran is a product-minded engineering leader, with technical speciality in around game systems and online services. Anran's personal mission is to help demystify games and tech, and make it more welcoming for underrepresented groups. She volunteers with organizations like the IGDA Foundation, AIAS DICE Foundation, and UCLA. She has also been a speaker at PAX, San Diego Comic Con, Game Access, and SINFO conferences.
Lucien Parsons is an operations and investment strategist in the games industry, known for aligning creative vision with financial discipline. He co-founded ZeniMax Online Studios (Bethesda), led global games partnerships at AWS, sold a venture to Gartner, and helped scale or restructure multiple startups—some successful, some instructive. As a fractional COO and advisor, he brings a pragmatic, systems-driven approach to product, team, and go-to-market strategy for companies navigating launch and growth phases. Lucien's work focuses on monetization strategy, business models, product/market fit, and funding readiness. He has advised founders, joined boards, and helped secure millions in revenue and investment. As AWS's Global Games Partner Leader, he built a worldwide ecosystem of over 300 partners, generating hundreds of millions in cloud and service revenue. He also chaired the IGDA, championing sustainable and inclusive careers in games. With degrees from Wharton (MBA) and Johns Hopkins (MA, International Economics), and certifications in Scrum and cloud infrastructure, Lucien blends creative insight with operational rigor. He frequently speaks on the future of games, immersive tech, and the intersection of virtual and physical worlds, and continues to support emerging studios with hands-on execution and strategic guidance.
Dana Ware is the Founder and CEO of Hidden Realities, an immersive storytelling studio creating interactive worlds that blend physical environments with augmented and mixed reality. Her work focuses on transforming everyday spaces into living story worlds where audiences become active participants rather than passive viewers.
A pioneer in large-scale spatial entertainment, Dana has architected stadium-scale augmented reality platforms capable of synchronizing tens of thousands of participants in real time. Turning live sports and entertainment venues into shared digital experiences layered seamlessly over the physical world.
Previously, Dana served as Creative Director at The VOID, where she helped define the emerging field of location-based virtual reality. She led multidisciplinary teams developing premium immersive experiences in collaboration with global studios including Disney, ILMxLab, and Sony, integrating cinematic storytelling with real-time engines and spatial design.
In addition to leading Hidden Realities, Dana advises several XR startups on product vision, immersive systems design, and scalable creative strategy. Her work sits at the intersection of emerging technology, narrative design, and human connection, exploring how spatial computing can reshape how stories are experienced in the real world.
An internationally recognized Chicana director and advocate for inclusive innovation, Dana serves as Chair of the IGDA Women in Games+ Special Interest Group, a judge for the Webby Awards, and an Advisor to the Future Realities Summit at the Game Developers Conference, helping shape the future of immersive media through community leadership and mentorship. She is also a member of the Producers Guild of America and the Television Academy.