Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Your search for "roundtable" returned the below results for sessions and speakers.

Arm Developer Summit: roundtable – Artificial Intelligence Serves Natural Intelligence in Games (Presented by Arm)

Sponsor Speakers: Stefana Simion  (Arm), Professor Tim Bates  (https://thegodfatheroftech.com/), David Sena  (Natural Motion)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Tool Design roundtable Day 1: Design and UX

Speaker: Robin-Yann Storm  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

How AI is Reshaping Hiring and Interviewing roundtable (Presented by the IGDA)

Speaker: Strider Agostinelli  (LiveArena Technologies & AI SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Animation roundtables Day 1

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru Games)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Freelancers and Independent Contractors roundtable Day 1

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel, LLC)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Automated Testing roundtables Day 1: Process

Speaker: Andrew Fray  (Studio Enso)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Legal roundtable: Navigating Kids' Online Privacy and Safety Laws in the Video Games Industry (Presented by the IGDA)

Speaker: Paul Lanois  (Fieldfisher / Legal SIG Chair)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Tools roundtable Day 1: Engineering

Speaker: Geoff Evans  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Melting Hearts and Quenching Thirst roundtables: Romance in Games Day 1

Speakers: Michelle Clough  (Talespinners), Souha Al-Samkari  (Truant Pixel, LLC)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Art Leadership roundtable Day 1

Speaker: Keith Self-Ballard  (PlayStation Studios)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Analytics and Data Science roundtable (Presented by the IGDA)

Speaker: John Hopson  (IGDA Analytics and Data Science SIG)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Being an Effective Ally roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games / Allies SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Game Audio Programmer roundtable Day 1: Game Integration

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Roundtable

Technical Artist roundtable Day 1

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Game Narrative roundtable Day 1: Getting and Keeping the Job

Speaker: Richard Dansky  (Romero Games)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Developing Deeper Player Engagement and Emotional Connection through Sound and Design roundtable (Presented by the IGDA)

Speakers: Jennifer Miller Hammel  (Radio Station Classical KUSC-Arcade), Steve Horowitz  (IASIG/GAI)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Stories of Studio Stability roundtable Day 1

Speaker: Jesse Schell  (Schell Games LLC)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Creating Safer Digital Playgrounds roundtable (Presented by the IGDA)

Speakers: Jackie Tancredi  (IGDA Child Safety SIG Co-Chair), Kenna Lindsay  (IGDA SIG Child Safety Co-Chair)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Games and Research: Collaborations with Academia roundtable (Presented by the IGDA)

Speakers: Attila Szantner  (Massively Multiplayer Online Science), Matthew Lee  (Serious Games SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Tackling Climate Issues and Stress in the Games Industry roundtable (Presented by the IGDA)

Speaker: Clayton Whittle  (Sustainable Forestry Initiative / IGDA Climate SIG)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

An Inclusive Soundscape: Diversity in Game Audio roundtable Day 1

Speakers: Star Victoria Power  (Slide20XX), Katelyn Isaacson  (Independent), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent), Nadia Wheaton  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

External Development (Outsourcing) roundtable Day 1

Speaker: Carl Schmidt  (Zynga)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Ask Game Lawyers Anything roundtable Day 1

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Netflix)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

AI roundtables Day 1

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Hybrid and Remote Work roundtable Day 1: Hybrid

Speakers: Jessica Damerst  (Unknown Worlds Entertainment), Amanda Sweaton  (Epic Games)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Making Jewish Games roundtable (Presented by the IGDA)

Speaker: Amanda Sharkey  (Independent)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Making Player Data Work in Pre-Production roundtable Day 1

Speaker: Seb Long  (Player Research)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

The Universal Scene Description (USD) roundtable Day 1: Workflows

Speaker: Robin-Yann Storm  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Visual Effects roundtable Day 1

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Accessibility by Design roundtable (Presented by the IGDA)

Speakers: Tara Voelker  (Netflix, IGDA GASIG Member), Morgan Baker  (Electronic Arts)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

The Universal Scene Description (USD) roundtable Day 2: Tech

Speaker: Robin-Yann Storm  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Automated Testing roundtables Day 2: Legacy

Speaker: Andrew Fray  (Studio Enso)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Muslims in Games roundtable (Presented by the IGDA)

Speaker: Osama Dorias  (Brass Lion Entertainment)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Hybrid and Remote Work roundtable Day 2: Remote

Speakers: Jessica Damerst  (Unknown Worlds Entertainment), Amanda Sweaton  (Epic Games)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

External Development (Outsourcing) roundtable Day 2

Speaker: Carl Schmidt  (Zynga)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Game Art: A Legal Guide to Navigating the AI Landscape roundtable (Presented by the IGDA)

Speakers: Joeli Niva  (DLA Piper Finland), Chris Solarski  (Solarski Studio)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Tools roundtable Day 2: Assets

Speaker: Geoff Evans  (NVIDIA)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Open Source Licensing and Games roundtable (Presented by the IGDA)

Speaker: Stephen Jacobs  (Rochester Institute of Technology)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Game Narrative roundtable Day 2: Doing the Job

Speaker: Richard Dansky  (Romero Games)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Forever Games: An Economics roundtable (Presented by the IGDA)

Speaker: Eric Guan  (Second Dinner)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Art Leadership roundtable Day 2

Speaker: Keith Self-Ballard  (PlayStation Studios)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

An Inclusive Soundscape: Diversity in Game Audio roundtable Day 2

Speakers: Star Victoria Power  (Slide20XX), Winter McFarland  (Aggro Crab), Katelyn Isaacson  (Independent), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

Serious Games roundtable (Presented by the IGDA)

Speaker: Matthew Lee  (Serious Games SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

AAPI in the Games Industry roundtable (Presented by the IGDA)

Speakers: Mika Dilig  (Amazon Games Studios / AAPI in Gaming SIG / Gay Gaming Professionals), Shavonne Yu  (Meta Reality Labs / AAPI in Games SIG)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Xbox Play Anywhere Developer roundtable (Presented by Microsoft)

Sponsor Speaker: Chris Charla  (Microsoft)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Stories of Studio Stability roundtable Day 2

Speaker: Jesse Schell  (Schell Games LLC)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Making Games for Kids roundtable Day 1

Speaker: Carla Engelbrecht  (Betweened)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Game Audio Programmer roundtable Day 2: Low-Level Topics

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Roundtable

Freelancers and Independent Contractors roundtable Day 2

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel, LLC)

Location: Room 308, South Hall

Track: Advocacy

Format: Roundtable

AI roundtables Day 2

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Empowering All Genders: The Future of Inclusive Gaming roundtable (Presented by the IGDA)

Speakers: Liz Schulte  (Spy Hop Productions / WIG+ SIG), Audrey Perera  (ZeroSpace / WIG+)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Visual Effects roundtable Day 2

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Technical Artist roundtable Day 2

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Let's Talk: Neurodiversity in the Games Industry roundtable (Presented by the IGDA)

Speakers: Monica Fan  (Pipeworks Studio), Lyn Dang  (Noodle Cat Games)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Making Player Data Work in Production roundtable Day 2

Speaker: Seb Long  (Player Research)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Tool Design roundtable Day 2: Production & Strategy

Speaker: Robin-Yann Storm  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Animation roundtables Day 2

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Incubation roundtable (Presented by the IGDA)

Speaker: Sho Sato  (iGi / IGDA Incubation SIG)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

What Indies Need roundtable (Presented by the IGDA)

Speaker: Robert Madsen  (SynaptixGames, Chair IGDA Indies Sig)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Ask Game Lawyers Anything roundtable Day 2

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Netflix)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Melting Hearts and Quenching Thirst roundtables: Sex in Games Day 2

Speakers: Michelle Clough  (Talespinners), Souha Al-Samkari  (Truant Pixel, LLC)

Location: Room 308, South Hall

Track: Design

Format: Roundtable

Kids-as-Devs: How to Lead a Kids Game Jam roundtable (Presented by the IGDA)

Speaker: Krystal Cooper  (Rochester Institute of Technology)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Latinx in Games roundtable (Presented by the IGDA)

Speaker: Elaine Gomez  (Latinx in Gaming)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Visual Effects roundtable Day 3

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Technical Artist roundtable Day 3

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Track: Visual Arts

Format: Roundtable

An Inclusive Soundscape: Diversity in Game Audio roundtable Day 3

Speakers: Star Victoria Power  (Slide20XX), Winter McFarland  (Aggro Crab), Katelyn Isaacson  (Independent), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

Games User Research roundtable (Presented by the IGDA)

Speaker: Mei Cheng  (Independent)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Local Game Community Organizers roundtable

Speakers: Michael Lee  (Another Axiom), Sandra Castro Pinzon  (Tan Grande y Jugando), Daniel Lin  (Schell Games), Nickie Maxine  (SIDIA - Institute of Science and Technology)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

AI roundtables Day 3

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Queers in the Games Industry roundtable (Presented by the IGDA)

Speaker: Sarah Slovak  (Lunacy Studios / IGDA LGBTQ+ SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Animation roundtables Day 3

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Ask Game Lawyers Anything roundtable Day 3

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Netflix)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Automated Testing roundtables Day 3: Implementation

Speaker: Andrew Fray  (Studio Enso)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Making Player Data Work in Post-Launch roundtable Day 3

Speaker: Seb Long  (Player Research)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Localization roundtable (Presented by the IGDA)

Speaker: Julia Gstoettner  (exp:lore / Co-Chair Localization SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Making Games for Kids roundtable Day 2

Speaker: Carla Engelbrecht  (Betweened)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Behind the Screens: Optimizing Production for Remote Teams roundtable (Presented by the IGDA)

Speakers: Ashley Phipps  (Borderless Studios), Sophie Galley  (Distance Over Time Studio)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Game Audio Programmer roundtable Day 3: Free-for-All

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Roundtable

The Great Engine Debate roundtable (Presented by the IGDA)

Speaker: Daya Singh  (PlayEveryWare / Engineering SIG Board Member)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Tools roundtable Day 3: Build

Speaker: Geoff Evans  (NVIDIA)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Tool Design roundtable Day 3: User Research

Speaker: Robin-Yann Storm  (Independent)

Location: Room 312, South Hall

Track: Design

Format: Roundtable

Hanna, Jeff

Title: Software Engineering Manager

Company: NVIDIA

After having worked on many notable titles and franchises such as Agents of Mayhem, Saints Row, Red Faction: Guerrilla, Dark Age of Camelot, Air Warrior, and Planetside, Jeff ended a three-decade video game development career in December 2021. He hasn't gone far, though. He now works on the Omniverse engine and developer tools at NVIDIA, progressing from a senior software developer to managing a team of engineers. Along with bringing his Technical Artist skills to NVIDIA's innovative real-time 3D collaboration and simulation system, Jeff helps coordinate the TA community on Tech-Artists.org. He is a member of the GDC Advisory Board and sits on a curriculum advisory board for Purdue University. Every year at GDC he hosts the Technical Art Bootcamp and the Technical Art Roundtables. He was awarded an Autodesk 3ds Max Master award in 2007 and was named an Outstanding Alum of Purdue University's School of Technology in 2012.

Slovak, Sarah

Title: Junior Narrative Designer

Company: Lunacy Studios / IGDA LGBTQ+ SIG

Sarah is a junior narrative designer at Lunacy Studios, a freelance writer at Son of Oak, and a cofounder of snacktime games. She is a member of the IGDA LGBTQ+ SIG and is leading the 2025 Queers in Gaming Roundtable.

Storm, Robin-Yann

Title: Product & UX for Tools

Company: Independent

Robin-Yann Storm is a freelance Tool UX & Workflow Designer. In the past he has worked as a full time Tool UX Designer in the AAA games industry on the 'Glacier 2' editor on which the Hitman series is built, where he was present for the end of Hitman 1 and the beginning of Hitman 2, and the 'Decima' editor on which the Horizon series was built, where he was present for the end of The Frozen Wilds, and the beginning of The Forbidden West. He has also consulted on Unity asset store level editors, and spent a few years working at Apple on AR creation tools such as Reality Composer and Reality Converter, which has made him well acquainted with the workflows of Pixar's USD framework. Next to that, he created and organizes the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book 'An Architectural Approach to Level Design, Second Edition.

Connecting the Global Game Development Community