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Your search for "xbox" returned the below results for sessions and speakers.
Nick Ballou is a research psychologist at the University of Oxford and one of the world's leading young experts in how media usage affects mental health—for example, effects like stress relief, displacement, and nostalgia. He develops creative methods to collect detailed behavioral data from platforms (e.g., Xbox, TikTok), and use this data to understand the key ingredients in a healthy digital diet with a focus on causality, not correlations. A broader goal of Nick's work is to make psychological research more rigorous, trustworthy, and actionable as part of the science reform movement. He is a postdoc at the Oxford Internet Institute, having recently finished his PhD at Queen Mary University of London.
Creative Director of Marvel Rivals, Marvel Rivals smashed industry records with an amazing 10 million rivals assembling within the first 72 hours of its December 2024 launch. The momentum didn't stop there! In just three months, the game soared past 40 million users. Since its release, Marvel Rivals has consistently ranked among the top games on Steam's Most Played and Top Selling charts, achieving similar success on PlayStation and Xbox.
Blair Durkee is the Associate Director of Gaming at GLAAD, the world's largest LGBTQ media advocacy organization. She has a M.S. in Computer Science from Clemson University, where she also began her career in advocacy. Since joining GLAAD in 2018, she has led the expansion of GLAAD's programmatic work in the video game industry and has consulted on a wide range of LGBTQ-inclusive titles like Tell Me Why from Xbox Game Studios and Apex Legends from Electronic Arts. Blair is based in South Carolina, as a lifelong tech-enthusiast and gamer, she is passionate about harnessing the power of video games to create a better world for LGBTQ people.
Jeff spent the first part of his career in the world of feature film and animation, being part of such franchises as Lord of The Rings, Star Wars, The Matrix, Shrek, and Planet of the Apes, where he served in senior and supervisor positions in compositing, lighting, crowd simulation, and FX animation. He made the move to game development a decade ago, with game credits that include Call of Duty: Black Ops 3, Gears Tactics, Return to Moria, and Marvel's Spider Man 2. He is currently VFX Lead at inXile Entertainment, part of Xbox Studios.
Steve Saylor is a blind accessibility consultant and advocate known for his work as the "Blind Gamer" on YouTube where he reviews video games from a visually impaired perspective. With over a decade of experience in the gaming industry, Steve has collaborated with major studios including Ubisoft, PlayStation, and Xbox to improve gaming accessibility in games such as Assassin's Creed Valhalla, The Last Of Us Part 1 and 2, and Call of Duty: Black Ops 6. He is a frequent speaker at industry events for his accessibility expertise. He continues to help studios implement accessible features through consulting and is passionate about ensuring games can be enjoyed by players of all abilities.
Anna Waismeyer is a Senior Product Manager on the Gaming for Everyone team at Xbox. She is responsible for co-creating and managing the Inclusive Design Workshops and Accessibility Research programs. Anna has a Ph.D. in Psychology from the University of California at Berkeley where she studied cognitive and comparative psychology. Driven by her passion and advocacy for players with disabilities, in 2024 Anna led the launch of the Game Accessibility Workshop Toolkit, a pioneering resource that provides game developers throughout the industry with tools to help them bring accessibility and inclusive design practices to their studios. Over the 5 years that Anna has been at Xbox, she has supported the release of accessibility features across Xbox Game Studios including award-winning features such as Forza Motorsport's blind driving and steering assists, as well as Sea of Thieves' audio aim assist.
Sonali Yadav is a Partner Group Product Manager for Gaming AI at Xbox, leading product and strategy at the intersection of AI, games, and player delight. She shapes how AI meaningfully improves and enhances the experiences of players and creators. Previously, Sonali was a founding leader of Microsoft’s small language model efforts, including the Phi family, helping enable a new class of efficient, powerful AI. Earlier, in the Office of the CTO, she drove cross‑company initiatives across AI and consumer products and helped scale Microsoft’s product‑led growth practice. Sonali is passionate about building great products that empower gamers and developers.