Search Results
Your search for "nvidia" returned the below results for sessions and speakers.
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Culture & Sustainability, Design
Audience Level:
All
Format:
Roundtable
Speaker: Jeff Hanna (NVIDIA)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Visual Art, Programming
Audience Level:
All
Format:
Roundtable
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Programming
Audience Level:
All
Format:
Roundtable
Title: Software Engineering Manager
Company: NVIDIA
After having worked on many notable titles and franchises such as Agents of Mayhem, Saints Row, Red Faction: Guerrilla, Dark Age of Camelot, Air Warrior, and Planetside, Jeff ended a three-decade video game development career in December 2021. He hasn't gone far, though. He now works on the Omniverse engine and developer tools at NVIDIA, progressing from a senior software developer to managing a team of engineers. Along with bringing his Technical Artist skills to NVIDIA's innovative real-time 3D collaboration and simulation system, Jeff helps coordinate the TA community on Tech-Artists.org. He is a member of the GDC Advisory Board and sits on a curriculum advisory board for Purdue University. Every year at GDC he hosts the Technical Art Bootcamp and the Technical Art Roundtables. He was awarded an Autodesk 3ds Max Master award in 2007 and was named an Outstanding Alum of Purdue University's School of Technology in 2012.
Title: Lead Generative AI Analyst
Company: NVIDIA
Matthew Lee is a Lead Generative AI Analyst at NVIDIA, researcher, designer, and Chair of the IGDA Serious Games SIG whose work explores how games and other disciplines can learn from—and benefit—one another. For more than a decade, he has built bridges between game developers, researchers, educators, healthcare professionals, and industry, advancing interdisciplinary collaboration through research, speaking, and community leadership. His work spans artificial intelligence, serious games, healthcare innovation, player engagement, and interactive design, with a focus on translating ideas across disciplines to create more engaging, meaningful, and resilient interactive experiences.
Title: Lead Project Manager
Company: NVIDIA
Patrick Skelly is a Lead Project Manager at NVIDIA with more than 15 years of experience producing and managing projects across games, entertainment, and technology. He has held production and marketing leadership roles at Riot Games, The Pokémon Company International, Disney Interactive, Mattel, Activision, Amazon Prime Video & Studios, and Amazon Games. Passionate about play, storytelling, and helping creative teams do their best work, Patrick focuses on building collaborative processes that empower teams to deliver exceptional experiences.