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March 1-4, 2027
Moscone CenterSan Francisco, CA

Search Results

Your search for "roundtable" returned the below results for sessions and speakers.

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Maya Yamazaki  (Davis Wright Tremaine LLP), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Blizzard Entertainment)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Business Strategy, Production & Team Leadership
Audience Level: All
Format: Ask Me Anything
Speaker: Andrew Fray  (Automated AF)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming
Audience Level: All
Format: Roundtable
Speaker: Andrew Fray  (Automated AF)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming
Audience Level: All
Format: Roundtable
Speaker: Carl Schmidt  (GlobalStep)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Visual Art, Production & Team Leadership
Audience Level: All
Format: Roundtable
Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Career, Culture & Sustainability
Audience Level: Entry-Level
Format: Roundtable
Speaker: Rez Graham  (Independent)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Hot Topics: AI
Track: Programming, Design
Audience Level: All
Format: Roundtable
Speakers: Guy Somberg  (Blizzard Entertainment), Tomas Neumann  (CD Projekt Red)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming, Audio
Audience Level: All
Format: Roundtable
Speakers: Guy Somberg  (Blizzard Entertainment), Tomas Neumann  (CD Projekt Red)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming, Audio
Audience Level: All
Format: Roundtable
Speakers: Guy Somberg  (Blizzard Entertainment), Tomas Neumann  (CD Projekt Red)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming, Audio
Audience Level: All
Format: Roundtable
Speaker: David Vega  (The Digital Production Pipeline Association)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Visual Art
Audience Level: All
Format: Forum
Speaker: Ezra Goss  (Naughty Dog)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Independent Development, Production & Team Leadership
Audience Level: All
Format: Roundtable
Speakers: Jessica Damerst  (Unknown Worlds), Trevin York  (Dire Lark)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Production & Team Leadership
Audience Level: All
Format: Roundtable
Speaker: Laia Bee  (Pincer Games)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Hot Topics: International
Track: Culture & Sustainability
Audience Level: All
Format: Roundtable
Speakers: Tulay McNally Tetiker  (Scopely), Bob de Schutter  (Northeastern University)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Career, Culture & Sustainability
Audience Level: Advanced
Format: Forum
Speaker: Carla Engelbrecht  (Betweened)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Design
Audience Level: All
Format: Roundtable
Speaker: Sebastian Long  (Player Research)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Production & Team Leadership, Business Strategy
Audience Level: Intermediate
Format: Roundtable
Speakers: Michelle Clough  (Talespinners), Souha Al-Samkari  (Truant Pixel)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Narrative & Performance, Design
Audience Level: All
Format: Roundtable
Speakers: Nahir Fajardo  (Dreams of Heaven Games / Chile Game Showcase), Katie Chironis  (TeamLFG (Sony)), Brittany Hougaard  (Moonlite Games), Anita Tung  (Pontoco)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Culture & Sustainability, Production & Team Leadership
Audience Level: All
Format: Forum
Speaker: Mark Mandel  (Discord)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Hot Topics: AI
Track: Programming
Audience Level: All
Format: Roundtable
Speaker: Mark Mandel  (Discord)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Hot Topics: AI
Track: Programming
Audience Level: All
Format: Roundtable
Speaker: Mark Mandel  (Discord)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Hot Topics: AI
Track: Programming
Audience Level: All
Format: Roundtable
Speaker: Robin-Yann Storm  (RYStorm Consulting)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming, Visual Art
Audience Level: Intermediate
Format: Roundtable
Speaker: Robin-Yann Storm  (RYStorm Consulting)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming, Visual Art
Audience Level: Intermediate
Format: Roundtable
Speakers: Pasha Sol  (Electronic Arts), Ander Bergstrom  (Qualisys NA)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Narrative & Performance, Visual Art
Audience Level: All
Format: Roundtable
Speakers: Pasha Sol  (Electronic Arts), Ander Bergstrom  (Qualisys NA)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Narrative & Performance, Visual Art
Audience Level: All
Format: Roundtable
Speakers: Kobe Anthony  (MEMODEMO), Karina Pardus  (GameSoundCon, Game Audio Network Guild, Music Creators Academy)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Audio
Audience Level: All
Format: Roundtable
Speakers: Katelyn Isaacson  (Ludogram/Freelance), Avril Martinez  (Independant)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Audio
Audience Level: All
Format: Roundtable
Speakers: Star Victoria Power  (Slide20XX), Noa Beazley  (Independent)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Audio
Audience Level: All
Format: Roundtable
Speakers: Nico Williams  (Unknown Worlds), Nik Pantis  (Riot Games)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Production & Team Leadership
Audience Level: All
Format: Roundtable
Speakers: Nico Williams  (Unknown Worlds), Nik Pantis  (Riot Games)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Production & Team Leadership
Audience Level: All
Format: Roundtable
Speakers: Nico Williams  (Unknown Worlds), Nik Pantis  (Riot Games)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Production & Team Leadership
Audience Level: All
Format: Roundtable
Speakers: Matthew Lee  (NVIDIA), Patrick Skelly  (NVIDIA)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Culture & Sustainability, Design
Audience Level: All
Format: Roundtable
Speaker: Camille Kay  (Epic Games)
Track: Visual Art, Career
Audience Level: Entry-Level
Format: Lecture
Speakers: Colin Walder  (CD PROJEKT RED), Charles Tremblay  (CD PROJEKT RED)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming, Production & Team Leadership
Audience Level: All
Format: Roundtable
Speaker: Jeff Hanna  (NVIDIA)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Visual Art, Programming
Audience Level: All
Format: Roundtable
Speaker: Robin-Yann Storm  (RYStorm Consulting)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Design, Production & Team Leadership
Audience Level: Intermediate
Format: Roundtable
Speaker: Robin-Yann Storm  (RYStorm Consulting)
Pass Type: Academic Pass, Festival Hall Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Design, Production & Team Leadership
Format: Roundtable
Speaker: Robin-Yann Storm  (RYStorm Consulting)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Design, Production & Team Leadership
Audience Level: Intermediate
Format: Roundtable
Speakers: Geoff Evans  (Nvidia), Aaron Walker  (Mojang)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming
Audience Level: All
Format: Roundtable
Speakers: Jason Keyser  (VFX Apprentice LLC), DJ Johnson  (Undertone FX)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Visual Art
Audience Level: All
Format: Roundtable
Speaker: Euna Park  (Skydance New Media)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Visual Art, Culture & Sustainability
Audience Level: All
Format: Roundtable
Speaker: Andrew Fray  (Automated AF)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Programming, Production & Team Leadership
Audience Level: All
Format: Roundtable
Speaker: Katy Kellenberg  (Constellation Creative)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass
Track: Narrative & Performance, Career
Audience Level: All
Format: Roundtable
Title: Software Engineering Manager
Company: NVIDIA
After having worked on many notable titles and franchises such as Agents of Mayhem, Saints Row, Red Faction: Guerrilla, Dark Age of Camelot, Air Warrior, and Planetside, Jeff ended a three-decade video game development career in December 2021. He hasn't gone far, though. He now works on the Omniverse engine and developer tools at NVIDIA, progressing from a senior software developer to managing a team of engineers. Along with bringing his Technical Artist skills to NVIDIA's innovative real-time 3D collaboration and simulation system, Jeff helps coordinate the TA community on Tech-Artists.org. He is a member of the GDC Advisory Board and sits on a curriculum advisory board for Purdue University. Every year at GDC he hosts the Technical Art Bootcamp and the Technical Art Roundtables. He was awarded an Autodesk 3ds Max Master award in 2007 and was named an Outstanding Alum of Purdue University's School of Technology in 2012.
Title: Founder
Company: Slow Monkey
For over 15 years, Jeff Hesser worked on video games like Rock Band and Fortnite Festival at Harmonix and then Epic Games as a 3D Art Generalist with a focus on Gameplay/Interaction Prototypes and Environment Art/Level Design. Jeff is also an accomplished figure sculptor, and his sculptures have been featured in exhibitions at the Pennsylvania College of Art & Design, the Dahesh Museum, the National Sculpture Society and the Parrish Art Museum. In addition to his work as an artist, Jeff has more than a decade of experience as a teacher and received the Frazier Award for Excellence in Teaching at the Rhode Island School of Design. Over the past decade of GDC's Jeff has brought together his background as a game dev, teacher and sculptor to give talks and run roundtables on effective ways to give and receive feedback. He now runs workshops at schools and companies on this topic. In GDC summits, he's delivered talks about innovative ways to create gaze-reactive UI in virtual reality (VR) and integrate VR with public spaces. Jeff has also explored creative ways to use interactive, real-time rendering outside the context of video games. As a founding member of Secret Portal, he worked with an interdisciplinary team to create events at the Museum of Fine Arts in Boston that combined virtual reality with physical spaces. In another side project called Circle, he worked with two musicians to design and prototype a zen-like, calming audio-visual experience in VR. As the founder of Slow Monkey, an independent studio developing mindfulness-focused digital tools and transformative, impact-oriented games, he's creating alternatives to traditional engagement loops with slow, deliberate digital interactions and gaming experiences that prioritize presence and slowing down over distraction and speeding up.
Title: Tool Design Director
Company: RYStorm Consulting
Robin-Yann Storm is a freelance Tool UX & Workflow Designer. In the past he has worked as a full time Tool UX Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where he was present for the end of Hitman 1 and the beginning of Hitman 2, and the 'Decima' editor on which the Horizon series was built, where he was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. He has also consulted on Unity asset store level editors, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition.