Search Results
Your search for "blizzard" returned the below results for sessions and speakers.
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Programming, Visual Art
Audience Level:
All
Format:
Lecture
Speaker: Howard French (Blizzard Entertainment)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Hot Topics:
General
Track:
Visual Art
Audience Level:
Intermediate
Format:
Lecture
Speakers: Mikyle Mosquera (Blizzard Entertainment), Hudson Janow (Blizzard Entertainment), Isabel Merced Galindo (Blizzard Entertainment), Lance Haugh (Blizzard Entertainment)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Career
Audience Level:
Entry-Level
Format:
Microtalks
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Programming, Audio
Audience Level:
All
Format:
Roundtable
Speaker: Andrea Toyias (Self / formerly Blizzard Entertainment)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Audio, Narrative & Performance
Audience Level:
All
Format:
Lecture
Speaker: Todd Castillo (Blizzard Entertainment)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Audio
Audience Level:
Entry-Level
Format:
Lecture
Title: President
Company: Vox Point LLC
Khris (she/they) has been working in VO for games, animation, and film for over 30 years. As a founding member of the Lucasfilm Games Voice Department, she pioneered the beginning of the Games VO industry, casting, directing, and leading a team of editors to create the gold standard for voice production. She has worked on numerous Academy-Award nominated films and an Emmy-award winning animation series through Skywalker Sound, and is credited in BAFTA, VGA, Golden Joystick, and countless other award-winning titles from LucasArts, Double Fine, Ubisoft, EA, Activision, Blizzard, Telltale, and more. She most recently won a Peabody Award as the Casting & Performance Director for the game "We Are OFK." She founded the Narrative Talent Group at Ubisoft Montreal and the Voice Department at Double Fine Productions, and continues to work on multiple groundbreaking, innovative projects each year.
Title: Senior Sound Designer 2
Company: Blizzard Entertainment
Todd Castillo is a senior sound designer and composer with over a decade of experience in the game industry. He began his career in 2015 as an in-house composer and sound designer at Hex Entertainment and Six Foot. He went on to contribute to multiple titles at MobilityWare before founding his own audio company in 2020, working with studios including Mythical Games. In 2023, he joined Blizzard Entertainment full-time as a senior sound designer on Diablo Immortal, where he leads audio for the game. His work on Diablo Immortal contributed to the title receiving a 2024 G.A.N.G. Award for Best Audio in a Casual or Social Game. He previously presented "The Universal Language of Monsters" at GDC 2026.
Title: Principal Software Engineer, World of Warcraft – Graphics/Engine
Company: Blizzard Entertainment
Engin Cilasun is a Principal Software Engineer at Blizzard Entertainment, working on the World of Warcraft Engine Team. With an extensive career in AAA core systems and engine architecture, he has contributed to major franchises including Call of Duty: Vanguard. Previously a Principal Core Engineer at Activision, his technical credits also span high-profile open world action titles such as Mad Max, Just Cause 3 & 4, and Rage 2.
Title: Chief Happiness Officer
Company: Happy Brain Science
Scott Crabtree is the founder and Chief Happiness Officer of Happy Brain Science. His mission is to help the world apply science to thrive more at work. Before founding Happy Brain Science, Scott was a professional video game developer, then worked at Intel. He's presented over 600 sessions to repeat clients including DreamWorks, Google, Nike, Intel, Activision, Blizzard Entertainment, NBC/Universal, EA, and Epic Games. He's led the development of many videogames through the years. The most recent game he designed and led production on was Choose Happiness @ Work Online — a video game designed to boost the science of happiness on teams. He's also served as programmer on titles such as Yourself!Fitness by ResponDesign, NRL Rugby League, and many children's educational games such as Arthur's Thinking Games.
He loves playing strategy games the most. When not gaming or presenting, he's usually outside in beautiful Central Oregon where he lives, or playing music in multiple bands.
Title: Senior UX Designer II
Company: Blizzard Entertainment
Howard French is a Senior UX Designer II on World of Warcraft at Blizzard Entertainment, focusing on UX feature design, and the tooling that bridges art, design, and engineering. He previously spent 13 years at The Walt Disney Company across Disney Interactive and Walt Disney Imagineering, shipping work spanning virtual worlds, mobile games, AR hardware, and theme park attractions.
Title: Senior Animator - Valorant Agents team
Company: Riot Games
Corin McCrate is a Senior Animator on Valorant's Agents team at Riot Games, where he has spent the last year and a half creating character driven abilities and gameplay highlighting animations. Specializing in hand-keyed animation, rapid prototyping, rig and pipeline development, Maya to Unreal engine implementation, and close collaboration with design, VFX, tech art, and modeling.
Previously, Corin spent more than a decade at Blizzard Entertainment working on Overwatch 2 and World of Warcraft expansions, creating animation for heroes, creatures, mounts, raid bosses, and the occasional space demon. He is passionate about practical animation workflows, collaborative problem-solving, and finding clever tricks that help teams move from idea to polished gameplay faster. Corin earned a certificate in Entertainment Design and Digital Production from Gnomon School of Visual Effects in 2013 and began his career with an internship at The Third Floor Previs Studio.
Title: Former Production Intern
Company: Blizzard Entertainment
Isabel is a USC student currently studying games. She's previously worked as a production intern at Blizzard on Diablo Immortal and at AGBO as an interactive intern. At USC, she's led production on a few student made titles (Lucky Duckies, nudge, and Myth of Lumi) and run the USC Games Publishing Association for the last 4 semesters. Her claim to fame is having had Lucky Duckies put on a billboard in NYC Times square and being the biggest slowpoke fan ever!
Title: Lead Software Engineer, World of Warcraft – Graphics/Engine
Company: Blizzard Entertainment
Jason Scott is a Lead Software Engineer at Blizzard Entertainment, co-leading the World of Warcraft Graphics and Engine team, where he works on rendering technology, engine development, and artist tools. Before moving into games, he spent over two decades in visual effects and animation for film and television, in both creative and technical roles, at studios such as Rising Sun Pictures, Method Studios, Rhythm & Hues, DreamWorks Animation, and others. He is passionate about the intersection of art and technology that is computer graphics, and continually endeavors to empower others around him to succeed.
Title: Principal Audio Programmer
Company: Blizzard Entertainment
Guy has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, from a low-level mixer up through next-gen multi-threaded magic. He has also worked as a gameplay engineer on multiple titles, implementing various combat and gameplay systems, and now works as an audio programmer at Blizzard Entertainment. Guy is editor/author of five books on Game Audio Programming entitled "Game Audio Programming: Principles and Practices" volumes 1 through 5.
Title: Senior Casting & Voice Director
Company: Self / formerly Blizzard Entertainment
Andrea Toyias is a veteran Casting and Voice Director whose career has been spent at the intersection of performance, storytelling and games. She founded the voice-over department at Blizzard Entertainment and spent 20 years overseeing casting and voice direction across some of the company's most celebrated franchises, including World of Warcraft, Diablo, Overwatch, StarCraft, and Hearthstone.
During her two decades at Blizzard, Andrea helped build the studio's VO pipeline from the ground up, collaborating with creative teams and performers to populate worlds with thousands of characters—from legendary heroes and terrifying villains to the smallest NPC with only a handful of lines.
Known for bringing energy, curiosity and a deep love of actors into the recording room, Andrea has spent thousands of hours behind the glass directing performances and helping creative teams discover possibilities they may not have known were on the page.
Today, she brings that experience to the broader game development and acting communities through directing, casting, consulting, coaching and education. After a career spent creating heroes, demons, dragons, orcs and the occasional talking spoon, Andrea remains fascinated by the same thing that drew her to voice-over in the first place: the extraordinary things that can happen when great storytelling meets great performance.