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Your search for "intel" returned the below results for sessions and speakers.
Rogelio Cardona-Rivera is an Assistant Professor in the Entertainment Arts and Engineering Program and in the School of Computing at the University of Utah, where he directs the Laboratory for Quantitative Experience Design. His research focuses on computationally modeling how game players think and act inside video games, as well as developing tools that use these models to help game designers design. Cardona-Rivera has interned as a computational narratologist at Sandia National Laboratories and Disney Research, and his research has been supported by the GEM Ph.D. Fellowship, the Department of Energy Computational Science Graduate Fellowship, the Intelligence Advanced Research Projects' Agency, Oculus VR, and Activision | Blizzard.
Dr. Richard Cole is Lecturer in Digital Futures at the University of Bristol, where he also co-programme directs the MA Games Design (Narrative). His research investigates how video games, virtual reality, and artificial intelligence open up new avenues for humanistic inquiry. He has published widely on games, from inquiries into gameplay structures and immersion, to worldbuilding, paratexts, and gender representation. He has coined key terms for game analysis and has led ground-breaking player studies into AI-native games. As co-Director of the Bristol Digital Game Lab, a pioneering hub connecting academia with the games industry, he aims to unlock the power of play for cultural, educational, and civic transformation.
Harvey Elliott is the founder and CEO at Playstack, a leading light in indie game publishing. Playstack supports developers to create innovative and captivating games that are enjoyed by players worldwide. Playstack prides itself on putting developers at the heart of everything it does and works tirelessly to maximise the work of its developers and help them realize their full potential. An early interest in development and a hunger to gain more knowledge about gaming led to Harvey being offered a role with Acclaim Entertainment in 1996. At Acclaim, Harvey worked his way from European Product Development Coordinator to general manager of three game studios. In 2003, Harvey joined EA, where he led development teams across a variety of well-known brands including Burnout 3, the Harry Potter games series, numerous Hasbro titles and SimCity. In 2011 Harvey left EA and took the leadership role at Marmalade Technologies; an innovative technology platform and integrated game development studio, continuing his work with Hasbro and partnerships with Google, LG, Samsung, Activision Blizzard, Intel and many more. From 2012 to 2016 Harvey became chair of the Games Committee at BAFTA joining its Board of Trustees; and helping to celebrate the work of the games industry within the creative industries as a whole. Harvey brought all of his experience together to form Playstack in 2016, with the aim of publishing exceptional and inventive games.
A seasoned expert in both digital operations and national security, Jang Kim currently serves as the Roblox TVE Product Support Manager. His career is defined by over 20 years of experience in military intelligence and counter-terrorism, with a specific focus on the intersection of technology and radicalization. Having spent over half a decade tracking terrorist activity online for the U.S. government, he now applies that rigorous analytical framework to managing complex product support systems in the gaming and tech industry for Roblox.
Timothy Lu is lead Data Scientist on Discord's Intelligence Layer team. He helps improve Discord's gaming ecosystem intelligence by understanding Discord's players, the games they play, and the developers/publishers who make them. Timothy is a seasoned 10-year data professional with previous roles at PriceWaterhouseCoopers and The Walt Disney Company.
CPO (Chief Product Officer) at AppMagic with a special love for games, education, AI, and coffee. Stan has worked both in large corporations and small start-ups, developing mobile games and gamified apps for hundreds of millions of users. Gladly chats about mobile app intelligence, competitors analysis, game deconstructs, and live ops. If this is your cup of tea, hit me up, and let's meet!
Mike is CEO/co-founder of Modulate, which builds voice-native conversational intelligence for content moderation, fraud prevention, CX, and more. Mike leads Modulate's commercial segment, working particularly with Modulate's gaming customers including Call of Duty, Grand Theft Auto Online, and Rainbow 6 Siege, and sits on a number of boards and working groups related to compliance and online safety, including a board seat with the Family Online Safety Institute in D.C. Outside of work, his passions include creating themed cocktail lists, long-distance running, and playing Nintendo games.
Michal Reszka is a Data Analyst with over three years of experience working with data. He's responsible for competitive intelligence and general modeling, primarily for the analysis, evaluation, and validation of the Social Value model within Wargaming's ecosystem - specifically in World of Tanks. He draws on 13 years of personal experience with the game to help design meaningful tests and gain deeper insights into its mechanics and social dynamics.
Matt Stevenson has worked as a Senior Solutions Architect at Amazon Web Services (AWS) for over 5 years where he directly assists studios in building, running, and growing games in the cloud. In addition to general cloud architecture, Matt specializes in generative AI and game streaming. He is a 2x AWS re:Invent speaker who also has a passion for exploring human skills such as connection, leadership, and collaboration in the age of AI. Arya: Arya Subramanyam is a Solutions Architect at Amazon Web Services (AWS) based in Toronto, Canada, helping Independent Software Vendors architect and deploy cutting-edge generative AI solutions that push the boundaries of intelligent applications. Arya holds a Bachelor of Applied Science in Computer Engineering from the University of British Columbia. She specializes in multi-agent systems and production-ready AI architectures, and has presented on leveraging generative AI in gaming at multiple industry conferences including the AI & Games Conference in London, the International Conference on Software Engineering (ICSE 2025) in Ottawa, and AWS re:Invent in Las Vegas. Arya actively contributes to the broader tech community through published technical blogs and thought leadership on emerging AI technologies.
Arya Subramanyam is a Solutions Architect at Amazon Web Services (AWS) based in Toronto, Canada, helping Independent Software Vendors architect and deploy cutting-edge generative AI solutions that push the boundaries of intelligent applications. Arya holds a Bachelor of Applied Science in Computer Engineering from the University of British Columbia. She specializes in multi-agent systems and production-ready AI architectures, and has presented on leveraging generative AI in gaming at multiple industry conferences including the AI & Games Conference in London, the International Conference on Software Engineering (ICSE 2025) in Ottawa, and AWS re:Invent in Las Vegas. Arya actively contributes to the broader tech community through published technical blogs and thought leadership on emerging AI technologies.
As a Senior Application Researcher, Zhipeng has dedicated his efforts to harnessing AI technology for game asset production since joining the company. His work involves two key areas: First, to employ differentiable rendering techniques to automate the downgrading of high-specification art assets, encompassing model LOD (Level of Detail) optimization, SOC (Software Occlusion Culling) proxy generation, and skeletal animation simplification etc. Second, he utilizes AIGC (Artificial Intelligence Generated Content) algorithms to automatically produce high-quality assets. The overarching goal is to enhance the quality and efficiency of game asset development through AI, thereby reducing production costs while effectively tackling the challenges of game content diversification, multi-platform deployment, and globalization.
Michael Vella is General Counsel at AviaGames, bringing deep expertise in cross-border intellectual property, compliance, and complex disputes to support Avia's global operations and growth.