Search Results
Your search for "Ubisoft" returned the below results for sessions and speakers.
Speaker: Florian Jensen (Ubisoft Düsseldorf)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Audio, Design
Audience Level:
All
Format:
Lecture
Speaker: Marcus Engelbrektsson (Ubisoft Massive)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Visual Art, Programming
Audience Level:
Intermediate
Format:
Lecture
Speaker: Vladimir Katchadourian (Ubisoft)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Programming
Audience Level:
All
Format:
Lecture
Speaker: Vanessa Fillion-Tremblay (Ubisoft)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track:
Visual Art, Production & Team Leadership
Audience Level:
Intermediate
Format:
Lecture
Title: President
Company: Vox Point LLC
Khris (she/they) has been working in VO for games, animation, and film for over 30 years. As a founding member of the Lucasfilm Games Voice Department, she pioneered the beginning of the Games VO industry, casting, directing, and leading a team of editors to create the gold standard for voice production. She has worked on numerous Academy-Award nominated films and an Emmy-award winning animation series through Skywalker Sound, and is credited in BAFTA, VGA, Golden Joystick, and countless other award-winning titles from LucasArts, Double Fine, Ubisoft, EA, Activision, Blizzard, Telltale, and more. She most recently won a Peabody Award as the Casting & Performance Director for the game "We Are OFK." She founded the Narrative Talent Group at Ubisoft Montreal and the Voice Department at Double Fine Productions, and continues to work on multiple groundbreaking, innovative projects each year.
Title: Senior Gameplay Animator
Company: Ubisoft Massive
Marcus Engelbrektson is a Senior Gameplay Animator at Ubisoft Massive with over 15 years in the games industry. He has contributed to titles including Tom Clancy's The Division, South Park and Avatar: Frontiers of Pandora.
Marcus has worked across most areas of the animation pipeline, including rigging, motion capture, cinematics and gameplay animation. Today he specializes in technical gameplay animation, designing and implementing systems creating systems that enable richer player movement and more responsive experiences.
Title: Associate Animation Director
Company: Ubisoft
Vanessa Fillion-Tremblay is an Associate Animation Director at Ubisoft Montreal, where she has spent over 10 years working across For Honor and Assassin's Creed Origins. She has contributed to For Honor throughout a decade of live development, growing from Gameplay Animator to Animation Team Lead and, in most recent years, Associate Animation Director. She contributed to the creation of new Heroes, from hands-on Gameplay Animation to Motion Capture Direction, while adapting to the evolving needs of a long-running production.
Prior to Ubisoft, she worked as a Gameplay Animator at Warner Bros. Games Montreal on titles including Batman: Arkham Origins, Batman: Arkham Knight – Batgirl: A Matter of Family, and LEGO Legends of Chima Online. Throughout her career, Vanessa has consistently specialized in combat-focused gameplay animation, making fighting animation a defining part of her expertise. Her creative background began when she graduated in Fashion Design. That training brings a strong sensitivity to silhouette, character identity, and visual storytelling into her approach to animation.
Mentoring and coaching are an important part of Vanessa's approach to leadership, supporting animators in developing their skills and growing in their careers.
In 2025, she was nominated by her peers in the "Creative Powerhouse" category at Ubisoft's Women in Tech recognition event and served as an ambassador for UQAC's graduating class.
She's been working in the video game industry since 2012.
Title: Game UX Strategist
Company: Ethical Games
Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has close to 20 years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder & chair of the Game UX Summit and a member of the Foresight Committee at CNIL (National Commission on Informatics and Liberty, an independent French administrative regulatory body). She currently works as an independent consultant, helping studios increase the likelihood of their games to be engaging and successful. Celia also provides guidance on the topics of playful learning, ethics (founder of ethicalgames.org), unconscious bias, and inclusion in tech.
Title: Sound Designer/Composer/Singer
Company: Ludogram/Freelance
Katelyn Isaacson is an American sound designer, composer, and vocalist based in Paris, France. She was on the audio team at ArenaNet where she worked on season 4 of Guild Wars 2's Living World before relocating to France to be the studio sound designer at Ubisoft Nadeo for Trackmania. She now splits her time behind doing audio for the French independent studio Ludogram and as a freelancer, sound designing, composing, and translating for various European indie studios. As a vocalist, Katelyn started singing in her first choir at the age of 9 and never stopped. Classically trained at the University of Southern California's Thornton School of Music, she enjoys singing in a variety of genres. She sang backup for Elton John at the 2013 Emmy Awards, in the Kingdom Hearts Orchestra World Tour, and on video games such as Tap My Katamari and Elsinore. She's currently singing soprano in l'Ensemble Vocal Syllepse and Soli Tutti, for a number of lyricists and composers, and regularly performs in cover bands and as a backup singer.
Title: Audio Director
Company: Ubisoft Düsseldorf
Florian Jensen started his career in 2006 at Crytek. In the following 14 years he shaped the audio of 5 unique IPs with more than 10 award winning releases plus the CryEngine Audio Technology Pipeline.
Since November 2020, Florian has been contributing to multiple Ubisoft titles from Avatar: Frontiers of Pandora to The Settlers: New Allies, recently shipping the critically acclaimed Anno 117: Pax Romana.
Besides his role as Audio Director, he is a passionate Gamer and Audio enthusiast, who loves teaching and giving talks at various universities about Game Audio.
Title: Technical Art Director
Company: Tencent
Nate LaMartina has been working professionally in the gaming industry for over 20 years. His career has spanned across Electronic Arts, Ubisoft, and NetEase before arriving at Tencent. He started out as a character artist, switch to art direction for a bit, and then dedicated himself fully to technical art after realizing how much he missed it. He's had the privilege of working on some of the biggest titles in the industry, new franchises and old, such as Dragon Age, Anthem, Assassin's Creed, Immortals Fenyx Rising, and more. At every company that he has worked, he has been part of respective global technology initiatives, looking for ways to align, share, and drive tech forward together.
Title: Studio Design Director
Company: Zunzun Studios
Jolie Menzel's decade of experience as a narrative designer, writer, and artist informs their holistic approach to storytelling. Beginning their career as a cinematic artist on Telltale games like The Walking Dead and The Wolf Among Us, they leveraged their passion for story in their transition to the design team on Tales from the Borderlands. Their unique ability to combine storytelling, design, and production brought them to lead cross-disciplinary teams as the lead narrative designer on Gears 5: Hivebusters at The Coalition and on South Park: The Fractured But Whole at Ubisoft.
Title: Senior Producer
Company: Riot Games
Nik Pantis is a Senior Producer at Riot Games, leading multiple teams on an unannounced project. Prior to this, Nik led teams at Ubisoft on Assassin's Creed Shadows, and worked in the Australian indie scene before that at a number of studios. Outside of their day job, Nik runs leadership programs for the IGDA Foundation non-profit, founded the Game Production Guild mentorship program, and runs the Game Developers of Australia community. Outside of work, Nik enjoys hiking and writing and hanging with their two cats that have travelled the world with them.
Title: Senior Narrative Designer
Company: Microfun
Books Schwartz is a professional narrative designer and game writer. They started in video games with the mobile smash hit Lifeline, and have gone on to work at places like Ubisoft Stockholm, CD Projekt, Possibility Space, Sony Santa Monica Studio, and Studio Drydock. They currently work on narrative-focused mobile games at Microfun. Prior to working in video games, they spent a decade designing and running larps at summer camps for kids and teens and in Polish castles for adults.