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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Technical Artist Roundtable

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

External Development (Outsourcing) Roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Roundtable

Tech Art Game Adjacency: A Panel of TAs Share Their Stores About Moving From Games to High Tech

Speaker: Jeff Hanna  (NVIDIA Corporation)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Panel

Hanna, Jeff

Title: Sr. Tools Programmer

Company: NVIDIA Corporation

After having worked on many notable titles and franchises such as Agents of Mayhem, Saints Row, Red Faction: Guerrilla, Dark Age of Camelot, Air Warrior, and Planetside, Jeff ended a three-decade video game development career in December 2021. He hasn't gone far, though. He is now a Senior Tools Programmer working on the Omniverse engine at NVIDIA. Along with bringing his Technical Artist skills to NVIDIA's innovative real-time 3D collaboration and simulation system, Jeff helps coordinate the TA community on Tech-Artists.org. He is a member of the GDC Advisory Board and sits on a curriculum advisory board for Purdue University. Every year at GDC he hosts the Technical Art Bootcamp and the Technical Art Rountables. He was awarded an Autodesk 3ds Max Master award in 2007 and was named an Outstanding Alum of Purdue University's School of Technology in 2012.

Schmidt, Carl

Title: Senior Director of External Development

Company: Zynga

Carl got his start in games in 1994. Carl has worked at small and large companies alike from a buyer and a service provider perspective, most notably Michael Crichton’s Timeline Entertainment, Nvidia, Electronic Arts and his current role as Senior Director of External Development at Zynga. In this Business Operations role, he has built a worldwide organization which facilitates all of Zynga’s external development and partner relations involving Art, Engineering, Audio, UI/UX, Co-Dev, QA, Localization/LQA, Narrative, UA and Marketing/Publishing. In addition, Carl helps coordinate and facilitate M&A integrations for Zynga and its subsidiaries.