Search Results
Your search for "roundtable" returned the below results for sessions and speakers.
Speaker: Rez Graham (Independent)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Programming, Design
Audience Level:
All
Format:
Roundtable
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Programming, Audio
Audience Level:
All
Format:
Roundtable
Speaker: Ezra Goss (Naughty Dog)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Independent Development, Production & Team Leadership
Audience Level:
All
Format:
Roundtable
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Production & Team Leadership
Audience Level:
All
Format:
Roundtable
Speaker: Laia Bee (Pincer Games)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Culture & Sustainability
Audience Level:
All
Format:
Roundtable
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Career, Culture & Sustainability
Audience Level:
Advanced
Format:
Forum
Speaker: Sebastoan Long (Player Research)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Production & Team Leadership, Business Strategy
Audience Level:
Intermediate
Format:
Roundtable
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Narrative & Performance, Design
Audience Level:
All
Format:
Roundtable
Speaker: Robin-Yann Storm (RYStorm Consulting)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Programming, Visual Art
Audience Level:
Intermediate
Format:
Roundtable
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Production & Team Leadership
Audience Level:
All
Format:
Roundtable
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Culture & Sustainability, Design
Audience Level:
All
Format:
Roundtable
Speaker: Camille Kanensley (Epic Games)
Track:
Visual Art, Career
Audience Level:
Entry-Level
Format:
Lecture
Speaker: Jeff Hanna (NVIDIA)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Visual Art, Programming
Audience Level:
All
Format:
Roundtable
Speaker: Robin-Yann Storm (RYStorm Consulting)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Design, Production & Team Leadership
Audience Level:
Intermediate
Format:
Roundtable
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Programming
Audience Level:
All
Format:
Roundtable
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Visual Art
Audience Level:
All
Format:
Roundtable
Speaker: Euna Park (Skydance New Media)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Visual Art, Culture & Sustainability
Audience Level:
All
Format:
Roundtable
Speaker: Andrew Fray (Automated AF)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Programming, Production & Team Leadership
Audience Level:
All
Format:
Roundtable
Speaker: Katy Kellenberg (Constellation Creative)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Narrative & Performance, Career
Audience Level:
All
Format:
Roundtable
Title: Software Engineering Manager
Company: NVIDIA
After having worked on many notable titles and franchises such as Agents of Mayhem, Saints Row, Red Faction: Guerrilla, Dark Age of Camelot, Air Warrior, and Planetside, Jeff ended a three-decade video game development career in December 2021. He hasn't gone far, though. He now works on the Omniverse engine and developer tools at NVIDIA, progressing from a senior software developer to managing a team of engineers. Along with bringing his Technical Artist skills to NVIDIA's innovative real-time 3D collaboration and simulation system, Jeff helps coordinate the TA community on Tech-Artists.org. He is a member of the GDC Advisory Board and sits on a curriculum advisory board for Purdue University. Every year at GDC he hosts the Technical Art Bootcamp and the Technical Art Roundtables. He was awarded an Autodesk 3ds Max Master award in 2007 and was named an Outstanding Alum of Purdue University's School of Technology in 2012.
Title: Tool Design Director
Company: RYStorm Consulting
Robin-Yann Storm is a freelance Tool UX & Workflow Designer. In the past he has worked as a full time Tool UX Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where he was present for the end of Hitman 1 and the beginning of Hitman 2, and the 'Decima' editor on which the Horizon series was built, where he was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. He has also consulted on Unity asset store level editors, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition.