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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Universal Scene Description (USD) roundtable

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Hybrid and Remote Work roundtable

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Global Game Jam roundtable

Speakers: Timothy Cullings  (Global Game Jam Inc), Charly Harbord  (Global Game Jam), Zain ul Hassan  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Audio Business roundtables

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab a Keywords Studio)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

The Tool Design roundtable

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Automated Testing roundtables

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Technical Artist roundtable

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Effective Player Data During Pre-Production roundtable

Speaker: Sebastian Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Freelancers and Independent Contractors roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Hearing Health in Video Games

Speaker: Brian Schmidt  (GameSoundCon)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

External Development (Outsourcing) roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Game Audio Programmer roundtable

Speakers: Guy Somberg  (Echtra Games), Helen Yang  (Epic Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

roundtable on Building a Resilient Industry Through Worker Organizing & Empowerment

Speakers: Jakin Vela  (International Game Developers Association), Tom Smith  (Communications Workers of America)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Audio Directors roundtable: Audio Department Best Practices

Speakers: Lydia Andrew  (EA DICE), Jason Kanter  (Avalanche Studios)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

GDC Animation roundtables 2024

Speaker: Euna Park  (That's No Moon)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Tools roundtable

Speaker: Geoff Evans  (Nvidia)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Starting a Game Studio

Speaker: Richard Vogel  (T-Minus Zero Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Local Game Community Organizers roundtable

Speakers: Marlena Abraham  (Steel Wool Studios), Daniel Lin  (Schell Games), Michael Lee  (Schell Games), Sandra Castro  (Streamline Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Diversity in Game Audio roundtable

Speakers: Chase Bethea  (Independent), Noa Beazley  (Independent), Katelyn Isaacson  (Independent), Star Victoria Power  (Slide20XX)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Visual Effects roundtable

Speakers: Jason Keyser  (VFX Apprentice), Gabriel Boileau  (Activision Blizzard)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

AI roundtables

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Improving Your Tool UX Design by Removing the Faults of 'Sensible' Defaults

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Storm, Robin-Yann

Title: Tool UX & Workflow Designer

Company: Independent

Robin-Yann Storm is a freelance Tool UX Designer and Workflow Consultant. In the past he has worked as a full time Tool Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where he was present for the end of Hitman 1 and the beginning of Hitman 2, and the 'Decima' editor on which the Horizon series was built, where he was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. He has also consulted on Unity asset store level editors, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition'.

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