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March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "community" returned the below results for sessions and speakers.

Sponsor Speakers: Jingshen Wei  (Team Jade / Tencent Games), Lingjin Meng  (Team Jade / Tencent Games), Qinfu Zhao  (Team Jade / Tencent Games)
Location: Room 2024, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Discovery & Marketing, Business Strategy
Sponsor Speaker: Yubo Kou  (The Pennsylvania State University)
Location: Room 2009, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Product Management
Format: Partner Developer Summit
Speakers: Natasha Miller  (Blizzard Entertainment), Matthew Soeth  (Thriving in Games Group), Weszt Hart  (Riot Games), Josh Chapdelaine  (Thriving in Games Group), Ariana Barcenas Kanemoto  (Blizzard Entertainment)
Location: Room 3011, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Workshop
Speaker: Dana Ware  (Hidden Realities/The VOID)
Location: Room 215, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology
Format: Forum
Sponsor Speakers: Rachel Kowert  (University of Cambridge), Mike Pappas  (Modulate), Savannah Badalich  (Discord), Maria Tamellini  (GamerSafer), Matthew Soeth  (Thriving in Games Group (TIGG))
Location: Room 2009, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Educators
Format: Partner Developer Summit
Speaker: Jorge Chaparro  (Gameloft)
Location: Room 2014, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Lecture
Speaker: Ezra Goss  (Naughty Dog)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Speaker: Sebastian Long  (Player Research)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Product Management
Format: Roundtable
Speaker: Nathan Sawatzky  (Thriving in Games Group Inc)
Location: Room 2014, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Culture & Sustainability
Format: Lecture
Speaker: Hayden Sigal  (Voices of the Forgotten)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Roundtable
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Special Event
Speakers: Dean Takahashi  (GamesBeat), Jeff Grubb  (Giant Bomb), Nathan Grayson  (Aftermath), Perrin Kaplan  (Zebra Partners), Stephen Totilo  (Game File)
Location: Room 3005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Culture & Sustainability, Business Strategy
Format: Panel
Speaker: Cooper Fleishman  (Thriving in Games Group)
Location: Room 2014, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Culture & Sustainability
Format: Lecture
Speaker: Emma Smith-Bodie  (Playstack)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Discovery & Marketing, Independent Development
Format: Lecture
Speaker: Clayton Whittle  (U.S. Green Building Council)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Team Leadership
Format: Roundtable
Speaker: Rui Hwang  (Liminal Experiences)
Location: Room 204, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Independent Development
Format: Special Event
Speakers: Ryan Darcey  (Camouflaj | Meta), Troy Johnsen  (Camouflaj | Meta)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Design
Format: Lecture
Speakers: Laine Nooney  (New York University), Phil Salvador  (Video Game History Foundation), TreaAndrea Russworm  (University of Southern California), Jason Scott  (Internet Archive), Wes Fenlon  (PC Gamer)
Location: Room 3005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Microtalks
Location: Oracle Park, 24 Willie Mays Plaza, San Francisco, CA 94107
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Format: Special Event
Sponsor Speaker: Chris Zimmerman  (Sucker Punch Productions)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event
Format: Special Event
Speakers: Katherine Isbister  (University of California Santa Cruz), Gillian Smith  (Worcester Polytechnic Institute)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Educators, Career
Format: Roundtable
Location: Room 203, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Sponsor Speakers: Ben Kvalo  (Midwest Games), Jen MacLean  (Dragon Snacks), Stephen MacDonald  (Magic Potion Games)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy, Independent Development
Format: Forum
Sponsor Speakers: Oscar Clark  (Arcanix), Fred St-Amour  (Frima Studio), Maxim Kirilenko  (Happy Faces Games), Francis Hart  (SEGA), Talia Schmuel  (Scopely)
Location: Esplanade 160, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy, Game & Production Technology
Format: Panel
Sponsor Speakers: Chip Thurston  (Fastspring), Cisco Maldonado  (Midwest Games)
Location: Esplanade 160, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy
Format: Panel
Sponsor Speakers: Andrew Hogan  (Intorqa), Phillip Koskinas  (Riot Games), Kyle Boerstler  (Activision)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Design
Format: Panel
Speakers: Mika Dilig  (AAPI in Gaming + Gay Gaming Professionals), Abbie Hamilton  (AAPI In Gaming)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Roundtable
Speakers: Steph Chow  (XAMA), Celia Hodent  (Independent)
Location: Room 207, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Career
Format: Special Event
Speaker: Brian Bautista  (Roseville Joint Union High School District)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Educators, Culture & Sustainability
Format: Roundtable
Sponsor Speaker: Ben Williams  (Project0)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Product Management
Format: Special Event
Sponsor Speakers: Kalie Moore  (High Vibe PR), Heidi Christine  (Pixels)
Location: Esplanade 160, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy, Game & Production Technology
Format: Panel
Sponsor Speakers: Rakesh Mistry  (Helpshift, A Keywords Studios Platform), Erik Ashby  (Helpshift, A Keywords Studios Platform)
Location: Room 2000, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Discovery & Marketing
Format: Lecture
Sponsor Speakers: Hege Tokerud  (Aiba), Karin Johnson  (Magic Potion Games), Christina Camilleri  (Netflix Games), Colin Cragg  (Blue Scarab Entertainment)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Format: Lecture
Speakers: Marlena Abraham  (Steel Wool Studios/Bit Bridge), Michael Lee  (Another Axiom), Daniel Lin  (Schell Games/Bit Bridge), Laia Bee  (Pincer Games)
Location: Room 207, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Culture & Sustainability
Format: Forum
Location: Room 203, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Sponsor Speakers: Michail Greshishchev  (Amazon Game Studios), Tom van Dijck  (Embark Studios), Andreas Ullmann  (Denuvo by Irdeto), Niels Haverkorn  (Denuvo by Irdeto)
Location: Room 2000, West Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Game & Production Technology
Format: Lecture
Sponsor Speakers: Amir Satvat  (Tencent Games), Chris Melissinos  (AWS)
Location: Esplanade 158, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event
Format: Special Event
Speaker: Celia Schilling  (Yacht Club Games)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Independent Development, Discovery & Marketing
Format: Lecture
Speakers: Guillaume Pierre  (Magic Fuel Games/Playstack), Tyler Coleman  (Ludo Systems Inc.), Ridima Ramesh  (IDEO), Everest Pipkin  (Pratt Institute), Mike Rossmassler  (Turtle Rock Studios), Tomo Moriwaki  (Hyperkinetic Studios), Cheryl Platz  (Ideaplatz, LLC)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Microtalks
Location: Room 2006, West Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Location: South Hall Lobby, Moscone Center
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event
Format: Special Event
Sponsor Speaker: Jason Ronald  (Microsoft Xbox)
Location: Room 3001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Speakers: Samantha Beart  (Independent), Austin Wintory
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Fireside Chat
Speaker: Justin Sousa  (Roblox)
Location: Blue Shield of California Theater, YBCA
Pass Type: Festival Pass, Game Changer Pass
Track: Luminaries Speaker Series
Format: Lecture
Location: Room 203, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Sponsor Speaker: Mark Frumkin  (Modulate)
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology, Product Management
Format: Lecture
Speaker: Dominic Law  (Neopets)
Location: Room 2014, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Business Strategy, Discovery & Marketing
Format: Lecture
Location: Room 203, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Location: GDC Commons Community Space 2
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Speakers: Laia Bee  (Pincer Games), Jay Justice  (Independent), Samantha Halloran  (Unseen Inc.), Irene Cortes  (Gata Games), Briana White  (Strange Rebel Gaming), Elaine Gomez  (Midnight Hour Games)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Microtalks
Sponsor Speaker: Alex Liu  (Silverjay Studio)
Location: Indie & Education Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Team Leadership, Production
Format: Power Talk
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Special Event
Speaker: Sebastian Long  (Player Research)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Product Management, Production
Format: Roundtable
Sponsor Speaker: Joan Da Silva  (Epic Games)
Location: Monetization & Player Engagement Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Educators
Format: Power Talk
Location: Room 203, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Sponsor Speaker: Anthony Nguyen  (Microsoft Xbox)
Location: Room 3001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Sponsor Speakers: Tom Jacques  (Discord), Mason Sciotti  (Discord), Emory Irpan  (Discord), Mark Mandel  (Discord), Sota Proffitt  (Discord)
Location: Room 2020, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Business Strategy
Format: Lecture
Speakers: Katherine Isbister  (University of California Santa Cruz), Gillian Smith  (Worcester Polytechnic Institute)
Location: Room 312, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Educators, Career
Format: Roundtable
Speakers: Amber Samdahl  (PBS Wisconsin), Chad Davis  (Nebraska Public Media), Danielle Broza  (PBS Nature), Jacob Schwitzer  (Nebraska Public Media)
Location: Room 3018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Educators
Format: Microtalks
Speakers: Eleanor Todd  (Fablegate), Hilary Mason  (Hidden Door)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Business Strategy
Format: Lecture
Speaker: Rob Pardo  (Bonfire Studios)
Location: GDC Main Stage, North Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Team Leadership
Format: Keynote
Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Independent Development, Career
Format: Roundtable
Sponsor Speaker: Timothy Lu  (Discord)
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Business Strategy
Format: Lecture
Speakers: Lisa Pak  (United Nations Environment Programme), Deborah Mensah-Bonsu  (Supercell), Galina Fedulova  (Wooga), Hommy Yang  (Tencent Games)
Location: Room 2018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Panel
Location: GDC Commons Community Space 1
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Sponsor Speakers: Alex Hicks  (Twin Atlas), Janzen Madsen  (Splitting Point Studios), Justin Sousa  (Roblox), nosniy  (Rivals), Matthew Hufton  (99 Nights in the Forest)
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology, Independent Development
Format: Panel
Speakers: Steven Horowitz  (IASIG/GAI/SFSU), Jennifer Miller Hammel  (Classical KUSC-Arcade)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Audio
Format: Forum
Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Independent Development, Career
Format: Roundtable
Speakers: Lindsay Grace  (University of Miami), Susanna Pollack  (Games for Change), Maria Burns Ortiz  (The Global Game Jam), Paul Fischer  (Accenture), Leo Olebe  (Olebe Media Group)
Location: Room 3018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Microtalks
Location: Room 301, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Special Event
Speakers: Samantha Beart  (Independent), Patrick Michalak  (Insomniac Games)
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Fireside Chat
Speaker: Michael Schade  (ROCKFISH Games GmbH)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Product Management, Business Strategy
Format: Lecture
Location: GDC Commons Community Space 1
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Sponsor Speakers: Sonali Yadav  (Microsoft Xbox), Haiyan Zhang  (Microsoft Corportation)
Location: Room 2020, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Sponsor Speaker: Blake Barbosa Gama  (Questborne Studios)
Location: Indie & Education Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design
Format: Power Talk
Speaker: Sebastian Long  (Player Research)
Location: Room 308, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Product Management
Format: Roundtable
Speakers: Kate Edwards  (Geogrify/SetJetters), Claire Hummel  (Independent)
Location: International Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design
Format: Fireside Chat
Location: Room 203, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Location: GDC Main Stage, North Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event
Format: Special Event
Speakers: Charlie Hsu  (Supercell), Heikki Joas  (Metacore)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Design
Format: Lecture
Speaker: Sho Sato  (iGi)
Location: Room 304, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Independent Development
Format: Roundtable
Speaker: Rachel Kowert  (University of Cambridge)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Culture & Sustainability
Format: Lecture
Speakers: Areej Al-Wabil  (Alfaisal University), Hanan Makki  (School of Gaming - Saudi Digital Academy), Mashael Abualnaja  (Dev, Play, Go!), Rema Alyahya  (Merak Capital), Meaad Aflah  (Starvania Studio), Bayan Mashat  (Blue Tango Street Studio), Jawharah Alabdulqader  (Nomadroid Studio)
Location: Room 2018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Independent Development, Culture & Sustainability
Format: Microtalks
Speakers: Piercen Harbut  (Bee Swarm Simulator), Alec Kieft  (Grandma's Favourite Games)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Independent Development
Format: Lecture
Speakers: Mathieu Cote  (Behaviour Interactive Inc.), Dave Richard  (Behaviour Interactive Inc.), Eric Pope  (Behaviour Interactive Inc.), Dork  (Behaviour Interactive Inc.), Sarah Robinson  (Behaviour Interactive Inc.)
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Discovery & Marketing
Format: Panel
Speakers: Samantha Beart  (Independent), Jackie I. Ko  (Broadsword Online Games)
Location: Festival Stage, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Fireside Chat
Speakers: Jingtian Li  (University of the Incarnate Word), Seth Hudson  (George Mason University), Tom Tesch  (DAE - Howest), MJ Johns  (University of California Santa Cruz)
Location: Room 3018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Educators, Game & Production Technology
Format: Microtalks
Location: Room 203, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Format: Special Event
Location: Room 2018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Format: Special Event
Speakers: Jakin Vela  (International Game Developers Association), Parker Wallace  (International Game Developer Association)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Special Event, Culture & Sustainability
Format: Special Event
Title: Lead Game Designer
Company: Steel Wool Studios/Bit Bridge

Marlena Abraham (they/them) is based in Pittsburgh, PA where they work as a Lead Designer at Steel Wool Studios. With nine years in the industry, Marlena specializes in designing gameplay systems to complement and enhance a game's vibe and story. Their credits include Security Breach: Ruin, Help Wanted 2, I Expect You to Die 2: The Spy and the Liar, and a variety of other VR/AR, location-based, and educational projects. Marlena is also a member of the organizational team for Bit Bridge, a community group for game developers based around Pittsburgh.

Title: CEO/Founder
Company: Warped Worlds
Justin Andarza is a designer, producer, and creative director whose work merges storytelling, interactivity, and emerging technologies. He has built a career producing award-winning immersive experiences and games that blur the boundaries between the digital and physical worlds, earning recognition at the Game Developers Conference, IndieCade, and the Independent Game Festival. Justin has helped lead the creative development and production for a range of experiential projects, with companies including Warped Worlds, Two Bit Circus, Fever, and Meow Wolf. His portfolio spans original IP and branded activations, with cross-disciplinary teams delivering activations for clients including Meta, Complex, and Vans. His approach unites scenic design, technology, performance, and storytelling into cohesive experiences that surprise and delight audiences. In addition to his production work, Justin is an accomplished educator. As an educator at ArtCenter College of Design and other academic institutions, he has mentored students to industry acclaim, with projects winning top honors at alt.ctrl.GDC and IndieCade. His teaching emphasizes hands-on prototyping, immersive storytelling, and innovative worldbuilding, equipping the next generation of creators with industry-ready skills. Justin's creative philosophy emphasizes interactivity as a catalyst for dialogue, community, and active engagement. Whether through gamified escape-room-style encounters, experimental alt-controllers, or large-scale activations, he views play as a powerful medium to connect people and transform environments.
Title: Actor
Company: Independent
Samantha Béart is a classically trained actor known for their work on stage and in video games.     Stage includes Dungeons & Dragons: The Twenty-Sided Tavern (Off-Broadway), The Call of Cthulhu (UK Tour), and as Random in The Hitchhiker's Guide to the Galaxy (Originated on BBC Radio 4, UK national theatre tours). Games include: Darth Nul in Star Wars: The Old Republic, Cider in Absolum, Alisa in Cabernet, Player Character in Demon's Souls, Gina in The Great Ace Attorney Chronicles and Oracle in Tron: Catalyst.     Samantha is also a BAFTA nominee, a D.I.C.E. awards finalist, and a GANG winner for their performance as Karlach in the seminal Baldur's Gate 3. As Thomasina in The Excavation of Hob's Barrow they were awarded a BAFTA Breakthrough - the first actor to enter the initiative on a video game. Their next announced project is as the leading role of One in Fading Echo, a desert punk action-adventure RPG.     Additionally, Samantha is the creator and host of It Takes A Village, a talk show on YouTube. The series is a celebration of the people who make games, with themes of collaboration, co-advocacy and community.     Samantha is a frequent world-traveller but hangs their hat in the UK.   If you want to connect, I am @samanthabeart on Instagram, Twitter and Bluesky
Title: Co-Founder
Company: Pincer Games
Laia Bee is a Uruguayan indie dev, co-founder of Pincer Games, part of the Game Awards Future Class, and helps coordinate the Latam Video Games Federation. She organizes the #1reasontobe panel at GDC and was named one of the 100 Game Changers by GamesIndustry. She promotes the creation of scholarships for Latam studios to attend major events, and advocates for underrepresented devs in the region. Ex-president of the Uruguayan Game developers Association, she continues to volunteer in different initiatives to help her local dev community.
Title: Audio Director
Company: Santa Monica Studio
Justin Bell is a storyteller with a palette made of music and sound, and a canvas made of pixels. Driven to express humanity through art, Justin is a Composer, Audio Director, and Sound Designer with 18 years of in-depth experience in every aspect of game audio development across a diverse range of genres. Born on October 22, 1977 in Oakland, CA, Justin is best known for writing and producing the scores for the critically acclaimed RPGs Pillars of Eternity and The Outer Worlds. Each year, RPG fans worldwide stream his music millions of times to accompany them on their adventures. This widespread appreciation is deeply humbling for Justin. Each chapter of Justin’s career has been a stepping stone. He currently serves as an Audio Director at Santa Monica Studio, the developer of God of War. From 2021 to 2023, he was a Supervising Sound Designer on the PlayStation Studios Sound team, where he had the honor of working on projects such as Horizon: Forbidden West and God of War: Ragnarök. Prior to that, he was the Audio Director and Composer at Obsidian Entertainment from 2013 to 2021, working on beloved games like Fallout: New Vegas, South Park: The Stick of Truth, and Grounded. He earned a B.A. in Music Composition from UCLA in 2007 and an A.A. in Music from Los Angeles Valley Community College in 2004, where he studied classical guitar and composition.
Title: R&D Director
Company: Creative Assembly
Duygu Cakmak is the R&D Director at Creative Assembly, where she leads the studio's research and AI strategy. She actively contributes to the wider game AI community, such as co-organising Europe's largest AI and Games developer conference in London, advising the GDC AI Summit, and chairing the IGGI industry board. She also collaborates closely with academia and research organisations to advance innovation in AI and games.
Title: Senior Game Community Manager
Company: Gameloft
I'm a Senior Community Manager with over a decade of experience working on large-scale, live-service games across PC, console, and mobile. My background spans social media strategy, community operations, and building long-term player relationships through clear communication, trust, and effective feedback systems. I've worked closely with various cross-functional teams to make sure the player voice is represented throughout production cycles — from early conversations to live updates. My work centers on the systems behind community management, including engagement strategies, moderation frameworks, insight pipelines, and reporting that turn player feedback into actionable outcomes.
Title: Community Manager/Writer
Company: Black Tabby Games/Sunset Visitor
Natalie Checo does Community work at Black Tabby Games and is a Community and Social Media Manager and Writer at Sunset Visitor by day, and a consultant with companies like Hit Detection and Magid by night. Before her current jobs, she was a PR Consultant at Future Friends Games and a journalist with bylines at publications like Fanbyte, IGN, PC Gamer, and more. She is part of the inaugural Future Class from The Game Awards and an advocate for diversity in the stories we tell as an industry.
Title: CMO and Head of Community
Company: Pixels
Heidi Christine is the CMO of Pixels, a social, casual game focused on farming, exploration, and creation in an open world. As CMO, Heidi is responsible for community culture and growth, content creation, and release management. Heidi Christine has a Bachelor's Degree in Electrical Engineering from the University of Calgary.
Title: Narrative Designer and Union Organizing Committee Member
Company: Blizzard Entertainment and CWA Local 9510
Hello my name is Josiah, I'm a narrative designer for WoW and I love telling stories about community.
Title: Game Writer/Editor/Partner
Company: Talespinners
Michelle Clough is a game writer, editor, narrative designer, and professional fangirl with over ten years of experience in the game industry, from AAA games to small indie projects. Her game writing and editing credits include Destiny 2, Destruction All-Stars, Purrfect Date, EverReach, and Scheherazade at the Library of Pergamum. Her particular interest and expertise is in depicting and designing compelling romances, sexual relationships, and attractive characters, and she regularly gives highly-acclaimed lectures and panels about romance, sex, and diverse sex appeal, as well as writing Passion and Play: A Guide to Designing Sexual Content in Games. She is co-founder and chair of the IGDA Romance and Sexuality Special Interest Group, as well as its independent spin-off community FERIM (Forum for Erotic and Romantic Interactive Media).
Title: Producer & Professor
Company: Rochester Institute of Technology
Krystal Cooper is a technical production leader with 15+ years of experience architecting scalable systems across AAA games, XR, VFX, Animation and AI platforms.She entered game production in 2016 through the development of social impact games, applying systems engineering principles to interactive storytelling and community-driven design. Since then, she has led multidisciplinary teams across engine development, real-time rendering, audio systems, and immersive XR production. Her work spans Rhythm & Hues, Apple, Industrial Light & Magic, Disney, Unity Technologies and Adobe. As Founder of Diversity in Gaming and CEO of Optical Creatures Game Studio, she focuses on building sustainable, technically rigorous studios and inclusive production cultures. In parallel, she serves as an adjunct professor at Rochester Institute of Technology mentoring the next generation of technical creators at the intersection of systems architecture and interactive media.
Title: CEO & Founder
Company: Blue Scarab Entertainment
Colin Cragg is a 20-year veteran and pioneer in the creation and growth of online game communities. His past projects Star Stable Online, Anarchy Online, and Age of Conan have entertained millions of users around the globe. He is currently releasing his next online community adventure Equinox: Homecoming with Blue Scarab Entertainment in Sweden.
Title: Lead Game Designer
Company: The New York Times
Rohit is a game designer with 15+ years of game industry experience. He specializes in casual game design, having worked in multiple genres including match-3, casino, and word. He loves working with students and aspiring game dev through community orgs like ROC Game Dev, and recently started teaching for his alma mater RIT. Currently, Rohit is the Lead Game Designer on NYT Crossplay.
Title: Release Manager
Company: Unknown Worlds
Sydney-based remote developer, Jessica Damerst has run the gamut in games. With experience ranging from journalism, to community management, to release management, she's like a cat with 9 lives. Her experience covers a wide array of topics in many corners of business, production, and communications, spanning over a decade. When Jessica is not working, she can be found spending time with her family, scuba diving, or running long distances.
Title: Owner & Principal Consultant
Company: Studio Citrus

Lyn is a Senior Community manager with 8 years experience working in the games. Industry. Currently working at Noodle Cat Games, she specializes in launching new IPs and building healthy communities and growing brand awareness from zero. In her free time, she is a mental health advocate and industry mentor across a number of organizations.

Title: Founder and Director
Company: Coquito Games

As a game developer who specializes in narrative design, implementation, and programming. Jarory inspires his colleagues and next generation developers through collaborative projects and teaching game development. As a developer, he has worked on properties such as Madden, Marvel, and Star Wars as both a Narrative and Technical Designer. He dedicates his spare time to a Hip-Hop RPG, which he describes as a passion project. He has participated in multiple game jams including global game jam and train jam. As a developer of color, he seeks to amplify minority voices through inclusive design, unique perspectives in narrative, community service, and activism. Jarory is also a community organizer for Black in Gaming (BiG) and a member of the Latinx in Gaming community, as well as President of the Board for Global Game Jam. His current studio, Coquito Games, is the culmination of his years of experience and passion for telling stories from under-represented voices.

Title: Co-chair (AAPIIG)/Director of Community (GGP)
Company: AAPI in Gaming + Gay Gaming Professionals

Mika is Director of Community at Gay Gaming Professionals and co-chair of AAPI in Gaming. They are actively involved in building communities through DEI&B efforts across the industry and helping developers feel welcome in spaces. They previously worked on Throne & Liberty, Bit Heroes and held global events for games such as Insurgency Sandstorm. They graduated from California State University, Northridge (CSUN) with a BA in Anthropology.

Title: Senior Community Manager
Company: Behaviour Interactive Inc.

Video Community Manager & Livestream Host for Behaviour Interactive for Dead by Daylight - based out of Montreal, QC. Dork has more than 6 years of applicable social media and digital marketing experience. Passionate about building up player communities with fresh ideas and organizational skills to create innovative social media campaigns that increase player acquisition, retention, engagement, and community sentiment. She is excited to grow within a team of creative individuals. Let's create together.

Title: Executive Director
Company: Take This, Inc.

Kelli Dunlap, PsyD, MA is the executive director at Take This, the original mental health and games non-profit. She brings on over a decade of experience working at the intersection of mental health and games, including esports, community management, and game design, and uses this experience to inform and drive Take This' mission. In addition to her work at Take This, Dr. Dunlap is a licensed clinical psychologist, holds a Masters in Game Design, and serves as a researcher-in-residence at American University's Game Center. She is an award-winning game designer and has collaborated on game design projects with organizations including the National Institute of Mental Health, UNESCO, VOX Media, and U.S. Congressional staffers. Dr. Dunlap is an internationally recognized researcher and speaker on the intersection of games and mental health, especially pertaining to mental health representation in games and ethical game design.

Title: Principal Engineer
Company: Nvidia
Geoff Evans has been working on tools and adjacent technology for 20 years including stints at Infinity Ward, Insomniac Games, and Epic Games. Prior works focus on asset pipeline design/optimization, content editing tool construction, and erecting/optimizing internal studio services. Geoff founded The Toolsmiths, (http://thetoolsmiths.org), an online community of tools developers.
Title: Independent Game Developer
Company: Flan Falacci
Flan Falacci is a games professor, experimental game developer and community organizer. They are interested in creating expressive and playful works that push ideas of genre and interactivity, as well as fostering the spaces where people can share these ideas. They are currently an organizing member of Boshi's Place, a non-profit community space in Brooklyn dedicated to games and play.
Title: Responsible AI Advisor & Manager
Company: Accenture
Paul Fischer is a game-design and diplomacy practitioner whose work has bridged public policy, cultural heritage, and community-centered game development worldwide. Most recently, he organized and managed multimillion-dollar programs that used game jams and interactive experiences to build cognitive resilience to disinformation, protect cultural heritage, and strengthen civic solidarity — including support efforts around Ukraine. He has worked closely with governments, NGOs, and global game communities to transform games into tools for public diplomacy, civic engagement, and global collaboration.
Title: CEO
Company: 1st Level
Juan Manuel Freire is CEO & Co-Founder of Final Frontier Media Group, an international creative and production company operating across animation, gaming, and emerging digital ecosystems. He leads the group's strategic expansion into original IP development, interactive entertainment, and Web3-native storytelling With a background in global animation production and brand partnerships, Juan Manuel focuses on building scalable, transmedia universes that combine narrative depth, community engagement, and sustainable monetization models. His work bridges traditional entertainment and next-generation digital platforms.
Title: Director of Customer Success
Company: Modulate
Mark Frumkin is Modulate's Director of Customer Success, leading a team in partnering with studios like Activision, Riot, and Rec Room to create safe and inclusive spaces for their communities. As a lifelong player of all kinds of games, from couch co-op to FPS to tabletops, Mark is passionate about encouraging prosocial behavior, healthy competition, and positive interactions wherever people connect with each other. Before joining Modulate to build out the Customer Success organization, Mark was a consultant at Deloitte, where he led projects to deliver cutting-edge technology solutions across various industries. Most recently, he spoke at the Community Clubhouse in Gamescom, where he highlighted the successes of several Modulate customers that manage their communities with a focus on transparency.
Title: Vice President of Operations
Company: Playable Worlds, Inc.
Niina is the VP of Operations at Playable Worlds, where she leads operations across finance, HR, marketing, revenue, and project execution. She plays a key role in building and aligning cross-functional teams, ensuring that strategic goals translate into measurable outcomes across the business. With experience co-founding startups and running successful brick-and-mortar ventures, Niina brings both a founder's mindset and operational depth to her leadership. She is known for driving momentum in fast-paced environments, leading key revenue initiatives, and launching scalable systems and teams. Her focus on execution is matched by a strong commitment to community-driven development, ensuring that players remain central to both product direction and business strategy.
Title: Dialogue Designer
Company: SIE - Playstation - Creative Arts
Monet Gardiner is a Sound Designer with 12+ years of experience in video games, film, television, music, and multimedia. As a Sound Design graduate from Savannah College of Art and Design, Monet has worked with 343 Industries at Microsoft on Halo Infinite and Electronic Arts on NBA Live 19 and NBA Live 20. Noteworthy achievements include Production Mixer & Supervisor on Emmy award-winning live sitcom "The BUZZ", multiple MPSE Golden Reel Nominations for Sound Editing, and Dialogue Designer on 2023 BAFTA Best Audio and EE Game of the Year "God of War:Ragnarok". Recently in addition to her work on God of War: Ragnarok, Monet has been working on titles such as The Last of Us 2 Remastered and Death Stranding 2 as a Dialogue Designer with Sony Interactive Entertainment PlayStation. Monet's impact continues to reverberate through the industry through her commitment to giving back to the game audio community by fostering diversity and inclusion as a proactive board member of the Game Audio Diversity Alliance, a non-profit charity which aims to provide career advancement opportunities for underrepresented voices through education, mentoring, and financial support.
Title: Vice-President/Co-Founder
Company: National Association of Voice Actors (NAVA)
Carin Gilfry is an award-winning voice actor who has voiced thousands of commercials, documentaries, video games, instructional videos, IVR systems, eLearning programs, audiobooks, and more. Her past and current clients include FedEx, Citibank, Adobe, Estée Lauder, CVS, Pfizer, Nickelodeon, Nintendo, and Disney, among many. Carin was named Female Voiceover Artist of the Year at the 2024 One Voice Conference USA Awards. Carin is a master of multiple genres of voiceover. Her video game credits include roles in Starfield, Saints Row, Call of the Dragon, Voice of Cards III - Beasts of Burden, and Warframe. She is also the narrator of two acclaimed true crime shows on the Oxygen Network; Final Moments (produced by Dick Wolf) and Sleeping With Death. As the vice-president of the National Association of Voice Actors, Carin is also a community leader and advocate for the rights of creators. In 2019, Carin co-founded the VOcation Conference, a conference dedicated to teaching voice actors how to run their small businesses. Carin Gilfry began her career as a singer. She holds a Bachelor of Music degree from USC Thornton School of Music and a Master of Music degree from The Juilliard School.
Title: Creative Director
Company: Midnight Hour Games
Elaine Gómez is a Borikua (Puerto Rican) and Kiskeyan (Dominican) game designer with nearly a decade of experience in game design and development. She is an enrolled tribal member of Higuayagua Taino of the Caribbean. In 2023, she founded independent game studio, Midnight Hour Games, who is currently developing their second title. Elaine is also co-founder and President of Latinx in Gaming, an award-winning 501c3 non-profit organization dedicated to increasing representation, building community and providing resources to Latine game developers, creators and students across the US, Latin America and the Caribbean.
Title: Knight Chair
Company: University of Miami
Dr. Lindsay Grace is Knight Chair in Interactive Media and a full professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay's book, Doing Things with Games, Social Impact through Design, is a well-received guide to game design. In 2020, he edited and authored Love and Electronic Affection: a Design Primer on designing love and affection in games. In 2021 he published the Amazon best seller, Black Game Studies, an Introduction to the games, game makers and scholarship of the African diaspora His work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery's digital arts community , Black Enterprise and others. He authored or co-authored more than 95 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase internationally including New York, Paris, São Paulo, Singapore, Chicago, Vancouver, Istanbul, and others. Lindsay curated or co-curated Blank Arcade (2014-2016), Smithsonian American Art Museum's SAAM Arcade (2014-2017), the Games for Change Festival (2017, 2022, 2023) and others. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He has had appearances on domestic and international television and radio and written editorials published by CNN and others. Between 2013 and 2018 he was the founding director of the American University Game Lab and Studio. He served as Vice President and on the board of directors for the Global Game Jam™ non-profit between 2014-2019. From 2009 to 2013 he was the Armstrong Professor at Miami University's School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015.
Title: Co-Founder/Board Member and Head of Brands, Partnerships, & Experiences for AAPI In Gaming and Creator of The Inner Lantern
Company: AAPI In Gaming

With over 18 years in hospitality and experiential marketing, Abbie Hamilton has built a career centered on creating spaces where people feel seen, valued, and connected. Currently the Co-Founder of AAPI In Gaming, Abbie heads up Brands, Partnerships and Experiences and is the founder of The Inner Lantern, a sanctuary for mental health, healing, and well-being for the AAPI Community and beyond. Her background spans in hospitality, global brand experiences, and inclusive community-building. Through every project, Abbie continues to champion belonging, authenticity, and the power of shared stories to bring people together.

Title: Jr Audio Producer
Company: Sound Lab

Nick Hartman is an Audio Producer and Communications Manager working within the wonderful world of game audio. He currently serves with the Game Audio Network Guild (G.A.N.G.), where he supports the Guild’s efforts to foster community and celebrate excellence in interactive audio. Having worked with clients including SEGA, Firaxis Games, Riot Games, Wizards of the Coast, and more, Nick is passionate about supporting the creative ventures of the gaming industry while cultivating welcoming spaces where talent can thrive.

Title: Senior Director of Engineering
Company: Qualcomm Technologies, Inc.
Kevin Hawkins is a Senior Director of Engineering at Qualcomm Technologies Inc. and the Gaming Project Engineer (PE), focused on making great games run better on real devices. He works across GPU, CPU, NPU, power, software, and developer tools to help studios, OEMs, and engine teams to turn Snapdragon's platform capabilities into real, measurable wins for developers and players. Kevin has led major efforts in graphics, developer tools, and large-scale software platforms, and he stays deeply connected to the game development community with a strong focus on practical performance and developer experience.
Title: Accelerate Program Manager
Company: Take This

Sarah Hays (she/her) is a doctor of counseling psychology and licensed mental health counselor in Washington State. Her passion for serving the gaming community has been clear since before she started working for Take This in 2018, where she serves as the Accelerate Program Manager – providing revolutionary mentorship to marginalized individuals seeking to bridge their careers between games and mental health. She also delivers live, educational content like workshops, panels, and co-hosts Take This' Twitch stream. Never satisfied with limiting herself to serving one part of the gaming community, Dr. Hays is an outpatient therapist for the game-based mental health nonprofit Save Point Behavioral Health, specializing in working with games industry, ADHD, and LGBTQIA+ populations. She has served as the Director of Programming for Queer Women of Esports, as an advisor for the Games Hotline, and is one of the editors of the groundbreaking book A Clinician's Guide to Geek Therapy. She has authored a number of other works, including a chapter in Video Games and Well-Being and The Psychgeist of Pop Culture: The Witcher. She will be releasing her first solo-edited book this fall, The Psychgeist of Pop Culture: Black Mirror.

Title: VP of Engineering
Company: Discord
As VP of Engineering at Discord Tom leads Discord's Developer Ecosystem teams building the Discord Social SDK, Apps Platform, Commerce, Game Community and Player experiences. A graduate of Carnegie Mellon's Computer Science program, Tom previously served as CTO at Tinder. He brings over 15 years of technical leadership in product engineering, growth, experimentations platforms, ML, and large scale systems.
Title: Sr Sound Designer
Company: Independent
Michael Jones is an award winning senior sound designer with 23 years experience producing music and sound design for videogames. Ranging from early 2000s mobile, handhelds, and Plug 'n Play TV games, to AAA blockbusters like Call of Duty: Vanguard, Marathon, and Doublefine's Keeper. Michael has left his mark on over 80 shipped video game titles. He also runs a local non-profit (Bitforest) that serves the local game dev community in Eugene, OR. When he's not making audio for games for money, he can be found making audio for games for free or mentoring aspiring game audio producers and game devs.
Title: Narrative Writer, Consultant and Editor
Company: Independent
Jay Justice is an award-winning narrative writer, consultant and editor from NYC, based in Bangkok, Thailand. Her work has been featured by SyFy, Star Trek, BBC America, and Marvel Comics. Her most recent work includes consulting on Idle Champions of the Forgotten Realms, Stray Gods: The Roleplaying Musical, Read Only Memories: Neurodiver & Mass Effect Legendary Edition. As an outspoken POC, LGBTQIA+, and disability advocate, Jay is dedicated to creating positive change within her community & encouraging others to do the same.
Title: Software Product Manager
Company: Audiokinetic
Damian Kastbauer has been part of the audio community at GDC since 2006 and has helped shaped some of the ways that people access the smorgasbord of opportunities through the week. Co-Host of the Morning Audio Community Meetup, author of the yearly Guide to Game Audio GDC, and sometime coordinator (and participant) in the Audio Community Karaoke, community is the through-line that runs through his involvement.
Title: Developer
Company: Grandma's Favourite Games
Alec Kieft is a New Zealand–based game developer and the creative force behind Grandma's Favourite Games, a collective of Kiwi creators making some of the most beloved and widely played experiences on Roblox. Known online as Cracky4, Alec is the mind behind breakout hits like Break In, Break In 2, and the chart-topping 99 Nights in the Forest — a survival adventure game that skyrocketed past 1 billion visits just months after its 2025 release. His games are known for their narrative depth, genre-bending mechanics, and strong appeal to Roblox's creator and streamer community. Alec's approach blends player empathy with design precision. He often credits thoughtful and well-researched development cycles, iteration, and a deep understanding of Roblox's culture as key to his success.
Title: Clinical Psychologist
Company: Respec Psychological Services
Elizabeth Kilmer, PhD is a licensed clinical psychologist dedicated to education and research in the use of applied games and resilient gaming communities. Dr. Kilmer developed a comprehensive training program on the use of applied games, with tracks for educators, therapists, and community members. She co-authored the book Therapeutically Applied Role-Playing Games: The Game to Grow Method and has supported the use of digital games like Minecraft in interventions with neurodivergent youth. Dr. Kilmer has extensive teaching and public speaking experience, with talks featured in conferences in the US and internationally. In her clinical practice, Dr. Kilmer uses games like D&D, Minecraft, and Animal Crossing to support insight, growth, and change with her clients.
Title: Senior Community Manager
Company: Broadsword Online Games
Jackie I. Ko has thrived as a community manager in the entertainment and gaming spaces for the past decade. In her current role, she manages the community and communications for Star Wars: The Old Republic. Alongside her love of connecting with her culture through food, getting through her gaming backlog, and hanging out with her tripod dog, Parfait, she has a passion for uplifting the voices of fellow Asian Americans and other BIPOC creators and professionals.
Title: Visiting Researcher
Company: University of Cambridge
Rachel Kowert is a research psychologist and visiting researcher at the University of Cambridge. She is a world-renowned researcher on the uses and effects of digital games, including their impact on physical, social, and psychological well-being. An award-winning author, she has published a variety of books and scientific articles relating to the psychology of games and, more recently, the relationship between games and mental health specifically. She is the founder of Psychgeist®, a multimedia content production studio for the science of games and pop culture that bridges the gap between moral panic and scientific knowledge on a variety of psychology and game-related topics. Dr. Kowert has been featured in various media outlets, including NPR, the Wall Street Journal, the Atlantic, Wired, and video game publications such as Kotaku and Polygon. Her recent recognitions include winning the 2025 Games for Change Vanguard Award and being named a finalist for the 2024 Global Community Award from the University of York Alumni Association. For more about Rachel and her work, visit www.rkowert.com
Title: Producer
Company: Santa Monica Studios
Leyla (she/her) is a French Tunisian Games Producer who has been in the industry for 7 years, working primarily with AAA art teams. Currently with Santa Monica Studios, she comes from 5 years at Ubisoft San Francisco on XDefiant. In her spare time, Leyla loves to read, write, and create vlog style content for social media. She dedicates her spare time to uplifting margen individuals through her various mentorship roles, and is a member of the board for IGDA LA, helping to serve the greater Los Angeles Game Dev Community.
Title: Associate Professor
Company: University of California, Davis

Patrick LeMieux is a media artist, game designer, electronic musician, and associate professor in the Cinema and Digital Media Department at the University of California, Davis. His research and teaching engage game studies, media theory, and art making to explore the material practices and community histories of play, from speedrunning, modding, and esports to installation art, modular synthesis, and alternative control. He is the co-author of Metagaming with Stephanie Boluk and the creator of small games like Footnotes, Triforce, and the Octopad, an eight-player controller for the Nintendo Entertainment System.

Title: Lead Gameplay Engineer
Company: Another Axiom
Michael Lee is a Lead Gameplay Engineer at Another Axiom and has worked on projects such as Gorilla Tag, Among Us VR, Star Wars: Jedi Challenges, and Happy Atoms. He is also a co-founder of Ludoko Studios, and a co-organizer of Bit Bridge, a local game development community in Pittsburgh, PA. In addition he has contributed to numerous indie projects including Overland, Tunic, and Sokobond. He is also a regional organizer for the Global Game Jam and has helped run the Global Game Jam site in Pittsburgh for the last 9 years.
Title: Lead Generative AI Analyst
Company: NVIDIA
As a pioneer of network culture research, an early explorer of VR, and a longtime community advocate, Matthew Lee uses the power of games to change the world and improve people's lives. He serves as Chair of the IGDA Serious Games SIG, which promotes inter-disciplinary collaboration, connects serious game communities around the world through events and meetups, and advocates for greater awareness about serious games in the general game education curriculum. Additionally, he consults on serious games projects for the healthcare industry, works on integrating design and innovation curricula into healthcare education, and designs games and environments that promote well-being.
Title: Principal Tech Artist
Company: Schell Games/Bit Bridge

Daniel Lin is a Tech Artist at Schell Games, co-founder of Ludoko Studios, and an organizer for Bit Bridge, a local game development community in Pittsburgh, PA. Dan usually wears a lot of hats including working with art performance and optimization, figuring out art pipelines and tools, shaders, visual effects, low poly modeling, pixel art, and more. He has participated in over 30 Ludum Dare online game jam events and helps organize the Global Game Jam event in Pittsburgh.

Title: Art Director
Company: Insomniac Games

Sandy is a creative team leader with decades of industry experience as a video game developer. As an Art Director, she is well experienced in articulating artistic visions with clarity, meaning and purpose. Sandy supervises the visual directions across all the art disciplines worldwide ranging from concept art, character design, environment, set dressing, VFX, lighting to cinematics. Her role is to steer production pipeline and hire quality developers. She finds opportunities to partner with other development disciplines to constitute creative pillars, drive toward a singular vision, and strategize through technical and artistic lenses. Sandy is an energetic leader who values and fosters an open, inclusive and collaborative team dynamic that provides creative freedom within set boundaries to ensure her team reaches the highest level of innovation, productivity and quality. Sandy's past experience as an individual content contributor on various game genre has provided solid foundations for her to become an intuitive and well-rounded art leader and manager in the video game and entertainment industry. She seeks growth both professionally and personally, and constantly adjusts to lead with courage, compassion, integrity and honesty. Sandy cares greatly about her community both at work and outside. She volunteers as a mentor and a coach to students, peers and women leaders in other organizations. Her hope is that positive influences will bring more diversity to the video game and entertainment industry. In her spare time, she stays physically active with her children who inspire her mindfully as they grow old together.

Title: Test Lead II
Company: Blizzard Entertainment
Carey Littlefield is a QA Lead at Blizzard Entertainment with 7 years in the games industry, leading strategic quality efforts on World of Warcraft. He also serves as a Global Lead for Microsoft's Black in Gaming, where he champions equity, mentorship, and representation. Outside of the office, Carey is a dedicated cosplayer and lifelong fighting game enthusiast, passionate about storytelling, community, and creative expression.
Title: Managing Director
Company: Player Research
Sebastian Long is MD of Player Research (a Keywords Studio), the leading agency for insight into players and play. As a gameplay researcher Seb has led design-improving playtest studies for hundreds of games, spanning all genres, audiences and platforms - including for beloved IPs Sniper Elite, FIFA, World of Tanks, LittleBigPlanet, Talking Tom, Hungry Shark, LEGO, and games including Control and Elden Ring - and influencing the development direction of international projects for businesses including EA, Sony, Xbox, Tencent Games, and hundreds more. As Managing Director Seb leads a 20-person consultancy based in the UK and Canada, providing research that drives game development decision-making, as both a consultant research strategist and the company Director. Seb is a member of BAFTA, community leader within the IGDA Games User Research & UX SIG, prolific speaker and educator, and is based in Brighton on the UK south coast.
Title: Program Consultant, Gaming
Company: GLAAD
Sabrina Mah is a multidisciplinary game developer working as a Program Consultant on the Gaming team at GLAAD, a nonprofit organization harnessing the power of media to accelerate understanding and acceptance of the LGBTQ community. Her past roles in game development include work in Production, QA, and Narrative at studios The Coalition and Respawn Entertainment. Sabrina utilizes her broad industry experience to improve character representation effectively within the unique challenges of game development. Whilst also acting as Narrative Producer, she led the award-winning authenticity efforts on Catalyst, Conduit, and Alter from Apex Legends. In her free time, she studies computer science, and is currently learning C++.
Title: Principal Director, Creative 3D Evangelist & Community Advocate
Company: Adobe

Wes McDermott is an artist who skillfully balances technical knowledge with artistic creativity. As a Creative 3D Evangelist & Community Advocate at Adobe, he is widely recognized as an expert teacher, sharing tutorials and tips through his YouTube and social media channels. Wes has also authored several books, including The PBR Guide: A Handbook for Physically Based Rendering, Real World Modo, and Creating 3D Game Art for the iPhone with Unity.

Title: Principal Evangelist - Video Games
Company: AWS
Chris Melissinos is the Principal Evangelist for Video Games and Immersive Technologies at AWS, where he helps influence the next generation of game technology and offerings from AWS while also acting as a developer advocate, ensuring that the needs of game developers are met. Prior to AWS, he was the Chief Gaming Officer at Sun Microsystems, Inc., creator of the Smithsonian American Art Museum's "The Art of Video Games" exhibition, Executive Director of Media and Entertainment for Verizon. He is also a voting BAFTA member and sits on the advisory panel for the Women in Games International (WIGI) organization, Community Clubhouse, and is a founding board member of the Video Game History Foundation. His "The Art of Video Games" exhibition explored the 40-year evolution of video games as an art form, demonstrating its impact on American culture, and traveled to 10 additional museums across the US. For this work, he received the industry "Ambassador Award" at the 2013 Game Developers Choice Awards at the Game Developers Conference. He co-authored the book, "The Art of Video Games: From Pac-Man to Mass Effect", and has contributed to or been featured in numerous other works. A frequent speaker at major industry events and universities around the world, he has been featured in more than 30 news outlets including CBS, ABC, BBC, NPR, Wired, Time Magazine, National Geographic, Nintendo Power, Game Informer, and TEDx. He is also the host of the weekly "Boss Rush" video game industry news livestream on LinkedIn, YouTube, Twitch, and Spotify.
Title: Principal AI/ML Engineer
Company: Supercell
Mathieu Nayrolles is an AI and ML architect working at the intersection of real-time systems, game development, and advanced AI. He recently joined Supercell’s AI team, where he contributes to advancing applied AI across production, research, and incubation initiatives. Previously, Mathieu played a central role in bringing AI and ML from research into large-scale, player-facing systems at Amazon Game Studios and Ubisoft. His work spans real-time conversational agents, multimodal AI, and performance-critical tooling used by game teams across multiple studios. Mathieu is an active contributor to the research community, a frequent speaker at international conferences including ICSE, ICPE, and ASE, and a co-organizer of workshops at the intersection of games and software engineering. He focuses on turning advanced AI into practical, creative systems that can ship, scale, and meaningfully impact players and developers.
Title: Sound Designer
Company: Firaxis Games
Dmytro Nebesh is a sound designer based in Baltimore, Maryland, currently working at Firaxis Games and serving as adjunct faculty at the Maryland Institute College of Art (MICA), where he teaches Sound for Games. At Firaxis, he contributed to Sid Meier's Civilization VII (2025), designing systems and sounds for its combat mechanics. His past work spans a range of indie titles including Liquid Space Dimension (2023), Pikupals: Picross + Aliens (2020), and Part-Time Pit Crew (2023). Dmytro has also worked on several independent films such as St. John Street: Story of a Neighborhood (2024), MASH Note (2019), and Umoja (2021). He holds a Bachelor of Music in "Music for New Media" from the Peabody Institute of The Johns Hopkins University. Previous speaking experience included Alumni Panel: Connections & Community in the Arts (2025), MFN seminar - Alumni Night (2023) and other educational panels/seminars around the local Baltimore area.
Title: EVP, Research & Analytics
Company: Open World
Kerri Norton heads Research & Data Analytics at Open World, the strategic brand consultancy dedicated to supporting the development, marketing, and long-term growth of the global video game industry and its communities. In her role, Kerri builds modern insight systems for game studios navigating today’s attention economy. She applies the rigor of data and analytics — grounded in deep industry experience — to craft launch strategies and ongoing brand and audience growth plans. By integrating playtest and survey feedback, behavioral data, and community intelligence, she helps teams make smarter, stage-gated decisions at every phase of development and go-to-market.With over 17 years in consumer insights across media and gaming, Kerri has worked alongside some of the industry’s leading franchises while developing forward-thinking research approaches that connect creative ambition with commercial impact. Though she’s partnered with major studios, she’s most energized by helping new games find their footing, bringing clarity, structure, and strategic precision to teams that need every marketing dollar to work harder.
Title: CEO
Company: Olebe Media Group
Leo Olebe is a global games executive whose 20+ year career spans leadership roles at Xbox, YouTube Gaming, and Facebook/Meta. As VP of Global Partnerships at Xbox, he drove initiatives that strengthen and expand the Xbox ecosystem worldwide. He previously led YouTube's gaming business, supported creators and communities at massive scale, and held earlier posts at Zynga, BioWare, and Warner Bros. Games. Today, Leo also serves as Chair of Games for Change, championing games as a force for positive impact. A lifelong believer in representation, access, and community, he brings a multicultural perspective and a passion for helping creators thrive in every corner of the industry.
Title: Co-Founder & CEO
Company: Bonfire Studios
Rob Pardo is the co-founder and CEO of independent video game development company Bonfire Studios. He is a renowned designer, best known for his influential career at Blizzard Entertainment, where he spent 17 years, ultimately serving as its Chief Creative Officer. During his tenure there, he was a key figure in the development of some of the most celebrated video game titles, including StarCraft II, Warcraft III and World of Warcraft. His significant contributions to the video game industry led to him being named one of the 100 most influential people in the world by Time magazine in 2006. In 2016, Pardo co-founded Bonfire Studios with a philosophy centered on creative independence and a passion for making games that the team itself loves to play. The studio’s first title is Arkheron, a team-based, competitive PvP game currently in an Alpha phase of development. As CEO, Pardo leads Bonfire with a goal of creating games that combine the thrill of competition with the warmth of community.
Title: Director of Operations
Company: National Association of Voice Actors (NAVA)

Matthew "Slim da Reazon" Parham is a Los Angeles based voice actor, photographer, poet, and musician born from Cincinnati, Ohio. His interest in Black literature, spoken word, rock, hip-hop, and jazz blend to become a language and lifestyle Parham calls AfroGrunge™. Duality, double consciousness, and the alternative Black experience are themes Parham explores across genre-blending visuals and performance mediums. Visually, this edgy style is replicated behind his lens through a photographic portrait approach, which relies heavily on darkness and light, black and white, and most often focuses on Black subjects or like-minded creatives. Parham is also a sought-after voice actor, nominated for a Society of Voice Art and Sciences Award in 2022, the VOA Unicorn Award and two One Voice Awards in 2024, with a client list including Marvel, MTV, MGM, PBS, Nike, and DSW. Matthew is most notably the Director of Operations for the National Association of Voice Actors (NAVA), where his advocacy includes lobbying on Capitol Hill and national panel appearances, while also serving as Community Liaison with the South Los Angeles arts gallery Range Gallery. Since 2017, Parham has been the MC in a 15-piece jazz hip-hop ensemble called The Urban Renewal Project, with whom he has toured nationally in 100+ shows. When he's not serving the voice-over community with NAVA, voicing projects, performing poetry, or making music, Matthew is finalizing a photography certificate at UCLA.

Title: President
Company: Games for Change

Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games and immersive media as drivers of social impact. As a social entrepreneur and cross-sector leader, Susanna has over 25 years of experience advancing ambitious social impact goals through traditional and interactive media. At Games for Change (G4C), Susanna leads a global nonprofit and community dedicated to using games to tackle real-world challenges, from humanitarian conflicts to climate change and education. She has initiated dozens of G4C's world-class events, public arcades, design challenges, and youth programs in partnership with clients like Nobel Peace Center, Minecraft, Bezos Family Foundation, Google, Hasbro. Under Susanna's leadership, G4C has been widely recognized for innovative programs and cross-sector impact; receiving a Classy Award, an Anthem Award, a Shorty Impact Award, and an Engage for Good Halo Award. She has been named on the Nonprofit Times Power & Influence Top 50 List and the Worthy 100 List. Prior to Games for Change, Susanna worked across the commercial and public sectors, including a 14-year stint in various SVP positions at BBC Worldwide.

Title: Senior Community Director
Company: Behaviour Interactive Inc.
Eric Pope is a career community development professional, and a true believer in the power of community feedback and advocacy bringing about positive change to games. He's often the friendly face players associate with the games he works on, via developer livestreams and other player-facing content.
Title: Composer
Company: Slide20XX
Star Victoria Power (aka, Slide20XX) is a composer who writes colorful music for colorful games. Their work includes contribution to Bloodstained: Ritual of the Night's new DLC, Dominique's Curse; the soundtrack for Calico (a game about magical girls running a cat cafe); the anti-racist PSAs, put out by Steven Universe; and electro-swing & jazz-hop for the visual novel, Penny Larceny: Gig Economy Supervillain. They're also co-founder of The Rising Star Patronage Project, a fund supporting marginalized video game music composers, co-founder of video game music community and educational resource, Beats to Play Games to, and founder of Beats to Play Games to's sister organization, Black in Game Audio.
Title: Motion Capture Consultant
Company: Independent
Moira Rausch is a motion capture supervisor with ten years of experience in video game development. While currently based in Portland, she has traveled across the US to work with studios including: Warner Brothers Games, Crystal Dynamics, Tencent, and House of Moves. With credits across indie and AAA titles, she is especially proud of her work on projects such as: Hogwarts Legacy, Perfect Dark, Batman Arkham Shadow, a major Nintendo IP, and other titles still under NDA. Moira is passionate about mentoring peers and encouraging students to explore the intersection of art and technology within the game dev community.
Title: Panel Moderator
Company: Vivrato
Andrea Rene is an on-camera host, producer, and veteran moderator with nearly two decades of experience across games media and live industry events. She is the co-founder of What's Good Games and has moderated panels, live shows, and executive-level conversations for major brands and platforms including Xbox, EA, Ubisoft, Square Enix, and Epic Games. Known for her thoughtful facilitation and deep industry knowledge, Rene brings historical perspective and a community-first lens to conversations that connect game developers, players, and the communities that shape the industry.
Title: CEO
Company: Sixteen Tons Entertainment
- Education: Master in Astrophysics - First Gamedev Job: Hired out of the modding community to do design on Command & Conquer and Supreme Commander Forged alliance - Won the German games awards for best kids game with the Wii Game 'The Core Gang' - Worked at Bigpoint, a big Free to play pioneer in the west for over 8 years as the most senior Game Designer and Monetization expert. - Helped make a Singapore startup profitable as the product manager of the game that brought profitability (Mighty Bear Games, game is called Butter Royale) - Launched two
Title: Professor and Microsoft Endowed Chair
Company: University of Southern California
TreaAndrea M. Russworm is the Microsoft Endowed Chair and Professor of Interactive Media and Games at the University of Southern California. Russworm is the author of Blackness is Burning; she is a co-editor of the collections Gaming Representation and Theorizing Tyler Perry; and she is a Series Editor of Power Play: Games, Politics, Culture (Duke University Press). Along with Samantha Blackmon, she is a co-founder of the public humanities project The Black Games Archive. Since 2016 Russworm has served as the founder and director of the Radical Play Lab, a community-based game design and research lab.
Title: Founder, Always Supporting Games Community (ASGC) and BD Director
Company: Tencent Games
I'm a Business Development Director at Tencent Games in North America, with 20 years of experience across Amazon, Veeam, VMware, Dell EMC, and Goldman Sachs. At Amazon, I led business development and strategy for Prime Gaming and was a Principal Producer for Amazon Games. I'm best known as the founder of ASGC (Always Supporting the Games Community), the largest career support initiative in games. ASGC helps game developers through layoffs and career transitions. Supported by nearly 2,500 volunteer coaches, the community has facilitated almost 90,000 coaching conversations. Through 13 free job-seeking resources across LinkedIn, Discord, and other platforms, the community has helped more than 4,500 people secure jobs. The guiding principle is simple: we help gamers get hired. Zero profit, infinite caring. In 2023, this work was recognized when I was named a LinkedIn Top Voice in Video Games and received the International Special Industry Achievement Award from the Australian XR Festival. In 2024, it was further honored with the inaugural Game Changer Award at The Game Awards. In 2025, the community's efforts during industry layoffs were recognized with the Giving Award from Games for Change and the inaugural Industry Impact Award from Game Dev Heroes. At the External Development Summit (XDS), this work was also honored with the Unsung Hero Award. Across 40+ global events, ASGC has distributed more than 3,000 free tickets. For their 2025 and 2026 events, our community partnered with GDC and gamescom to provide over $500K in free passes. In addition to my role at Tencent, I serve as an advisory network member at Vivrato and as a special advisor to the Zero Abuse Project. Our community annually supports Gamers for CHOC, benefiting CHOC Children's. ASGC has been featured by Business Insider, Bloomberg, NPR, CBC, The Los Angeles Times, Epic, IGN, GamesBeat, PC Gamer, Polygon, The Fourth Curtain, Naavik, and more. I've spoken at GDC, DICE, GamesBeat, MIGS, XP Games Summit, and served as a keynote speaker at XDS. Follow for practical career support, industry context, and real help for people working in games. I hold an MBA from the Wharton School, an MB in Biotechnology from the University of Pennsylvania, an MPA in Policy and Management from NYU, and a BS in Finance from Boston College, where I was a Rhodes Scholarship finalist and named a top 10 graduate.
Title: Marketing Director
Company: Yacht Club Games
Celia is the Marketing Director at Yacht Club Games, the indie studio behind the critically acclaimed Shovel Knight series. With over a decade of experience in the video game industry, she's passionate about building community and championing the indie scene. You might also recognize her from podcasts like the Spawncast and Game & Talk, where she regularly shares her take on upcoming games and industry news. Outside of work Celia enjoys collecting retro games, binge watching anime, and spending time with her cat, Mister Schmutz.
Title: Vice President
Company: PGDA

Simon is a hands-on community builder who helps turn ideas into action. He is actively involved in many game industry events across Austria and spent the past year working on Panta Rhei – Guardian of Time. Simon is also the founder of creAT and recently began teaching, sharing his experience with the next generation of developers.

Within Austrian Game Developers Association (PGDA), Simon serves as Vice Chair. The organization is dedicated to supporting, showcasing, and accelerating Austrian games, developers, and businesses, strengthening the country’s game development ecosystem.

Title: Director, BD
Company: Twitch

Jesse Sell is a games industry partnership leader currently serving as Senior Director, Head of Games Business Development at Twitch. He leads strategic partnerships across publishers, developers, and esports organizations, shaping how games launch, scale, and build communities on live streaming platforms.


Over his career, Jesse has worked at the intersection of licensing, platform strategy, and go-to-market execution, helping global franchises drive audience growth and long-term engagement. He is particularly passionate about the convergence of community, commerce, and live service design. Outside of his day job, Jesse is an active tabletop and video game designer exploring systems-driven experiences and emergent multiplayer storytelling.

Title: Customer Engineer, Games Industry
Company: Google Cloud
Targoon Siripanichpong is a Customer Engineer at Google, dedicated to the gaming industry. He partners with leading game companies to design and implement scalable, cutting-edge solutions on Google Cloud. With a deep focus on infrastructure modernization and the application of AI, Targoon's work explores its transformative impact across the entire game development lifecycle—from accelerating development and QA to enhancing live operations and trust and safety. He holds a Bachelor's Degree from Purdue University and a Master's Degree from the University of Chicago. As an avid gamer, Targoon is passionate about leveraging technology to help build and foster a healthy, thriving gaming community for players everywhere.
Title: Marketing Manager, Social & Community
Company: GDC Festival of Gaming
Sam Smith is the marketing manager focused on community and social for GDC Festival of Gaming. Before GDC Sam logged time at Sega, Daybreak Games, and San Diego Comic-Con. In his free time that isn't taken up by his two cats, Sam spends time trying to grind just a little longer in whatever top down ARPG is sneaking his time or prepping for the next table-top game he plans to run. 
Title: Community Manager
Company: Playstack
With over 13 years of experience in marketing and communications across gaming, television, and the charity sector, Emma Smith-Bodie has built a career around storytelling, engagement, and bringing people together. As Community Manager at Playstack, Emma works across a diverse range of games, collaborating with talented developers, and engaging passionate communities.
Title: Executive Director
Company: Thriving in Games Group
Matthew Soeth is the Executive Director of the Thriving in Games Group, a global nonprofit dedicated to supporting video game development and fostering safe online gaming environments. With extensive experience in trust and safety across major platforms, Matt previously served as Head of Trust and Safety at Spectrum Labs supporting gaming, dating, and social platforms, and was an early member of TikTok's Global Trust & Safety Team focusing on brand safety and compliance. Matt served as a senior advisor for Tremau, a global trust and safety advisory firm specializing in compliance and regulatory processes, Matt provides strategic guidance to technology companies navigating complex trust and safety challenges and tech regulation requirements. Drawing from his 15 years in education and advisory work with multiple nonprofits and tech companies, Matt brings a unique perspective to gaming safety, combining regulatory expertise with deep understanding of platform governance and community building in online gaming environments.
Title: Head of Developer Community
Company: Roblox

Justin Sousa is Roblox’s Head of Developer Community, where he has spent years building and leading a global network of millions of creators. He works closely with developers across the spectrum of game creation—from persistent worlds and breakout hits to first-time projects and emerging forms of digital culture—helping shape one of the largest creator ecosystems in games.

Prior to Roblox, Justin served as a spokesperson and producer at 2K, representing the company and its partners, including Turtle Rock Studios and Gearbox, on stages around the world through major events, launches, and industry presentations.

Justin holds a Bachelor’s degree in Engineering from the Massachusetts Institute of Technology, where his studies explored comparative media and the evolving impact of social gaming and digital culture.

Title: Head of Developer Community
Company: Roblox
Justin Sousa is Roblox’s Head of Developer Community, where he has spent years building and leading a global network of millions of creators. He works closely with developers across the spectrum of game creation—from persistent worlds and breakout hits to first-time projects and emerging forms of digital culture—helping shape one of the largest creator ecosystems in games.Prior to Roblox, Justin served as a spokesperson and producer at 2K, representing the company and its partners, including Turtle Rock Studios and Gearbox, on stages around the world through major events, launches, and industry presentations.Justin holds a Bachelor’s degree in Engineering from the Massachusetts Institute of Technology, where his studies explored comparative media and the evolving impact of social gaming and digital culture.
Title: Sr. Solutions Architect
Company: AWS

Matt Stevenson has worked as a Senior Solutions Architect at Amazon Web Services (AWS) for over 5 years where he directly assists studios in building, running, and growing games in the cloud. In addition to general cloud architecture, Matt specializes in generative AI and game streaming. He is a 2x AWS re:Invent speaker who also has a passion for exploring human skills such as connection, leadership, and collaboration in the age of AI. Arya: Arya Subramanyam is a Solutions Architect at Amazon Web Services (AWS) based in Toronto, Canada, helping Independent Software Vendors architect and deploy cutting-edge generative AI solutions that push the boundaries of intelligent applications. Arya holds a Bachelor of Applied Science in Computer Engineering from the University of British Columbia. She specializes in multi-agent systems and production-ready AI architectures, and has presented on leveraging generative AI in gaming at multiple industry conferences including the AI & Games Conference in London, the International Conference on Software Engineering (ICSE 2025) in Ottawa, and AWS re:Invent in Las Vegas. Arya actively contributes to the broader tech community through published technical blogs and thought leadership on emerging AI technologies.

Title: Solutions Architect
Company: AWS

Arya Subramanyam is a Solutions Architect at Amazon Web Services (AWS) based in Toronto, Canada, helping Independent Software Vendors architect and deploy cutting-edge generative AI solutions that push the boundaries of intelligent applications. Arya holds a Bachelor of Applied Science in Computer Engineering from the University of British Columbia. She specializes in multi-agent systems and production-ready AI architectures, and has presented on leveraging generative AI in gaming at multiple industry conferences including the AI & Games Conference in London, the International Conference on Software Engineering (ICSE 2025) in Ottawa, and AWS re:Invent in Las Vegas. Arya actively contributes to the broader tech community through published technical blogs and thought leadership on emerging AI technologies.

Title: Co-founder and COO
Company: GamerSafer

Maria Tamellini is an award-winning social impact entrepreneur working at the intersection of trust & safety, technology, and community health in games. She is the Co-Founder of GamerSafer, a company innovating in cross-platform identity and verification technology to strengthen player accountability, and manages Minehut, the largest independent Minecraft server network in the world. Maria is a driving force behind community-led initiatives like the Minecraft Official Server List and the DefenderNet Initiative, and has led collaborations with organizations such as the Thriving in Games Group, Common Sense Media, ECPAT International, Take This, WeProtect Global Alliance, and Stanford's Reach Lab.

Title: Director of Marketing & Partnerships
Company: Kinetic Games

Asim Tanvir is a 15 year veteran of the games and tech industry, he currently serves as Lead Marketing & Partnerships Manager at Kinetic Games, the independent studio behind the genre-defining horror game Phasmophobia. Asim has led marketing, community, and social for some of the biggest games publishers, spearheading campaigns both in‑house and agency-side with major brands including 2K, Konami, Zynga, CI Games and Deep Silver. His work spans some of the world's most popular game franchises including Dead Island, Saints Row, Tiny Tina's Wonderlands, Sniper: Ghost Warrior, Pro Evolution Soccer, Metal Gear, Castlevania, Contra, and many more. He is also a proud BAFTA member.

Title: Director of Product Management and Global Lead of Qualcomm Game Developer Technologies
Company: Qualcomm Technologies, Inc.
Jane Tian is the global lead of Qualcomm Game Developer Technologies. She oversees DevTech requirements, product planning, go to market execution, and game developer community outreach. Jane has over 15 years of experience in gaming-graphics and mobile platform technology planning, partnership management, including driving global efforts at companies such as ByteDance, Oppo/OnePlus, and Microsoft.
Title: CEO & Co-Founder
Company: Aiba
Hege Tokerud is CEO & Co-founder of Aiba, building AI technology that helps gaming platforms create safer digital communities across languages and cultures worldwide. With a master's in computer science and management and 20 years of launching tech ventures, she combines expertise in AI, community dynamics, behavioral science, and cybersecurity to protect the next generation of gamers.
Title: Dialogue Editor & Voice Actor
Company: Plant Based Audio
Katherine Tole is a Kat of all trades: a professional dialogue editor, voice actor, project manager, and once chemical engineer. Specializing in video game audio, Kat co-founded a game dialogue pipeline company called Plant Based Audio to work with companies like The Halp Network and freelance with clients such as Jackbox Games, Nintendo, and Trinket Studios. Recent voice acting credits include Wizard of Legend 2, Roundguard, Legend of Keepers, and the D&D Minecraft Map. They identify as non-binary and are part of the LGBTQ+ community.
Title: Communications Director
Company: Innersloth
Victoria Tran is the Communications Director at Innersloth, creators of Among Us, and helps run their indie game fund Outersloth. Her work in community and social strategy includes Venba, Unpacking, and she was once the Community Manager at Kitfox Games for projects like Boyfriend Dungeon, Dwarf Fortress, and more. She is also on the GDC Advisory Board, an organizer for Wholesome Games, and author of the book Mastering Community Management.
Title: Community Manager
Company: METATAILOR
Marc Walls serves as the Community Manager at METATAILOR, where he is dedicated to fostering a global ecosystem of technical artists and creators. Since joining the team, Marc has been instrumental in expanding the brand's reach through strategic community engagement and live demonstrations. Driven by a passion for democratizing high-end production tools, he focuses on putting METATAILOR's automated workflows into the hands of every developer. By bridging the gap between complex technology and creative execution, Marc empowers the community to bypass technical encumbrances and focus on the artistry of game and film production.
Title: Founder and CEO/Advisor
Company: Hidden Realities/The VOID

Dana Ware is the Founder and CEO of Hidden Realities, an immersive storytelling studio creating interactive worlds that blend physical environments with augmented and mixed reality. Her work focuses on transforming everyday spaces into living story worlds where audiences become active participants rather than passive viewers.

A pioneer in large-scale spatial entertainment, Dana has architected stadium-scale augmented reality platforms capable of synchronizing tens of thousands of participants in real time. Turning live sports and entertainment venues into shared digital experiences layered seamlessly over the physical world.

Previously, Dana served as Creative Director at The VOID, where she helped define the emerging field of location-based virtual reality. She led multidisciplinary teams developing premium immersive experiences in collaboration with global studios including Disney, ILMxLab, and Sony, integrating cinematic storytelling with real-time engines and spatial design.

In addition to leading Hidden Realities, Dana advises several XR startups on product vision, immersive systems design, and scalable creative strategy. Her work sits at the intersection of emerging technology, narrative design, and human connection, exploring how spatial computing can reshape how stories are experienced in the real world.

An internationally recognized Chicana director and advocate for inclusive innovation, Dana serves as Chair of the IGDA Women in Games+ Special Interest Group, a judge for the Webby Awards, and an Advisor to the Future Realities Summit at the Game Developers Conference, helping shape the future of immersive media through community leadership and mentorship. She is also a member of the Producers Guild of America and the Television Academy.

Title: Oversea Publishing Lead
Company: Team Jade / Tencent Games
With over 8 years of experience launching games worldwide, Wallace Wei now serves as the Global Publishing Manager for Delta Force at Team Jade Studio, driving strategies, roadmaps, and marketing campaigns that propelled the game to Top 4 on Steam's peak concurrent player charts and topped free game on iOS AppStore in 169 regions and on Google Play in 125 regions. Before this, as Global Operations Manager for PUBG MOBILE, he drove IP collaborations like Blackpink and Godzilla vs. Kong, led creative campaigns for new skins and launched the Player-Driven Design Program (P.D.P.) boosting community engagement and revenue. Earlier, he served for the JX Online series in China through domestic marketing.
Title: Actress & Content Creator
Company: Strange Rebel Gaming
Briana White is a professional actress and content creator, best known as the voice of lead character Aerith Gainsborough in the hit video game series Final Fantasy VII Remake. Her reprisal of the role in 2024’s Final Fantasy VII Rebirth earned her a Best Supporting Performance win from the Golden Joystick Awards and a nomination for Best Performance from The Game Awards. Beyond performance, she has her own gaming YouTube & Twitch channel, Strange Rebel Gaming, and has built a loyal and wildly engaged viewer base of over 470k+ with more than 21+ million cross-platform views. Drawing from her firsthand experience collaborating with game teams and engaging deeply with player communities, Briana offers a perspective in games that bridges development, performance, and audience impact. She is deeply aligned with causes of diversity and inclusion in games and digital spaces, often leveraging the power of community-driven events and livestreams. Having raised over $120,000 to date for charitable organizations, she is experienced in demonstrating how engaged audiences can be mobilized for meaningful social impact.
Title: Founder, Project0, Founder & President of Community Clubhouse
Company: Project0

Ben Williams is President of Community Clubhouse and founder of Project0. With a background spanning film, games, and large-scale production technology, he has led high-throughput infrastructure environments where storage, versioning, and operational integrity were critical to delivering work at scale. His work now focuses on the structural realities of integrating AI into long-running production systems, with an emphasis on memory, authority, and accountable collaboration as AI becomes embedded across creative industries.

Title: Associate Director, Applied Science
Company: Blizzard Entertainment
Zhen leads the centralized AI and ML team at Blizzard, empowering engineers and scientists to leverage AI innovation to transform game development and elevate player experiences. Her team boasts expertise across computer graphics, reinforcement learning, NLP, personalization, and ML pipelines. Outside of work, Zhen contributes to the broader community by teaching C++ programming at a local community college, where she motivates students from diverse backgrounds to explore careers in computer science and gaming.