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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative roundtable Day 1: Professional

Speaker: Richard Dansky  (Crytek)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Game Art in the Age of AI roundtable (Presented by the IGDA)

Speaker: Natasha Skult  (MiTale)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Being an Effective Ally roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Automated Testing roundtable Day 1: Process

Speaker: Henry Golding  (Epic Games)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

How to lead the pack in live games (Presented by Unity Technologies)

Sponsor Speakers: Red Freeman  (Radical Forge), Michael Heywood  (Included Games), Michael Silverwood  (Pixile Studios), Karah Sutton  (PikPok), Herbert Yung  (Furyion), Wesley Adams  (Unity Technologies)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Building Soundscapes: Creative Direction for Audio roundtable Day 1

Speakers: Star Power  (Slide20XX), Katelyn Isaacson  (Freelance), D'Anthoni Wooten  (Freelance), Danny Baranowsky  (Brace Yourself Games)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Visual Effects roundtable Day 1: General

Speakers: Jason Keyser  (VFX Apprentice LLC), Keith Guerrette  (Beyond-FX, Inc & RealtimeVFX.com, LLC)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

AI roundtable Day 1: Expert

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Developing Together: Game Audio and Game Development roundtable (Presented by the IGDA)

Speaker: Steve Horowitz  (Nickelodeon Digital)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Freelancers and Independent Contractors roundtable Day 1: New Freelancers

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Alexander Bevier  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Navigating Gender-Based Discrimination in the Industry roundtable: You're Not Alone (Presented by the IGDA)

Speaker: Dana Ware  (The VOID)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Animation roundtable Day 1

Speakers: Euna Park  (That's No Moon), Juno Suever  (Naughty Dog)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Tools roundtable Day 1: Assets

Speaker: Geoff Evans  (NVIDIA)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Serious Games roundtable (Presented by the IGDA)

Speaker: Matthew Lee  (IGDA Serious Games SIG)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tool Design roundtable Day 1: Design

Speaker: Robin-Yann Storm  (Independent)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

What It's Like for Muslims Working in Games roundtable (Presented by the IGDA)

Speaker: Osama Dorias  (Blizzard Entertainment)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Technical Artist roundtable Day 1

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

Latine in Games roundtable (Presented by the IGDA)

Speaker: Joseph Magallanes  (Latinx in Gaming)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Global Game Jam roundtable

Speakers: Tim Cullings  (Global Game Jam), Charly Harbord  (Global Game Jam)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Unity's 2023 Gaming Trends: The Creators roundtable (Presented by Unity Technologies)

Sponsor Speakers: Lauren Frazier  (Ramen VR), Matt Wyble  (Second Dinner), Phil Suh  (Zynga), Jules Shumaker  (Unity Technologies), Anahit Fernandez  (Navegante)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Sponsored Session

The Future of Narrative Design and Game Writing roundtable (Presented by the IGDA)

Speaker: Alexander Bevier  (Independent)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Learning Education Games roundtable (Presented by the IGDA)

Speaker: Elena Bertozzi  (Quinnipiac University)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

External Development (Outsourcing) roundtable Day 1

Speaker: Carl Schmidt  (Zynga)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Roundtable

Audio Programming roundtable Day 1: Game Integration

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

LGBTQA2S+ & Global Queer Community roundtable (Presented by the IGDA)

Speaker: Jakin Vela  (International Game Developers Association)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Black Developers Matter roundtable: The Workplace and Workforce Development (Presented by the IGDA)

Speaker: Dennis Mathews  (Revelation Interactive)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Building Soundscapes: Creative Direction for Audio roundtable Day 2

Speakers: Star Power  (Slide20XX), Katelyn Isaacson  (Freelance), D'Anthoni Wooten  (Freelance), Danny Baranowsky  (Brace Yourself Games)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Games Research and User Experience roundtable: Foundations, Past, Present, & Future (Presented by the IGDA)

Speaker: Hannah Murphy  (Activision)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tool Design roundtable Day 2: Production

Speaker: Robin-Yann Storm  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

External Development (Outsourcing) roundtable Day 2

Speaker: Carl Schmidt  (Zynga)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Roundtable

Making Jewish Games roundtable (Presented by the IGDA)

Speaker: Amanda Sharkey  (USC Games)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Business and Marketing roundtable Day 1

Speaker: William Bucher  (Zaiger LLC)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Roundtable

Game Audio Business Essentials roundtable Day 1: Agents

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab, Keywords Studio), Jonathan Clark  (Kraft-Engel Management), Crispin Hands  (Lionshead Entertainment, Inc.), Naveed Dezfoli  (Disney)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

Accessibility roundtable: Proven Techniques and Healthy Navigations (Presented by the IGDA)

Speakers: Tara Voelker  (Xbox Game Studios), Morgan Baker  (Electronic Arts)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Hot Desks to Sweatpants: Hybrid Work roundtable

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

AI roundtable Day 2: Beginner Q&A

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Technical Artist roundtable Day 2

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

Technical Leadership roundtable: Soft Skills for Hard Problems (Presented by the IGDA)

Speaker: Zak Whaley  (PlayEveryWare)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Co-Designing a Climate Resilient Video Game Industry: Game Devs, Researchers, and Indigenous Communities roundtable (Presented by the IGDA)

Speakers: Paula Angela Escuadra  (Microsoft), Charly Harbord  (Global Game Jam)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Roundtable

Making Games for Kids roundtable Day 1: Game Mechanics and Usability for Kids

Speaker: Carla Engelbrecht  (Literati)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Game Narrative roundtable Day 2: Technical

Speaker: Richard Dansky  (Crytek)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Freelancers and Independent Contractors roundtable Day 2: Veteran Freelancers

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Alexander Bevier  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

So You've Made a Video Game, Now What? Promoting Your Game in the Modern Marketplace roundtable (Presented by the IGDA)

Speaker: Arthur Milano  (Black In Gaming)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Visual Effects roundtable Day 2: Artistic Lens

Speaker: Jason Keyser  (VFX Apprentice LLC)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Love and Sex in Games: A Rousing roundtable (Presented by the IGDA)

Speaker: Monica Fan  (Pipworks Studio)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Games as Cultural Representation roundtable

Speaker: Charly Harbord  (Global Game Jam)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tools roundtable Day 2: Pipeline

Speaker: Geoff Evans  (NVIDIA)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

How to End Crunch: Frontline Perspectives on Overwork in Video Games roundtable Day 1

Speakers: Jakin Vela  (International Game Developers Association), Thomas Smith  (Communications Workers of America)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Open Source and Disruption in the Game Industry roundtable (Presented by the IGDA)

Speaker: Stephen Jacobs  (Rochester Institute of Technology)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Automated Testing roundtable Day 2: Legacy

Speaker: Henry Golding  (Epic Games)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Audio Programming roundtable Day 2: Low-Level Topics

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Analytics and Data Science roundtable (Presented by the IGDA)

Speaker: Guenter Wallner  (Johannes Kepler University Linz, Austria)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Curriculum Framework roundtable (Presented by the IGDA)

Speaker: Julija Jeremic  (Simon Fraser University)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Animation roundtable Day 2

Speakers: Euna Park  (That's No Moon), Juno Suever  (Naughty Dog)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Visual Effects roundtable Day 3: Technical Lens

Speaker: Keith Guerrette  (Beyond-FX)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Sharpening Your Toolset roundtable: Evaluating Production Tools and Processes (Presented by the IGDA)

Speaker: Renee Gittins  (Stumbling Cat)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

Making the Invisible Visible: Devs with Kids roundtable (Presented by the IGDA)

Speaker: Bret Staudt Willet  (Florida State University)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

Game Audio Business Essentials roundtable Day 2: Running a Business

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab, Keywords Studio), Jonathan Clark  (Kraft-Engel Management), Crispin Hands  (Lionshead Entertainment, Inc.), Naveed Dezfoli  (Disney)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

Automated Testing roundtable Day 3: Implementation

Speaker: Henry Golding  (Epic Games)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Animation roundtable Day 3

Speakers: Euna Park  (That's No Moon), Juno Suever  (Naughty Dog)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Supporting Mental Health in the Workplace roundtable (Presented by the IGDA)

Speaker: Joel Gonzales  (Turtle Rock Studios)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

AI roundtable Day 3: Everyone

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Game Narrative roundtable Day 3: Conceptual

Speaker: Richard Dansky  (Crytek)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Unity Application and Techniques roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

Audio Programming roundtable Day 3: Free-for-all

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Closing the Gender Gap roundtable (Presented by the IGDA)

Speaker: Dana Ware  (The VOID)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

How to End Crunch: Frontline Perspectives on Overwork in Video Games roundtable Day 2

Speakers: Jakin Vela  (International Game Developers Association), Thomas Smith  (Communications Workers of America)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

Localization roundtable (Presented by the IGDA)

Speaker: Katrina Leonoudakis  (Deluxe Media Entertainment)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

Business and Marketing roundtable Day 2

Speaker: William Bucher  (Zaiger LLC)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Roundtable

Making Games for Kids roundtable Day 2: Mobile Development for Kids

Speaker: Carla Engelbrecht  (Literati)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Local Game Community Organizers roundtable

Speakers: Marlena Abraham  (Steel Wool Studios), Daniel Lin  (Schell Games), Michael Lee  (Schell Games), Tim Cullings  (Global Game Jam)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

Technical Artist roundtable Day 3

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

Game Developers Building a Climate Resilient Industry roundtable (Presented by the IGDA)

Speaker: Paula Angela Escuadra  (Microsoft)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

Tools roundtable Day 3: Workflow

Speaker: Geoff Evans  (NVIDIA)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Giving Credit Where Credit Is Due: IGDA Game Credits Policy Feedback roundtable (Presented by the IGDA)

Speakers: Nazih Fares  (The 4 Winds Entertainment), Trento von Lindenberg  (Independent)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy

Format: Roundtable

Storm, Robin-Yann

Title: Workflow Consultant & Tool UX Designer

Company: Independent

I am a workflow consultant, and freelance tool UX designer. In the past I have worked as a full time tool designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where I was present for the end of Hitman 1 and the beginning of Hitman 2. I was also a tool designer on the 'Decima' editor on which the Horizon series was built, where I was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. I have also consulted for Unity asset store level editors. The last few years I have spent working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made me well acquainted with the USD file format. Next to that, I created and organized the Tool Design Roundtables at GDC, talk at conferences around the world, and I have contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition'.

von Lindenberg, Trento

Title: Producer

Company: Independent

A newer entrant to the gaming industry, Trento von Lindenberg has worked in Production and supported the IGDA Game Credits SIG for over a year. Since joining the SIG in 2021, he has contributed to initiatives like the Game Crediting One Sheet, the updated Game Crediting Guide, and the My First Game Credit Roundtable at GDC 2022, among others. Trento is currently an independent Producer, a Board Member of the IGDA Game Credits SIG, a Women in Games' Ambassador, and a regular volunteer at GDC, PAX, and DevCom.