View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
The Universal Scene Description (USD) roundtable
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Hybrid and Remote Work roundtable
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Speakers: Timothy Cullings (Global Game Jam Inc), Charly Harbord (Global Game Jam), Zain ul Hassan (Global Game Jam)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Game Audio Business roundtables
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Speaker: Andrew Fray (Roll7)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Speaker: Jeff Hanna (NVIDIA)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Effective Player Data During Pre-Production roundtable
Speaker: Sebastian Long (Player Research)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Freelancers and Independent Contractors roundtable
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Speaker: Brian Schmidt (GameSoundCon)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
External Development (Outsourcing) roundtable
Speaker: Carl Schmidt (Zynga)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Game Audio Programmer roundtable
Speakers: Guy Somberg (Echtra Games), Helen Yang (Epic Games)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
roundtable on Building a Resilient Industry Through Worker Organizing & Empowerment
Speakers: Jakin Vela (International Game Developers Association), Tom Smith (Communications Workers of America)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Audio Directors roundtable: Audio Department Best Practices
Speakers: Lydia Andrew (EA DICE), Jason Kanter (Avalanche Studios)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
GDC Animation roundtables 2024
Speaker: Euna Park (That's No Moon)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speaker: Geoff Evans (Nvidia)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Local Game Community Organizers roundtable
Speakers: Marlena Abraham (Steel Wool Studios), Daniel Lin (Schell Games), Michael Lee (Schell Games), Sandra Castro (Streamline Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Diversity in Game Audio roundtable
Speakers: Chase Bethea (Independent), Noa Beazley (Independent), Katelyn Isaacson (Independent), Star Victoria Power (Slide20XX)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Speakers: Jason Keyser (VFX Apprentice), Gabriel Boileau (Activision Blizzard)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Improving Your Tool UX Design by Removing the Faults of 'Sensible' Defaults
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Title: Tool UX & Workflow Designer
Company: Independent
Robin-Yann Storm is a freelance Tool UX Designer and Workflow Consultant. In the past he has worked as a full time Tool Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where he was present for the end of Hitman 1 and the beginning of Hitman 2, and the 'Decima' editor on which the Horizon series was built, where he was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. He has also consulted on Unity asset store level editors, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition'.