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March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "roundtable" returned the below results for sessions and speakers.

Speaker: Geoff Evans  (Nvidia)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speaker: Elaine Gomez  (Midnight Hour Games)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Discovery & Marketing
Format: Roundtable
Speakers: Jason Keyser  (VFX Apprentice), Ellie Koorlander  (Creative Assembly)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speakers: Ryan Black  (DLA Piper (Canada) LLP), Yan Perng  (Blizzard Entertainment), Angelo Alcid  (Microsoft Corp.), Brandon Huffman  (Odin Law and Media)
Location: Room 204, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Independent Development
Format: Forum
Speakers: Garrett Fredley  (PlayStation), Andrew Borman  (The Strong National Museum of Play)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Culture & Sustainability, Game & Production Technology
Format: Roundtable
Speakers: David Vega  (The Digital Production Pipeline Association), Fran Zandonella Benjamin  (The Digital Production Pipeline Association)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development, Production
Format: Roundtable
Speaker: Ezra Goss  (Naughty Dog)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speaker: Nathalie Mathe  (Northeastern University)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Career
Format: Roundtable
Speaker: Sebastian Long  (Player Research)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Product Management
Format: Roundtable
Speaker: Hayden Sigal  (Voices of the Forgotten)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Roundtable
Speaker: Rez Graham  (Independent)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Design
Format: Roundtable
Speaker: Tulay Mcnally  (Scopely)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Career
Format: Roundtable
Speaker: Robin-Yann Storm  (Independent)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Advanced
Track: Game & Production Technology
Format: Roundtable
Speaker: Clayton Whittle  (U.S. Green Building Council)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Team Leadership
Format: Roundtable
Speakers: Adele Cutting  (Soundcuts Ltd), Mari Saastamoinen Minto  (EA DICE)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Audio, Team Leadership
Format: Roundtable
Speaker: Andrew Fray  (Automated AF)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speakers: Guy Somberg  (Blizzard Entertainment), Tomas Neumann  (CD Projekt Red)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Audio
Format: Roundtable
Speakers: Nico Williams  (Unknown Worlds), Shayna Moon  (CD Projekt RED)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership, Production
Format: Roundtable
Speaker: Monica Fan  (Pipeworks Studio)
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Career
Format: Roundtable
Speakers: Katherine Isbister  (University of California Santa Cruz), Gillian Smith  (Worcester Polytechnic Institute)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Educators, Career
Format: Roundtable
Speaker: Robert Madsen  (SynaptixGames)
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Independent Development
Format: Roundtable
Speaker: Carla Engelbrecht  (Betweened)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design
Format: Roundtable
Speakers: Fleur Marty  (Gearbox), Dave Ranyard  (Dream Reality Interactive), Brynley Gibson  (Independent), Pamina Bou  (Dream Reality Interactive)
Location: Room 204, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Production
Format: Workshop
Speaker: Jeff Hanna  (NVIDIA Corporation)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Robin-Yann Storm  (Independent)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology
Format: Roundtable
Speaker: Ryan Canuel  (Petricore)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy, Team Leadership
Format: Roundtable
Speakers: Mika Dilig  (AAPI in Gaming + Gay Gaming Professionals), Abbie Hamilton  (AAPI In Gaming)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Roundtable
Speakers: Katelyn Isaacson  (Ludogram/Independent), Star Victoria Power  (Slide20XX)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Audio, Culture & Sustainability
Format: Roundtable
Speaker: Brian Bautista  (Roseville Joint Union High School District)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Educators, Culture & Sustainability
Format: Roundtable
Speakers: Fleur Marty  (Gearbox Montreal), Dave Ranyard  (Dream Reality Interactive), Brynley Gibson  (Independent), Ella Vance  (The New York Times), Daphné Moyal  (Virtuos Montréal), Zachary Beaudoin  (T-Minus Zero Entertainment), Shelby Martin  (2K), Pamina Bou  (Dream Reality Interactive), Krystal Cooper  (Rochester Institute of Technology)
Location: Room 204, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Production
Format: Workshop
Speakers: Colin Walder  (CD PROJEKT RED), Charles Tremblay  (CD PROJEKT RED)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership, Game & Production Technology
Format: Roundtable
Speakers: Alexander Brandon  (Funky Rustic, LLC), Pat Scandalis  (moForte Inc)
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Audio
Format: Roundtable
Speakers: Dana Ware  (Hidden Realities/The VOID), Audrey Perera  (Zero Space)
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Team Leadership
Format: Roundtable
Speakers: Euna Park  (That's No Moon), Shayna Moon  (CD Projekt RED)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Josh Samuels  (Raindrop Games)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Team Leadership
Format: Roundtable
Speaker: Carl Schmidt  (Zynga)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership, Production
Format: Roundtable
Speaker: Adam Hobbs  (gamingcareers.gg)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Career
Format: Roundtable
Speakers: Marlena Abraham  (Steel Wool Studios/Bit Bridge), Michael Lee  (Another Axiom), Daniel Lin  (Schell Games/Bit Bridge), Laia Bee  (Pincer Games)
Location: Room 207, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Culture & Sustainability
Format: Forum
Speaker: Keith Self-Ballard  (PlayStation Studios)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Visual Development, Team Leadership
Format: Roundtable
Speaker: Kenna Lindsay  (IGDA Foundation)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Educators
Format: Roundtable
Speaker: Mathieu Nayrolles  (Supercell)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology
Format: Roundtable
Speaker: Mark LaCroix  (Noble Robot)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Career
Format: Roundtable
Speakers: Bo Mei  (GoodDay Solution), Chase Shi  (Blizzard Entertainment)
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Roundtable
Speakers: Nico Williams  (Unknown Worlds), Shayna Moon  (CD Projekt RED)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership, Production
Format: Roundtable
Speaker: Geoff Evans  (Nvidia)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speakers: Jason Keyser  (VFX Apprentice), Ellie Koorlander  (Creative Assembly)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Location: GDC Commons Community Space 2
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Speaker: Andrew Fray  (Automated AF)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speaker: Sebastian Long  (Player Research)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Product Management, Production
Format: Roundtable
Speakers: Souha Al-Samkari  (Truant Pixel), Michelle Clough  (Talespinners)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance, Design
Format: Roundtable
Speakers: Matthew Lee  (NVIDIA), Kathleen Yin  (Nvidia)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Culture & Sustainability
Format: Roundtable
Speaker: Jeff Hanna  (NVIDIA Corporation)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Keith Self-Ballard  (PlayStation Studios)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Visual Development, Team Leadership
Format: Roundtable
Speaker: Gillian Smith  (Worcester Polytechnic Institute)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Game & Production Technology
Format: Roundtable
Speakers: Jessica Damerst  (Unknown Worlds), Trevin York  (Dire Lark)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership
Format: Roundtable
Speaker: Fae Raitt  (Code Cozy Studio)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Design
Format: Roundtable
Speaker: Robin-Yann Storm  (Independent)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Advanced
Track: Game & Production Technology
Format: Roundtable
Speakers: Euna Park  (That's No Moon), Shayna Moon  (CD Projekt RED)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Rez Graham  (Independent)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speakers: Guy Somberg  (Blizzard Entertainment), Tomas Neumann  (CD Projekt Red)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Audio
Format: Roundtable
Speakers: Katherine Isbister  (University of California Santa Cruz), Gillian Smith  (Worcester Polytechnic Institute)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Educators, Career
Format: Roundtable
Speaker: Mei Cheng  (Independent)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Design
Format: Roundtable
Speaker: Dennis Mathews  (Revelation Interactive LLC)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Career
Format: Roundtable
Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Independent Development, Career
Format: Roundtable
Speaker: Robin-Yann Storm  (Independent)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology
Format: Roundtable
Speakers: Steven Horowitz  (IASIG/GAI/SFSU), Jennifer Miller Hammel  (Classical KUSC-Arcade)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Audio
Format: Forum
Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Independent Development, Career
Format: Roundtable
Speakers: Jessica Damerst  (Unknown Worlds), Trevin York  (Dire Lark)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership
Format: Roundtable
Speaker: Mathieu Nayrolles  (Supercell)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology
Format: Roundtable
Speakers: Ryan Black  (DLA Piper (Canada) LLP), Yan Perng  (Blizzard Entertainment), Angelo Alcid  (Microsoft Corp.), Brandon Huffman  (Odin Law & Media)
Location: Room 216, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Independent Development
Format: Forum
Speaker: Carl Schmidt  (Zynga)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership
Format: Roundtable
Speaker: Alexis Biro  (Terra Localizations/IGDA)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Production
Format: Roundtable
Speakers: Euna Park  (That's No Moon), Shayna Moon  (CD Projekt RED)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Keith Self-Ballard  (PlayStation Studios)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Visual Development, Team Leadership
Format: Roundtable
Speaker: Brian Bautista  (Roseville Joint Union High School District)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Educators, Culture & Sustainability
Format: Roundtable
Speaker: Sebastian Long  (Player Research)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Product Management
Format: Roundtable
Speakers: Souha Al-Samkari  (Truant Pixel), Michelle Clough  (Talespinners)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance, Design
Format: Roundtable
Speakers: Justin Bortnick  (Allfather Productions), Jon Myers  (Earplay)
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Narrative & Performance
Format: Roundtable
Speakers: Chase Bethea  (Chase Bethea/Independent), Nadia Wheaton  (Independent)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Audio
Format: Roundtable
Speaker: Sho Sato  (iGi)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Independent Development
Format: Roundtable
Speakers: Jason Keyser  (VFX Apprentice), Ellie Koorlander  (Creative Assembly)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Crystal Lee  (Schell Games)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Audio
Format: Roundtable
Speakers: Jordan DeVries  (Respawn Entertainment), Cari Watterton  (Scopely)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Design
Format: Roundtable
Speaker: Andrew Fray  (Automated AF)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speakers: Nico Williams  (Unknown Worlds), Shayna Moon  (CD Projekt RED)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership, Production
Format: Roundtable
Location: Podcast Studio, GDC Commons
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Format: Special Event
Speaker: John Hopson  (Sensemitter)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Design
Format: Roundtable
Speakers: Guy Somberg  (Blizzard Entertainment), Tomas Neumann  (CD Projekt Red)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Audio
Format: Roundtable
Speaker: Jeff Hanna  (NVIDIA Corporation)
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development
Format: Roundtable
Speaker: Geoff Evans  (Nvidia)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speaker: Rez Graham  (Independent)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speaker: Robin-Yann Storm  (Independent)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology
Format: Roundtable
Speaker: Cari Watterton  (Scopely)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Culture & Sustainability, Career
Format: Roundtable
Title: UX Designer
Company: Independent
Mei is a UX designer and member of the IGDA Games User Research SIG steering committee. She has worked on user experience and research for 6 years. She previously spoke at GDC 2024 on prototyping games in Figma with variables, and she hosted the 2025 Games User Research Roundtable. She has volunteered with IGDA since 2019.
Title: Senior Editor
Company: PC Gamer
Wes Fenlon has been an editor at PC Gamer magazine since 2014, and got his start in the blogging days of the internet writing about tech for Tested and later The Wirecutter. As a senior editor he spends much of his time managing PC Gamer's coverage of the year's biggest games and cooking up special projects like PC Gamer's series of developer roundtable interviews, though he'd spend a lot more time playing Dark Souls if he could get away with it. He once had to stand on a stage in front of his whole company to explain why he's been pressing the WASD keys on his keyboard wrong his entire life. A particular passion for old and obscure Japanese games and preservation led him to create Read Only Memo, a free biweekly newsletter focused on emulation.
Title: Test Automation Consultant
Company: Automated AF
Andrew is a BAFTA-winning games programmer, lead and automation consultant with over two decades of experience in the industry. He's worked on both AAA and indie titles, on genres from racing to puzzle, shipping on PC, console, and mobile. Notable titles include Rollerdrome, Alphabear and Rollercoaster Tycoon 3. Since writing his first shipping test in 2010, Andrew has implemented processes, created build servers, trained teams and written tests, both as a lead and as a consultant. Andrew has been the Chair of Automated Testing Roundtables at GDC, since founding them in 2015, and spoken around the world on test automation in video games.
Title: Manager, Software Engineering
Company: NVIDIA Corporation
After falling into game development totally by accident in 1990, Jeff's first commercial credit came while he was still a university student. After graduating in 1995, he had a three decade career in game development working both for independent developers and for studios owned by Electronic Arts, Sony, and THQ. Since 2022 Jeff has worked at NVIDIA Corporation, starting off as a Python tools programmer and now managing a team and leading a project as part of NVIDIA's Omniverse engine initiative. Jeff created and has moderated the Technical Artist Roundtables at GDC for two decades. He also created the Technical Artists Bootcamp, now the Technical Artists Summit, in 2010. Jeff has served on the GDC Advisory Board since 2009.
Title: Senior Manager of Creative
Company: PlayStation Studios
Keith is a veteran art leader with over 25 years of experience in art production, world building, cinematic development, and team leadership. He started in the games industry as an artist in 1998 working on a series of popular outdoor sporting titles. In the years since, he has contributed to a variety of studios and franchises including Presto Studios (MystIII, Whacked!), Volition (Saints Row, Red Faction, Agents of Mayhem), Blizzard Entertainment (TITAN, Hearthstone), and Bungie (Destiny 2, Marathon). Keith is also a long-running veteran speaker at the annual Game Developer's Conference. He is co-creator/co-organizer of the Art Direction Summit along with Andrew Maximov. Keith has also moderated the Art Leadership Roundtable since 2012.
Title: Tool UX & Workflow Designer
Company: Independent
Robin-Yann Storm is a freelance Tool UX & Workflow Designer. In the past he has worked as a full time Tool UX Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where he was present for the end of Hitman 1 and the beginning of Hitman 2, and the 'Decima' editor on which the Horizon series was built, where he was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. He has also consulted on Unity asset store level editors, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition.