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March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "narrative" returned the below results for sessions and speakers.

Sponsor Speakers: Jingshen Wei  (Team Jade / Tencent Games), Lingjin Meng  (Team Jade / Tencent Games), Qinfu Zhao  (Team Jade / Tencent Games)
Location: Room 2024, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Discovery & Marketing, Business Strategy
Speaker: Josh Labelle  (Gameloft Montreal)
Location: Room 3005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance
Format: Lecture
Speaker: Alexey Drobyshevsky  (Owlcat Games)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Narrative & Performance
Speaker: Steven Margolin  (Ivy Road)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Design
Format: Lecture
Speakers: Anna C. Webster  (Independent), Alexa Ray Corriea  (Gearbox), Ashley Poprik  (Independent), Emma Kidwell  (Independent), John Ryan  (Independent), Laura Michet  (Heart Machine), Sam Maggs  (Critical Role), Alice Camp  (Microfun), Aysha Farah  (Independent), Karrie Shao  (Pacific Drive), Kelsie Mhoon  (Obsidian Entertainment), Nessa Cannon  (Independent), Lis Moberly  (20th Century Games, The Walt Disney Company), Books Schwartz, Sam Winkler  (Gearbox Software)
Location: Room 215, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Career, Narrative & Performance
Format: Special Event
Speakers: Carl Varnado  (Rancho Solano Prep), Pamela Illuore  (Playstation), Jabari Ali  (Hidden Genius), Jarory DeJesus  (Coquito Games), Evan Narcisse  (Brass Lion Entertainment)
Location: Room 2018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Panel
Speakers: Dmytro Nebesh  (Firaxis Games), Geoff Knorr  (Knorr Music LLC), Finn Taylor  (Firaxis Games), Kadet Kuhne  (Firaxis Games)
Location: Room 2003, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Audio
Format: Microtalks
Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Nessa Cannon  (Independent), Matthew Weise  (Fiction Control), Ashley Ruhl  (Broadsword Online Games), Andrea Saravia Perez  (Deviant Games)
Location: Room 2014, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Narrative & Performance, Career
Format: Forum
Speaker: Lucien Parsons  (OpsCat)
Location: Room 3018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy
Format: Lecture
Speakers: Nick Lives  (Night Signal Entertainment LLC), Jon Perry  (Quibble Media, LLC), Adam Pype  (BEESWAX GAMES), Lucas Immanuel  (Glootschke Games, LLC), Jonny Hopkins  (boshi's place), Flan Falacci  (Flan Falacci), Juan Hernandez  (Recurring Dream), Gurn Group  (boshi's place), mut moochi  (boshi's place)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design
Format: Microtalks
Location: Room 2006, West Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Location: Indie & Education Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance
Format: Microtalks
Speaker: Rez Graham  (Independent)
Location: Room 3011, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Team Leadership
Format: Workshop
Speakers: Adam Myhill  (Black Eye Technologies), Erin Olorenshaw  (Pull Focus Consulting), Cory Williams  (Daydream Studios), Nick Romick  (RetroPixel Digital)
Location: Room 3018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance, Game & Production Technology
Format: Microtalks
Speakers: Joshua Rubin  (Subverse Interactive Narrative), Marissa Koors  (Ape Law LLC), Diandra Anne Lasrado  (iwot games)
Location: Room 2014, West Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Narrative & Performance
Format: Microtalks
Speaker: Eyram Tawia  (Leti Arts)
Location: Room 3002, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Culture & Sustainability
Format: Lecture
Speakers: Mitu Khandaker  (NYU Game Center), Phil Stuart  (PRELOADED), Irena Pereira  (Infinite Realms/Unleashed Games)
Location: Room 2006, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership, Game & Production Technology
Format: Lecture
Location: GDC Commons Community Space 1
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Speaker: Dodie Gong  (Infold Games (Papergames))
Location: Room 2006, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Visual Development, Design
Format: Lecture
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Special Event
Speakers: Souha Al-Samkari  (Truant Pixel), Michelle Clough  (Talespinners)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance, Design
Format: Roundtable
Sponsor Speakers: Rodrigo Terra  (Abragames), Patrícia Sato  (Brazil Games Export Program)
Location: International Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Power Talk
Moderator: Beth Elderkin  (GDC Festival of Gaming)
Speaker: Samantha Beart  (Independent)
Location: GDC Commons Stage
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event
Format: Fireside Chat
Speaker: Ariadna Martinez  (Sucker Punch Productions)
Location: Room 2006, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Narrative & Performance
Format: Lecture
Speakers: Trent Kusters  (League of Geeks), Amir Rao  (Supergiant Games)
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Independent Development
Format: Fireside Chat
Location: Indie & Education Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance
Format: Microtalks
Speaker: Samuel Holley  (Sucker Punch Productions)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Design, Narrative & Performance
Format: Lecture
Speakers: Mark Slutsky  (Compulsion Games), Laura Michet  (Heart Machine), Kevin Snow  (KO_OP Mode)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance
Format: Panel
Speaker: Evan Skolnick  (Independent)
Location: Room 215, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Narrative & Performance, Team Leadership
Format: Workshop
Sponsor Speaker: Yuning Yang  (Yeariver)
Location: Indie & Education Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Advanced
Track: Independent Development
Format: Power Talk
Speaker: David Daubitz  (Ubisoft Mainz)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Narrative & Performance
Format: Lecture
Speakers: Steven Horowitz  (IASIG/GAI/SFSU), Jennifer Miller Hammel  (Classical KUSC-Arcade)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Audio
Format: Forum
Speaker: Lizi Cheng  (Infold Games (Papergames))
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Design
Format: Lecture
Speakers: Alexa Ray Corriea  (Gearbox), Diandra Anne Lasrado  (iwot games), Jennifer Svedberg-Yen  (Sandfall Interactive), Evan Narcisse  (Brass Lion Entertainment), Whitney Beltran  (CD Projekt RED)
Location: Room 216, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Narrative & Performance, Design
Format: Forum
Sponsor Speaker: Eunkyong Han  (Project Moon)
Location: Room 2009, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance
Format: Lecture
Speakers: Zoe Calamar  (Escape Velocity Entertainment), Luca Azenaro-Acero  (Perfect Garbage)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Career, Narrative & Performance
Format: Lecture
Sponsor Speaker: Blake Barbosa Gama  (Questborne Studios)
Location: Indie & Education Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design
Format: Power Talk
Speakers: Justin Andarza  (Warped Worlds), June Yi  (Warped Worlds), Jason Jiang  (Warped Worlds), Shawna Zhou  (Warped Worlds), Stella Golden  (Warped Worlds)
Location: Indie & Education Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Independent Development, Culture & Sustainability
Format: Fireside Chat
Speakers: Tim Friedlander  (soundBOX:Studio Group), Carin Gilfry  (National Association of Voice Actors (NAVA)), Matthew Parham  (National Association of Voice Actors (NAVA)), Alexis Biro  (Terra Localizations/IGDA), Michael Csurics  (Brightskull)
Location: Room 2003, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Audio, Team Leadership
Format: Panel
Speakers: Piercen Harbut  (Bee Swarm Simulator), Alec Kieft  (Grandma's Favourite Games)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Independent Development
Format: Lecture
Location: Room 2018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Format: Special Event
Speakers: Adam Dolin  (Independent), Alexa Ray Corriea  (Gearbox)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance
Format: Lecture
Title: Narrative Director
Company: Stealth Startup
Lauryn Ash is a Narrative Director, Screenwriter, and Game Designer bridging the gaps between systems, story, and levels. With a decade of experience across narrative and design in AAA and indie games, she loves figuring out "why" things feel right versus settling for an objective "good enough." When she's not gaming, you can find her on her podcast Furidashi Game Design Academy, where her co-host and her talk about the mechanics and aesthetics of games and anime.
Title: Narrative Designer
Company: Perfect Garbage
Luca is a game writer, narrative designer, and novelist based in Southern California. He is currently working as a narrative designer on Grave Seasons at Perfect Garbage Studios, and has worked on projects like Borderlands 4 at Gearbox Software.
Title: Founder & Creative Director
Company: Questborne Studios
Blake Barbosa-Gama is the creative director of Questborne Studios and the designer behind Brass & Embers, the studio's debut TTRPG. His work blends narrative worldbuilding with systems that emphasize clarity, collaboration, and theme-driven play. Blake is dedicated to building Questborne Studios as an independent, values-driven game company focused on inclusive storytelling, creativity, and memorable player experiences.
Title: Senior Quest Designer
Company: CD Projekt RED
Whitney Beltrán is a multiple award-winning Mexican-American Narrative Director with over 12 years of experience in narrative design and professional writing. She was previously the Narrative Director at Hidden Path Entertainment, where she headed the narrative on a AAA Dungeons & Dragons video game project in partnership with Hasbro/Wizards of the Coast. Whitney is known for her gripping work on internationally celebrated titles like Bluebeard's Bride and HoloVista, as well as State of Decay 2, Beyond Blue, Raccoon Lagoon, Dungeons & Dragons (tabletop products), and myriad other video game and tabletop RPGs. She has a track record in leading narrative teams, developing immersive narrative gameplay, and managing cross-departmental collaboration. Whitney is recognized for exceptional communication, organizational skills, and innovative contributions to narrative design. She has developed for AAA, AR/VR, mobile, PC and console.
Title: Idea Guy
Company: Allfather Productions
Justin Bortnick has been in and around the indie games space for almost 20 years, working in writing and design jobs on games like Frog Fractions 2, Static Sky: And Yet It, and Hiveswap. He is faculty in the University of Cincinnati’s Games and Animation program and is president of the Interactive Fiction Technology Foundation, overseeing projects such as the Twine engine, the IFComp competition, and NarraScope, the conference on narrative games. For many years he has served as a juror and judge for the IGF at GDC.
Title: Casting & Voice Director
Company: Vox Point LLC
Khris Brown (they/she) has been working in games VO since it began. From Monkey Island to Grim Fandango at Lucasfilm Games/LucasArts and directing ADR for Skywalker Sound, Khris established their client services company (Vox Point LLC) in 1998. Khris founded the Voice Department at Double Fine Productions in 2000 and the Narrative Talent Group at Ubisoft Montreal during the AC: Black Flag era, and their projects have been recognized with Oscar, BAFTA, Peabody, AIAS, VGA, WGA, and many other awards. A lifelong advocate for equity-based, representative, ground-breaking performances, they continue to cast, direct, and mentor projects that pull the industry forward.
Title: Associate Writer
Company: Escape Velocity Entertainment
Zoe Calamar is a game writer and narrative designer based in Southern California. She is currently working at Escape Velocity Entertainment and has worked on titles such as Borderlands 4 at Gearbox Software and Insomniac's upcoming game Marvel's Wolverine.
Title: Senior Narrative Designer
Company: Microfun
Alice is a writer, narrative designer and translator with a decade of experience in game development. Adept at leading writing teams and designing choice-driven games with intricate branching structures. Clients include Deck Nine Games, Pistol Shrimp, Netmarble, White Owls, and More.
Title: Game Writer and Narrative Designer
Company: Independent
Nessa Cannon is a game writer and narrative designer who has worked on over a dozen commercial projects, with credits on games such as Borderlands 4, Endoparasitic, Date Everything, Star Trucker, and several unannounced titles. She was previously part of IGDA's Next Gen Leader and Academy of Interactive Arts and Science's Amplifying New Voices cohorts, and spoke at GDC on the topic of efficient branching narratives. She is also an avid video essay watcher.
Title: Voice Actor and Co-Founder
Company: Sassy Chap Games
Chief Creative Officer of Sassy Chap Games, Ray Chase is a voice actor turned game developer responsible for the 2025 indie hit Date Everything! as Lead Designer, Lead Writer, Narrative Designer, Producer, and programmer. His hundreds of voice over roles span heroes like Noctis in Final Fantasy XV, Tengen Uzui in Demon Slayer, Neuvillette in Genshin Impact, and Cyclops in Marvel's award winning X-men '97, to iconic villains like Sukuna in Jujutsu Kaisen, Silent Salt Cookie in Cookie Run: Kingdom, and Gendo Ikari in the classic Neon Genesis Evangelion.
Title: Director, Infold Games (Papergames)
Company: Infold Games (Papergames)

Lizi is a pioneering producer and partner at Papergames (internationally known as Infold Games), where she serves as both creative director and game director. She has played a key role in shaping many of the studio’s signature titles, including Nikki UP2U: World Traveller, Love Nikki, Mr. Love: Queen’s Choice, and Shining Nikki. Lizi currently leads the development of Love and Deepspace, a groundbreaking 3D interactive narrative that launched globally in early 2024. Under her leadership, the project reimagined emotional storytelling in games through semi-realistic 3D visuals, cinematic presentation, and deeply human themes. The title’s fusion of immersive sci-fi action and richly woven relationships has resonated with players worldwide, establishing it as a landmark in interactive narrative design. Recognized by major gaming media such as IGN, GameSpot, Pocket Gamer, and 4Gamer, Lizi’s work reflects her remarkable ability to merge creative innovation with strategic vision, shaping the future of emotional and story-driven gaming experiences.

Title: Narrative Designer and Union Organizing Committee Member
Company: Blizzard Entertainment and CWA Local 9510
Hello my name is Josiah, I'm a narrative designer for WoW and I love telling stories about community.
Title: Game Writer/Editor/Partner
Company: Talespinners
Michelle Clough is a game writer, editor, narrative designer, and professional fangirl with over ten years of experience in the game industry, from AAA games to small indie projects. Her game writing and editing credits include Destiny 2, Destruction All-Stars, Purrfect Date, EverReach, and Scheherazade at the Library of Pergamum. Her particular interest and expertise is in depicting and designing compelling romances, sexual relationships, and attractive characters, and she regularly gives highly-acclaimed lectures and panels about romance, sex, and diverse sex appeal, as well as writing Passion and Play: A Guide to Designing Sexual Content in Games. She is co-founder and chair of the IGDA Romance and Sexuality Special Interest Group, as well as its independent spin-off community FERIM (Forum for Erotic and Romantic Interactive Media).
Title: Lecturer - Digital Futures
Company: University of Bristol

Dr. Richard Cole is Lecturer in Digital Futures at the University of Bristol, where he also co-programme directs the MA Games Design (Narrative). His research investigates how video games, virtual reality, and artificial intelligence open up new avenues for humanistic inquiry. He has published widely on games, from inquiries into gameplay structures and immersion, to worldbuilding, paratexts, and gender representation. He has coined key terms for game analysis and has led ground-breaking player studies into AI-native games. As co-Director of the Bristol Digital Game Lab, a pioneering hub connecting academia with the games industry, he aims to unlock the power of play for cultural, educational, and civic transformation.

Title: Expert Writer
Company: Gearbox
Alexa Ray Corriea is a writer and narrative designer with a decade of experience writing across various media. She has experience across many video game genres -- including role-playing, first-person shooter, third-person action-adventure, multiplayer and live services -- and with major IP, including Marvel and Call of Duty. Her credits in games include AZTECH: FORGOTTEN GODS (2022), single-player and multiplayer stories for CALL OF DUTY: VANGUARD and the CALL OF DUTY: WARZONE PACIFIC (2021) live service game, indie darling BUGSNAX (2020), and critically-acclaimed The Lord of the Rings based MIDDLE-EARTH: SHADOW OF WAR (2017). She has also published a book about Kingdom Hearts under the Boss Fight Books publishing label. Alexa is a seasoned speaker, giving talks at many conferences including the Game Developers Conference, DICE, PAX, and more, and was the host for the 2025 Game Developers Choice Awards. She mentoring within the games industry through the Academy of Interactive Arts and Sciences and The Game Awards Future Class program, and is also a host of the AIAS Game Maker's Notebook Podcast and a member of IGDA and BAFTA.
Title: Narrative Lead
Company: Ubisoft Mainz
David Daubitz is a Narrative Lead, Headwriter and creative with over 15 years of experience across games, TV, audio, and interactive formats. He has worked with studios like Ubisoft, Bandai Namco, RTL Disney and Audible, and specializes in building story systems that scale across media without losing emotional depth or coherence.
Title: Founder and Director
Company: Coquito Games

As a game developer who specializes in narrative design, implementation, and programming. Jarory inspires his colleagues and next generation developers through collaborative projects and teaching game development. As a developer, he has worked on properties such as Madden, Marvel, and Star Wars as both a Narrative and Technical Designer. He dedicates his spare time to a Hip-Hop RPG, which he describes as a passion project. He has participated in multiple game jams including global game jam and train jam. As a developer of color, he seeks to amplify minority voices through inclusive design, unique perspectives in narrative, community service, and activism. Jarory is also a community organizer for Black in Gaming (BiG) and a member of the Latinx in Gaming community, as well as President of the Board for Global Game Jam. His current studio, Coquito Games, is the culmination of his years of experience and passion for telling stories from under-represented voices.

Title: Game Designer
Company: GRL Games
Graeme is a 40+ years industry veteran who has worked on everything from TRS-80 to Xbox 360. In the early nineties he pioneered CD-ROM gaming with the breakthrough title 'The 7th Guest'. He later went on to become the lead designer on 'Quake III Arena' and 'Halo Wars'. Graeme started GRL Games in December 2010 to focus on bringing entertaining titles to the iPhone, iPad and Mac Desktop. Recently he was working as the Chief Game Wizard of Magic Leap but can now be found at his new company QXR Studios working on new narrative worlds.
Title: Narrative Designer/Writer
Company: Independent
Adam Dolin is a writer and narrative designer with credits on God of War, God of War: Ragnarök, and Horizon: Forbidden West. A WGA and BAFTA award winner, he specializes in bridging storytelling and systems to create compelling, player-driven narratives. Adam has worked across AAA and indie teams, teaches game writing and narrative design at ELVTR, and champions collaborative, cross-discipline storytelling in game development as a freelance consultant.
Title: Visiting Assistant Professor of Game Design
Company: Hampshire College
Jess is a writer, game designer, and educator focused on subversive and thoughtful storytelling through interactive media. After completing a BA in English at Harvard University, they completed an MFA at the NYU Game Center and a fellowship with SUNY Buffalo’s Palah Light Lab. Currently, Jess is a visiting assistant professor of game design at Hampshire College. Erion has worked as a senior writer, editor, and narrative designer on games like Red Thread Games' Dustborn, Carnegie Hall's Tune Crafter, and Six to Start's All Hands to Freedom. Currently, they are working with Studio Chyr on upcoming VR game Hotel Infinity and Red Thread Games on survival RPG Hello Sunshine. Outside of work, Jess is often reading speculative fiction, watching baseball, and replaying old Harvest Moon games.
Title: Lead Writer and Narrative Designer
Company: Independent
Aysha U. Farah is a lead writer and narrative designer originally from DC. She has worked on the Life is Strange series, Hiveswap, Magic the Gathering, and a few indie visual novels. Her writing has appeared in a number of publications, including Uncanny Magazine and Amplitudes Anthology. Currently, she works as a contract writer on mobile romance game MeChat, as well as a localizer on Pathologic 3. She lives in North Carolina with her wife and 3 cats of various sizes.
Title: Executive Producer & Writer
Company: Strange Scaffold
Amanda Farough is an award-nominated Canadian "multiclasser" whose expertise spans multiple disciplines, including production, narrative, and business. She holds an Associate of Computer Systems degree from Thompson Rivers University and has worked in the game industry in a variety of capacities for over 15 years. Amanda has contributed her skills in production, writing, and design to Terrible Lizards, Gnaw, Sunshine Shuffle, several unannounced titles, and most recently as executive producer and writer on Teenage Mutant Ninja Turtles: Tactical Takedown. She is also the Director of Production at Causeway Studios, where she is likewise helping shape narrative design on the studio's upcoming games.
Title: Narrative Designer/Game Writer/Editor
Company: Schnoodle Media, LLC
Nashville-native, Toiya Kristen Finley, Ph.D., has been a freelancing writer and editor her entire adult life. She earned a doctorate in literature and creative writing from Binghamton University. Over her career, she has published more than 80 works of fiction, nonfiction, comics/manga, and games. Toiya has over 20 years of experience writing in a range of genres, tones, styles, and voices. She gained editorial experience interning at Henry Holt's imprint, Owl Books. At Binghamton, she founded the literary journal Harpur Palate and served as its managing/fiction editor. In 2011, she co-founded the Game Writing Tutorial at GDC Online with Tobias Heussner and served as an instructor in 2011 and 2012. In videogames, she has worked as a game designer, narrative designer, game writer, editor, and diversity/narrative consultant (or some combination of the five) on everything from AAA titles to mobile games to games for children to small indie projects. Her recent work includes writing visual novel Siren Song (Stardust Works), copyediting for Destiny 2 (Bungie), developmental editing on Insecure: The Come Up Game (Glow Up Games), writing/editing on Ritual of Raven, and editing Our Brilliant Ruin. As a presenter at conferences throughout the year, she has lectured on freelancing and storytelling and led workshops on narrative design and game design. She is a member of the IGDA Game Writing Special Interest Group's Executive Board. The Game Narrative Toolbox (CRC Press), a book on narrative design she co-authored with Jennifer Brandes Hepler, Ann Lemay, and Tobias Heussner, was published in 2015. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), which she edited and contributed to, was published in 2019. Her latest books are Freelance Video Game Writing: The Life & Business of Digital Mercenary for Hire (2022) and Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels (2023) both from CRC Press. Of late, she has been working on her own visual novel series, beginning with Incarnō: Everything Is Written.
Title: Creative Director
Company: Sucker Punch Productions

Nate Fox is a Creative Director at Sucker Punch Productions where he works to merge narrative and gameplay as effectively as possible. His 28 years of working in videogames have allowed him to ship 10 games, with the upcoming Ghost of Yōtei to be his 11th. Past titles include the Sly Cooper and inFamous series, as well as Ghost of Tsushima. As a long-time veteran of game production, he's worked in a wide variety of roles: artist, writer and game designer.

Title: Senior Editor
Company: Game Developer
Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' 4X strategy game Zephon, Iron Anchor Studios' Down With The Ship, and Amplitude Studio's 2017 game Endless Space 2.
Title: CEO
Company: 1st Level
Juan Manuel Freire is CEO & Co-Founder of Final Frontier Media Group, an international creative and production company operating across animation, gaming, and emerging digital ecosystems. He leads the group's strategic expansion into original IP development, interactive entertainment, and Web3-native storytelling With a background in global animation production and brand partnerships, Juan Manuel focuses on building scalable, transmedia universes that combine narrative depth, community engagement, and sustainable monetization models. His work bridges traditional entertainment and next-generation digital platforms.
Title: Voice Actress and Concept Artist
Company: Warped Worlds
Stella is a concept artist and storyboarder working across games, entertainment, and education. With a background in Entertainment Design and Creative Writing from ArtCenter College of Design, she focuses on character-driven storytelling and expressive visual development. At Warped Worlds, Stella served as character designer, writer, and voice actor for Kitchen Kauldron, shaping its eccentric cast and comedic narrative arc. The project won the alt.ctrl.GDC Audience Award and earned recognition at IndieCade. In addition to her studio work, Stella teaches advanced visual arts and storyboarding, emphasizing performance, collaboration, and bold, personality-forward design for both classrooms and creative teams.
Title: Performance Director
Company: Independent
Damien Goodwin is an accomplished director with 25 years of experience across television, film, and theatre. For the past 15 years, he has specialised in directing performance capture and voiceover for video games. He partners with developers, outsource studios and creative teams around the world to push boundaries and shape unforgettable narrative experiences. Damien is passionate about working closely with actors, empowering them to deliver authentic, emotionally resonant performances that always serve the character, story and world. He has performance directed over 90 video games, including numerous multi–award-winning titles. Recent highlights include Alters, Star Wars Outlaws, The Casting of Frank Stone, Unknown 9: Awakening, and Returnal—the latter earning Jane Perry the 2022 BAFTA for Best Performance. Other notable credits include As Dusk Falls, GreedFall 1 & 2, Vampyr, The Witcher 2 & 3, Dragon Age: Inquisition and Tom Clancy's The Division. His television work includes directing 50 episodes of Hollyoaks (C4), serving as second-unit director on series 3 of The Bay (ITV), and drama-producing two series of The Only Way Is Essex (ITV2). He also developed the BAFTA-nominated The Audience (C4), which sold to 15 countries worldwide. His short films Breakthrough and Lift have screened at numerous international festivals including Clermont-Ferrand, Cinema du Paris and Los Angeles. A former professional actor, Damien had guest-leading TV roles in Teachers II, Silent Witness, Jonathan Creek and Sir Gadabout. His theatre directing credits include Roberto Zucco, Disappeared and Great Expectations. He is a member of BAFTA and regularly delivers workshops and masterclasses for professional actors, directors and at many of the UK's leading drama schools.
Title: Associate Realization Director
Company: Compulsion Games
Frank is the Associate Realization Director at Compulsion Games (XBox Studios). Over the years he's worked in QA, Cinematics, Tech & Design - ultimately pursuing a passion for narrative presentation in all its forms.
Title: Producer/Designer
Company: Ironwood Studios/Co-op Kitchen/Lucky Tree Studios
Charlie Harper is a Game Designer and Producer based in the Greater Pacific Northwest. Since entering indie development in 2013, Charlie has donned numerous roles, demonstrating adaptability and a comprehensive understanding of game creation. Her journey began as a 2D artist at Whimsy Games, and most recently, they contributed to the successful launch of Wizard with a Gun at Galvanic Games Inc as a Producer. Currently, Charlie is a producer at Ironwood Studios and divides their extra time between artistic duties for Co-op Kitchen and design work for Lucky Tree Studios. Over the past decade, they have cultivated a diverse skill set spanning multiple disciplines, with a particular focus on production. Harper's passion lies in pushing the boundaries of gaming, aiming to evoke new emotions, craft compelling narratives, and overcome emerging technological hurdles. With a career marked by versatility and innovation, Charlie continues to be a dynamic force in the indie game development scene, consistently seeking to expand the medium's potential.
Title: Narrative Designer
Company: Recurring Dream
Juan Pablo (Pirijuamps) is the narrative designer for indie studio Recurring Dream. He's working on their first commercial game Desktop Explorer, which revolves around a simulated operating system that employs diagetic storytelling for its narrative. He's the host of Single Player Scribe, a solo podcast on videogame writing. He's a fan of narrative games, cross-stitching and chocolate.
Title: Lead Gameplay Engineer & Designer
Company: Sucker Punch Productions
Samuel Holley is a lead gameplay programmer and designer at Sucker Punch Productions, where he co-leads a cross-disciplinary group of coders and designers developing core gameplay systems. He focuses on fantasy-fulfilling and narrative mechanics, AI, and player experience. Samuel joined Sucker Punch in 2015. Before that, he was a software engineer at Iron Galaxy Studios. Samuel enjoys hiking, experimental pizza, and time travel stories.
Title: Independent
Jenny Jiao Hsia is an independent game developer, designer, and co-director of Consume Me, an award-winning narrative game that combines systems-driven gameplay with painfully honest storytelling. Consume Me received both the Nuovo Award and the Seumas McNally Grand Prize at IGF 2025, along with nominations for Excellence in Design, Narrative, and Visual Art. Since releasing Consume Me, Jenny has committed to posting one TikTok every day until the game sells one million copies. When not making games or TikToks, she studies ballet and machine-knits tiny hats for her two Pomeranians, who have not asked for this.
Title: Creative Director
Company: Warhorse studios
Prokop Jirsa is a Creative Director at Warhorse Studios. He joined Warhorse in 2014 as a designer on Kingdom Come: Deliverance, where he worked on quest design and directed the game's voice overs. He later became Lead Designer on Kingdom Come: Deliverance II, guiding narrative, systems design, and all voice over production while helping shape the sequel's overall direction.
Title: Narrative Writer, Consultant and Editor
Company: Independent
Jay Justice is an award-winning narrative writer, consultant and editor from NYC, based in Bangkok, Thailand. Her work has been featured by SyFy, Star Trek, BBC America, and Marvel Comics. Her most recent work includes consulting on Idle Champions of the Forgotten Realms, Stray Gods: The Roleplaying Musical, Read Only Memories: Neurodiver & Mass Effect Legendary Edition. As an outspoken POC, LGBTQIA+, and disability advocate, Jay is dedicated to creating positive change within her community & encouraging others to do the same.
Title: Writer
Company: Independent

Emma Kidwell is a writer and narrative designer who most recently worked at Firaxis on Civilization VII and Marvel’s Midnight Suns. The game she wrote on, Hindsight, was nominated for several awards citing its emotional impact on players. Kidwell has consulted on and freelanced for several NDA projects that she'd love to tell you about (but can't). Some say she still posts on her itch.io, but there’s only one way to find out.

Title: Developer
Company: Grandma's Favourite Games
Alec Kieft is a New Zealand–based game developer and the creative force behind Grandma's Favourite Games, a collective of Kiwi creators making some of the most beloved and widely played experiences on Roblox. Known online as Cracky4, Alec is the mind behind breakout hits like Break In, Break In 2, and the chart-topping 99 Nights in the Forest — a survival adventure game that skyrocketed past 1 billion visits just months after its 2025 release. His games are known for their narrative depth, genre-bending mechanics, and strong appeal to Roblox's creator and streamer community. Alec's approach blends player empathy with design precision. He often credits thoughtful and well-researched development cycles, iteration, and a deep understanding of Roblox's culture as key to his success.
Title: Narrative Editor
Company: Ape Law LLC

Marissa Koors is a narrative editor and designer with over a decade of experience making stories sharper across book publishing and interactive media. As a book editor, she worked for major publishing houses including Hachette Book Group and John Wiley & Sons, where she edited Kate Cooper's “Queens of a Fallen World”—a Finalist for the Cundill History Prize—among other titles, including major IP tie-ins from Marvel to “The Expanse.” She continues her work in the book industry as a literary agent for the Curious Minds Agency while focusing on interactive editorial and narrative design. Her credits as a game editor include “Alice's Lullaby” (2024), IndieCade nominee “Puckish” (2023), and “Zohran’s Run” (2025), in addition to editorial work for other interactive storytelling formats ranging from immersive theatre (“Disrememberance,” 2025) to ARGs ("MagStock Presents: Camp Gemstone Pond,” 2025). She has also edited and developed original epic and dark fantasy serials at Tapas Entertainment, and numerous indie TTRPGs. She lives in Brooklyn, NY.

Title: Creative Director on Disney Dreamlight Valley
Company: Gameloft Montreal

Joshua Labelle is the creative director of Disney Dreamlight Valley and an award-winning author of interactive fiction, with a background in narrative design and film. In 2020, Labelle's Twine game Tavern Crawler tied for first in the Interactive Fiction Competition (IFComp), becoming the first Twine game to do so. As a game dev, he has worked with franchises as diverse as Disney, Kim Kardashian, and World of Darkness - which has brought special insight into navigating the relationship with IP partners and licensees, as well as expertise in narrative live ops.

Title: Narrative Designer, Researcher
Company: Independent
Bjarke A. Larsen is a Narrative Designer and Researcher. He got a PhD in Computational Media at UC Santa Cruz, where he studied communal narrative in live service games. He worked on mobile games for 2+ years and has made a variety of personal games, as well as dabbled in ARG and Escape Room design. As a creative writer, academic, and system-builder, he is interested in storytelling in games, and the intersection of interaction, technology, and narrative experience.
Title: Narrative Director
Company: iwot games

Diandra Anne Lasrado's vast experience spans nearly two decades working for industry behemoths such as Riot Games, BioWare, Blizzard, and Aniplex. Diandra is an industry veteran with a narrative background that covers editorial, characters, dialogue, and carries throughout the voice-over pipeline. Her experience covers AAA, mobile and indie games. With Diandra's focus on diversity, great imagination and team first mentality she has built a name for herself as a positive and creative influence for games. She currently is Narrative Director for iwot games making a Wheel of Time game.

Title: CEO & Creative Director
Company: DALOAR Studios
David Lorenzo is the founder and CEO of DALOAR Studios (Valladolid), a 32-person studio established in 2021 and focused on developing original IPs in Unreal Engine 5. He has led the production of The Occultist (a narrative horror title) and previously directed VR/AR projects for major brands. In 2014, he founded a video game school that has trained hundreds of students. His work sits at the intersection of studio leadership, production, and business development with publishers and investors.
Title: Publishing Director
Company: Neon Noroshi/Yotsuba Interactive
Samantha Low is a publishing director and narrative designer. She brings both business acumen and creative flair to her work consulting for indie developers and to her passion, crafting personal stories in games. Low is best known for her work championing indie games from Southeast Asia and Japan. In 2025, she co-founded the Southeast Asian Games Showcase, the first global showcase for the region to partner with Geoff Keighley's Summer Game Fest. In 2023, she was inducted into The Game Awards Future Class.
Title: Program Consultant, Gaming
Company: GLAAD
Sabrina Mah is a multidisciplinary game developer working as a Program Consultant on the Gaming team at GLAAD, a nonprofit organization harnessing the power of media to accelerate understanding and acceptance of the LGBTQ community. Her past roles in game development include work in Production, QA, and Narrative at studios The Coalition and Respawn Entertainment. Sabrina utilizes her broad industry experience to improve character representation effectively within the unique challenges of game development. Whilst also acting as Narrative Producer, she led the award-winning authenticity efforts on Catalyst, Conduit, and Alter from Apex Legends. In her free time, she studies computer science, and is currently learning C++.
Title: Principal Designer
Company: Double Fine
Seth Marinello is a game designer most recently working on Psychonauts 2 for Double Fine Productions. After graduating from California Polytechnic State University - San Luis Obispo, he moved into professional software development for a short time, before beginning a transition to his lifelong passion, interactive entertainment. While studying at the Centre For Digital Media in Vancouver, Canada, he began to regularly speak about narrative, gameplay, and interactivity. Seth is an outspoken advocate of video games as the artistic medium of the future.
Title: Senior Writer and Narrative Designer
Company: Sucker Punch Productions

Ariadna 'Ari' Martinez is an Argentinian writer and narrative designer currently typing away amongst the majestic mountains of Vancouver, British Columbia. With prior experience in film, she's forged an eight-year career in the games industry from small startups to AAA studios such as Capcom; Guerrilla (Horizon Forbidden West); and her current home, Sucker Punch Productions (Ghost of Yōtei). She's even briefly delved into theme park writing, another creative love of hers. In her spare time, she teaches Game Writing at Vancouver Film School hoping to pass on her passion and knowledge of narrative design to the next generation of writers.

Title: Narrative Animator
Company: Santa Monica Studio
Kathleen McGovern is a Narrative Animator at Santa Monica Studio with over 7 years of professional animation experience. Kathleen began her animation studies at the University of Central Florida in Orlando and continued her education at Animation Mentor. Throughout her career, she has contributed to the development of seven AAA titles, including  releases such as God of War: Ragnarök, Spider-Man 2, Death Stranding 2, and Avowed. She loves all things art and expression. In addition to her love for animation, she has a passion for dancing, fire spinning, and being an aerialist in her spare time. Kathleen strives to learn something new every day and experience all that she can. Life is about movement; both portraying it and living it. Most importantly, it should be fun!
Title: Senior Narrative Designer
Company: Obsidian Entertainment
Kelsie Mhoon is a narrative designer and game writer based in the Pacific Northwest. During her 7 years in the industry, she has worked on a number of projects including Pixelberry Studios' Choices: Stories You Play and most recently, Obsidian Entertainment's The Outer Worlds 2. 
Title: Narrative Director
Company: Heart Machine
Laura Michet is a narrative writer, editor, and designer who has spent the last 14 years working for both extremely large and extremely small teams, often simultaneously. She has worked in every tone and style imaginable, but is particularly passionate about comedy games. She lives in California and recently shipped Skin Deep with Blendo Games.
Title: CEO/Founder, Former Tech Artist
Company: Terrible Posture Games, Inc.
Joe Mirabello is a 15 year industry veteran, having contributed to 14 different games. In 2012 Joe left AAA game development to form Terrible Posture Games, where he solo-developed Tower of Guns, directed Mothergunship, co-directed "3 out of 10", Mothergunship: Forge, and Battle Train, narrative-directed The Walking Dead: The Last Mile, and has worked on many many other things.
Title: Creative Lead
Company: 20th Century Games, The Walt Disney Company
Lis Moberly is the Creative Lead of 20th Century Games at Disney. She has worked as a game writer and narrative designer with companies such as Obsidian Entertainment, WB Avalanche, and Chuhai Labs.
Title: CEO
Company: Earplay
Jon is a veteran game writer and narrative designer with over fifteen years of industry experience, including work with properties such as Indiana Jones, Game of Thrones, Futurama, Jurassic World, SpongeBob, and more. His expertise is centered on narrative tools & technology, with a specialization in dialogue and conversational interfaces. In 2025 he was named among the top 100 innovators of the first decade of the Voice industry for his company Earplay's pioneering interactive audio story experiences released on mobile, Alexa, and Google Assistant. He most recently collaborated with Scholastic and Petricore Games to develop AR character conversations as a companion experience for the NYT bestselling series The Last Resort.  
Title: Senior Writer
Company: Brass Lion Entertainment
Evan Narcisse is the Senior Writer at Brass Lion Entertainment. He's worked as a screenwriter, producer, and narrative design consultant in video games, comic books, film, and TV, often focusing on the intersection of blackness and pop culture. As a journalist and critic, he wrote for The Atlantic, Time Magazine, Kotaku, and The New York Times, in addition to teaching game journalism at New York University and appearances as an expert guest on CNN and NPR. He's also the author of the Rise of the Black Panther graphic novel, Marvel Black Panther: Wakanda Atlas, and The New Day: Power of Positivity. As a narrative design consultant, he's worked on Marvel's Spider-Man: Miles Morales, Redfall, Marvel's Avengers, Gotham Knights, and the award-winning Dot's Home. He also served as story producer on the HBO Max documentary Milestone Generations, documenting the rise, fall, and rebirth of the groundbreaking black-owned comics company Milestone Media.
Title: Narrative Designer & Games Writer
Company: Independent
Adanna Nedd is a Games Writer, Narrative Designer, and Games Researcher based in the United States. She loves writing about magical girls in magical worlds, and her research area focuses on how players of color interact and represent themselves in virtual game worlds. She's previously worked on Spirit Swap: Lofi Beats to Match-3 To!
Title: Staff Area Designer
Company: Obsidian Entertainment
Dan Qiao is an area designer at Obsidian Entertainment, focusing on level and combat system design. She has worked on several AAA games, including The Outer Worlds 2 (Obsidian Entertainment), Call of Duty: Modern Warfare II (Infinity Ward), and XDefiant (Ubisoft). Her expertise covers both multiplayer and narrative-driven single-player games, with strengths in content blocking, scripting, and iterative development.
Title: CEO
Company: Dream Reality Interactive
Dr. Dave Ranyard is a distinguished entrepreneur and innovator in the field of interactive entertainment, with a career spanning over two decades. He is the founder and CEO of Dream Reality Interactive, a cutting-edge development company specializing in creating games across multiple platforms from mobile to XR. Additionally, Dave is the Chair of award-winning narrative game studio, Interior Night, and advisor to several companies including Zenos Technology, Singer Studios, and Meeple Corp. Prior to founding DRi, he served as the Head of Sony Playstation's flagship studio in London, where he led groundbreaking projects in the gaming industry. Dave's passion for creativity and entertainment has been a driving force throughout his career. In his earlier years, he left school to start his own vintage business and was later signed to Warner Music Group, gaining valuable skills that he has seamlessly incorporated into the art of game development. His diverse background and multidisciplinary approach have resulted in unique and innovative projects that have made a significant impact in the gaming industry. In addition to his entrepreneurial pursuits, Dave holds a PhD in Artificial Intelligence, showcasing his deep knowledge and understanding of new technologies. His achievements and contributions in the field of interactive entertainment have earned him a reputation as a thought leader in the games and tech industries. His visionary leadership and dedication to innovation continue to shape the landscape of interactive entertainment, driving the industry forward into exciting new frontiers.
Title: Senior Creative Director
Company: Behaviour Interactive Inc.
An enthusiastic fan of Stephen King's work, Dave Richard just cannot get enough scary movies, jump scares and everything horror. With a degree in Fine Arts, he first entered the video game world as a 2D Artist, before moving on to various other roles including Lead Game Designer, and eventually Creative Director. Dave has been a key player at every stage of the development of Dead by Daylight, from the ideation phase to making it the globally acclaimed hit horror game it is today. When reflecting on the success of the game, Dave is humbled to see that what started as a dream project has now grown to become a worldwide phenomenon: "I remember taking part in an event one day and seeing a girl with a Dead by Daylight tattoo on her arm. I realized then the impact we had on our fans. I understood that we had a duty to not only create quality content, but also to create content that would have a positive effect on people and on today's culture." At work, Dave's role is to oversee and direct every aspect of the content creation, from the narrative of the characters to the choice of maps, the visual design, the music as well as the gameplay mechanics. When he's not working on innovative ways to scare the millions of fans out there, you might find Dave hitting the drums to the beat of his favourite rock band.
Title: Director
Company: Ubisoft, La Forge
Alexis Rolland is a seasoned technology leader with over 15 years of experience at the intersection of artificial intelligence, game development, and data analytics. As the Director of Ubisoft La Forge in China, he spearheads innovative R&D initiatives that bridge academic research and game development, driving technical prototyping and the adoption of cutting-edge AI solutions. Alexis began his career as a consultant at IBM before transitioning to the gaming industry, where he has played a pivotal role in shaping Ubisoft's AI and data strategy. Over his 13-year tenure at Ubisoft, he has held multiple leadership roles, including Director of Ubisoft China AI & Data Lab, where he managed a diverse team of data scientists, engineers, and product managers to enhance analytics, machine learning, and AI-driven innovation across Ubisoft's projects. A self-taught programmer with a passion for development, Alexis has contributed to numerous groundbreaking AI initiatives, such as Ubisoft's internal generative AI platform, Ghostwriter for narrative dialogue generation, and ZooBuilder, a tool for creating 3D animations from videos. His expertise spans reinforcement learning, computer vision, and generative AI, with his work showcased at major industry events like SIGGRAPH Asia.
Title: Studio Creative Director
Company: FarBridge
Richard Rouse III is a creative director, designer, and writer who has worked on a range of titles from AAA to indie and everything in between. He is the Studio Creative Director at FarBridge currently working on dark new games. Past projects include Homeworld: Vast Reaches, The Suffering, State of Decay, Quantum Break, Drakan: The Ancients' Gates, Damage Incorporated, Odyssey: The Legend of Nemesis and his experimental stealth/narrative game The Church in the Darkness. Previously he was a Design Director/Lead at Microsoft Studios, Ubisoft Montreal, Midway and Surreal Software. Rouse wrote the popular book Game Design: Theory & Practice and is a frequent speaker on game design and interactive storytelling at conferences and universities.
Title: Narrative Director
Company: Subverse Interactive Narrative

Joshua Rubin is an Interactive Emmy-winning veteran of the entertainment industry, best known as a Lead Writer for video games such as Ubisoft's Assassin's Creed 2, Bungie's Destiny, Telltale's Game of Thrones and Walking Dead, and People Can Fly's Outriders. He was recently a Narrative Director for Techland's Dying Light franchise. He won the Emmy in 2022 for Netflix's branching TV series: You vs. Wild: Out Cold. Rubin has been a pioneer in the XR and Immersive space, constantly exploring the frontiers of narrative and future tech, since his 360˚ sci-fi film The Argos File premiered at the Venice Film Festival and won Best Live Action Experience at the VRLA Proto Awards in 2017. He was Narrative Director for Groundhog Day: Like Father Like Son, Sony's VR sequel to the classic Bill Murray film, and Asset 15, an innovative AR thriller from director Doug Liman (The Bourne Identity). He recently wrote Netflix's Black Mirror location-based VR experience, and is leading the creation of two new LBVR experiences for Felix & Paul. He is the founder of Strange Land Comics and he regularly speaks on the future of immersive storytelling at conferences like SXSW, AWE and San Diego Comic Con. Most recently, Rubin was the Narrative Director for Orion Drift, the new massively multiplayer VR game from the creators of Gorilla Tag, the first $100million VR game.

Title: Narrative Director
Company: Broadsword Online Games
Ashley Ruhl is a narrative and cinematic swiss army knife, currently the Narrative Director on the long-running massively multiplayer online game Star Wars:The Old Republic. Ruhl cut her teeth creating branching cutscenes at studios like BioWare and Telltale Games before moving into the broader umbrella of narrative design. She was the first woman at Telltale to hold the title of Episodic Director, and was selected for Forbes 30 under 30 list in video games in 2016. She blends her experience in writing, camera work, and narrative gameplay, creating emotionally resonant experiences that encourage players to be authors of their own stories.
Title: Senior Writer/Narrative Designer/Consultant
Company: Independent
John is a narrative game veteran who has brought stories to life for IPs including Guild Wars, Horizon, Destiny, Iron Man, Forza, Fable, and Lily's Garden.
Title: Senior Narrative Designer
Company: Unskippable Dialogue
Ben Sabin is a freelance narrative designer and games writer with 6+ years of experience, who specialises in interactive fiction and branching narratives. He's worked for a number of clients, including FRONTIER, Failbetter, Playstack, and Wizards of the Coast, and has multiple commercially shipped games under his belt.
Title: Narrative Designer & Writer
Company: Deviant Games
Andrea Saravia is an award-winning game designer, keynote speaker and writer with over six years of experience in the gaming industry. Her credits include Civilization VII, Untamed: Survival, The Ouroboros Express and various upcoming independent titles. In addition to being part of the IGDA Next Gen Leaders, she is an adjunct faculty member at the University of Baltimore. Currently, she is a Narrative Designer and Writer at Deviant Games while continuing to build narrative systems for a wide array of clients through her consultancy.
Title: Senior Director of External Development
Company: Zynga
Carl got his start in games in 1994. Carl has worked at small and large companies alike from a buyer and a service provider perspective, most notably Michael Crichton's Timeline Entertainment, Nvidia, Electronic Arts and his current role as Senior Director of External Development at Zynga. In this Business Operations role, he has built a worldwide organization which facilitates all of Zynga's external development and partner relations involving Art, Engineering, Audio, UI/UX, Co-Dev, QA, Localization/LQA, Narrative, UA and Marketing/Publishing. In addition, Carl helps coordinate and facilitate M&A integrations for Zynga and its subsidiaries.
Title: Senior Narrative Designer
Ben Books Schwartz is a highly nomadic narrative designer and game writer based in LA. Their work history includes games of all kinds, ranging from mobile to indie to AAA. They launched their game career with the breakout mobile narrative title Lifeline, and since then have gone on to work for companies including Studio Drydock, Sony Santa Monica, Possibility Space, CD Projekt, Ubisoft, and Microfun. Before that they spent a decade as a professional larp designer and organizer, running larp summer camps for kids and teens and weekend long destination larps for adults in places like Polish castles.
Title: Lead Writer and Narrative Designer
Company: Pacific Drive
Karrie Shao is the Nebula-nominated and BAFTA-longlisted Lead Writer and Lead Narrative Designer of Pacific Drive, the best-selling supernatural survival game described as Stephen King's X-Files in a Station Wagon. The game sold 1M+ copies and has been honored by BAFTA and The Game Awards. Shao's writing has garnered praise as funny and compelling by GamesRadar. Pacific Drive is in development for television by James Wan at Atomic Monster. Shao is a BAFTA Breakthrough 2024 talent and was one of the first women to write and produce on League of Legends, the most played PC game of all time.
Title: Game Writer/Narrative Designer
Company: Independent
With over 30 years of combined story and game development experience at world-class entertainment companies such as Marvel, Activision, Lucasfilm and Telltale, Evan Skolnick brings a unique perspective to narrative experiences in the games we play. A college professor, international speaker, and BAFTA- and D.I.C.E. award-nominated game writer, Skolnick is also the author of Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques. Game projects to which Skolnick has contributed include Cuphead: Don't Deal with the Devil, Concrete Genie, The Walking Dead: A New Frontier, Batman: The Enemy Within, Mafia III, Star Wars: Battlefront, and Marvel: Ultimate Alliance 2, among many others.
Title: Narrative Designer
Company: Lunacy Studios
Sarah Helen Slovak (bsky, @shslovak) is a narrative designer at Lunacy Studios and a co-founder of snacktime games. She is an Egyptian-American writer who's carving a niche for herself telling stories from the MENA region. Her potential for growth and industry influence has earned her the 2022 DICE WomenIn and the 2025 Amplifying New Voices Scholarships.
Title: Narrative Director
Company: Compulsion Games
Mark Slutsky is Narrative Director at Compulsion Games (Xbox Game Studios). In 2021, he won the Canadian Screen Award for Best Video Game Narrative for his work on their title We Happy Few. In addition, he is an award-winning writer and director for film. His first feature, You Can Live Forever, co-directed with Sarah Watts, premiered at the 2022 Tribeca Film Festival, and his shorts have played at festivals like TIFF and Tribeca and been featured multiple times as Vimeo Staff Picks.
Title: Associate Creative Director
Company: KO_OP Mode
Kevin has been a writer, narrative designer, and director in the game industry for the past decade.
Title: Director
Company: Ada Eden
Yuqian Sun, also known as CheeseTalk, is a research artist and indie game developer of 1001 Nights.” Yuqian aims to create alive narrative experiences that extend beyond video games and into our daily lives through conversational AI agents. Yuqian's interdisciplinary arts and research have been featured in galleries and tech conferences, including SIGGRAPH, CVPR, NeurIPS and New York Times Square. She was a GDC speaker and winner of the Red Dot Design Award and Lumen Prize in 2024. For more information see https://fakecheese.me/, https://www.instagram.com/cheesetalk1997/  
Title: Senior Narrative Designer
Company: Firaxis Games
Finn Taylor is a narrative designer and medievalist. He received his PhD in Old Norse from the University of California, Berkeley, specializing in the Viking Age and the role of history in video games. He is currently a Senior Narrative Designer and Historian on Sid Meier's Civilization VII at Firaxis Games.
Title: Director of Production, Games
Company: The New York Times
Ella Vance is a digital production leader and filmmaker specializing in interactive media, platform optimization, and cross-platform storytelling. As Director of Production at The New York Times, Vance leads multiple cross-functional teams to improve platform performance and enhance user experiences across NYT Games. Starting at the times just before the acquisition of Wordle, Vance contributed to migrating Wordle into the NYT Games ecosystem and has played a pivotal role in the redesign and optimization of the NYT Games App, which garnered both an Apple Design Award and an App Store Award for Culture & Impact in 2024. With a career spanning technology and storytelling, Vance has extensive experience in interactive and immersive content production. At Cortina Productions, she managed the development of augmented reality games, educational experiences, and large-scale digital exhibits for institutions like the Smithsonian Institute, the Royal Alberta Museum, and the FBI. Vance has also worked on award-winning narrative and documentary projects, collaborated with major brands, and fostered creative communities as an independent film director and producer.
Title: Narrative Designer/Educator
Company: Rancho Solano Prep

Carl Varnado is a writer, educator, and narrative consultant with credits on Need for Speed Unbound, Dragon Age: Veilguard, Street Fighter 6, and Wyld Flowers. He is the creator of Black Heroes Matter and Executive Director of Black in Gaming, where he advocates for inclusive storytelling and industry equity. A frequent speaker at GDC, Comic-Con, and the Essence Festival, Carl also teaches game and film production, helping students build real-world pipelines using Unreal Engine, AI, and collaborative narrative tools. His work blends technical rigor, cultural perspective, and deep experience in education - making him a powerful voice at the intersection of design and identity.

Title: Programming Lead,Tools
Company: Infold Games (Papergames)
Xianyu is a programmer who works at the crossroads of tech and art, collaborating with artists from gaming, film, and animation. Since joining Papergames in 2019 as a tools engineer, Xianyu designed and led the cutscene pipeline for Love and Deepspace, building the game's narrative performance system from scratch and seeing it through six major iterations. This system continues to power new content and help creative teams do their best work. Xianyu focuses on making tools more efficient and helping artists bring their ideas to life.
Title: Founder and CEO/Advisor
Company: Hidden Realities/The VOID

Dana Ware is the Founder and CEO of Hidden Realities, an immersive storytelling studio creating interactive worlds that blend physical environments with augmented and mixed reality. Her work focuses on transforming everyday spaces into living story worlds where audiences become active participants rather than passive viewers.

A pioneer in large-scale spatial entertainment, Dana has architected stadium-scale augmented reality platforms capable of synchronizing tens of thousands of participants in real time. Turning live sports and entertainment venues into shared digital experiences layered seamlessly over the physical world.

Previously, Dana served as Creative Director at The VOID, where she helped define the emerging field of location-based virtual reality. She led multidisciplinary teams developing premium immersive experiences in collaboration with global studios including Disney, ILMxLab, and Sony, integrating cinematic storytelling with real-time engines and spatial design.

In addition to leading Hidden Realities, Dana advises several XR startups on product vision, immersive systems design, and scalable creative strategy. Her work sits at the intersection of emerging technology, narrative design, and human connection, exploring how spatial computing can reshape how stories are experienced in the real world.

An internationally recognized Chicana director and advocate for inclusive innovation, Dana serves as Chair of the IGDA Women in Games+ Special Interest Group, a judge for the Webby Awards, and an Advisor to the Future Realities Summit at the Game Developers Conference, helping shape the future of immersive media through community leadership and mentorship. She is also a member of the Producers Guild of America and the Television Academy.

Title: Senior Writer and Narrative Designer
Company: Independent

Anna C. Webster is an award-winning freelance writer and narrative designer based in Los Angeles. She holds a BA in English from Virginia Commonwealth University and has written for titles like The Legend of Zelda: Echoes of Wisdom, The Foglands, and multiple unannounced titles. She is a 2025 Hugo Award nominee, a the Chair of the UVW-CWA Freelancing Committee, a panelist for the DICE Awards, a member of BAFTA Connect, and a recipient of The Game Awards "Future Class" award. Her background in the performing arts and interest in clinical psychology informs much of her approach to writing, freelancing, and team leadership. She is still at large.

Title: Narrative Designer & Writer
Company: Fiction Control
Matthew Weise is a narrative designer and writer whose work bridges the worlds of games and traditional entertainment. He spearheaded the story development of Disney's Fantasia: Music Evolved for Harmonix Music Systems, architected the choice-design for the interactive film The Jury Room by Oscar-winning director Barry Levinson (Rain Man, Good Morning Vietnam), co-designed and directed the game prequel to the Christopher Nolan produced sci-fi film Transcendence, and has performed similar roles on projects for Microsoft, Red Bull, Eko, PBS, and The National Ballet of Spain. His IGF-nominated The Snowfield, an emotion-driven immersive experience set during WWI, was developed while he was Game Design Director of MIT's GAMBIT Game Lab, an initiative that mixed games and research in innovative ways. His current company, Fiction Control, provides narrative design services for film, television, and games. He is currently working with Rocket Ride on an unannounced project for a major entertainment IP.
Title: Narrative Director
Company: Gearbox Software
Sam Winkler has been in the games industry for a decade, most recently serving as Narrative Director on Gearbox Software's Borderlands 4 (2025).
Title: Game Designer
Company: Yeariver

Yuning Yang is an independent game developer and technical narrative designer currently developing Aelwater, a narrative-driven exploration game examining themes of memory and loss. Previously, she worked as a narrative designer on Persona 5: The Phantom X and released The Falling Star on Steam to positive reception. Yuning holds an MFA in Interactive Technology (Level Design) from Southern Methodist University's Guildhall and a BA in Mathematics and Computer Science from New York University, bringing a unique interdisciplinary approach that combines systematic design thinking with emotionally resonant storytelling.

Title: Generative AI Analyst
Company: Nvidia

With a background in pharmacy, academic research, localization, and UX research, as well as being the co-founder of Serious Games Australia New Zealand (now merged with Games for Change Asia-Pacific), Kathleen Yin has been involved in all aspects of serious games ideation, development, and evaluation. She has conducted academic studies on interactive experiences for health and assessed their impact, generating critical evidence on the positive mental health role that games played during the COVID-19 pandemic. She has also worked on award-winning Chinese mobile games as a localization specialist, exploring topics ranging from politics to philosophy and acting as the dramaturge in the voice recording booth, bridge cultural differences between the original script and the localized material. She now works in Nvidia to explore narrative design possibilities with AI, and how to construct realistic NPC interactions that allow unprecedented levels of player freedom.

Title: Game Designer, Chú Mó/Warped Worlds
Company: Warped Worlds
Shawna is a game designer specializing in level design, gameplay flow, and environmental storytelling. With experience in both Unity and Unreal Engine, she focuses on crafting clear, readable play spaces that balance challenge, pacing, and narrative intent. At Warped Worlds, Shawna worked on Chú Mó, designing and refining interactive mechanics and progression to support its embodied, ritual-based gameplay. Beyond Warped Worlds, she has designed levels and quests for isometric and escape-room-style games, including work on Emberville and The Planar Danse. She is passionate about turning abstract ideas into playable systems players can intuitively navigate.