GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Audio Business Essentials roundtable Day 1: Contracts

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab, Keywords Studio), Jonathan Clark  (Kraft-Engel Management), Crispin Hands  (Lionshead Entertainment, Inc.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

Building Soundscapes: Creative Direction for Audio roundtable Day 2

Speakers: Star Power  (Slide20XX), Katelyn Isaacson  (Freelance), D'Anthoni Wooten  (Freelance), Danny Baranowsky  (Brace Yourself Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Animation roundtable Day 3

Speakers: Euna Park  (That's No Moon), Juno Suever  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Learning Education Games roundtable (Presented by the IGDA)

Speaker: Elena Bertozzi  (Quinnipiac University)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Narrative roundtable Day 2: Technical

Speaker: Richard Dansky  (Crytek)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Game Art in the Age of AI roundtable (Presented by the IGDA)

Speaker: Chris Solarski  (Solarski Studio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tools roundtable Day 2: Pipeline

Speaker: Geoff Evans  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Being an Effective Ally roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tool Design roundtable Day 2: Production

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Games as Cultural Representation roundtable

Speaker: Charly Harbord  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Hot Desks to Sweatpants: Hybrid Work roundtable

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Sharpening Your Toolset roundtable: Evaluating Production Tools and Processes (Presented by the IGDA)

Speaker: Renee Gittins  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Open Source and Disruption in the Game Industry roundtable (Presented by the IGDA)

Speaker: Stephen Jacobs  (Rochester Institute of Technology)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Curriculum Framework roundtable (Presented by the IGDA)

Speaker: Julija Jeremic  (Vantage Point)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

AI roundtable Day 3: Everyone

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Making Jewish Games roundtable (Presented by the IGDA)

Speaker: Amanda Sharkey  (USC Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Co-Designing a Climate Resilient Video Game Industry: Game Devs, Researchers, and Indigenous Communities (Presented by the IGDA)

Speakers: Paula Angela Escuadra  (Microsoft/Abertay University), Charly Harbord  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Roundtable

Audio Programming roundtable Day 2: Low-Level Topics

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Technical Artist roundtable Day 1

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

What It's Like for Muslims Working in Games roundtable (Presented by the IGDA)

Speaker: Osama Dorias  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Visual Effects roundtable Day 3: Technical Lens

Speaker: Keith Guerrette  (Beyond-FX)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Animation roundtable Day 1

Speakers: Euna Park  (That's No Moon), Juno Suever  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Serious Games roundtable (Presented by the IGDA)

Speaker: Matthew Lee  (IGDA Serious Games SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Narrative roundtable Day 1: Professional

Speaker: Richard Dansky  (Crytek)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Latine in Games roundtable (Presented by the IGDA)

Speaker: Joseph Magallanes  (Latinx in Gaming)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Global Game Jam roundtable

Speakers: Tim Cullings  (Global Game Jam), Charly Harbord  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Making Games for Kids roundtable Day 2: Mobile Development for Kids

Speaker: Carla Engelbrecht  (Literati)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Localization roundtable (Presented by the IGDA)

Speaker: Katrina Leonoudakis  (Deluxe Media Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Supporting Mental Health in the Workplace roundtable (Presented by the IGDA)

Speaker: Joel Gonzales  (Firaxis)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Technical Leadership roundtable: Soft Skills for Hard Problems (Presented by the IGDA)

Speaker: Zak Whaley  (PlayEveryWare)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Automated Testing roundtable Day 3: Implementation

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Game Developers Building a Climate Resilient Industry roundtable (Presented by the IGDA)

Speaker: Paula Angela Escuadra  (Xbox Game Studios Publishing)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tools roundtable Day 1: Assets

Speaker: Geoff Evans  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

External Development (Outsourcing) roundtable Day 1

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Roundtable

Technical Artist roundtable Day 3

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Roundtable

Freelancers and Independent Contractors roundtable Day 2

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Freelance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Navigating Gender-Based Discrimination in the Industry roundtable: You're Not Alone (Presented by the IGDA)

Speaker: Javiera Cordero  (Meta)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

So You've Made a Video Game, Now What? Promoting Your Game in the Modern Marketplace roundtable (Presented by the IGDA)

Speaker: Arthur Milano  (Black In Gaming)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Love and Sex in Games: A Rousing roundtable (presented by the IGDA)

Speaker: Monica Fan  (Pipworks Studio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

AI roundtable Day 2: Beginner Q&A

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

External Development (Outsourcing) roundtable Day 2

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Roundtable

Audio Programming roundtable Day 1: Game Integration

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Audio, Programming

Format: Roundtable

Game Audio Business Essentials roundtable Day 2: Agents

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab, Keywords Studio), Jonathan Clark  (Kraft-Engel Management), Crispin Hands  (Lionshead Entertainment, Inc.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

Freelancers and Independent Contractors roundtable Day 1

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Freelance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Visual Effects roundtable Day 2: Artistic Lens

Speaker: Jason Keyser  (VFX Apprentice LLC)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Visual Effects roundtable Day 1: General

Speakers: Jason Keyser  (VFX Apprentice LLC), Keith Guerrette  (Beyond-FX, Inc & RealtimeVFX.com, LLC)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Developing Together: Game Audio and Game Development roundtable (Presented by the IGDA)

Speaker: Steve Horowitz  (Nickelodeon Digital)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tools roundtable Day 3: Workflow

Speaker: Geoff Evans  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Closing the Gender Gap roundtable (Presented by the IGDA)

Speaker: Dana Ware  (The VOID)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Local Game Community Organizers roundtable

Speakers: Marlena Abraham  (Steel Wool Studios), Daniel Lin  (Schell Games), Michael Lee  (Schell Games), Tim Cullings  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Making Games for Kids roundtable Day 1: Game Mechanics and Usability for Kids

Speaker: Carla Engelbrecht  (Literati)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Unity Application and Techniques roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Making the Invisible Visible: Devs with Kids roundtable (Presented by the IGDA)

Speaker: Bret Staudt Willet  (Florida State University)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Games Research and User Experience roundtable: Foundations, Past, Present, & Future (Presented by the IGDA)

Speaker: Hannah Murphy  (Activision)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Automated Testing roundtable Day 2: Legacy

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Accessibility roundtable: Proven Techniques and Healthy Navigations (Presented by the IGDA)

Speaker: Tara Voelker  (Xbox Game Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Automated Testing roundtable Day 1: Process

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Audio Programming roundtable Day 3: Free-for-all

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Technical Artist roundtable Day 2

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

Analytics and Data Science roundtable (Presented by the IGDA)

Speaker: Guenter Wallner  (Johannes Kepler University Linz, Austria)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Building Soundscapes: Creative Direction for Audio roundtable Day 1

Speakers: Star Power  (Slide20XX), Katelyn Isaacson  (Freelance), D'Anthoni Wooten  (Freelance), Danny Baranowsky  (Brace Yourself Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Animation roundtable Day 2

Speakers: Euna Park  (That's No Moon), Juno Suever  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

The Future of Narrative Design and Game Writing roundtable (Presented by the IGDA)

Speaker: Alexander Bevier  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Narrative roundtable Day 3: Conceptual

Speaker: Richard Dansky  (Crytek)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Roundtable

Black Developers Matter roundtable: The Workplace and Workforce Development (Presented by the IGDA)

Speaker: Dennis Mathews  (Revelation Interactive)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

AI roundtable Day 1: Expert

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Tool Design roundtable Day 1: Design

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Giving Credit Where Credit Is Due: IGDA Game Credits Policy Feedback roundtable (Presented by the IGDA)

Speakers: Nazih Fares  (The 4 Winds Entertainment), Trento von Lindenberg  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Storm, Robin-Yann

Title: Workflow Consultant & Tool UX Designer

Company: Independent

I am a workflow consultant, and freelance tool UX designer. In the past I have worked as a full time tool designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where I was present for the end of Hitman 1 and the beginning of Hitman 2. I was also a tool designer on the 'Decima' editor on which the Horizon series was built, where I was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. I have also consulted for Unity asset store level editors. The last few years I have spent working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made me well acquainted with the USD file format. Next to that, I created and organized the Tool Design Roundtables at GDC, talk at conferences around the world, and I have contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition'.

von Lindenberg, Trento

Title: Producer

Company: Independent

A newer entrant to the gaming industry, Trento von Lindenberg has worked in Production and supported the IGDA Game Credits SIG for over a year. Since joining the SIG in 2021, he has contributed to initiatives like the Game Crediting One Sheet, the updated Game Crediting Guide, and the My First Game Credit Roundtable at GDC 2022, among others. Trento is currently an independent Producer, a Board Member of the IGDA Game Credits SIG, a Women in Games' Ambassador, and a regular volunteer at GDC, PAX, and DevCom.