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March 1-5, 2027
Moscone CenterSan Francisco, CA

Search Results

Your search for "king" returned the below results for sessions and speakers.

Speaker: Bronislav Sviglo  (Wargaming)
Pass Type: Festival Pass, Game Changer Pass
Track: Programming
Audience Level: Advanced
Format: Lecture
Speaker: Nikita Bychkov  (Wargaming)
Pass Type: Festival Pass, Game Changer Pass
Track: Marketing
Audience Level: Intermediate
Format: Lecture
Speakers: Zoe Calamar  (Escape Velocity Entertainment), Luca Azenaro-Acero  (Perfect Garbage)
Pass Type: Festival Pass, Game Changer Pass
Track: Career, Narrative & Performance
Audience Level: Entry-Level
Format: Lecture
Speaker: Kristie Fisher  (Sony Interactive Entertainment)
Pass Type: Festival Pass, Game Changer Pass
Track: Career, Production & Team Leadership
Audience Level: Intermediate
Format: Lecture
Speaker: Euna Park  (Skydance New Media)
Pass Type: Festival Pass, Game Changer Pass
Track: Visual Art, Culture & Sustainability
Audience Level: All
Format: Roundtable
Title: Narrative Designer
Company: Perfect Garbage
Luca is a game writer and narrative designer. He is currently working as a Narrative Designer on Grave Seasons at Perfect Garbage Studios, and has worked on projects like Borderlands 4 at Gearbox Software.
Title: Writer
Company: Escape Velocity Entertainment
Zoe Calamar is a game writer and narrative designer based in Southern California. She is currently working on an unannounced title Escape Velocity Entertainment and has worked on projects such as Borderlands 4 at Gearbox Software and Marvel's Wolverine at Insomniac Games.
Title: Chief Happiness Officer
Company: Happy Brain Science
Scott Crabtree is the founder and Chief Happiness Officer of Happy Brain Science. His mission is to help the world apply science to thrive more at work. Before founding Happy Brain Science, Scott was a professional video game developer, then worked at Intel. He's presented over 600 sessions to repeat clients including DreamWorks, Google, Nike, Intel, Activision, Blizzard Entertainment, NBC/Universal, EA, and Epic Games. He's led the development of many videogames through the years. The most recent game he designed and led production on was Choose Happiness @ Work Online — a video game designed to boost the science of happiness on teams. He's also served as programmer on titles such as Yourself!Fitness by ResponDesign, NRL Rugby League, and many children's educational games such as Arthur's Thinking Games. He loves playing strategy games the most. When not gaming or presenting, he's usually outside in beautiful Central Oregon where he lives, or playing music in multiple bands.
Title: VP of Business Growth
Company: Respeecher
Title: President & Chief Creative Officer
Company: Blackbird Interactive
Rory has spent the last 20+ years working with major studios on game design & IP development. He drives Blackbird Interactive's creative strategy, builds strong partnerships, and shepherds Blackbird Interactive's innovative games from concept to launch.
Title: CEO and Managing Director
Company: Nordicity
Kristian is the CEO and Managing Director of Nordicity, an international consultancy focusing on the creative economy. Kristian is also one of the world's leading experts in the design, implementation, and evaluation of games industry support systems. From tax credits around the world to local-level industry development, Kristian, and his team at Nordicity act as the translation matrix between industry, investors, and the public sector. Over the last few years, Kristian has become one of the games industry's leading voices on ecosystem development and economic policy, building on almost two decades of experience working with video game industries around the world. In fact, Kristian got his first job at Nordicity in 2007 by answering the question "What do you know about the games industry?" He provided so much detail that they hired him to make him stop.
Title: Senior Narrative Designer
Company: Microfun
Books Schwartz is a professional narrative designer and game writer. They started in video games with the mobile smash hit Lifeline, and have gone on to work at places like Ubisoft Stockholm, CD Projekt, Possibility Space, Sony Santa Monica Studio, and Studio Drydock. They currently work on narrative-focused mobile games at Microfun. Prior to working in video games, they spent a decade designing and running larps at summer camps for kids and teens and in Polish castles for adults.
Title: Engine Director
Company: Wargaming
Bronislav Sviglo is Engine Director at Wargaming. In 2020, he started the company's new proprietary engine from scratch and has led the team building it ever since — the engine behind World of Tanks: HEAT (May 2026, day-one release on PC, Steam Deck, PlayStation 5, PlayStation 5 Pro, and Xbox Series X|S) and the company's future titles. He has spent 18+ years at Wargaming (since 2008), working on World of Tanks from its earliest days: generalist, then graphics programmer, then long-time Rendering Team Lead — through the 1.0 render rewrite, the multi-core restructuring with up to 41% average FPS gain, and the enCore RT ray-traced shadows technology developed with Intel. He is a three-time GDC speaker (two sessions in 2018, one in 2020) and spoke at 4C 2017.