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Jona Bechtolt is the game and creative director of Blippo+, an alien cable TV simulator and one of the most celebrated indie games of 2025. Named to "Best Games of the Year" lists by Polygon, Kotaku, The A.V. Club, and The Guardian, Blippo+ went on to earn four nominations at the Independent Games Festival — the Seumas McNally Grand Prize, Excellence in Visual Art, Excellence in Audio, and the Nuovo Award — and took home the Herman Melville Award for Best Writing at the 15th annual New York Game Awards.
Bechtolt is also a Grammy-nominated artist and producer, and the founder of the conceptual pop group YACHT. Over two decades, YACHT’s output has spanned nine studio albums, a documentary feature, and several large-scale public art installations, all driven by Bechtolt’s fascination with subverting technology.
From unplayable compact discs to vintage clip art, he explores the intersection of play, performance, and the weird margins of media history. Most recently, his video installation TV Dinner was featured in 99CENT, a sprawling group exhibition that transformed a former 99 Cents Only store in Los Angeles.
Writer/Director Kal-El Bogdanove has crafted dozens of the world's most popular AAA videogames, including Steam record-breaker Helldivers 2, global smash Honkai Star Rail, Horizon Forbidden West, MultiVersus, Diablo 4, Diablo Immortal, Overwatch 2, Suicide Squad: Kill the Justice League, World of Warcraft, Hearthstone, League of Legends, Convergence, the BAFTA-winning Fallout 4, and more. Kal-El was the creator and showrunner for The Walt Disney Company's entire suite of interactive audio, a whopping 2000+ pages of fully-voiced content across Disney, Marvel, Star Wars and Pixar, earning Disney $30 million first year net in this previously unexplored space, and generating an incalculable number of guest impressions. Bogdanove also created Dug In Real Life, the most successful viral video in TWDC history, with 28 million views in 24 hours. Together with his business partner Adrienne Arno, Bogdanove wrote Exoprimal for Capcom, and an unannounced AAA title for Warner Bros. Arno and Bogdanove also partnered with horror legends John Carpenter and Sandy King to create Terraformed, an eight-part graphic sci-fi miniseries, and The Haloperidol Files, a psychological mystery.
Alexander Brandon is a game audio veteran with thirty years of experience and over one hundred titles to his credit, among them the soundtracks for such hits as “Unreal” and “Deus Ex”, and more recently music, sound and voice for such games as “Stormgate”, “Wasteland 3, Oddworld: Soulstorm, Aven Colony, Wasteland 2”, “Alpha Protocol”, the “Neverwinter Nights” series, “Bejeweled 3”, Skyrim, and “DC Universe Online”. Alex has skills in music composition, sound design, voice acting, voice direction, audio direction and game audio technology. He has written the award winning book “Audio For Games: Planning, Process and Production and written columns for Game Developer and Mix magazines. He has also lectured at UCLA Extension, Texas State University and Berklee School of Music. He now owns his own audio production house in Seattle, Washington, “Funky Rustic”, and distributes music through Bandcamp, releasing an album every now and again.
Morla Gorrondona has been working in video games as an actor (voice/performance capture/creatures) for over 15 years on award-winning titles such as Destiny and Destiny 2. Moss: Book 1 and Book 2, God of War: Ragnarok, The Last of Us 2, The Death Stranding, Call of Duty: Black Ops 3, 4, Cold War and 7, Spider Man 2, Horizon: Zero Dawn and New West.
She is a member of SAG-AFTRA, NAVA, IESD, founding member of the Game Audio Network Guild Voice Actor Coalition (GVAC) and founding co-chair of the GANG Awards Dialog Committee.
Nick Hartman is an Audio Producer and Communications Manager working within the wonderful world of game audio. He currently serves with the Game Audio Network Guild (G.A.N.G.), where he supports the Guild’s efforts to foster community and celebrate excellence in interactive audio. Having worked with clients including SEGA, Firaxis Games, Riot Games, Wizards of the Coast, and more, Nick is passionate about supporting the creative ventures of the gaming industry while cultivating welcoming spaces where talent can thrive.
Specializing in sound design, composition and voiceover, Kurt Heiden is a game audio veteran who worked on classic Interplay games including Bard's Tale II, Bard's Tale III, Bard's Tale IV, Dragon Wars, Battle Chess and Neuromancer. At 7th Level, Kurt won a Software Publisher's Association award for Best Sound Design & Music for his sound design work on Monty Python & the Quest for the Holy Grail. He also has worked on game titles from Ion Storm, Old Sküül Games and Sierra's Return to Krondor. Kurt's day job is in marketing and from 2004 to 2021 he served as Chair of the Interactive Audio Special Interest Group (www.iasig.org), serving all members of the game audio industry.
Experienced Audio Director with over 12 years experience at DICE specializing in immersive sound design and audio direction for AAA titles. A Battlefield and Battlefront veteran. Winner of AIAS, G.A.N.G, MPSE, Develop and other awards.
After a few years as Sound Designer, Raphael worked as Music Designer and Supervisor at Ubisoft Montpellier for 5 years. Raphael worked on Beyond Good and Evil 2, and Prince of Persia: The Lost Crown. Since going freelance two years ago, he now shares his time between Sandfall Interactive as Lead Audio and Music Designer, and Fractal Edge Music as Composer.
Luka Lebanidze leads the Games Division at POSTRED, where he builds long-term partnerships with studios and supports audio teams with scalable, artist-led production. His work spans audio co-development, business development, and creative supervision, aligning artistic vision with sustainable production systems.
Under his leadership, POSTRED has contributed to titles including Path of Exile II, Wuthering Waves, Naruto Mobile, Delta Force, and Roco Kingdom.
POSTRED is an audio co-development partner known for performance-driven sound design and cinematic worldbuilding. With a team of 20+ sound designers and dedicated creature, Foley, and implementation specialists, the studio focuses on original performance and collaborative pipelines that support large-scale game production.
DJ Meadows is a sound designer and Foley artist whose career has taken him through paths less traveled. After relocating to Los Angeles in 2021 to focus on linear sound design (Film/TV/Ad), he would later join Universal Music Group (UMG) in 2022 as a Technical Director, building live event infrastructure and coordinating productions with artists including Metro Boomin', Imagine Dragons, and Olivia Rodrigo. In 2023, he was Introduced to game audio through the Game Audio Network Guild (G.A.N.G.), finally finding a place of belonging and creative fulfillment, and has been actively exploring the space through various Game Jams, meet-ups, volunteer opportunities, and small indie projects. In 2025, he founded HNDCRFTD LLC to partner with creatives and game developers to bring their stories to life through sound. Outside of work, you can find DJ creating immersive soundscapes for his side project, Flagons N Dragons, which helps elevate the D&D experience for folks of all skill sets. He's also passionate about finding any reason to bring folks together for an obscure presentation night and is committed to making sound design more accessible to people from non-traditional backgrounds.
Always passionate about sound and music, Maxance did sound design studies, with a specialization in audio post-production and then game audio. That is when he joined Sandfall Interactive as an audio intern. He was the first member of the audio team, and ended up defining Clair Obscur : Expedition 33's audio artistic direction.
Steven Sargent has over 30 years of industry experience as a production specialist, building and guiding companies to deliver quality products in a myriad genres and on multiple platforms. Notable Achievements: -BAFTA for Best Music for "Imperium Galactica II" (Senior Producer) -Award for Audio Achievement for "Zombie Pizza" (lead audio team) -Sensible World of Soccer has been judged one of the 10 most important games of all time [1] -Pioneered with Clinton Keith the use of formal agile methodologies in a video-game development setting
Composer Garry Schyman’s award-winning music can be heard in nearly every audio-visual media, including feature films, prime-time television, and video games. His haunting orchestral scores for the globally acclaimed video games BioShock, BioShock 2, and BioShock Infinite have earned him multiple awards, including top honors for Best Original Score from the British Academy of Film & Television (BAFTA) and the Academy of Interactive Arts & Sciences.
As one of the world’s most celebrated composers of video game music, Schyman is notable for his versatility of style and unique ability to fluidly draw from multiple eclectic sources of inspiration. Always experimenting, his recent music for the game Metamorphosis, based on Kafka’s groundbreaking novel, incorporates a unique expressionist score featuring techniques such as Sprechgessang (half sung half spoken) and 12-tone music.
He captured the fantasy world of Tolkien for the adventure game Middle-Earth: Shadow of Mordor (nominated for a BAFTA award) and Middle-Earth: Shadow of War and paid playful homage to ’50s sci-fi with his score for the game Destroy All Humans! (followed by two sequels). He accelerated heartbeats with his thunderous orchestral score for EA’s Dante’s Inferno and gave a nod to the hypnotic style of Bernard Herrmann in the mystery game Voyeur, as well as his beautiful and haunting music for the VR game Torn soundtrack available on Varèse Sarabande Records.
When he’s not composing, Schyman teaches part-time at his alma mater the University of Southern California in their world-famous Screen Scoring program.
Amanda Rose Smith is an audio engineer, composer and sound designer based in NYC, with twenty years of experience working in games, film, tv, animation, audiobooks, and podcasting. She specializes in capturing and creating high quality dialogue and spoken word audio across multiple genres with credits including GANG best dialogue winner “Telltale’s The Walking Dead”, Just Cause 4, Orange Is The New Black, The New Adventures of Peter Pan, Orphan Black: The Next Chapter, and many more. She holds a BA in Music Composition from Smith College and a MA in Music Technology from New York University. She’s passionate about the convergence of art and technology and using new tech to bring an artist’s vision to life, whether that art be her own or someone else’s. The rest of her time is spent walking with her adorable dog and watching old episodes of Star Trek TNG.
Anna Waismeyer is a Senior Product Manager on the Gaming for Everyone team at Xbox. She is responsible for co-creating and managing the Inclusive Design Workshops and Accessibility Research programs. Anna has a Ph.D. in Psychology from the University of California at Berkeley where she studied cognitive and comparative psychology. Driven by her passion and advocacy for players with disabilities, in 2024 Anna led the launch of the Game Accessibility Workshop Toolkit, a pioneering resource that provides game developers throughout the industry with tools to help them bring accessibility and inclusive design practices to their studios. Over the 5 years that Anna has been at Xbox, she has supported the release of accessibility features across Xbox Game Studios including award-winning features such as Forza Motorsport's blind driving and steering assists, as well as Sea of Thieves' audio aim assist.