View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Latine in Game roundtable (Presented by the IGDA)
Speaker: Elaine Gómez (Worlds Untold)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Freelancers and Independent Contractors roundtable Day 1: New Freelancers
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Alexander Bevier (Independent)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
External Development (Outsourcing) roundtable Day 1
Speaker: Carl Schmidt (Zynga)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speaker: Shayne Hayes (Arsht-Rock Resilience Center)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Diversity in Game Audio roundtable
Speakers: Chase Bethea (Independent), Noa Beazley (Independent), Katelyn Isaacson (Independent), Star Victoria Power (Slide20XX)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
AI roundtable Day 1: Deep Dive with Experts
Speaker: Neil Kirby (The Ohio State University)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Speaker: Renee Gittins (Stumbling Cat)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Hybrid and Remote Work roundtable Day 1: Hybrid
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Technical Artist roundtable Day 1
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Antisemitism in the Games Industry roundtable (Presented by the IGDA)
Speaker: Aviva Schecterson (Stoic Studio / Jewish Game Developers SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Automated Testing roundtable Day 1: Process
Speaker: Andrew Fray (Roll7)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Local Game Community Organizers roundtable
Speakers: Marlena Abraham (Steel Wool Studios), Daniel Lin (Schell Games), Michael Lee (Schell Games), Sandra Castro (Streamline Studios)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Improving Your Tool UX Design by Removing the Faults of "Sensible Defaults"
Speaker: Robin-Yann Storm (Independent)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Game Narrative roundtable Day 1: Professional
Speaker: Richard Dansky (Crytek)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Making Player Data Work roundtable Day 1: Pre-Production
Speaker: Sebastian Long (Player Research)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
LGBTQA2S+ & Global Queer Community roundtable (Presented by IGDA)
Speaker: Max Seavey (snacktime games)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Ask Games Lawyers Anything roundtable Day 1
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law & Media), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Roundtable
Game Art roundtable: Artists' Rights and Policies in the Age of AI (Presented by the IGDA)
Speaker: Natasha Skult (MiTale / IGDA Game Art SIG Co-Chair)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Tools Design roundtable Day 1: Design & UX
Speaker: Robin-Yann Storm (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Serious Games roundtable (Presented by the IGDA)
Speaker: Matthew Lee (Serious Games SIG)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
LGBTQ+ Executive and Entrepreneurship and Allies roundtable
Speakers: Gordon P Bellamy (Gay Gaming Professionals), Jen Donahoe (Jade Inferno)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Game Career Development
Format: Roundtable
What Matters to Us roundtable: Neurodivergent Community (Presented by the IGDA)
Speaker: Damien Crawford (Cannibal Interactive/ IGDA Neurodivergent in Games SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Audio Directors roundtable Day 1: Team Management
Speakers: Lydia Andrew (EA DICE), Jason Kanter (Avalanche Studios)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Visual Effects roundtable Day 1
Speakers: Jason Keyser (VFX Apprentice), Gabriel Boileau (Activision Blizzard)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Tools roundtable Day 1: Engineering
Speaker: Geoff Evans (Nvidia)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Starting a Game Studio roundtable Day 1: Funding Choices
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Game Audio Programming roundtable Day 1: Game Integration
Speakers: Guy Somberg (Echtra Games), Helen Yang (Epic Games)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Cooperative Design roundtable: Collective Creativity in Game Design & Music (Presented by the IGDA)
Speaker: Steve Horowitz (IASIG/GAI)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Localization roundtable (Presented by the IGDA)
Speaker: Julia Gstoettner (Independent, Co-Chair Localization SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Game Audio Business roundtable Day 1: Running a Freelance Business
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Michael Sweet (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Speaker: Charly Harbord (Global Game Jam)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Hybrid and Remote Work roundtable Day 2: Remote
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Game Narrative roundtable Day 2: Conceptual
Speaker: Richard Dansky (Crytek)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Game Audio Business roundtable Day 2: Composer Agents
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Jeremi Valiquette (1E Avenue Music Agency)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Speaker: Dennis Mathews (Revelation Interactive LLC)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Speaker: Anne Toole (The Write Toole & IGDA WIG SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Visual Effects roundtable Day 2
Speaker: Jason Keyser (VFX Apprentice)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Incubators & Accelerators roundtable (Presented by the IGDA)
Speaker: Sho Sato (LUDiMUS)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Game Industry Layoff Preparedness roundtable
Speaker: Russ Fan (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Accessibility roundtable: From Workplaces to Games (Presented by the IGDA)
Speaker: Thomas Westin (Stockholm University and IGDA GA-SIG)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Starting a Game Studio roundtable Day 2: Building a High-Performance Culture
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Tools Design roundtable Day 2: Production & Strategy
Speaker: Robin-Yann Storm (Independent)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
2024 Gaming Trends: Studio roundtable (Presented by Unity)
Sponsor Speakers: Anahit Fernandez (Navegante), Alicia Berry (Niantic Labs, Inc), Mathias Gredal Nørvig (SYBO Games), Tommy Palm (Resolution Games), Agatha Hood (Unity)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
The Future of Game Narrative and Working as a Game Writer roundtable (Presented by the IGDA)
Speaker: Alexander Bevier (Independent)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Making Player Data Work roundtable Day 2: Production
Speaker: Sebastian Long (Player Research)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Tools roundtable Day 2: Assets
Speaker: Geoff Evans (Nvidia)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
External Development (Outsourcing) roundtable Day 2
Speaker: Carl Schmidt (Zynga)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Muslims in Games roundtable (Presented by the IGDA)
Speaker: Osama Dorias (Brass Lion Entertainment)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
AI roundtable Day 2: Quick Q&A for Beginners
Speaker: Neil Kirby (The Ohio State University)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Operation Innovation: How Xbox Employs Military Talents in Gaming
Speakers: Fiona Cherbak (Xbox Game Studios), iAsia Brown (Xbox Game Studios Publishing), Lisa Elswick (USO), Jenn Panattoni (Xbox/Microsoft), Jason Coon (Xbox/Microsoft)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Audio Directors roundtable Day 2: Team Inspiration
Speakers: Lydia Andrew (EA DICE), Jason Kanter (Avalanche Studios)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Analytics and Data Science roundtable (Presented by the IGDA)
Speaker: John Hopson (Epic Games)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Games for Health Update roundtable (Presented by the IGDA)
Speaker: Noah Falstein (The Inspiracy)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Freelancers and Independent Contractors roundtable Day 2: Veterans
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Alexander Bevier (Independent)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Automated Testing roundtable Day 2: Legacy
Speaker: Andrew Fray (Roll7)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Breaking Boundaries roundtable: Transgender, Non-Binary, and Gender Non-Conforming Game Developers
Speakers: Gordon Bellamy (Gay Gaming Professionals), Christine Rose Schermerhorn (Independent), Mika Dilig (Gay Gaming Professionals)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Game Audio Programming roundtable Day 2: Low-Level Topics
Speakers: Guy Somberg (Echtra Games), Helen Yang (Epic Games)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Ask Games Lawyers Anything roundtable Day 2
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law & Media), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Roundtable
Games Research and User Experience roundtable: Insights and Innovation (Presented by the IGDA)
Speaker: Lanie Dixon (Ubisoft Montreal)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Technical Artist roundtable Day 2
Speaker: Jeff Hanna (NVIDIA)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Business & Legal roundtable (Presented by the IGDA)
Speaker: Will Bucher (Bucher Law PLLC & Chair of IGDA Business & Legal SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Starting a Game Studio roundtable Day 3: Communications
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Speaker: Geoff Evans (Nvidia)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Technical Artist roundtable Day 3
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Remotely Possible roundtable: Building Your Game Audio Career from the Comfort of Your Own Home
Speakers: ZW Buckley (Plant Based Audio), Katherine Tole (Plant Based Audio), Laryssa Okada (Independent), Jasmine Cooper (Perennial Sounds LLC)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Devs with Kids roundtable: The Kids Might Be Alright, but What About You? (Presented by the IGDA)
Speaker: Bret Staudt Willet (Florida State University)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Automated Testing roundtable Day 3: Implementation
Speaker: Andrew Fray (Roll7)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Game Audio Business roundtable Day 3: Music Income Streams
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Michael Sweet (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Tools Design roundtable Day 3: User Research
Speaker: Robin-Yann Storm (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Being an Effective Ally roundtable (Presented by the IGDA)
Speaker: Josh Samuels (Raindrop Games)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Switching to Unreal roundtable: Considerations, Challenges, and Benefits (Presented by the IGDA)
Speaker: Matthieu Saumon (Raindrop Games / IGDA Unreal Engine SIG Chair)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
The Universal Scene Description (USD) roundtable
Speaker: Robin-Yann Storm (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Best Practices for People, Planet and Profit roundtable
Speaker: Daniel Gray (ustwo)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Roundtable
Making Player Data Work roundtable Day 3: Live-Operations
Speaker: Sebastian Long (Player Research)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Empowering Diversity: LGBTQ+ Professionals roundtable
Speaker: Gordon Bellamy (Gay Gaming Professionals)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy, Game Career Development
Format: Roundtable
AI's Impact on Voice in Games roundtable (Presented by the IGDA)
Speaker: Arthur Milano (Black In Gaming)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
A Rousing roundtable: Love and Sex in Games (Presented by the IGDA)
Speaker: Michelle Clough (Talespinners, Co-founder/Chair of FERIM (Forum for Erotic and Romantic Interactive Media))
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Visual Effects roundtable Day 3
Speaker: Gabriel Boileau (Activision Blizzard)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Building a Resilient Industry Through Worker Organizing & Empowerment roundtable
Speakers: Jakin Vela (International Game Developers Association), Tom Smith (Communications Workers of America)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Game Audio Programming roundtable Day 3: Free-For-All
Speakers: Guy Somberg (Echtra Games), Helen Yang (Epic Games)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
AI roundtable Day 3: Open Discussion
Speaker: Neil Kirby (The Ohio State University)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Refactoring Systems at Scale roundtable (Presented by the IGDA)
Speaker: Zak Whaley (PlayEveryWare | Engineering SIG Chair)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Unity Engine Best Practices roundtable (Presented by the IGDA)
Speaker: Mike Croswell (Colorado Game Coders LLC)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Title: Lead Talent Program Manager
Company: Xbox Game Studios
Fiona designs and drives inclusive hiring initiatives across Xbox first-party studios. Fiona was previously Talent Acquisition Lead, Worldwide Studios for Sony Interactive Entertainment. Fiona is former chairperson of IGDA Women in Games SIG, co-founder of Women in Games International, co-creator of GameMentorOnline and prior advisor to Women in Games Jobs U.K. Fiona is co-founder and prior executive producer of Boston Festival of Indie Games, now in its 12th year. Fiona participated in a women in games roundtable at the U.S. White House in 2015.
Title: Tool UX and Workflow Designer
Company: Independent
Robin-Yann Storm is a freelance Tool UX Designer and Workflow Consultant. In the past he has worked as a full time Tool Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where he was present for the end of Hitman 1 and the beginning of Hitman 2, and the 'Decima' editor on which the Horizon series was built, where he was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. He has also consulted on Unity asset store level editors, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition'.