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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Latine in Game roundtable (Presented by the IGDA)

Speaker: Elaine Gómez  (Worlds Untold)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Freelancers and Independent Contractors roundtable Day 1: New Freelancers

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Alexander Bevier  (Independent)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

External Development (Outsourcing) roundtable Day 1

Speaker: Carl Schmidt  (Zynga)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Building a Climate Resilient Games Industry roundtable: Collaborations Between Developers, Scientists, and Industry Partners (Presented by the IGDA)

Speaker: Shayne Hayes  (Arsht-Rock Resilience Center)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Diversity in Game Audio roundtable

Speakers: Chase Bethea  (Independent), Noa Beazley  (Independent), Katelyn Isaacson  (Independent), Star Victoria Power  (Slide20XX)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

AI roundtable Day 1: Deep Dive with Experts

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Not Just a Task Tracker roundtable: Resolving Conflict and Increasing Team Productivity as a Producer (Presented by the IGDA)

Speaker: Renee Gittins  (Stumbling Cat)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Hybrid and Remote Work roundtable Day 1: Hybrid

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Technical Artist roundtable Day 1

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Antisemitism in the Games Industry roundtable (Presented by the IGDA)

Speaker: Aviva Schecterson  (Stoic Studio / Jewish Game Developers SIG)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Automated Testing roundtable Day 1: Process

Speaker: Andrew Fray  (Roll7)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Local Game Community Organizers roundtable

Speakers: Marlena Abraham  (Steel Wool Studios), Daniel Lin  (Schell Games), Michael Lee  (Schell Games), Sandra Castro  (Streamline Studios)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Improving Your Tool UX Design by Removing the Faults of "Sensible Defaults"

Speaker: Robin-Yann Storm  (Independent)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Game Narrative roundtable Day 1: Professional

Speaker: Richard Dansky  (Crytek)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Making Player Data Work roundtable Day 1: Pre-Production

Speaker: Sebastian Long  (Player Research)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Animation roundtable Day 1

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

LGBTQA2S+ & Global Queer Community roundtable (Presented by IGDA)

Speaker: Max Seavey  (snacktime games)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Ask Games Lawyers Anything roundtable Day 1

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Brandon Huffman  (Odin Law & Media), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Roundtable

Game Art roundtable: Artists' Rights and Policies in the Age of AI (Presented by the IGDA)

Speaker: Natasha Skult  (MiTale / IGDA Game Art SIG Co-Chair)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tools Design roundtable Day 1: Design & UX

Speaker: Robin-Yann Storm  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Serious Games roundtable (Presented by the IGDA)

Speaker: Matthew Lee  (Serious Games SIG)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

LGBTQ+ Executive and Entrepreneurship and Allies roundtable

Speakers: Gordon P Bellamy  (Gay Gaming Professionals), Jen Donahoe  (Jade Inferno)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy, Game Career Development

Format: Roundtable

What Matters to Us roundtable: Neurodivergent Community (Presented by the IGDA)

Speaker: Damien Crawford  (Cannibal Interactive/ IGDA Neurodivergent in Games SIG)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Audio Directors roundtable Day 1: Team Management

Speakers: Lydia Andrew  (EA DICE), Jason Kanter  (Avalanche Studios)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Visual Effects roundtable Day 1

Speakers: Jason Keyser  (VFX Apprentice), Gabriel Boileau  (Activision Blizzard)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Tools roundtable Day 1: Engineering

Speaker: Geoff Evans  (Nvidia)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Starting a Game Studio roundtable Day 1: Funding Choices

Speaker: Richard Vogel  (T-Minus Zero Entertainment)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Game Audio Programming roundtable Day 1: Game Integration

Speakers: Guy Somberg  (Echtra Games), Helen Yang  (Epic Games)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Cooperative Design roundtable: Collective Creativity in Game Design & Music (Presented by the IGDA)

Speaker: Steve Horowitz  (IASIG/GAI)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Localization roundtable (Presented by the IGDA)

Speaker: Julia Gstoettner  (Independent, Co-Chair Localization SIG)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Audio Business roundtable Day 1: Running a Freelance Business

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab a Keywords Studio), Jeff Broadbent  (Independent), Michael Sweet  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Global Game Jam roundtable

Speaker: Charly Harbord  (Global Game Jam)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Hybrid and Remote Work roundtable Day 2: Remote

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Game Narrative roundtable Day 2: Conceptual

Speaker: Richard Dansky  (Crytek)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Game Audio Business roundtable Day 2: Composer Agents

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab a Keywords Studio), Jeff Broadbent  (Independent), Jeremi Valiquette  (1E Avenue Music Agency)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Black Developers Matter roundtable: Embracing Diversity in Tech from Developer Teams to Inclusive Products (Presented by the IGDA)

Speaker: Dennis Mathews  (Revelation Interactive LLC)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Staying in Play roundtable: Gender-Specific Strategies Amidst Game Industry Layoffs (Presented by the IGDA)

Speaker: Anne Toole  (The Write Toole & IGDA WIG SIG)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Visual Effects roundtable Day 2

Speaker: Jason Keyser  (VFX Apprentice)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Incubators & Accelerators roundtable (Presented by the IGDA)

Speaker: Sho Sato  (LUDiMUS)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Industry Layoff Preparedness roundtable

Speaker: Russ Fan  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Accessibility roundtable: From Workplaces to Games (Presented by the IGDA)

Speaker: Thomas Westin  (Stockholm University and IGDA GA-SIG)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Starting a Game Studio roundtable Day 2: Building a High-Performance Culture

Speaker: Richard Vogel  (T-Minus Zero Entertainment)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Tools Design roundtable Day 2: Production & Strategy

Speaker: Robin-Yann Storm  (Independent)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

2024 Gaming Trends: Studio roundtable (Presented by Unity)

Sponsor Speakers: Anahit Fernandez  (Navegante), Alicia Berry  (Niantic), Mathias Gredal Nørvig  (SYBO Games), Tommy Palm  (Resolution Games), Agatha Hood  (Unity)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

The Future of Game Narrative and Working as a Game Writer roundtable (Presented by the IGDA)

Speaker: Alexander Bevier  (Independent)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Making Player Data Work roundtable Day 2: Production

Speaker: Sebastian Long  (Player Research)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Tools roundtable Day 2: Assets

Speaker: Geoff Evans  (Nvidia)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

External Development (Outsourcing) roundtable Day 2

Speaker: Carl Schmidt  (Zynga)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Muslims in Games roundtable (Presented by the IGDA)

Speaker: Osama Dorias  (Brass Lion Entertainment)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

AI roundtable Day 2: Quick Q&A for Beginners

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Operation Innovation: How Xbox Employs Military Talents in Gaming

Speakers: Fiona Cherbak  (Xbox Game Studios), iAsia Brown  (Xbox Game Studios Publishing), Lisa Elswick  (USO), Jenn Panattoni  (Xbox/Microsoft), Jason Coon  (Xbox/Microsoft)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Session

Audio Directors roundtable Day 2: Team Inspiration

Speakers: Lydia Andrew  (EA DICE), Jason Kanter  (Avalanche Studios)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Analytics and Data Science roundtable (Presented by the IGDA)

Speaker: John Hopson  (Epic Games)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Animation roundtable Day 2

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Games for Health Update roundtable (Presented by the IGDA)

Speaker: Noah Falstein  (The Inspiracy)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Freelancers and Independent Contractors roundtable Day 2: Veterans

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Alexander Bevier  (Independent)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Automated Testing roundtable Day 2: Legacy

Speaker: Andrew Fray  (Roll7)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Breaking Boundaries roundtable: Transgender, Non-Binary, and Gender Non-Conforming Game Developers

Speakers: Gordon Bellamy  (Gay Gaming Professionals), Christine Rose Schermerhorn  (Independent), Mika Dilig  (Gay Gaming Professionals)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Audio Programming roundtable Day 2: Low-Level Topics

Speakers: Guy Somberg  (Echtra Games), Helen Yang  (Epic Games)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Ask Games Lawyers Anything roundtable Day 2

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Brandon Huffman  (Odin Law & Media), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Roundtable

Games Research and User Experience roundtable: Insights and Innovation (Presented by the IGDA)

Speaker: Lanie Dixon  (Ubisoft Montreal)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Technical Artist roundtable Day 2

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Business & Legal roundtable (Presented by the IGDA)

Speaker: Will Bucher  (Bucher Law PLLC & Chair of IGDA Business & Legal SIG)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Starting a Game Studio roundtable Day 3: Communications

Speaker: Richard Vogel  (T-Minus Zero Entertainment)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Tools roundtable Day 3: Build

Speaker: Geoff Evans  (Nvidia)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Technical Artist roundtable Day 3

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Remotely Possible roundtable: Building Your Game Audio Career from the Comfort of Your Own Home

Speakers: ZW Buckley  (Plant Based Audio), Katherine Tole  (Plant Based Audio), Laryssa Okada  (Independent), Jasmine Cooper  (Perennial Sounds LLC)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Devs with Kids roundtable: The Kids Might Be Alright, but What About You? (Presented by the IGDA)

Speaker: Bret Staudt Willet  (Florida State University)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Automated Testing roundtable Day 3: Implementation

Speaker: Andrew Fray  (Roll7)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Animation roundtable Day 3

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Game Audio Business roundtable Day 3: Music Income Streams

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab a Keywords Studio), Jeff Broadbent  (Independent), Michael Sweet  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Tools Design roundtable Day 3: User Research

Speaker: Robin-Yann Storm  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Being an Effective Ally roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games / Allies SIG)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Switching to Unreal roundtable: Considerations, Challenges, and Benefits (Presented by the IGDA)

Speaker: Matthieu Saumon  (Raindrop Games / IGDA Unreal Engine SIG Chair)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

The Universal Scene Description (USD) roundtable

Speaker: Robin-Yann Storm  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Best Practices for People, Planet and Profit roundtable

Speaker: Daniel Gray  (ustwo)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Roundtable

Making Player Data Work roundtable Day 3: Live-Operations

Speaker: Sebastian Long  (Player Research)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Empowering Diversity: LGBTQ+ Professionals roundtable

Speaker: Gordon Bellamy  (Gay Gaming Professionals)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy, Game Career Development

Format: Roundtable

AI's Impact on Voice in Games roundtable (Presented by the IGDA)

Speaker: Arthur Milano  (Black In Gaming)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

A Rousing roundtable: Love and Sex in Games (Presented by the IGDA)

Speaker: Michelle Clough  (Talespinners, Co-founder/Chair of FERIM (Forum for Erotic and Romantic Interactive Media))

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Visual Effects roundtable Day 3

Speaker: Gabriel Boileau  (Activision Blizzard)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Building a Resilient Industry Through Worker Organizing & Empowerment roundtable

Speakers: Jakin Vela  (International Game Developers Association), Tom Smith  (Communications Workers of America)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Audio Programming roundtable Day 3: Free-For-All

Speakers: Guy Somberg  (Echtra Games), Helen Yang  (Epic Games)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

AI roundtable Day 3: Open Discussion

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Refactoring Systems at Scale roundtable (Presented by the IGDA)

Speaker: Zak Whaley  (PlayEveryWare | Engineering SIG Chair)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Unity Engine Best Practices roundtable (Presented by the IGDA)

Speaker: Mike Croswell  (Colorado Game Coders LLC)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Cherbak, Fiona

Title: Lead Talent Program Manager

Company: Xbox Game Studios

Fiona designs and drives inclusive hiring initiatives across Xbox first-party studios. Fiona was previously Talent Acquisition Lead, Worldwide Studios for Sony Interactive Entertainment. Fiona is former chairperson of IGDA Women in Games SIG, co-founder of Women in Games International, co-creator of GameMentorOnline and prior advisor to Women in Games Jobs U.K. Fiona is co-founder and prior executive producer of Boston Festival of Indie Games, now in its 12th year. Fiona participated in a women in games roundtable at the U.S. White House in 2015.

Storm, Robin-Yann

Title: Tool UX and Workflow Designer

Company: Independent

Robin-Yann Storm is a freelance Tool UX Designer and Workflow Consultant. In the past he has worked as a full time Tool Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where he was present for the end of Hitman 1 and the beginning of Hitman 2, and the 'Decima' editor on which the Horizon series was built, where he was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. He has also consulted on Unity asset store level editors, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition'.

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