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Your search for "blizzard" returned the below results for sessions and speakers.
Moritz is a senior partner and the head of gaming & interactive media at Lightspeed, a globally leading VC firm with 13 offices, $43 billion in assets, and over 200 exits across the U.S., Europe, and Asia. An advocate for world models, he is also a founding member of General Intuition, a research lab that trains spatiotemporal agents on proprietary video game data and raised a $133.7 million Seed round in 2025.
Prior to that, Moritz founded and led the firm’s global gaming practice at Goldman Sachs. A lifelong gamer, he spent his teenage years competing in Blizzard’s Diablo II, culminating in a #1 ranking among over 12 million players in 2003.
Rogelio Cardona-Rivera is an Assistant Professor in the Entertainment Arts and Engineering Program and in the School of Computing at the University of Utah, where he directs the Laboratory for Quantitative Experience Design. His research focuses on computationally modeling how game players think and act inside video games, as well as developing tools that use these models to help game designers design. Cardona-Rivera has interned as a computational narratologist at Sandia National Laboratories and Disney Research, and his research has been supported by the GEM Ph.D. Fellowship, the Department of Energy Computational Science Graduate Fellowship, the Intelligence Advanced Research Projects' Agency, Oculus VR, and Activision | Blizzard.
Peet Cooper is the Co-Founder and Creative Director at Millions of Monsters. Peet is a versatile game dev veteran with over 20 years of experience as an art generalist and game designer. He has worked with many leading companies in the industry, including Blizzard, Riot, EA, Nintendo, Activision, and Airship, on big game franchises such as League of Legends, Diablo, World of Warcraft, Star Wars, Call of Duty, and more. As an Art Director at Riot, Peet helped to define the visual quality and style of League. He has contributed to over 50 games, wearing many hats. Concept art, Animation, 3D Character art, 2D and 3D Environment art, Illustration, Art Direction, Game design, Level design, and Consultant. Peet is currently a Co-Founder at Millions of Monsters.
Don Daglow is a three-time Inc. 500™ CEO, a pioneering game designer and 2008 Technical Emmy® Award recipient whose career spans the history of Silicon Valley. Teams have shipped over $1 billion in game products under his leadership. In addition to working with publishers and game developers, Don serves as Sr. Director for Industry Relations at The Strong National Museum of Play in Rochester, NY (home of the largest collection of video games and related documents and artifacts in the world), as an Advisor at the Founders Space accelerator in San Francisco (rated in the Top Ten by Inc. Magazine), and as the volunteer President of The Academy of Interactive Arts & Sciences Foundation, the charitable wing of the Academy. Daglow has delivered keynotes and speeches at The Smithsonian Art Museum in Washington D.C., BAFTA in London, the Biennale in Frankfurt, Medientage in Munich and many international games conferences. He is the only executive in the history of the games industry who has held leadership and/or creative positions on every generation of video game consoles, from 1980 to the present day. In 2003, he received the CGE Award for "groundbreaking achievements that shaped the Video Game Industry." Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers whose work has been honored at both the Technology & Engineering Emmy® Awards and at the Academy of Interactive Arts & Sciences DICE Awards. As an engineer working on mainframe computers, Daglow also created key early milestones in the development of chatbots (ECALA, 1972) and the machine translation of natural language (Spanish Translator, 1977).
Harvey Elliott is the founder and CEO at Playstack, a leading light in indie game publishing. Playstack supports developers to create innovative and captivating games that are enjoyed by players worldwide. Playstack prides itself on putting developers at the heart of everything it does and works tirelessly to maximise the work of its developers and help them realize their full potential. An early interest in development and a hunger to gain more knowledge about gaming led to Harvey being offered a role with Acclaim Entertainment in 1996. At Acclaim, Harvey worked his way from European Product Development Coordinator to general manager of three game studios. In 2003, Harvey joined EA, where he led development teams across a variety of well-known brands including Burnout 3, the Harry Potter games series, numerous Hasbro titles and SimCity. In 2011 Harvey left EA and took the leadership role at Marmalade Technologies; an innovative technology platform and integrated game development studio, continuing his work with Hasbro and partnerships with Google, LG, Samsung, Activision Blizzard, Intel and many more. From 2012 to 2016 Harvey became chair of the Games Committee at BAFTA joining its Board of Trustees; and helping to celebrate the work of the games industry within the creative industries as a whole. Harvey brought all of his experience together to form Playstack in 2016, with the aim of publishing exceptional and inventive games.
Scott Hwang is a System/Technical Design-oriented Game Designer who specializes in multiplayer experiences. He is currently a Senior Game Designer II on the Overwatch team at Blizzard Entertainment. Prior to this role, he was a Lead Systems Designer for an unannounced game project at Blizzard. Scott holds a MET degree from Carnegie Mellon University's Entertainment Technology Center.
Diandra Anne Lasrado's vast experience spans nearly two decades working for industry behemoths such as Riot Games, BioWare, Blizzard, and Aniplex. Diandra is an industry veteran with a narrative background that covers editorial, characters, dialogue, and carries throughout the voice-over pipeline. Her experience covers AAA, mobile and indie games. With Diandra's focus on diversity, great imagination and team first mentality she has built a name for herself as a positive and creative influence for games. She currently is Narrative Director for iwot games making a Wheel of Time game.
Nicole Maiorano is currently part of the Diablo Immortal development team at Blizzard Entertainment. She has worked on several areas of the game, including design of zone content, limited-time gameplays, and dungeon content. Prior to working at Blizzard Entertainment, she worked as a game designer on mobile titles at A Thinking Ape, and at Glu Mobile. She has a BA in Game Design from DigiPen Institute of Technology. Outside of games, she enjoys anime, escape rooms, and attending concerts of varying genres.
Natasha is a lead research scientist at Blizzard Entertainment, working on the Player Interactions and Trust team. An 8-year veteran of the studio, she leads the 'Behavior by Design' initiative, using behavioral science to support all the game teams at Blizzard in promoting more respectful, resilient, and inclusive player communities. Natasha previously worked at Square Enix as a games' user researcher. She is also on the Thriving in Games Group Executive Board and has been a part of that organization since 2017.