View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Machine Learning Summit: ChatAvatar: Multi-Agents Enhanced 3D Character Creation in 'Earth: Revival'
Speakers: Guozhi Xu (ByteDance), Qixuan Zhang (Deemos Tech)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
AI Summit: From Text to Gameplay: generative ai's Influence on Behavior Trees
Speakers: Trevor Santarra (Unity Technologies), Pierre-Arjun Dalaya (Unity Technologies)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: All You Can Ask! (Day 1)
Speakers: Olivier Pomarez (Ubisoft la Forge), Antoine Houdard (Ubisoft), Georges Nader (Ubisoft), Jianrong Tao (NetEase), Yusuke Mori (SQUARE ENIX CO., LTD.), Guozhi Xu (ByteDance), Qixuan Zhang (Deemos Tech), Yijie Tu (Thunderfire Universe X Studio)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Educators Summit: Rethinking Assessment: Better Pedagogy Through Game Design
Speakers: Gillian Smith (Worcester Polytechnic Institute), Travis Faas (IUPUI), Mathew Powers (Indiana University Indianapolis), Alexander King (NYU Game Center)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Next-Gen Tech Forum: Reimagine the Future of Gaming with Google AI (Presented by Google)
Sponsor Speakers: Dan Zaratsian (Google), Lei Zhang (Google), Jack Buser, Simon Tokumine, Giovane Moura Jr. (Google), Moonlit Beshinov (Google), Glenn Cameron
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Next-Gen Tech Forum
GiiNEX: generative ai Game Engine (Presented by Tencent AI Lab)
Sponsor Speakers: Kai Qin (Tencent AI Lab), Yundong Zhang (Tencent AI Lab)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
AI Summit: Endless Stories: Utilizing AI to Power a Content Creation Engine
Speaker: Hilary Mason (Hidden Door)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: Would You Like Fries with That? AI-Assisted Recommendations in Development
Speakers: Mateusz Pilski (Ice Code Games S.A.), Jakub Marszałkowski (Indie Games Poland)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Technical Artist Summit: Using generative ai as a Tool for Tech Artists
Speaker: Daniel Ocean (Ubisoft)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Machine Learning Summit: Panel: All You Can Ask! Day 2
Speakers: Julien Merceron (Bandai Namco Studios), Sarra Habchi (Ubisoft), Elvis Liu (Tencent Games), Chenwei Ding (NetEase), Mateusz Pilski (Ice Code Games S.A.), Jakub Marszałkowski (Indie Games Poland), Miyake Youichiro (SQUARE ENIX)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
GenAI-powered NPCs: Learnings from our First Experiment (Presented by NVIDIA)
Sponsor Speakers: Mélanie Lopez Malet (Ubisoft), Virginie Mosser (Ubisoft Paris), Xavier Manzanares (Ubisoft)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Modernizing Games with NVIDIA RTX Remix and generative ai (Presented by NVIDIA)
Sponsor Speakers: Damien Bataille (NVIDIA), Pierre-Olivier Trottier (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Sponsor Speaker: Russ Harding (Saltwater Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Sponsor Speakers: Kylan Gibbs (Inworld AI), Haiyan Zhang (Xbox), Moritz Baier-Lentz (Lightspeed Venture Partners)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Sponsor Speakers: Vitalii Vashchuk (EPAM), Stef Corazza (Roblox), Chris Benjaminsen (FRVR), Nico Perony (Unity), Luis Villegas (Bungie), Jeff Skelton (Electronic Arts (EA))
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Ask Games Lawyers Anything Roundtable Day 1
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law & Media), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Roundtable
Transforming Gameplay with AI NPCs (Presented by Inworld AI, NVIDIA and Oracle)
Sponsor Speakers: Rajiv Gandhi (Oracle), Yasmina Benkhoui (NVIDIA), Nathan Yu (Inworld AI)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
ARTificial: Ethics and Aesthetics of AI and Copyright
Speakers: Micaela Mantegna (Berkman Klein Center Harvard University (Affiliate), TED Fellow), Ryan Black (DLA Piper), Mirjana Prpa (Northeastern University), Andrew Maximov (Promethean AI)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
How generative ai is Transforming Game Development, Discovery and UGC (Presented by Roblox)
Sponsor Speakers: Stef Corazza (Roblox), Chen Zheng (Roblox), Juniper Hovey (Neura Studios), Guy de Beer (Toya)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Working with WEMIX and Web3 (Presented by WEMADE)
Sponsor Speakers: Stan Fiedor (WEMADE), Carsten van Husen (ELEET.GAMES), Matthew Buxton (MYSTiC Games), Åke André (Crypto Rogue Games), Aaron Besnainou (ORIGIN Game)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Accelerating Game Optimization with generative ai: A New Era of Optimization (Presented by Helika)
Sponsor Speakers: Cori Grohman (Helika), Lucas Fulks (Helika)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Navigating Legal Challenges with generative ai
Speakers: Barath Chari (WSGR), Chris Paniewski (Wilson Sonsini)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Sponsor Speakers: Stephen Peacock (Keywords Studios), Lionel Wood (Electric Square)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Using generative ai for Content Moderation in Gaming at Scale (Presented by Amazon Web Services)
Sponsor Speakers: John Rouse (Amazon Web Services), Lana Zhang (Amazon Web Services), Andrei Muratov (Amazon Web Services), Orlando Cardoso (Sony PlayStation)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
NVIDIA ACE: Anatomy of a Smart NPC (Presented by NVIDIA)
Sponsor Speakers: Yasmina Benkhoui (NVIDIA), Gabriele Leone (NVIDIA), Nathan Yu (Inworld AI)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Ask Games Lawyers Anything Roundtable Day 2
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law & Media), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Roundtable
Devs with Kids Roundtable: The Kids Might Be Alright, but What About You? (Presented by the IGDA)
Speaker: Bret Staudt Willet (Florida State University)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Title: Generative AI Strategic Partnerships
Company: NVIDIA
Yasmina Benkhoui leads ecosystem development for Generative AI with a specific focus on digital avatars and conversational AI at NVIDIA, spanning various verticals. She also manages the NVIDIA ACE early access program and works on enabling the digital avatar ecosystem with NVIDIA cutting-edge technologies such as Audio2face, Riva, and NeMo LLM. With a strong background in deep learning and computer vision, Yasmina has an extensive track record of developing end-to-end CV solutions in both academic and industrial settings.,
Title: Senior Engineering Director
Company: Roblox
Stefano (Stef) Corazza is the Head of Roblox Studio, one of the most used 3D immersive content creation software tools in the world. At Roblox, Stef and his team are responsible for building a future that leverages machine learning and generative AI to democratize content creation on the platform, where anyone can create anything anywhere. Prior to Roblox Stef led a team responsible for building out Adobe's AR strategy. Under his tenure at Adobe, the company's 3D organization grew from three employees to over 200 people, making the 3D business one of the fastest growing segments at the company. Growth was driven by the Substance 3D collection of tools, which Stefano drove the acquisition of as board member and executive sponsor. Stef joined Adobe via a 2015 acquisition of Mixamo Inc, an online software platform for 3D character animation that leveraged machine learning to democratize 3D animation. Mixamo was founded by Stef (also led as CEO/CTO before its acquisition). Prior to Mixamo, Stef was a research associate at the Stanford University Biomotion Lab, where he developed markerless motion capture technology and won the Stanford-Caltech-Berkeley Innovators' Challenge in 2005. He holds a Bachelor of Science in Mechanical Engineering from University of Padua, a Master of Design from University of Florence, a Ph.D. in Mechanical Engineering and a Ph.D. in Bioengineering and Computer Vision from University of Padua, part of which was completed at Stanford University. Stef has also built art installations for museums and festivals in the past and founded the Festival of the Impossible, an immersive experience festival celebrating artists who are pushing past the boundaries of reality. Stef holds over 40 patents, the majority of which are in the animation and motion capture domains where he has published over a dozen peer reviewed papers and over thirty conference proceedings. Stef is involved as angel investor and startup advisor, notably in the past with Matterport (now public as MTTR), Artomatix (acquired by Unity), Evertoon (acquired by Niantic), and others. And he is on the board of Rokoko.
Title: GM of Wemade EU
Company: WEMADE
Stanislaw Fiedor is the General Manager Europe at WeMade, a prominent Korean game developer and a pioneer of web3 gaming. He is also the Founder of FueroGames, an award-winning game development studio based in Poland. As a founder deeply committed to the gaming community, Stan actively mentors emerging industry leaders, helping them transform initial concepts into thriving studios and businesses. His extensive expertise in securing investor and VC funding, obtaining grants, and negotiating publishing deals has been pivotal in elevating early-stage founders. He is intensely focused on the evolving roles of Generative AI, web3, blockchain, and AR, and their transformative potential in the future of gaming.
Title: Lawyer and Researcher
Company: Berkman Klein Center for Internet & Society at Harvard University
Known as the 'Abogamer', Micaela stands as an international authority on digital ethics, XR policy, and the intertwining of generative AI with creativity and copyright. With an unique intersection of expertise, she is recognized as a videogame scholar and activist who brings a powerful voice to the frontier of digital realities. As a TED Fellow, she challenged the world with the question, "How to stop the metaverse from becoming the internet's bad sequel?" in a TED talk that garnered over 1.5 million views worldwide. A very sought after speaker, she has presented in conferences like GDC, TED, GamesBeat Summit, Ada Lovelace Festival, More Than Just a Game, RightsCon and many more, reaching audiences in over 28 countries. Micaela currently serves on Chatham House’s AI Taskforce, and as a member of the World Economic Forum’s 'Global Council on the Future of the Metaverse'. As an affiliate at the Berkman Klein Center at Harvard University, she started and is co-leading the “Video Game and XR Policy Working Group”. Result of over 6 years of research, her debut book, "ARTficial: Creativity, Artificial Intelligence, and Copyright" (2022) is a deep dive into the intricate world of AI, art, ethics, and copyright law, which accurately predicted a lot of the current questions and problems posed by the rise of Generative AI. Her forthcoming book, "Braindancing in the Metaverse : a capitalism of cognitive surveillance" (2024), unpacks the trajectory of the metaverse as an evolution of digital capitalism, -as opposed to the post-scarcity future promised by generative AI and web3 ideals-; connecting the dots between neurotechnology, XR, AI and the role of intellectual property in regulating digital ownership, to paint the picture of a dystopian future that challenges human agency, mental privacy and dignity. Her work and insights echo across global platforms, having been featured in prestigious outlets like The Verge, WIRED, GamesBeat, IGN, DW, Gamernet Japan, and Le Monde. Micaela holds a Master's degree in Intellectual Property from the World Intellectual Property Organization (WIPO) and San Andres University, where she also teaches AI Governance and Ethics at San Andres' Center for Technology and Society (CETyS). She has been recognized for her research on algorithmic governance, with the 2017 Google Policy Fellowship. Micaela's unique blend of expertise is frequently sought after by institutions and governments, being the lead drafter of Argentina's National AI Plan's “Ethics and regulation” chapter in 2019. She has also contributed to OpenAI's DALL·E 2 external red teaming process in March 2022. A passionate advocate for inclusion, she founded Women In Games Argentina (WIGAr), aiming for a more equitable gaming industry. For her trailblazing career, she was honored by Women in Games International (WIGJ) as their 2021 “Outstanding Individual Ambassador of the Year”, being also spotlighted as a 2021 “Gamechanger” by GamesIndustry.biz. Proving the transformative impact of video games on her journey and her profound connection with 'Mass Effect' , one of the highlights of her career as the Abogamer is being featured by EA Games in their 'Legendary Edition Community Tribute'. The game's exploration of synthetic life and the profound quote 'Does this unit have a soul?', has been the catalyst for her pursuit of AI ethics, guiding her academic and professional trajectory. Aligned with her admiration for the ethos of Star Trek, Micaela advocates for a future where artificial intelligence can lead us towards a post-scarcity society. She underscores the need for diligent governance and ethical practices now to steer our path towards such an equitable future, a message she passionately communicates through her work.
Title: Producer
Company: Ubisoft
Xavier Manzanares brings a two-decade legacy of passion and innovation to the gaming industry. Starting his career in brand management, he evolved to production in 2012. His expertise spans across R&D and production for various franchises showcasing a remarkable ability to influence gameplay and player engagement. Notably, his leadership on the Mario + Rabbids series exemplifies his versatility and commitment to creative excellence. Following the release of "Sparks of Hope," Xavier spearheaded the formation of a specialized R&D team, focusing on leveraging generative AI to redefine gameplay experiences. This initiative, driven by seasoned developers, underscores his foresight in blending cutting-edge technology with player-centric design, further cementing his role as a visionary in the field.
Title: Narrative Director
Company: Ubisoft Paris
Virginie Mosser is a Narrative Director at Ubisoft, where she has been shaping stories for the past six years. With a rich background spanning over 16 years as an author and screenwriter across diverse fields such as publishing, television, radio, and podcasting, she harbors a deep-seated passion for world-building and, in particular, character creation. Her fascination with the boundless possibilities presented by Generative AI comes from the conviction that well-written and diverse characters are necessary to craft increasingly immersive experiences. Her will to use AI at the service of a creative vision drove her to join a multidisciplinary team two years ago. Here, she is primarily focused on one pivotal question: "How can we convey new emotions to players?"
Title: Director of AI Research
Company: Unity
Nico Perony is an artificial intelligence researcher and behavioral scientist leading AI Research at Unity. In this role, he oversees various teams and applied research agendas aiming to explore novel use cases for Generative AI within the Unity ecosystem. Prior to joining Unity, he was the founder and CTO of OTO - an AI company acquired by Unity in 2021 to enable safe interactions in online games. Prior to founding OTO, Nico led the AI team at HyperloopTT, and held various data-oriented roles in industries ranging from blockchain to sustainability. Nico is a leader with a techno-utopian bend – one of his driving passions is to enable a safe and sustainable future for humanity. Trained as an electrical engineer and behavioral scientist, Nico completed his doctoral and post-doctoral training at ETH Zurich in the study of complex social systems. He has authored highly cited publications, published 2 books, given public talks at venues including TED and TEDx, and co-founded 3 companies and an NGO. He is passionate about making technology a force for good, and views the ongoing AI revolution as a critical juncture propelling humanity towards the next stage of its evolution."
Title: Associate Professor
Company: Worcester Polytechnic Institute
Gillian Smith is an associate professor and director of Interactive Media & Game Development at Worcester Polytechnic Institute (WPI). Her research and creative practice focuses on generative AI for games, crafts, and pedagogy; creative coding and generative art; and feminist design and technology. She is also a researcher-practitioner in ungrading, especially as it connects with project-based learning, with a focus on student goal-setting, metacognition, and self-evaluation. Her teaching blends arts, design, and computational concepts and methods; she regularly teaches AI for Interactive Media and Games, Novel Interface Design, Computational Approaches to Design, and Ethics of Generative AI. Dr. Smith is an award-winning game designer and fellow of the Higher Education Video Game Alliance (HEVGA).
Title: Game AI Lead
Company: ByteDance
Guozhi Xu, also known as Shu Zhi in ByteDance, was born in Jiangsu, China, in 1992. In 2021, he became a part of ByteDance, where he now leads the AI team in exploring generative AI for game development. His work includes various aspects such as 2D/3D avatar creation, facial/body mocap, non-player character (NPC) interaction, audio-to-facial/body motion animation, and text-to-cinematic animation. Supporting a virtual idol group called 'A-Soul' together with 'Lydia' in facial mocap pipeline. In 'Earth: Revival' he implement LLMs in character creation and User-NPC dialog systems. Before that, Guozhi spent five years at NetEase as a Senior Computer Vision Engineer where he developed AI applications, including facial recognition systems, image recognition systems, anti-spam systems. He enjoyed his short internships both in Tencent Youtu Lab and Institute of Automation Chinese Academy of Sciences under the supervision of Professor Weiming Dong.
Title: AI/ML Solutions Architect
Company: Google
Dan Zaratsian is a Staff Solutions Architect and Tech Lead, specializing in the design, development, and deployment of innovative gaming solutions that integrate Generative AI and machine learning. His projects and areas of focus span from in-game toxicity detection and AI-powered NPCs and bots to real-time game analytics and matchmaking solutions. Dan also possesses expertise in integrating these technologies with popular game engines like Unreal Engine and Unity, and is actively exploring the potential of web3 gaming solutions.
Title: Sr. AI Services Solutions Architect
Company: Amazon Web Services
Lana Zhang is a Senior Solutions Architect at AWS WWSO AI Services team, specializing in AI and ML for Content Moderation, Computer Vision, Natural Language Processing and Generative AI. With her expertise, she is dedicated to promoting AWS AI/ML solutions and assisting customers in transforming their business solutions across diverse industries, including social media, gaming, e-commerce, media, advertising & marketing.
Title: Operating Officer
Company: Toya
Guy de Beer is the Chief Operating Officer with premium Roblox creator Toya. Previously founder of cloud gaming pioneer Playcast (acquired by Electronic Arts) and the Generative AI company that crossed the Turing test, Kami computing (acquired by Embodied inc). Guy holds a BA in Media from Bar Ilan University, MA in Philosophy of information, Tel Aviv university, Israel.