View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
'A Plague Tale' Audio Design: Not Only Squeaks
Speaker: Aurelien Piters (Asobo Studio)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
'Apex Legends': Fighting for Character Representation and Diversity
Speaker: Mohammad Alavi (Respawn Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
'Blood & Truth': A Postmortem - putting the AAA into VR
Speaker: Stuart Whyte (PlayStation London Studio)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
'Clash of Clans': Bigger, Better, Battle Pass
Speaker: Eino Joas (Supercell)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
'Erica': How and How Not to Score a Film-Game Hybrid
Speaker: Austin Wintory (Wintory Global Engineering)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
'Gears 5' Real-time Character Dynamics
Speaker: David Coleman (The Coalition - Microsoft)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
'Just Cause 4': Physics Postmortem
Speaker: Jacques Kerner (Avalanche Studios)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
'League of Legends' Champion Jhin: From Champion Theme to Skin Music
Speaker: Edouard Brenneisen (EB Music LLC)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
'Sunless Skies': A Narrative Postmortem
Speaker: Chris Gardiner (Failbetter Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
'Teamfight Tactics' Design Lessons
Speaker: David Abecassis (Riot Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
'Vainglory' Cross-Platform: Challenges of Bringing a Mobile-First Game to Desktop
Speaker: Craig Wells (Super Evil Megacorp)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
'Void Bastards' Art Style Origin Story
Speaker: Ben Lee (Blue Manchu)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
'Will You Marry Me?' - Research from the Marriage System in NetEase Games
Speaker: Xinwei Chang (NetEase)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
15 Years of 'WoW': Designing for the Very, Very Long-Term
Speaker: Ion Hazzikostas (Blizzard Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
232 Heroes: The Character Art Production of 'Mortal Kombat 11.'
Speaker: Brendan George (Netherrealm Studios)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Format: Session
A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
Speaker: Wilbert Roget (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
AI Summit: 'Death Stranding': An AI Postmortem
Summit Speaker: Eric Johnson (Kojima Productions)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Programming
Format: Session
Accessibility Best Practices: In-Game Communication
Speaker: Karen Stevens (EA SPORTS)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Animation Summit: Rebuilding the 'Borderlands' Animation Pipeline in Unreal 4
Summit Speakers: Michael Sewell (Gearbox Software), Ian Davis (Gearbox Software)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Visual Arts
Format: Session
Applying Reinforcement Learning to Develop Game AI in NetEase Games
Speaker: Tangjie Lyu (NetEase)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Motorsport'
Speaker: Matt Collins (Microsoft-Turn 10)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
Art Direction Summit: 'Borderlands 3': The Balance of Visual Individuality in AAA Games
Summit Speaker: Scott Kester (Gearbox Software)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Visual Arts
Format: Session
Art Direction Summit: 'Mortal Kombat 11' User Interface: Creating a Cohesive Style
Summit Speaker: Daanish Syed (Netherrealm)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Visual Arts
Format: Session
Art Direction Summit: Being Creative is a Skill, Not a Talent
Summit Speaker: Anthony Jones (Robotpencil)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Visual Arts
Format: Session
Art Direction Summit: Fountain of Youth: The Benefits of Running an Intern Program
Summit Speaker: Tim Dean (Turn 10, Xbox, Microsoft)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Visual Arts
Format: Session
Baked in Accessibility: How Features Were Approached in 'Borderlands 3'
Speaker: Andrew Bair (Gearbox Software)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Becoming a Living Legend: An 'Apex Legends' Postmortem
Speaker: Carlos Pineda (Respawn Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Best of the Best: Designing Ranked Leagues for 'Apex Legends'
Speaker: Chin Xiang Chong (Respawn Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Beyond Games as a Service with Live Ops
Speaker: Crystin Cox (Microsoft)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Beyond Mobile: Integrating Product Management into AAA Development Teams
Speaker: Devin Nambiar (Electronic Arts)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Board Game Design Summit: 'Root': A Usability Post-Mortem
Summit Speaker: Joshua Yearsley (Leder Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Format: Session
Summit Speaker: Gregory Grimsby (George Mason University)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Board Game Design
Format: Session
Board Game Design Summit: Blurring Lines: The Hybridization of Digital & Tabletop Games
Summit Speakers: Stefan Lopuszanski (UConn), Craig Oman (Flaming Fowl Studios), Brett Lowey (BrainGoodGames), Tim Burrell-Saward (Mother Ultimate)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Board Game Design
Format: Session
Board Game Design Summit: Creating Immersion in Tabletop Games
Summit Speaker: Mike Mearls (Wizards of the Coast)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Board Game Design
Format: Session
Board Game Design Summit: Developing 'Artifacts of Play' For Your Tabletop Games
Summit Speaker: Kathryn Hymes (Thorny Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Board Game Design
Format: Session
Summit Speaker: Emma Larkins (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Board Game Design
Format: Session
Board Game Design Summit: Exit Strategy: The Shape of Endings in Tabletop Game Design
Summit Speaker: Cole Wehrle (Leder Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Board Game Design
Format: Session
Board Game Design Summit: Random Is the Enemy: Collating Collectible Card/Board Games
Summit Speaker: Eric Engelhard (WizKids Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Board Game Design
Format: Session
Breaking Design Bottlenecks with Dialogue Stubbing
Speaker: Carrie Patel (Obsidian Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Breathing Life into the Wild West: Animating the Animals of 'Red Dead Redemption 2'
Speaker: Alex O'Dwyer (Rockstar Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
Bringing Replays to 'World of Tanks: Mercenaries'
Speaker: Andrew Glover (Wargaming Sydney)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
Bringing Streamers Back to a 5 Year Old Game: 'DayZ' Resurrection
Speaker: Anna Buenafe (Bohemia Interactive)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
Building a World Class UA Program in Today's Landscape
Speaker: Brian Jacobs (Kongregate)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
California's New Privacy Law: Five Steps to Compliance
Speaker: Will Bucher (Debevoise & Plimpton)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
Call Me on My Cell Phone: The VR UI of 'Dance Central'
Speaker: Mary Yovina (Harmonix)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
Chocolate and Broccoli: Designing Games for Surgeons
Speakers: Itay Keren (Level Ex), Steve Kane (Level Ex)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Classic Game Postmortem: 'Q*Bert'
Speaker: Warren Davis (Sony Interactive Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Classic Game Postmortem: 'Star Wars Galaxies'
Speakers: Raph Koster (Playable Worlds), Rich Vogel (Certain Affinity)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Classic Game Postmortem: 'The 7th Guest'
Speakers: Graeme Devine (Magic Leap), Rob Landeros (Trilobyte Games), George Sanger (The Fat Man)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Colorful Characters: Working with Different Personalities in Game Development
Speaker: Erin Reynolds (Flying Mollusk)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Community Management Summit: $100 Million Question: How to Create an Engaged Community at Scale?
Speaker: Justin Sousa (Roblox)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Community Management Summit: How to Measure Business Impact of Social Media Efforts
Summit Speaker: Patricia Romanikova (Pixel Federation)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Community Management Summit: The 'Dwarf Fortress' Story: Lessons from 16 Years of "Cult" Management
Summit Speakers: Tarn Adams (Bay 12 Games), Victoria Tran (Kitfox Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Summit Speaker: Leilani Leones (Kongregate, Inc.)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Concrete Practices of Large Scale Team Management for 'Justice Online'
Speakers: Chao Song (Netease), Mei Ye (Netease)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Creating Paintable Fog and Dynamic 3D Flow Maps for 'Gears 5'
Speaker: James Sharpe (The Coalition)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
Creating a Horror Score on a Shoestring Budget
Speakers: Spencer Bambrick (Serial Lab Studios), Gina Zdanowicz (Serial Lab Studios)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Cultivating Female Talent in AAA Studios
Speaker: Victoria Setian (Avalanche Studios)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Custom Tool Time: Make More in Less Time
Speaker: Brett Taylor (My Dog Zorro)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Cutting the Chord: Exploring Interactive Music
Speakers: Jeff van Dyck (Self-employed), Zander Hulme (Supertonic Pty Ltd)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Deconstructor of Fun: How Top Free to Play Games Succeed
Speakers: Adam Telfer (WB Games), Joseph Kim (GameMakers)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
Designing Game Communities for Kindness
Speaker: Victoria Tran (Kitfox Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Designing Social Play for 'Sky: Children of the Light'
Speaker: John Hughes (thatgamecompany)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Designing for Multiple Minds: Crafting the Craft of Player Dynamics
Speakers: Kimberly Voll (Stray Bombay), Weszt Hart (Riot Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Designing the Secret Game that Helped Win World War II
Speaker: Simon Parkin (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Destructible Environments in 'CONTROL': Lessons in Procedural Destruction
Speaker: Johannes Richter (Remedy)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Development of 'Borderlands 3': Airing the Dirty Laundry
Speakers: Paul Sage (Gearbox Software), Chris Brock (Gearbox Software)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Diversify Your Kingdom: A Toolkit for More Women in Leadership
Speaker: Sabrina Carmona (King)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
EQ Level Up: Improve Your Emotional Intelligence
Speaker: Kayla Belmore (Gearbox Software)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Educators Summit: Approaching a Pedagogy of Game Writing
Summit Speaker: Seth Hudson (George Mason University)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Educators
Format: Session
Educators Summit: Five Steps Toward Production Ready Game Art Students
Summit Speaker: Matthew Board (Miami University, Ohio)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Educators
Format: Session
Summit Speakers: Bob De Schutter (Miami University), Tracy Fullerton (USC Game Innovation Lab), Christopher Totten (Kent State University/Pie for Breakfast Studios), Dave Beck (University of Wisconsin-Stout School of Art & Design)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Educators
Format: Session
Educators Summit: Tools Dev in Game Edu
Summit Speakers: Jeremy Gibson Bond (Michigan State Univ. & ExNinja), Brian Winn (Michigan State University)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Educators
Format: Session
Educators Summit: Watch Me Teach: Game Streaming and Academia
Summit Speaker: Robert Yang (NYU Game Center)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Educators
Format: Session
Emotional Harmony: Audio Design in 'Sky: Children of the Light'
Speaker: Ritsu Mizutani (thatgamecompany.Inc)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Esports Summit: 'Magic' Esports: 25+ Years of Competitive Legacy Goes Digital
Summit Speaker: Elaine Chase (Wizards of the Coast, Hasbro)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Esports
Format: Session
Summit Speaker: Johanna Brewer (MIT & AnyKey)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Esports
Format: Session
Esports Summit: India Is the Next China: The Explosive Rise of Video Games and Esports
Summit Speaker: Kasturi Rangan Ranganathan (PTW)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Esports
Format: Session
Esports Summit: Launching a Collegiate Esports Program in Under 9 Months
Summit Speaker: Michael Fay (The University of Akron)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Esports
Format: Session
Esports Summit: No License, No Go? A Deep Dive into Governance in Esports
Summit Speakers: Pablo Montero (Twitch), Zhi Chew (Twitch)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Esports
Format: Session
Esports Summit: Scholastic Esports: The Future of the Industry's Workforce
Summit Speakers: Samantha Anton (North America Scholastic Esports Federation), Mark Deppe (UCI Esports)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Esports
Format: Session
Summit Speaker: Dr. Anders Frank (Tobii)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Esports
Format: Session
Face-to-Parameter Translation via Neural Network Renderer
Speaker: Tianyang Shi (NetEase, Fuxi AI Lab)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
Faking Subtle Natural Occurrences with VFX to Boost Presence in VR
Speaker: David Skilton (PlayStation London Studio)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
Fascinating Rhythm: Bending the Power of Drums and Groove to Your Will
Speakers: Jason Graves (Independent), Kristin Naigus (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Forgiveness Mechanics: Reading Minds for Responsive Gameplay
Speaker: Seth Coster (Butterscotch Shenanigans, Inc.)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Free to Play Summit: From Midcore to Idle: Learnings from Galaxies Not so Far Away
Summit Speakers: Jeremy Tromburg (Kongregate), Jorge Gonzalez Ezquerra (Kongregate)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Free to Play
Format: Session
Free to Play Summit: Game Dev Stories
Summit Speakers: Gabriel Lefebvre (Hyper Hippo Games), Chun-Kai Wang (Kooapps LLC)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Free to Play
Format: Session
Free to Play Summit: Gaming for Good: Philanthropy as a Business Strategy
Summit Speakers: Derrick Morton (Flowplay), Daniel Widner (American Cancer Society)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Free to Play
Format: Session
Free to Play Summit: Ludo-Narrative 'Goldilocks'
Summit Speaker: David Fox (Double Coconut)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Free to Play
Format: Session
Free to Play Summit: The Game Designer's Notebook
Summit Speakers: Kenny Shea Dinkin (King), Juan Gril (Game Tapas)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Free to Play
Format: Session
Free to Play Summit: The Year in Mobile Free-To-Play Games
Summit Speaker: Steven Meretzky (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Free to Play
Format: Session
Free to Play Summit: Utilizing In-House QA and Support to Keep a Loyal Community
Speakers: Bryce Holtshousen (Runaway), Zoe Hobson (Runaway)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Free to Play
Format: Session
From Padawan to Jedi: Building the Character Controller of 'Star Wars: Jedi Fallen Order'
Speaker: Joe Lubertazzi (Respawn Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
Frostbite Procedural Terrains: A Look at 'Battlefront 2' and Beyond.
Speaker: Mathieu Guindon (Electronic Arts)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
Frostbite's Serac Language: Streamlined Shader Authoring
Speaker: Simon Taylor (Electronic Arts)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
Game Dev Archeology: Unearthing and Preserving Japanese Game History
Speaker: Brandon Sheffield (Necrosoft Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Game Narrative Summit: Back to 'Borderlands': Writing DLC 7 Years After Release
Summit Speakers: Sam Winkler (Gearbox Software), Danny Homan (Gearbox Software), Connor Thomas Cleary (Gearbox Software)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Collaboratively Creating Fantasy Worlds for Digital Games
Summit Speakers: Matt Warren (Wizards of the Coast), Jennifer Mills (Wizards of the Coast), Alison Luhrs (Wizards of the Coast)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free to Play Puzzle Games
Summit Speaker: Lisa Brunette (Brunette Games, LLC)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Finding Character Voice With Your Voice
Summit Speaker: Cyrus Nemati (Wooga GmbH)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: From Bots to 'Bandersnatch': The Future of Interactive Romance
Summit Speaker: Heidi McDonald (Disruptor Beam)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Improving Politics in Narrative Games
Summit Speaker: Greg Buchanan (No Man's Sky: Atlas Rises, Metro Exodus & more)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Summit Speaker: Toiya Kristen Finley (Schnoodle Media, LLC)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Kill the Hero, Save the (Narrative) World.
Summit Speaker: Hannah Nicklin (Die Gute Fabrik)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Live Your Story: Immersive Storytelling with the 'Star Wars: Datapad'
Summit Speakers: Anisha Deshmane (Walt Disney Imagineering), Casey Ging (Walt Disney Imagineering)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Format: Session
Game Narrative Summit: Playing is Perceiving: How Games Shape (and Reflect) Your Worldview
Summit Speakers: Iain Dodgeon (Wellcome Trust (SREE)), Tameem Antoniades (Ninja Theory), James Cook (University of Edinburgh), Jen Beeston (University of York), Jodie Azhar (Teazelcat Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Press Y to Cry: Generating Emotions in Videogame Narrative
Summit Speaker: Andrew Walsh (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Storytelling with Verbs: Integrating Gameplay and Narrative
Summit Speaker: Kaitlin Tremblay (Capybara Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: The Forest Paths Method for Accessible Narrative Design
Summit Speaker: Alexander Swords (Alexander Swords)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: The Narrative Innovation Showcase 2020
Summit Speakers: Matthew Weise (Empathy Box), Clara Fernandez-Vara (NYU Game Center)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: The Problem of Failure
Summit Speaker: Jon Ingold (inkle)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Weirder Than Usual: Narrative Designing the Oceanview Motel in 'Control'
Summit Speaker: Brooke Maggs (Remedy)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Server Performance on 'Tom Clancy's The Division 2'
Speaker: David Lind (Massive Entertainment - A Ubisoft Studio)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE AR Audio-First AR Game
Speaker: Nicole Lazzaro (XEODesign, Inc.)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
How I Built a Healthy and Engaged QA Team from Scratch
Speaker: Kari Toyama (Private Division)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
How to Empower Your "Inner CEO" with Mindfulness and Meditation
Speaker: Scott Crabtree (Happy Brain Science)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Incorporating Subscription to Increase Overall In-Game Revenue
Speaker: Maggy Larouche (Ludia)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
Independent Games Summit: 'Streets of Rogue': How a Tight Player Feedback Loop Can Fuel Your Success
Summit Speaker: Matt Dabrowski (DogHelm Studios)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Independent Games
Format: Session
Independent Games Summit: 'Untitled Goose Game' and the Benefits of Spectator-Friendly Design
Summit Speaker: Jake Strasser (House House)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Adrift at the Threshold: Liminality in 'Paratopic'
Summit Speakers: Jessica Harvey (Arbitrary Metric), Chris I. Brown (Arbitrary Metric)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Don't Be a Copycat: Personalized Marketing for Your Game
Summit Speakers: Derek Lieu (Derek Lieu, LLC), Dana Trebella (Spoke and Wheel Strategy)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Empathizing with Steam: How people shop for your game
Summit Speaker: Chris Zukowski (Return To Adventure Mountain LLC)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Exploring The Unique Narrative Delivery of 'Observation'
Summit Speaker: Jon McKellan (No Code)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Ghost in the Machine: Authorial System Design In 'Frostpunk' & Beyond
Summit Speaker: Marta Fijak (11 bit studios)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: How To Run A Studio Without An Overnight Hit
Summit Speakers: Christopher Langmuir (Anemone Hug Interactive Inc.), Erin Reynolds (Flying Mollusk), Nicholas McDonnell (Samurai Punk), Masahiko Murakami (Skeleton Crew Studio), Richard Atlas (Clever Endeavour Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'
Summit Speaker: Gabby DaRienzo (Drinkbox Studios)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Art and Audio of 'Dicey Dungeons'
Summit Speakers: Marlowe Dobbe (Rose City Games), Niamh Houston (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Art and Science of Mystery Game Design
Summit Speakers: Jongwoo Kim (Kitfox Games), Sam Barlow (Drowning a Mermaid Productions), Ben Wander (The Wandering Band), Nick Zhang (NExT Studios), Lucas Pope (3909 LLC), Katie Chironis (Riot Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Art of the Pitch Deck
Summit Speakers: Alan Dang (Independent), Christopher Wulf (Those Awesome Guys)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Inspiring 258 Million Strangers: Art Direction for a Global Audience
Speaker: Riana McKeith (King)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
Integrating Sound Healing Methodologies Into Your Workflow
Speaker: Matt Levine (Uncle Vector's Audio Lab LLC)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Interactive Audio: Life Beyond the Console
Speakers: Christopher Denman (Walt Disney Imagineering, Games and Interactive Experiences), Max McCoy (Walt Disney Imagineering, Games and Interactive Experiences)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Intrinsically Motivated Teams: Applying Self-Determination Theory
Speaker: Alexandre Moufarek (DeepMind)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Speakers: Christopher Reid (Tilting Point), Mona Ibrahim (IE Law Group), Greg Boyd (Frankfurt Kurnit Klein & Selz PC), Stephen McArthur (The McArthur Law Firm)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Lessons from 'Duolingo': How to Turn Good Intentions Into Good Numbers
Speaker: Karin Tsai (Duolingo)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Lessons from 15 Years of 'World of Warcraft' World Building
Speaker: Ely Cannon (Blizzard Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
Level Design Summit: 'Manifold Garden': Designing Impossible Geometry to Be More Approachable
Summit Speaker: William Chyr (William Chyr Studio)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass
Topic: Design
Format: Session
Level Design Summit: Designing the Ashtray Maze in 'Control'
Summit Speaker: Anne-Marie Gronroos (Remedy)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Design
Format: Session
Level Design Summit: Designing the Interconnected Worlds of 'Jedi: Fallen Order'
Summit Speaker: Jeff Magers (Respawn Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Design
Format: Session
Level Design Summit: Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'
Summit Speaker: Jake Strasser (House House)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Design
Format: Session
Level Design Summit: Modular Mission Scripting in 'Just Cause 4'
Summit Speaker: Tzu-Ying "Diana" Wang (Avalanche Studios)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Design
Format: Session
Level Design Summit: The 4D Level Design of 'Outer Wilds'
Summit Speaker: Alex Beachum (Mobius Digital)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Design
Format: Session
Machine Learning Summit: Ragdoll Motion Matching
Summit Speaker: Simon Clavet (Ubisoft Montreal)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: The Challenges of Building a Grand Master 'StarCraft II' AI
Summit Speaker: Timo Ewalds (DeepMind)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Programming
Format: Session
Making It Happen: Creating Their Own Games
Speakers: Candy Emberley (Freelance), Josie Brechner (Visager Audio), Megan Carnes (Freelance), David Su (Bad Dream Games), Tamara Duplantis (Tambalaya)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Making Your Game Influencer Ready: A Marketing Wishlist for Developers
Speaker: David Ortiz Lapaz (ICO Partners)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
Matchmaking for Engagement: Lessons from 'Halo 5'
Speaker: Josh Menke (343 Industries)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Meaningful Play: Emergent Narrative Through Gameplay Systems in Frostpunk
Speaker: Jakub Stokalski (11 bit studios)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design, Vision
Format: Session
Mental Health State of the Industry: Past, Present & Future
Speaker: Eve Crevoshay (Take This)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Metrics to Track for Every User Acquisition Campaign
Speaker: Jackie Yuan (Glu Mobile)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
Mining Your Own Design: Crafting the Crafting System in 'Astroneer'
Speakers: Aaron Biddlecom (System Era Softworks), Elijah O'Rear (System Era Softworks)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Next Level Marketing for Indie Games
Speaker: Hannah Flynn (Failbetter Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
No Middleware, No Problem: Solving Audio Implementation Puzzles
Speaker: Laura Taylor (Sound by Laura LLC)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
OST? OMG! A Composer's Guide to Releasing a Game Soundtrack
Speakers: Brian Trifon (Finishing Move Inc.), Brian White (Finishing Move Inc.)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Summit Speakers: Nicolas Raby (Ubisoft Montpellier), Anas El Ferachi (Ubisoft Montpellier)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Programming
Format: Session
Online Game Technology Summit: Is Your Game Cross-Platform Ready?
Summit Speaker: Raymond Arifianto (AccelByte)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Programming
Format: Session
Online Game Technology Summit: Machine Learning for Optimal Matchmaking
Summit Speakers: Ryan Cleven (Microsoft), Josh Menke (343 Industries), Tom Minka (Microsoft)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Programming
Format: Session
Summit Speaker: Jesse Houston (Phoenix Labs)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Programming
Format: Session
Online Game Technology Summit: Real-Time Data Processing for Multiplayer Online Games
Summit Speaker: Le MingMing (Netease)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Programming
Format: Session
Online Game Technology Summit: Scaling to 10 Concurrent Users: Online Infrastructure as an Indie
Summit Speaker: Andrew Erridge (Gamebreaking Studios)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Online Game Technology Summit: Start-And-Discard: A Unified Workflow for Development and Live
Summit Speaker: Björn Törnqvist (Ubisoft Massive)
Topic: Production & Team Management
Format: Session
Painterly Control of Detail Materials for Characters in 'Mortal Kombat 11'
Speaker: Keith Beu (Netherrealm Studios)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
Pale Blue Pixel: Seeing The Systems We Live Within
Speaker: Jonathan Hamel (Ready at Dawn)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers
Speaker: Nick Yee (Quantic Foundry)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
Player-Driven Audio Creation in 'Dreams'
Speakers: Bogdan Vera (Media Molecule), Thomas Colvin (Media Molecule)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Playing for the Planet: How Video Games Can Tackle the Climate Crisis
Speaker: Trista Patterson (UN Environment/GRID-Arendal)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Pre-Marketing Marketing: A Guide to Games Market and Competitor Research
Speakers: Dana Trebella (Spoke & Wheel Strategy), Victoria Tran (Kitfox Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
Production Essentials Summit: Live Games Better and Faster with Agile
Summit Speaker: Matti Klasson (King)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: Production & Team Management
Format: Session
Programming Natural Hand Interactions in Spatial Computing
Speaker: Kathryn Scelina (Magic Leap)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
Redefining Spatial Audio in 'Marvel's Iron Man VR'
Speakers: RJ Mattingly (Camouflaj), Carlye Nyte (Camouflaj)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Regional Distribution Deals: A Rescue for Indie Game Developers
Speaker: Marcin Makaj (The Moonwalls)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Business & Marketing
Format: Session
Representing LGBT+ Characters in Games: Two Case Studies
Speaker: Tori Schafer (Eggnut Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Format: Session
Rules of the Game 2020: Five Unique Techniques from Distinguished Designers
Speakers: Richard Rouse III (Paranoid Productions), Justin Ma (Subset Games), Celia Hodent (Independent), Frank Lantz (NYU Game Center), Brian Moriarty (Worcester Polytechnic Institute)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Sexy Microtalks: Designing Sex and Emotions
Speakers: Emily Grace Buck (Freelance), Aubrey Isaacman (independent), Lindsay Grace (University of Miami), Heidi McDonald (Disruptor Beam), Kate Gray (KO_OP), Marina Diez (GamesAid), Kyle Machulis (Nonpolynomial), Francesca Carletto-Leon (Contigo Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Six Pillars of Impactful Onboarding
Speaker: Lindsay Peck (Riot Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
So You Want to Make an Entity Component System?
Speaker: Mike Acton (Unity Technologies)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
Spacetime Audio in MR/AR: Sound Design from Cinema, Games, and Life
Speakers: Mitchell Lucas (Magic Leap), Danielle Price (Magic Leap)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Strength in Numbers: How Smaller Devs Can Band Together as In-Person Collectives
Speakers: Gerben Grave (Multiverse Narratives), Thomas Jager (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Stress-Free Early Access: Powering Up Your Studio with DevOps
Speaker: Seth Coster (Butterscotch Shenanigans, Inc)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Takeaways from the Continuous Delivery and Monthly Release of 'Ghost Mobile'
Speaker: Yuan Du (NetEase, Inc.)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Taming the Chaos: Lessons in Project Management
Speaker: Clinton Keith (Cllinton Keith Consulting)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Speaker: Tim Lapetino (Tim Lapetino Design)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Vision
Format: Session
Speaker: Liam de Valmency (Media Molecule)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
The Art of 'Indivisible': From Prototype to Release
Speaker: Mariel Cartwright (Lab Zero Games)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
The Art of Optimizing Content for 'Borderlands 3'
Speaker: Steven Strobel (Gearbox Software)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Visual Arts
Format: Session
Speakers: Austin Wintory (Independent), Jason Graves (Independent), Garry Schyman (Schymusica), Sarah Schachner (Independent), Gareth Coker (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
The Audio Technology of 'Torchlight Frontiers'
Speaker: Guy Somberg (Echtra Games, Inc.)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Programming
Format: Session
The Importance of Themes: Creating Musical Signatures for Your Games
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
The Pandora's Box of Modding in 'Arma' Games
Speaker: Karel Moricky (Bohemia Interactive)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Design
Format: Session
Speakers: Eric Vervaet (Electronic Arts BioWare), Cody Behiel (Electronic Arts BioWare)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
The Uncredited: A Lost History of Labor in Games
Speaker: Laine Nooney (New York University)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Tools for Automated Testing for 'Mortal Kombat 11'
Speaker: Eldo Jose (Netherrealm Studios)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Format: Session
Transforming 'Destiny 2' Into a Live Service
Speaker: Justin Truman (Bungie)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
UX Summit: Faceroll to Victory: A Look into the World of Accessible Gaming
Summit Speaker: Keith Knight (Independent)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass
Topic: UX
Format: Session
Using Brain Science to Engage Across Generational and Age Differences
Speaker: Scott Crabtree (Happy Brain Science)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Speakers: Diego Fernandez-Bravo (realcast), Nino Sapina (realcast)
Pass Type: All Access Pass, VRDC Add On
Topic: VR/AR
Format: Session
Speakers: Laura Warner (Niantic), Kirsten Koa (Niantic)
Pass Type: All Access Pass, VRDC Add On
Topic: VR/AR
Format: Session
VRDC: Approaches to 4D Volumetric Characters in XR Games and Entertainment
Speaker: Richard Perrin (Hammerhead VR)
Pass Type: All Access Pass, VRDC Add On
Topic: VR/AR
Format: Session
VRDC: Beyond the Wave Shooter: Innovation in Location Based VR Design
Speaker: Michael Hampden (Sandbox VR)
Pass Type: All Access Pass, VRDC Add On
Topic: VR/AR
Format: Session
VRDC: Chained: Motion-Capture and Live Actors at the Center of VR
Speakers: Ethan Stearns (MWM Interactive), Justin Denton (Independent)
Pass Type: All Access Pass, VRDC Add On
Topic: VR/AR
Format: Session
VRDC: Designing Serious Games for Rehabilitation in AR and VR Environments
Speaker: Tumay Tunur (CSUSM)
Pass Type: All Access Pass, VRDC Add On
Topic: VR/AR
Format: Session
VRDC: Make Your Game Run on Quest (and Look Pretty Too)
Speaker: Allena Hail (Funomena)
Pass Type: All Access Pass, VRDC Add On
Topic: VR/AR
Format: Session
VRDC: Until You Fall: Building Satisfying VR Combat on a Budget
Speakers: Dave Bennett (Schell Games), Patrick Jalbert (Schell Games)
Pass Type: All Access Pass, VRDC Add On
Topic: VR/AR
Format: Session
Working Freelance: 15 Lessons from 50 Games in 15 Years
Speaker: Jeremy Bernstein (Freelance)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session
Workplace Wellbeing: Making Time to Manage Mental Health in Game Development
Speaker: Tara Saunders (PlayStation London Studio)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass
Topic: Production & Team Management
Format: Session