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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Mar 20 Monday | 9:30 am

AI Summit: The Dimensional Curse of AAA Game Balancing: Data-Efficient and Robust Reinforcement Learning

Speaker: Edgar Handy  (SQUARE ENIX CO., LTD.)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Advanced Graphics Summit: Open-World Water Rendering and Real-Time Simulation

Speakers: Zhenyu Mao  (LIGHTSPEED STUDIOS), Kui Wu  (LIGHTSPEED STUDIOS)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Animation Summit: Animation in 'God of War: Ragnarok'

Summit Speakers: Bruno Velazquez  (Santa Monica Studio), David Gibson  (Santa Monica Studio), Mehdi Yssef  (Santa Monica Studio), Erica Pinto  (Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Panel

Community Management Summit: A Discourse on Discourse: Understanding Fandom and Online Communities

Summit Speaker: Bria Davis  (The Game Band)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Free-to-Play Summit: The Year in Free-to-Play Games

Summit Speakers: Dave Rohrl  (Visible Entertainment), Scott Hartsman  (Multiple Companies), Steve Meretzky  (PeopleFun)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: Building Better Digital Ethics and Laws: Meatspace meets Metaverse

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Gaetano Dimita  (Queen Mary University, QMUL School of Law), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Panel

Game Narrative Summit: Creating a Living World in 'Horizon Forbidden West'

Speaker: Espen Sogn  (Guerrilla)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Improving Game Performance with Android Dynamic Performance Framework (Presented by Google)

Sponsor Speakers: Peiyong Lin  (Google), Charlie Stokes  (ARM), David Berger  (Unity)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Independent Games Summit: Gorillaz, Monkees, K/DA, and OFK: Creating Virtual Identity

Speaker: Teddy Dief  (OFK)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Hitting the Right Notes: Tying Gameplay to Music in 'Soundfall'

Speaker: Nick Cooper  (Drastic Games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Online Game Technology Summit: Optimizing Live Gameservers with Continuous Profiling

Speaker: Jordan Schidlowsky  (Winterpixel Games Inc)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Production Essentials Summit: Making Chaotic Great, 'Tiny Tina's Wonderlands': Finding Precedent in Unprecedented Times

Speakers: Kayla Belmore  (Gearbox Software), Matt Cox  (Gearbox Software)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Tabletop Summit: Reimagining Historical Settings in Game Design

Speaker: Cole Wehrle  (Leder Games, Wehrlegig Games)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

The Top 5 Tips for Managing Toxicity and Building a More Positive Community (Presented by Modulate)

Sponsor Speakers: Morgan Quinn  (Modulate), Justin Liebregts  (Gun Raiders Entertainment), Adam Kuta  (Schell Games), Astrid Rosemarin  (New World Interactive), Christa Paolucci  (Glumberland)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Sponsored Session

Tools Summit: Tools to Build a World in One Day

Speaker: Thomas Tobin  (Rainbow Studios)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

UX Summit: Accessibility by Design: Finding Our Way on the Path Less Traveled

Speaker: Aderyn Thompson  (Ubisoft)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Visual Effects Summit: Creating Narrative VFX in 'Temtem'

Speakers: Kees Klop  (Crema), Miguel Ortiz Martin  (Crema)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Mar 20 Monday | 10:00 am

Game Design Workshop Day 1

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games & New York Film Academy), Chad Cable  (Toyful Games), Eleanor Todd  (Orange Monkey Games), Jeb Havens  (Jeb Havens Games), Kellee Santiago  (Niantic), Laura Warner  (Bungie), Marcus Montgomery  (Microsoft, Xbox Games Studios Publishing), Samuel Villanueva  (Niantic Labs), Stone Librande  (Riot Games), Timothy FitzRandolph  (Walaber Entertainment LLC)

Speaker: Jason VandenBerghe  (Level Ex)

Location: Room 207, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Storytelling Fundamentals Workshop

Summit Speaker: Evan Skolnick  (Independent)

Location: Room 201, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Workshop

Mar 20 Monday | 10:30 am

Climate Crisis Workshop: Use Your Game Developer Superpowers to Fight The Climate Crisis

Summit Speakers: Grant Shonkwiler  (Shonkventures), Trevin York  (Dire Lark), Chance Glasco  (Good Dog Studios), Arnaud Fayolle  (Ubisoft, Positive Play), Paula Angela Escuadra  (Xbox Game Studios Cloud Publishing)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Workshop

Mar 20 Monday | 10:50 am

Advanced Graphics Summit: Realistic Real-Time Sky Dome Rendering in 'Gran Turismo 7'

Speakers: Kentaro Suzuki  (Polyphony Digital Inc.), Kenichiro Yasutomi  (Polyphony Digital Inc.)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Animation Summit: Making Faces: A Masterclass of Facial Animation

Speaker: Chris Landreth  (JALI Research)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

CANCELED: AI Summit: How To Develop AI To Help Players In FPS Games Of Large-scale Map

Speaker: Einsphoton Ren  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

CANCELED: Free-to-Play Summit: Sugary Statistics: 'Candy Crush' Lessons After 10 Years and 10,000 Levels

Speaker: Xavier Guardiola  (King)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Community Management Summit: Play With Your Audience: Enhancing Your Social Strategy Through Theater

Speaker: Catherine Litvaitis  (Armor Games Studios)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Deep Dive into Data-Oriented Design for a Cross-platform UGC Game Engine (Yahaha): Stateful, Assets, Synchronization, Performance (Presented by YAHAHA Studios)

Sponsor Speakers: Zhongfu Gao  (YAHAHA Studios), He Li  (YAHAHA Studios)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design, Programming

Format: Sponsored Session

Future Realities Summit: Clinical Virtual Reality: A Brief Review of the Future

Speaker: Albert Rizzo  (USC-Institute for Creative TechnologiesT)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: Effective Feedback for Game Writers, Narrative Designers, and Collaborators

Speakers: Alexa Ray Corriea  (Electronic Arts), Lis Moberly  (Obsidian)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Power your monetization with AdMob (Presented By Google)

Sponsor Speaker: Alankar Agnihotri  (Google)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Independent Games Summit: Developing a Live Game That Never Truly Left Early Access

Summit Speaker: Mikhail Akopyan  (Ghost Ship Games ApS)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Indie VO Toolbox Start-to-Finish: Professional, Affordable, Optimized

Summit Speaker: Khris Brown  (Vox Point LLC)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Online Game Technology Summit: Predicted Physics-Based Multiplayer in 'Space Engineers'

Speaker: Jan Hlousek  (Keen Software House)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Production Essentials Summit: The Art of Closing

Speaker: Fleur Marty  (WB Games Montreal)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Tabletop Summit: Increasing Accessibility and Broadening Disability Representation in Tabletop Games

Summit Speakers: Rachel Voss  (Forge Ahead: A Party To Access), Carol Mertz  (Exploding Kittens), Morgan Baker  (Electronic Arts), Jesse Martinez  (University of Washington)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tools Summit: How 'Fortnite' Designers Made Their Own Tools

Speaker: Eric Carter  (Epic Games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

UX Summit: Step Into Your Player's Shoes: Making the Most of Team Playtests on 'skate'

Speaker: Andreia Goncalves  (Full Circle, Electronic Arts)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Visual Effects Summit: The VFX Toolkit

Speakers: Jason Keyser  (VFX Apprentice LLC), Sandra Femenía  (VFX Apprentice LLC), Sonia Firsova  (Eleventh Hour Games, VFX Apprentice)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Web3 Forum: The Future of Gaming: Exclusive Updates, Breakout Games and Partnerships (Presented by Immutable)

Sponsor Speaker: Robbie Ferguson  (Immutable)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Mar 20 Monday | 11:00 am

Game Narrative Summit: Game Narrative Review Competition Winners: Poster Analysis

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Narrative, Special Event

Format: Special Event

Mar 20 Monday | 1:20 pm

AI Summit: 'Shatterline': Practical AI in a Fast-Paced Shooter

Speakers: Matthew Jack  (Kythera AI), Vladimir Kapustin  (Fraglab Studio)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Advanced Graphics Summit: Reinventing the Wheel for Snow Rendering

Summit Speaker: Paolo Surricchio  (Santa Monica Studio)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Animation Summit: 'Gotham Knights': Simultaneous and Immersive Cinematic Storytelling for the Batman Family

Speaker: Wilson Mui  (Warner Bros Games Montreal)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Community Management Summit: Surviving 'Vampire Survivors': Agile Community Management

Summit Speaker: Beth Molloy  (poncle)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Free-to-Play Summit: Unwinding Core Loops: Detecting These Patterns Early Can Avert a Failed Launch

Speaker: Dave Cross  (Crosshatch Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: The Avatar Manifesto

Speaker: Dino Ignacio  (Roblox)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: Respecting Player Fantasies in Dating Sims

Speaker: Betty Robertson  (Survios)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Google Play Games on PC: Multiplatform Experience Critical for Growth (Presented by Google)

Sponsor Speakers: Aaron Hiscox  (Google), Bisi Orisamolu  (Google), Simon Sim  (Kabam), Mia Yao  (IM30)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Independent Games Summit: Building the World of 'Webbed': A Painter's Approach to Level Design

Summit Speaker: Noah Seymour  (Sbug Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: How Publishing Agreements Go Wrong (and How to Fix Them)

Speaker: Kellen Voyer  (Voyer Law)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Online Game Technology Summit: How Online Games Get Hacked

Speaker: Adrian Bednarek  (Overflow Labs)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Production Essentials Summit: Get Comfortable Being Uncomfortable

Speaker: Mikey Soden  (Microsoft, Turn 10 Studios)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Tabletop Summit: 'Deadbolt': A 10-Year Retrospective

Speaker: Elizabeth Sampat  (Electric Square / Lively)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

The Future of AI in Gaming (Presented by King)

Sponsor Speakers: Steve Collins  (King), Danny Lange  (Unity), Paul Stephanouk  (King), Pete Wurman  (Sony AI America), Mark DeLoura  (Level Up Games)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership, Programming

Format: Sponsored Session

UX Summit: Playtesting God of War Ragnarok Accessibility Options

Speaker: Sue Pacete  (Sony Interactive Entertainment)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Visual Effects Summit: 'World of Warcraft' VFX Pillars

Speaker: Sarah Carmody  (Blizzard Entertainment)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Web3 Forum: Digital Ownership and the Gaming Revolution (Presented by Gala Games)

Sponsor Speakers: Jason Brink  (Gala Games), Patrick Bergman  (Gala Games), John Osvald  (Gala Games)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Mar 20 Monday | 2:10 pm

AI Summit: Advancing Content Creation with Generative AI

Summit Speaker: Stefano Corazza  (Roblox)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Animation Summit: Motion Matching at EA: Five Years Later

Speaker: JC Delannoy  (Electronic Arts)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Community Management Summit: Negative Reviews Begin With a Forum Post

Summit Speaker: Chris Hanney  (Creature)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Free-to-Play Summit: Creating Memorable Events with Emotion

Speaker: Tim Nixon  (thatgamecompany)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: Iteration in Isolation: Finding Success as a Solo VR Developer During a Global Pandemic

Speaker: Niel Widy  (Andromeda Entertainment)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: Building Rome in a Day: A Sociological Storytelling Primer

Speaker: Jennifer Allaway  (Monolith Productions)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Google Play Games on PC: Com2uS Success Story (Presented by Google)

Sponsor Speakers: Andrew Giugliano  (Google), Giwon Choi  (Com2uS)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsor Developer Summit

Independent Games Summit: 'First Person Talker': Six Rules for Voice-Controlled Game Design

Speaker: Thomas Keane  (Godolphin Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Porting on a Budget: There and Back Again

Speaker: Lucas Farina  (DX Gameworks)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Online Game Technology Summit: How to Design an Expressive and Efficient Matchmaking System

Speaker: Chris Molozian  (Heroic Labs)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Production Essentials Summit: Studio Tales: Roadmaps of the Risk Management Hero

Speaker: Marcieb Balisacan  (Embersail Studios)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Tabletop Summit: Script Murders: The Form and Design of the Most Popular Tabletop Genre in China

Speakers: Ming Liu  (Thunderfire UX), Xinhui Yang  (NetEase)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tools Summit: Cosmonious High Case Study of Seret: Building a Custom VO System

Speaker: Daniel Perry  (Owlchemy Labs)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Web3 Forum: MARBLEX: Metaverse Ecosystem for Gamers (Netmarble - Meta World: My City) (Presented by Netmarble - MARBLEX)

Sponsor Speaker: Sean Hwang  (Netmarble- MARBLEX)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Mar 20 Monday | 2:40 pm

Advanced Graphics Summit: Two-Level Radiance Caching for Fast and Scalable Real-Time Dynamic Global Illumination in Games

Summit Speaker: Guillaume Boisse  (AMD)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Mar 20 Monday | 3:00 pm

AI Summit: Logic Programming in Commercial Games: Experiences and Lessons Learned

Speakers: Robert Zubek  (SomaSim LLC), Ian Horswill  (Northwestern University)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Programming

Format: Lecture

Animation Summit: Building Kiriko's Ultimate Ability in 'Overwatch 2'

Summit Speaker: Michael Goodman  (Blizzard Entertainment)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Community Management Summit: 'Subway Surfers': Give Your Players a Voice, They'll Give You a Game

Speaker: Celia Zimmermann  (SYBO)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Free-to-Play Summit: From Copy to Subscriptions: A Statistic Perspective of 'NARAKA BLADEPOINT'

Speakers: ZECHEN XU  (NetEase), Yongcheng Liu  (NetEase)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: Designing a More Immersive AR Strategy Game in 'Operation Living Room'

Speakers: Dustin Kochensparger  (DB Creations), Blake Gross  (DB Creations)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: Story: An Atomic Theory

Summit Speaker: Jeremy Bernstein  (Volition)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Google Play Games on PC: Pass Certification in 30 Minutes (Presented By Google)

Sponsor Speakers: Patrick Martin  (Google), Andrew Giugliano  (Google)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsor Developer Summit

Independent Games Summit: Fixing Bugs by Cloning Them in 'The Last Clockwinder'

Speaker: Matthew Blair  (Pontoco)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: This is Why We Fight: Designing Meaningful Combat

Speaker: Shawn Alexander Allen  (NuChallenger)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Online Game Technology Summit: XPR Model: Building a Truly Scalable Virtual World

Speaker: Richard Li  (LIGHTSPEED STUDIOS)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

REVOLUTIONIZING GAME ASSET LOADING WITH IPFS (Presented by Protocol Labs)

Speakers: Adam Grodzki  (3S Game Studio OU), Anshuman Prasad  (Protocol Labs)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Tabletop Summit: Tabletop Liveplay Development and Immersive Narratives in the Age of Digital Games

Speaker: Noxweiler Ignatius Berf  (Hunters Entertainment)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tools Summit: SpeechEditor: A Versatile Tool to Edit Speech with Low Resources

Speakers: Haitong Zhang  (NetEase), XiangYi Wang  (Netease)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

UX Summit: Creating Stakeholder Buy-In for Accessibility in Game Design

Speaker: Jameil Johnson  (AbleGamers Charity)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Visual Effects Summit: Shotguns and Sorcery: A Deep Dive Into Developing The Magic Effects of 'Tiny Tina's Wonderlands'

Speaker: Ashley Lyons  (Gearbox Software)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Mar 20 Monday | 3:50 pm

AI Summit: Let Your Agents Plan Together: Multi-Agent Cooperation With GOAP

Speaker: Gautier Boeda  (SQUARE ENIX CO., LTD.)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Animation Summit: 'Potionomics' Show and Tell

Summit Speaker: Anguel Bogoev  (Voracious Games, LLC)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

CANCELED: Independent Games Summit: 30 Steam Marketing Mistakes in 30 Minutes

Speaker: Chris Zukowski  (How To Market A Game)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Community Management Summit: How to Use Niche Audiences to Create Brand Evangelists

Speaker: James Bartholomeou  (ICO Partners)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Free-to-Play Summit: Playtesting your Game Economy- On 'Marvel Strike Force'

Speaker: Haider CW  (Scopely)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: A Case for Relaxing VR

Speakers: Shawn Patton  (Schell Games), Melanie Harke  (Fred Rogers Productions)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: Devising Stories as an Ensemble

Summit Speaker: Alison Lührs  (Bungie)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: GKE and Unity: A Matchmaker Made in Heaven (Presented by Google)

Sponsor Speakers: Ishan Sharma  (Google), Guillaume Delignières  (Unity)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Online Game Technology Summit: Creating Scalable, Engaging User Generated Content in 'Saints Row Boss Factory'

Speaker: Ispanji Pratama  (AccelByte)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Tabletop Summit: Encouraging Emergent Narratives with Puzzle Design in 'Décorum'

Speaker: Charlie Mackin  (Independent)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design, Game Narrative

Format: Lecture

Tools Summit: Managing Source Content for 'Overwatch 2'

Summit Speaker: Rowan Hamilton  (Blizzard Entertainment)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

UX Summit: Biometrics: Novel Tools, Methodologies, and Practices

Speakers: John E. Muñoz  (J&F Alliance & University of Waterloo), Ifigeneia Mavridou  (EmteqLab), Romain Trachel  (Eidos Sherbrooke)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Web3 Forum: Real BUIDL: Ultimate Scaling Solution for Web3 Gaming (Presented by NodeReal)

Sponsor Speakers: Julian DiCarlo  (NodeReal), Stefan Colins  (Venly), Connor Oshea  (BNB Chain), Kerf Chang  (Particle Network)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsor Developer Summit

Mar 20 Monday | 4:10 pm

Advanced Graphics Summit: 'Marvel's Spider-Man' Remastered: A PC Postmortem

Summit Speakers: Rebecca Fernandez OShea  (Nixxes Software), Michiel Roza  (Nixxes Software)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Independent Games Summit: No-Budget DIY Marketing for Indie Games

Speaker: Michelle Lega  (Armor Games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Production Essentials Summit: The Producer's Role in Fostering Cultural Inclusion

Speaker: Tina Merry  (Tina Merry Consulting)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Visual Effects Summit: Navigating 'The Callisto Protocol''s VFX

Speakers: Shen-Ming Spurgeon  (Striking Distance Studios), Matt Christopherson  (Striking Distance Studios)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Panel

Mar 20 Monday | 4:40 pm

Animation Summit: The Tricks of the Trade

Summit Speakers: Maebe Sewell  (Naughty Dog), Sabrina Phillips  (Naughty Dog), Estelle Tigani  (Independent), Eléna Tchijakoff  (BioWare), Mike Jungbluth  (Compulsion Games), Frank Gordon  (Bioware), Alejandro (Ali) Potter  (Respawn Entertainment)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Community Management Summit: How a Three-Eyed Horse Changed Meme Marketing Forever

Speaker: Natalie Puchalski  (Behaviour Interactive)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Free-to-Play Summit: The Road Less Traveled in F2P Player Research

Speakers: Dmitri Williams  (Annenberg School for Communication), Jeremy Ballenger  (Wargaming.Net)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Game Narrative Summit: The Best and Most Stealable Mechanics from Tabletop RPGs

Speaker: Evan Hill  (Obsidian)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Fireside chat with Avalanche Studios, Fingersoft and Supercell - Building successful games in the Nordics (Presented by Google)

Sponsor Speakers: Jonnie Rönnqvist  (Google), Marcus Demnert  (Google)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Online Game Technology Summit: Hallucinations: Baiting Cheaters Into Self-Identifying by Reversing Detection

Speakers: David Durst  (Stanford University), Carly Taylor  (Activision Publishing, Inc.)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Tabletop Summit: 'SolForge Fusion': Creating the World's First Hybrid Deck Game

Speaker: Justin Gary  (Stone Blade Entertainment)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tools Summit: TestMonkey: Automated Testing at Santa Monica Studio

Summit Speaker: Ben Hines  (Santa Monica Studio)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Web3 Forum: DAOs for Game Developers (Presented by Dacoco GmbH (Alien Worlds))

Sponsor Speaker: Dallas Johnson  (Dacoco (Alien Worlds))

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Mar 20 Monday | 5:30 pm

Animation Summit: GDC Animation Microtalks

Summit Speakers: Brandon Nason  (Blizzard Entertainment), Ryan Duffin  (Undead Labs/Microsoft), Emily Katske  (Bungie), Daanish Syed  (Respawn Entertainment), Euna Park  (That's No Moon), Josiah Haworth  (Riot Games), Haydn Cooper  (Respawn Entertainment), John Paul Rhinemiller  (Blizzard Entertainment), Brian Venisky  (Rockstar), Simon Unger  (Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Panel

Community Management Summit: Community Sentiment Reports: Quantifying Feelings

Summit Speaker: Karen Lee  (Respawn/EA)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Free-to-Play Summit: Digital Trading Card Games: 25 Years of Design Lessons Learned

Speaker: Thandrie Davis  (First Pick Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Game Narrative Summit: IP Development: Methodologies and Strategies

Summit Speaker: Mike Laidlaw  (Yellow Brick Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Independent Games Summit: Indie Soapbox

Summit Speakers: Chris Wilson  (Cardboard Sword), Nick Kaman  (Aggro Crab), Paige Wilson  (Aggro Crab), Kirsty Gillmore  (Independent), Charis Reid  (Radical Forge), Phillipe Bosher  (Freelance)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Online Game Technology Summit: Reaching 100-Million Registrations on WinZO with Micro-Influencers Network

Speakers: Saumya Singh Rathore  (WinZO Games), Paavan Nanda  (WinZO Games Private Limited)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Production Essentials Summit: Engaging Game Developers to Do Great Work, Happily

Speaker: Scott Crabtree  (Happy Brain Science)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Tabletop Summit: The State and Future of Board Games

Summit Speakers: Elizabeth Sampat  (Electric Square / Lively), Carol Mertz  (Exploding Kittens), Noxweiler Ignatius Berf  (Hunters Entertainment), Ming Liu  (Thunderfire UX), Cole Wehrle  (Leder Games, Wehrlegig Games), Charlie Hall  (Polygon)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Panel

UX Summit: 'Battlefield 2042' Front End Redesign

Speakers: Aerin Artessa  (Ripple Effect Studios), Courtney Libby  (Ripple Effect Studios)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Visual Effects Summit: 'NARAKA: BLADEPOINT': Combat Effect Optimization Strategy for Multiplayer Games

Speakers: Xing Liu  (NetEase & Thunderfire Universe X Studio), Xing star Liu  (NetEase & Thunderfire Universe X Studio)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Mar 20 Monday | 6:00 pm

Web3 Forum Mixer (Presented by Immutable)

Location: West Hall, Level 3

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Format: Special Event

Mar 21 Tuesday | 9:00 am

WITHIN Meditation

Location: SF Ball 214

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Mar 21 Tuesday | 9:30 am

AI Summit: Crafting Epic Boss Fights in 'Psychonauts 2'

Speaker: Rebecca Vessal  (Double Fine Productions)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Adobe Developer Summit: Adobe Substance 3D Keynote (Presented by Adobe)

Sponsor Speakers: Sébastien Deguy  (Adobe), Wes McDermott  (Adobe), Jérémie Noguer  (Adobe)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Art Direction Summit: Artist vs. Manager

Speaker: Kacper Niepokólczycki  (CD PROJEKT RED)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Audio Summit: The Art of the Theme

Summit Speakers: Brendon Williams  (Riot Games), Jason Walsh  (Riot Games)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Autodesk Developer Summit: New Tales from the Borderlands: Maximizing Time with an Automated Cinematic Pipeline (Presented by Autodesk)

Sponsor Speaker: Marion Guignolle  (Gearbox Studio Québec)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Axe the Tax: Generate Revenues Outside Your App (Presented by Coda Payments)

Sponsor Speaker: Neil Davidson  (Coda Payments)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Educators Summit: Incorporating Black Game Studies in the Classroom: Benefits to Everyone

Speakers: Lindsay Grace  (University of Miami & Higher Education Video Game Alliance), Latoya Peterson  (Glow Up Games), Akil Fletcher  (University of California Irvine), Jay Justice  (Freelance)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Panel

Fair Play Summit: Why Care About Wholesome Games Anyway?

Speakers: Victoria Tran  (Innersloth), Jenny Windom  (Kepler Interactive), Matthew Taylor  (Wholesome Games), James Tillman  (Catch & Release, LLC)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Free-to-Play Summit: Game Designer's Notebook

Summit Speakers: Kenny Shea Dinkin  (King), Kent-Erik Hagman  (Second Dinner Studios), Jason Mai  (Big Fish Games), Madhumitha Venkatesh  (Candy Crush Saga, King)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: Emergency Meeting! It's the 'Among Us VR' Postmortem

Summit Speakers: Shawn Patton  (Schell Games), Michal Ksiazkiewicz  (Schell Games), Jennifer Rabbitt  (Schell Games)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: AAA-TYPICAL: Character and Story Arcs in Open Gameplay Structures

Speakers: Brendan Hennessy  (Ubisoft Toronto), Heli Kennedy  (Ubisoft Toronto)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: How to Win at Monetizing Games as a Service (Presented by Google)

Sponsor Speakers: R.E. Wolfe  (Google), Mike Nadal  (Google)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Independent Games Summit: Here There Be Dragons: Demystifying Content Warning Systems

Speakers: Claris Cyarron  (Silverstring Media), Lindsay Ishihiro  (Independent)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Make Games Like a Horse: The Design of 'Bugsnax'

Summit Speaker: John Murphy  (Young Horses)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Level Design Summit: Designing Cauldrons for 'Horizon Forbidden West'

Speaker: Dennis Micka  (Guerrilla Games)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Machine Learning Summit: GPT-3 Powered Text to Lifelike Speech and Animation for NPCs

Speaker: Dao Si  (NUVERSE)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Math in Game Development Summit: Heat Is Magic

Summit Speaker: Squirrel Eiserloh  (SMU Guildhall)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: Simple DirectMedia Layer: Past, Present, and Future

Speakers: Sam Lantinga  (Valve Corporation), Ryan Gordon  (icculus.org)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Technical Artist Summit: 'LEGO® Star Wars™: Castaways': Building an All-Brick World

Speakers: Andrei Ichim  (Gameloft), Frederick Taillon  (Gameloft)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Tencent Games Developer Summit: Building A Digital Great Wall with A New Game Engine (Presented by Tencent Games)

Sponsor Speaker: Yingpeng ZHANG  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Unity Developer Summit: The Unity Roadmap for 2023 (Presented by Unity Technologies)

Sponsor Speakers: Andrew Bowell  (Unity Technologies), Tara A. Lexis  (Unity Technologies), Mathieu Muller  (Unity Technologies), Simon Elliston Ball  (Unity Technologies)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsor Developer Summit

WITHIN Meditation

Location: SF Ball 214

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Web3 Forum: How to Build Web3 Games That Are Actually Fun (Presented by Horizon)

Sponsor Speakers: Peter Kieltyka  (Horizon), Michael Sanders  (Horizon Blockchain Games), Roby John  (SuperGaming)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsor Developer Summit

Xsolla Developer Summit: Enjoy the Game: Industry Statistics and Trends 2023 (Presented by Xsolla)

Sponsor Speaker: Chris Hewish  (Xsolla)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Mar 21 Tuesday | 10:00 am

Game Design Workshop Day 2

Summit Speakers: Marc LeBlanc  (Riot Games), Andy Ashcraft  (Giantsdance Games & New York Film Academy), Chad Cable  (Toyful Games), Eleanor Todd  (Orange Monkey Games), Jeb Havens  (Jeb Havens Games), Kellee Santiago  (Niantic), Laura Warner  (Bungie), Marcus Montgomery  (Microsoft, Xbox Games Studios Publishing), Samuel Villanueva  (Niantic Labs), Stone Librande  (Riot Games), Timothy FitzRandolph  (Walaber Entertainment LLC), Jason VandenBerghe  (Level Ex)

Location: Room 207, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Workshop

Tencent Games Developer Summit: Cloudflow Pipeline: A Catalyst for the Improvement of R&D Efficiency (Presented by Tencent Games)

Sponsor Speaker: Rui "Ryan" Su  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership, Programming

Format: Sponsor Developer Summit

Mar 21 Tuesday | 10:50 am

AI Summit: Bots at Work: Lessons on Deploying ML Bots in Your Game

Speaker: Ricardo Sisnett  (modl.ai)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Art Direction Summit: Building a Visual Identity: An Art Direction Framework

Speaker: Genevieve Routhier  (EA DICE)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Audio Summit: An Important Conversation About Conversations

Speakers: Maize Wallin  (Ghost Pattern), Tfer Newsome  (Ghost Pattern)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Autodesk Developer Summit: Next-Gen Game Workflows with USD ft. Epic Games Panel (Presented by Autodesk)

Sponsor Speakers: Carlos Carpintero  (Autodesk), Thomas Convard  (Epic Games), Aurel Cordonnier  (Epic Games), Sebastien Miglio  (Epic Games), Lance Thornton  (Autodesk), Blazej Floch  (Autodesk)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Educators Summit: Teaching Sustainability and Game Design: From the Low-Hanging Fruits to the Root of the Problem

Speakers: Patrick Prax  (Uppsala University), Clayton Whittle  (The Sustainable Forestry Initiative), Trevin York  (Dire Lark), Sonia Fizek  (Cologne Game Lab at TH Köln)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Panel

Fair Play Summit: Fostering Positive Self-Esteem and Mental Health in the Metaverse

Speakers: Tami Bhaumik  (Roblox), Angelic Vendette  (Alo Yoga), Firdaous El Honsali  (Unilever), Anat Shperling  (Toya)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Free-to-Play Summit: F2P Indie Acquisition, Retention, Monetization Tactics (ARM)

Speakers: Chun-Kai (CK) Wang  (Kooapps LLC), Alex Kozachenko  (HyperBeard), Anthony Lai  (TapBlaze)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: Art Direction for VR: Designing for Spatial Perspectives

Speaker: Shahriar Shahrabi Farahani  (Realities IO)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: Pitching and Workshopping Side Quests for 'Horizon Forbidden West'

Speaker: Tim Stobo  (Guerrilla)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Built for Billions, Tailored for Games; Harnessing Google for Serving Players (Presented by Google)

Sponsor Speaker: Ishan Sharma  (Google)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Independent Games Summit: Business Development for Self-Publishing Studios and Developers

Speakers: Lucas Pessoa de Freitas  (Robot Teddy), Richie de Wit  (Bear Knuckle, Raw Fury)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: The Secret Lives of NPCs: 'Wayward Strand'

Summit Speakers: Georgia Symons  (Ghost Pattern), Jason Bakker  (Ghost Pattern)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Level Design Summit: A Visual Approach to Level Design in 'Gotham Knights'

Speaker: Simon-Albert Boudreault  (Warner Bros. Games Montréal)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Machine Learning Summit: Natural Language Generation for Games Writing

Speaker: Ben Swanson  (Ubisoft)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Math in Game Development Summit: Mobile Math: From ATan2 to Gyro Calibration

Speaker: Patrick Martin  (Google)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: Evolve a Legacy Game Engine With Open Source Tools

Speaker: Kai Zhang  (Netease)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Technical Artist Summit: 'Mix Universe': The Tech Behind Bringing Music to the Universe

Speaker: Chris Zuko  (Terrible Posture Games)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Tencent Games Developer Summit: Arena Breakout: Creating a Next-gen FPS Game on Mobile (Presented by Tencent Games)

Sponsor Speaker: Yiming SUN  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsor Developer Summit

Unity Developer Summit: Create, Launch, and Manage Multiplayer Games with Unity (Presented by Unity Technologies)

Sponsor Speakers: Laurent Gibert  (Unity Technologies), Sam Smith  (Unity Technologies), Jamel Ziaty  (Stickylock Studio), Andy Metcalfe  (HugeCalf Studios), Marc-Antoine Fortier  (Fika Productions)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Web3 Forum: 'MapleStory Universe': Perfecting the Core MMORPG Experience with Blockchain (Presented by NEXON)

Sponsor Speaker: Sunyoung Hwang  (NEXON)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Wemade Developer Summit: The Future of Gaming: Inter-game Play and Beyond (Presented by Wemade)

Sponsor Speaker: Henry Chang  (Wemade)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Xsolla Developer Summit: Why Not Go Direct to Your Consumers? (Presented by Xsolla)

Sponsor Speakers: Ron Scott  (Xsolla), Benjamin Tsacoyianis  (Tilting Point), Lucas Adami  (ViVa Games), Tim Morten  (Frost Giant Studios), Tayber Voyer  (A Thinking Ape Entertainment)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Mar 21 Tuesday | 11:20 am

Tencent Games Developer Summit: TiMi Audio Lab: Sound Design for Honor of Kings (Presented by Tencent Games)

Sponsor Speaker: Hongfei ZHAO  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio

Format: Sponsor Developer Summit

Mar 21 Tuesday | 12:00 pm

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Jennifer Allaway  (Monolith Productions), Beth LaPensée  (Twin Suns Corp), Jeremy Bernstein  (Volition), Whitney "Strix" Beltrán  (Hidden Path Entertainment)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Panel

Mar 21 Tuesday | 12:20 pm

Audio Summit: Lunchtime Surgeries

Summit Speakers: Tfer Newsome  (Ghost Pattern), Maize Wallin  (Ghost Pattern), Brendon Williams  (Riot Games), Jason Walsh  (Riot Games), Amanda Laven  (Blizzard Entertainment), Daniel Nielsen  (Gminorscale Studios), ZW Buckley  (Plant Based Audio), Paolo Armao  (34BigThings), Jean-Marc Jot  (Virtuel Works)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio

Format: Special Event

Mar 21 Tuesday | 1:20 pm

AI Summit: Developing Adventure Game with Free Text Input using NLP

Speaker: Yusuke Mori  (SQUARE ENIX CO., LTD)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Adobe Developer Summit: 'A Plague Tale: Requiem': Making AAA Characters with an AA Budget (Presented by Adobe)

Sponsor Speaker: Loïc Paulus  (Asobo Studio)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Art Direction Summit: The Art of 'Arcane'

Summit Speakers: Arnaud-Loris Baudry  (Riot Games), Maisie Yang  (Riot Games)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Autodesk Developer Summit: Creating a Digital Identity (Presented by Autodesk)

Sponsor Speaker: Stefan Ivanov  (Stealth Meta Wear)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Educators Summit: Essential Game UX Every Student Should Know

Speakers: Katherine Isbister  (UC Santa Cruz), Celia Hodent  (Independent)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Fair Play Summit: Level Up: Nurturing Safe Spaces in Games

Speakers: Benn Wiebe  (HF Productions), Sarah Sorrell  (Safe in Our World), Rosie Taylor  (Safe in Our World), Sky Tunley-Stainton  (Safe in Our World)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Educators

Format: Lecture

Free-to-Play Summit: 'Roblox' Economics: A Fireside Chat with Gamefam CEO Joe Ferencz

Speakers: Ethan Levy  (Deconstructor of Fun, Founder in Stealth), Joe Ferencz  (Gamefam)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: A Match Made in Bullet Hell: Bringing 'Mothergunship' to VR

Speakers: Joe Mirabello  (Terrible Posture Games, Inc.), Chris Zuko  (Terrible Posture Games)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'

Speaker: Graham Parkes  (GoodbyeWorld Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Com2uS: How KR-Based Global Gaming Company Takes Leadership on Web3 Era Through Blockchain Platform and Games on Google Cloud (Presented by Google)

Sponsor Speakers: Kyu Lee  (Com2us), Soyeon Kim  (Google Cloud)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Independent Games Summit: 'Unpacking' Fan Expectations and Driving Engagement Post-Launch

Speaker: Emily Hummel  (Witch Beam Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Finding Inspiration and Planning Luck: A Story of a Solo Dev-Dad of Color

Speaker: Adam Kareem  (Independent)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

LIGHTSPEED STUDIOS Developer Summit: PUBG MOBILE: Performance Optimization on Mobile Platform (Presented by LIGHTSPEED STUDIOS)

Sponsor Speaker: FAN ZHANG  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership, Programming

Format: Sponsor Developer Summit

Level Design Summit: Benefits of Missing Out: What 'Cyberpunk 2077' Taught Us About Non-Linear Level Design

Summit Speaker: Miles Tost  (CD PROJEKT RED)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Machine Learning Summit: Advanced Heightmap Compression Using Deep Learning in 'Dune: Awakening'

Speakers: Clemens Rögner  (Tencent Games), Calle Lejdfors  (Tencent Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions

Summit Speaker: Hamish Todd  (Imagination Technologies)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: Boosting XP by Contributing to the OSS Community

Summit Speakers: Andrew Poling  ([email protected]), John McGaraghan  (Wilson Sonsini Goodrich & Rosati)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Technical Artist Summit: 3 Cities, 2 TAs, 1 Day: Techniques to Empower Artists

Speakers: Thomas Tobin  (Rainbow Studios), Thibault Prin  (Independent)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Unity Developer Summit: Building and Operating a Live Game with Unity Gaming Services (Presented by Unity Technologies)

Sponsor Speaker: Joshua Ostrander  (Unity Technologies)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Web3 Forum: Building Great web3 Game Experiences with HyperPlay (Presented by HyperPlay)

Sponsor Speaker: Jacobc.eth -  (HyperPlay)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsor Developer Summit

Xsolla Developer Summit: What are We Expecting From 2023? (Presented by Xsolla)

Sponsor Speakers: Sam Gaglani  (Xsolla), Kara Bilkiss  (Skydance Interactive), Michael Lewis  (Take-Two Interactive Software), Jenna Seiden  (Niantic)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Mar 21 Tuesday | 2:10 pm

AI Summit: Living in Procedural Worlds: Creature Movement and Spawning in 'Nightingale'

Speakers: Arta Seify  (Inflexion Games Inc.), Nathan Sturtevant  (University of Alberta, Inflexion Games Inc)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Audio Summit: Building Audio Careers, Together

Summit Speaker: ZW Buckley  (Plant Based Audio)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Educators Summit: From Rosy-Eyed to Dissatisfied: What Game Education Is Missing

Speakers: Cristina Amaya  (Latinx in Gaming), Kenzie Gordon  (University of Alberta)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Fair Play Summit: Douglass Knew it and Now You Do, Too

Speaker: Farley Chery  (Worcester Polytechnic Institute)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Free-to-Play Summit: Meaningful Marketability Testing: Avoiding Pitfalls and Preventing Costly Mistakes

Speaker: Diana Maher  (Independent Contractor; ex-Dots(T2); ex-Melsoft)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: Kids and XR: Leveling up While Playing It Safe

Speakers: Kimberly Hieftje  (XRPeds, Yale), Asher Marks  (XRPeds, Yale)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: Storied Bodies: DEI Topics Through Immersive Narrative Design

Speaker: Miko Reyes  (Praxis Labs)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Scaling data & AI to increase player engagement & satisfaction at Square Enix (Presented by Google)

Sponsor Speakers: Tatsuo Yoshida  (Square Enix), Jon House  (Square Enix), Deb Lee  (Google Cloud), Sam Weeks  (Google)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Independent Games Summit: Developing Your Studio and Your Sense of Self

Speaker: Son M.  (Perfect Garbage Studios Co.)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Get Your Money! An Indie Dev's Guide to OST Profitability

Speaker: Neha Patel  (Freelance)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio, Independent Games

Format: Lecture

LIGHTSPEED STUDIOS Developer Summit: HSGI: Cross-Platform Hierarchical Surfel Global Illumination (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Jiancong Huang  (LIGHTSPEED STUDIOS), Jiaxuan Zhang  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership, Programming

Format: Sponsor Developer Summit

Machine Learning Summit: Real-Time Neural Texture Upsampling in 'God of War Ragnarok'

Summit Speaker: Xuanyi Zhou  (Santa Monica Studio)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: Agones and Quilkin: OSS Multiplayer Game Server Service Mesh on Kubernetes

Speaker: Mark Mandel  (Google Cloud)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Unity Developer Summit: Harnessing the Power of ECS for Unity (Presented by Unity Technologies)

Sponsor Speakers: Laurent Gibert  (Unity Technologies), Justin Larrabee  (Sunblink)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsor Developer Summit

Web3 Forum: How Treasure Brought 100,000 Gamers to Arbitrum, Ethereum's Largest Scaling Solution (Presented by Offchain Labs)

Sponsor Speakers: A.J. Warner  (Arbitrum), Karel Vuong  (Treasure)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsored Session

Mar 21 Tuesday | 2:40 pm

Adobe Developer Summit: The Material Art of 'The Last of Us Part I' (Presented by Adobe)

Sponsor Speakers: Jonathan Benainous  (Naughty Dog), Jared Sobotta  (Naughty Dog)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Level Design Summit: Player as Performer: Setting the Stage for Your Audience

Speaker: Evan Hill  (Obsidian Entertainment)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Math in Game Development Summit: Quaternions to Homogeneous Points, Lines, and Planes

Summit Speaker: Hamish Todd  (Imagination Technologies)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Technical Artist Summit: Building a DCC and Project Agnostic Animation Pipeline

Speaker: Frieder Erdmann  (Ubisoft Entertainment Sweden AB)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Mar 21 Tuesday | 3:00 pm

AI Summit: Beyond WaveFunctionCollapse: Constraint-Based Tile Map Generation and Editing

Speaker: Seth Cooper  (Northeastern University)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Art Direction Summit: The Art of Making Vistas

Summit Speaker: Ethan Ayer  (Santa Monica Studio)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Audio Summit: Sounds as Intended: Quality Assurance in Game Audio

Summit Speaker: Amanda Laven  (Blizzard Entertainment)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Autodesk Developer Summit: Maya Codex: Leveraging Large Language Models for Intuitive Interactions (Presented by Autodesk)

Sponsor Speakers: Chip Weatherman  (Autodesk), Bruno Roy  (Autodesk)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming, Visual Arts

Format: Sponsor Developer Summit

Educators Summit: One Quarter, One Game: Approaches to Teaching a Single Game Seminar

Speakers: Patrick LeMieux  (University of California, Davis), Stephanie Boluk  (University of California, Davis)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Fair Play Summit: Implementing a Mental Health and Wellbeing Research Study in Games

Speaker: James Butlin  (FuturLab Ltd)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Free-to-Play Summit: 'Wordscapes Search' Highlighters Event: A Successful Vanity Collectible Feature to Drive Engagement

Speakers: Carol Miu  (PeopleFun), Jonathan Lindsay-Rivera  (PeopleFun)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: Innovation and Transformation: Becoming a XR Game Developer

Summit Speaker: Dana Ware  (The VOID)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: The Future of Interactive Cinema

Summit Speakers: Simay Dinc  (Recontact Games), Eray Dinc  (Recontact Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Squeezing Out the Last 5% of Performance: AGDE, Profile Guided Optimization, and Automation (Presented by Google)

Sponsor Speaker: Simon Cooke  (Google)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Independent Games Summit: Don't Phone It In: Self-Publishing Premium Games on Mobile

Speaker: Luke Spierewka  (Afterburn)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Never Skip Playtest Day! Five Tips for Running Better Playtests

Speakers: Mike Salyh  (Coin Crew Games), Wyatt Bushnell  (Coin Crew Games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

LIGHTSPEED STUDIOS Developer Summit: Multi-agent AI Production of FPS Game Based on Reinforcement Learning (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Gerry SUN  (LIGHTSPEED STUDIOS), Zhichao Shu  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Machine Learning Summit: Parameter Selection for ASTC Mapping Compression Using Machine Learning

Speaker: Xing star Liu  (NetEase & Thunderfire Universe X Studio)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: The Hidden Challenges of Growth Under Self-Governance

Speaker: Nathan Lovato  (GDQuest)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Unity Developer Summit: Multiplatform Performance: Overcoming Technical Challenges (Presented by Unity Technologies)

Sponsor Speakers: James Stone  (Unity Technologies), Michael Lee  (Schell Games)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Web3 Forum: How to Unlock the Multi-billion Dollar Asset Trading Market without Turning Gamers into Gamblers (Presented by Freeverse)

Sponsor Speaker: Alun Evans  (Freeverse)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Xsolla Developer Summit: The Anatomy of a Slow Video Game Hit (Presented by Xsolla)

Sponsor Speakers: Justin Berenbaum  (Xsolla), Yuval Markovich  (Happy Juice Game)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Mar 21 Tuesday | 3:50 pm

Audio Summit: The Value of Play in Interactive Audio

Summit Speaker: Daniel Nielsen  (Gminorscale Studios)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Autodesk Developer Summit: Luminous Productions: The Making of 'Forspoken' Cutscenes (Presented by Autodesk)

Sponsor Speakers: Junko Hiramatsu  (Luminous Productions), Yusuke Tanaka  (Luminous Productions), Takaaki Ou (Moe)  (Luminous Productions), Kousuke Tomioka  (Luminous Productions), Michael Eden  (Luminous Productions), Takaaki Fuke  (Luminous Productions), Atsunori Kurogi  (Luminous Productions)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Educators Summit: Games That Cell: Teaching Spreadsheets in Art School

Speaker: Alexander King  (NYU Game Center)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Fair Play Summit: Crowdhealing: Founding a Company and Community Around Kindness

Speaker: Amanda Vandenburg  (Lumi Interactive)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Free-to-Play Summit: Tales from the Crypto

Speaker: David Fox  (Double Coconut)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Future Realities Summit: Building Big Games on Little Headsets

Speaker: Ben Hopkins  (Owlchemy Labs)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Game Narrative Summit: Live, Laugh, Outline: Creating Functional Outlines That Are Good

Speaker: Tyler Hutchison  (HeartMachine)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: Android Game Graphics: OpenGL ES vs. Vulkan Case Study (Presented by Google)

Sponsor Speaker: Nate Trost  (Google)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Independent Games Summit; Expanding the "Miniverse": Designing Deep, Minimalist Games

Speaker: Tana Tanoi  (Dinosaur Polo Club)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

LIGHTSPEED STUDIOS Developer Summit: The Use of AI-Powered Technology in Gaming and Content Digitization (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Xin Wang  (LIGHTSPEED STUDIOS), Ryan Zhang  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Machine Learning Summit: Simulating Teamfight Tactics Using Deep Learning for Fast Reinforcement Learning AI Training

Speaker: Ran Cao  (Riot Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: Render Graph, a Data-Oriented Approach

Speakers: Zhenglong ZHOU  (Cocos Technologies), Huabin LING  (Cocos Technologies)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Unity Developer Summit: Cross-Platform Game Development with the New URP Sample Scene (Presented by Unity Technologies)

Sponsor Speaker: Jonas Mortensen  (Unity Technologies)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsor Developer Summit

Web3 Forum: Gaming Experiences Enabled by Blockchain: Build the Future with Polygon Labs (Presented by Polygon Labs)

Sponsor Speaker: Parth Pathak  (Polygon)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Xsolla Developer Summit: Giving Gamers More Rewarding Ways to P(l)ay (Presented by Xsolla)

Sponsor Speakers: Berkley Egenes  (Xsolla), Jennifer Premisler  (Mastercard)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Mar 21 Tuesday | 4:10 pm

AI Summit: AI for Testing at EA: From 'Star Wars' to 'Apex' and Beyond

Speaker: Jonas Gillberg  (Electronic Arts)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Adobe Developer Summit: 'The Callisto Protocol': A Tile Mask Painting Workflow for Environment Art (Presented by Adobe)

Sponsor Speaker: Sam Juarez  (Striking Distance Studio)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Art Direction Summit: Finding Your Game's Art Style On The Cheap

Speaker: Josie Devora  (Fighting Chance Games)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Independent Games Summit: Tech Toolbox: Custom Tool Microtalks

Speakers: Clifton B  (Kitewing Studio), Jarryd Huntley  (Freelance), Star St.Germain  (Aconite), Chase Bethea  (Freelance), Xalavier Nelson Jr.  (Strange Scaffold), Henning Steinbock  (Triband)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Level Design Summit: Moving Mountains: Speedy Level Creation as a Desperate Indie Dev

Summit Speaker: Edward Kay  (DinoBoss)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Math in Game Development Summit: Practical Projective Geometric Algebra

Summit Speaker: Eric Lengyel  (Terathon Software)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Technical Artist Summit: "Non-Destructible Workflows": Re-Inventing Content Production for the 'Forza Motorsports' Franchise

Speaker: Diego Garzon  (Microsoft)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Mar 21 Tuesday | 4:40 pm

Audio Summit: Spatial Audio: From Screen-Based to World-Based with AR and VR

Summit Speaker: Jean-Marc Jot  (Virtuel Works)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Educators Summit: Making Graphics Programmers

Speaker: Dave Shreiner  (Unity Technologies)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Fair Play Summit: Why True Inclusion Matters: A Framework for Addressing Employee Harassment

Speaker: Eve Crevoshay  (Take This)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Free-to-Play Summit: Frictionless Open Market Gaming

Speaker: Don Norbury  (Shrapnel)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Game Narrative Summit: Minimal Space, Maximum Character: Creating Characters in Small Spaces

Speaker: Rowan Williams  (Sprocket Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Google Developer Summit: How to Get the Best of Play Monetization (Presented by Google)

Sponsor Speaker: Rejane França  (Google)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

LIGHTSPEED STUDIOS Developer Summit: Investigating the Utilization of Gvoice AI Codec and Haptics Technology in Mobile Gaming to Enhance Player Experience (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Chao Weng  (LIGHTSPEED STUDIOS), Shili Xu  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio, Programming

Format: Sponsor Developer Summit

Machine Learning Summit: 'Wobbledoll': ML-Powered Self-Balancing Synthesis Ragdoll

Speaker: Nan Ma  (LIGHTSPEED STUDIOS)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: Evolution of Open Source 3D Physics Simulators

Summit Speaker: Erwin Coumans  (NVIDIA)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Unity Developer Summit: Technical Tips for Every Stage of Game Creation (Presented by Unity Technologies)

Sponsor Speakers: Will Armstrong  (Unity Technologies), Gustavo Castro  (Unity Technologies), Razvan Luta  (Unity Technologies)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Web3 Forum: Bring the power of web3 and blockchain to [YOUR GAME] with Infura (Presented by MetaMask and Infura)

Sponsor Speaker: Nayana Singh  (ConsenSys)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Xsolla Developer Summit: Emerging Approaches: What the Metaverse Can Teach us About Social and Narrative Design Through Synthetic Media (Presented by X.LA)

Sponsor Speakers: Alesksey Savchenko  (X.LA), Rob Auten  (Hexagram)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Mar 21 Tuesday | 5:00 pm

GDC 101

Speaker: Brandon Sheffield  (Necrosoft Games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Mar 21 Tuesday | 5:30 pm

Adobe Developer Summit: Advances in Uniform Creation for EA Sports' NHL (Presented by Adobe)

Sponsor Speakers: Gary Snyder  (Electronic Arts), Dallas Finerty  (Electronic Arts)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Art Direction Summit: Big Visuals, Small Budget: Get the Most from a Lean Art Team

Speaker: Vincent Perea  (Possibility Space)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Audio Summit: Embracing Audio Technology for Enhanced Creativity

Speaker: Paolo Armao  (34BigThings)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Educators Summit: Next Level Arcade: Course Case Study

Speaker: Jessie Contour  (University of Texas at Austin)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Fair Play Summit: Promoting Growth Through Games Is Simply Good Game Design

Speakers: Elizabeth Kilmer  (Take This), Jared Kilmer  (Game to Grow)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Free-to-Play Summit: Do Video Games Need the Blockchain?

Summit Speakers: Alexandra Takei  (Naavik Gaming Podcast, Stanford MBA), Tim Morten  (Frost Giant Studios, Inc.), Mark Otero  (Azra Games), Ethan Levy  (Deconstructor of Fun, Founder in Stealth)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Panel

LIGHTSPEED STUDIOS Developer Summit: Exploring the Technical Arts in the Development of UNDAWN (Presented by LIGHTSPEED STUDIOS)

Sponsor Speakers: Joshua Yu  (LIGHTSPEED STUDIOS), Leon Wei  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming, Visual Arts

Format: Sponsor Developer Summit

Level Design Summit: The Pandemic Production of 'Tiny Tina's Wonderlands'

Speaker: Katelyn Pitstick  (Gearbox Software)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design, Game Narrative

Format: Lecture

Machine Learning Summit: Differentiable Rendering for Scalable Asset Pipeline in 'Honor of Kings'

Speakers: Fei Ling  (Tencent Technology Inc.), Frei Zhang  (Tencent Technology Inc.)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: The Future of Game Development Is Open Source

Speaker: Royal O'Brien  (O3DF)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Technical Artist Summit: Approaching Technical Art Techniques Unconventionally Using Unreal Engine's Niagara

Speaker: Daniel Elliott  (Epic Games)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Unity Developer Summit: The Big Unity AMA, 2023 Edition (Presented by Unity Technologies)

Sponsor Speaker: Andrew Parsons  (Unity Technologies)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Sponsor Developer Summit

Mar 21 Tuesday | 6:00 pm

Unity Summit Mixer (Presented by Unity Technologies)

Location: West Hall, Level 2

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Format: Special Event

Web3 Forum Mixer (Presented by Nexon)

Location: West Hall, Level 3

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Format: Special Event

Xsolla Game Night

Location: Esplanade 153, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Mar 22 Wednesday | 9:00 am

10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'

Speaker: Paweł Sasko  (CD Projekt RED)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Automated Testing Roundtable Day 1: Process

Speaker: Henry Golding  (Epic Games)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Being a Unicorn: Multiclassing in an Industry That Wants Specialization

Speakers: Alexis De Girolami  (Lively - a Keywords Studio), Theresa Duringer  (Temple Gates Games), Kimberly Unger  (Meta), Virginia Smith  (Unknown Worlds), Kate Compton  (Northwestern University)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Panel

Being an Effective Ally Roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Building Soundscapes: Creative Direction for Audio Roundtable Day 1

Speakers: Star Power  (Slide20XX), Katelyn Isaacson  (Freelance), D'Anthoni Wooten  (Freelance), Danny Baranowsky  (Brace Yourself Games)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Creating Playable Horror in 'The Dark Pictures Anthology'

Speaker: Tom Heaton  (Supermassive Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Empowerment Playbook: Making and Measuring Change in the Games Industry

Speakers: Stephanie Fisher  (Pixelles), Alison Harvey  (York University)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Game Art in the Age of AI Roundtable (Presented by the IGDA)

Speaker: Natasha Skult  (MiTale)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Audio Business Essentials

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab, Keywords Studio), Jonathan Clark  (Kraft-Engel Management), Crispin Hands  (Lionshead Entertainment, Inc.), Naveed Dezfoli  (Disney)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Panel

Game Narrative Roundtable Day 1: Professional

Speaker: Richard Dansky  (Crytek)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Gaming at the Edge: Develop, Deliver, and Defend Your Games (Presented by StackPath)

Sponsor Speaker: Praful Lalchandani  (StackPath)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

How Xbox, 343i, Epic and Ubisoft are Reducing Energy & Emissions While Maintaining Gameplay Fidelity (Presented by Microsoft)

Sponsor Speakers: Trista Patterson  (Microsoft), Tad Swift  (Microsoft), Paula Angela Escuadra  (Microsoft), Alex Le Boulicaut  (343 Industries), Ben Woodhouse  (Epic Games), Iris Gardet  (Ubisoft)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Sponsored Session

How to lead the pack in live games (Presented by Unity Technologies)

Sponsor Speakers: Red Freeman  (Radical Forge), Michael Heywood  (Included Games), Michael Silverwood  (Pixile Studios), Karah Sutton  (PikPok), Herbert Yung  (Furyion), Wesley Adams  (Unity Technologies)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Learn How VIP Management Can Change Your Company's Revenue Footprint

Speaker: Gemma Doyle  (Zynga , T2)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Modernizing Rendering at Supercell

Speaker: Timo Heinäpurola  (Supercell)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Neural Graphics, DLSS Frame Generation and Generative AI Models for Games and Content Creation Pipelines (Presented by NVIDIA)

Sponsor Speakers: Andrew Edelsten  (NVIDIA), Alex Greenen

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

PlayStation Indies-Innovation and Creative Processes (Presented by Sony Interactive Entertainment)

Sponsor Speakers: Shuhei Yoshida  (Sony Interactive Entertainment), Phil Crifo  (Awaceb), Alyssa Askew  (Ironwood Studios), Grace Bruxner  (Worm Club), Oliver Lewin  (GoodbyeWorld Games)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

Preparing AI Systems for 'God of War Ragnarok'

Speaker: Goksu Ugur  (Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Sink or Swim: How to Build and Validate AA Games Fast

Speaker: Carina Kom  (MixMob)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

The Art Direction of 'Saints Row'

Speaker: Frank Marquart  (Deep Silver Volition)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

The Developers' Guide To Leveling Up Your In-Game Ad Monetization (Presented by Anzu.io)

Sponsor Speaker: Chris Vincelli  (Anzu.io)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

The Level Design Evolution of 'A Plague Tale'

Speaker: Laura Mas Maury  (Asobo Studio)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Understanding the Audio Needs of a Game and Its Audience

Speaker: Adele Cutting  (Soundcuts Ltd)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Unraveling the Mystery of a Thriving Game Codebase: What You Didn't Know About Your Game (Presented by Endava)

Sponsor Speaker: Dan Danciu  (Endava)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Visual Effects Roundtable Day 1: General

Speakers: Jason Keyser  (VFX Apprentice LLC), Keith Guerrette  (Beyond-FX, Inc & RealtimeVFX.com, LLC)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Xiaomi Ecosystem for Game Developers (Presented by Xapads Media)

Sponsor Speakers: Nitin Gupta  (Xapads Media), Bono Wu  (Xiaomi), Qiang Song  (Xiaomi)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Mar 22 Wednesday | 9:30 am

The State of Unreal (Presented by Epic Games)

Sponsor Speaker: Tim Sweeney  (Epic Games)

Location: Blue Shield of California Theater at YBCA

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Mar 22 Wednesday | 10:00 am

WITHIN Meditation

Location: SF Ball 214

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Mar 22 Wednesday | 10:30 am

'Cyberpunk 2077' RT: Overdrive – Bringing Path Tracing into the Night City (Presented by NVIDIA)

Sponsor Speakers: Pawel Kozlowski  (NVIDIA), Jakub Knapik  (CD Projekt RED)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

'Moss: Book II': Toward Powerful and Authentic Voice Performance

Speakers: Stephen Hodde  (Polyarc), Morla Gorrondona  (Independent)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

A Moderation Guide for Successful Brand Livestreams and Digital Events

Speakers: Victoria Tran  (Innersloth), Kat Lo  (Center for Responsible, Ethical, and Accessible Technology, University of California, Irvine)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Lecture

AI Roundtable Day 1: Expert

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Achieving High-Quality 90fps Realism in a Mobile Game, Technically and Visually

Speakers: Zhi Liang  (Netease), Baoyong Cao  (Netease)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Acquiring Game Design Skills Beyond Entertainment

Speaker: Noah Falstein  (The Inspiracy)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Add Senior to That Title: Real Career Talk

Speaker: Ben Schneider  (Worcester Polytechnic Institute)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Lecture

Arm Mobile Studio: A Quick Guide to Optimizing Graphics Performance on Mobile (Presented by Arm)

Sponsor Speaker: Charlie Stokes  (Arm)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Art of 'The Last Clockwinder': Visual Cohesion

Speaker: Anita Tung  (Pontoco)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Building a Next Gen World with a Small Environment Team

Speaker: Aasim Zubair  (Striking Distance Studios)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Lecture

CANCELED: Collaborative Curiosity: Crafting the Pre-Release Community for 'TUNIC'

Speaker: Harris Foster  (Finji Co, LLC)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Content Creators Are King Too (Presented by Mastercard)

Sponsor Speakers: Berkley Egenes  (Xsolla), Kedreon Cole  (XR Sports Group), Tania Baptista  (Mastercard), Thyda Chhuan  (Mastercard)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Sponsored Session

Developing Together: Game Audio and Game Development Roundtable (Presented by the IGDA)

Speaker: Steve Horowitz  (Nickelodeon Digital)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Elevate Your Game With Confidence in Your Code (Presented by SmartBear)

Sponsor Speaker: Rosty Sokolov  (SmartBear)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Fixing the Unfixable: Techniques that Improved Stability for 'Elder Scrolls Online'

Speaker: Péter Barabás  (Nemesys Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Freelancers and Independent Contractors Roundtable Day 1: New Freelancers

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Alexander Bevier  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Futureproof Your Game with Game Creator Services (Part 1, Panel Discussion) (Presented by Microsoft)

Speakers: Ada Duan  (Minecraft), Brady Woods  (Microsoft), Crystin Cox  (Xbox Game Studios Publishing), CJ Williams  (Microsoft)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Lessons Learned After Launching 25+ Web 3 Games (Presented by Wemade)

Sponsor Speaker: Wonil Suh  (Wemade)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Business & Marketing

Format: Sponsored Session

Narrative Moments on a Budget: Stretching Storytelling "Dollars" Across the Moments That Matter

Speaker: Venessa Nyarko  (The Coalition, Xbox Game Studios)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Navigating Gender-Based Discrimination in the Industry Roundtable: You're Not Alone (Presented by the IGDA)

Speaker: Dana Ware  (The VOID)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Playing for the Planet Climate Check: 10 Steps to Climate Leadership

Speaker: Sam Barratt  (UN Environment, Playing for the Planet)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Prioritizing Roadmaps for Growth: Simplified Framework for Small and Growing Teams

Speaker: Constantin Calavrezos  (Trailmix Games)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Recorded: AI Enhanced Procedural City Generation (Presented by Tencent AI Lab)

Sponsor Speaker: Hong Shang  (Tencent AI Lab)

Location: Event App

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Design

Format: Sponsored Session

Right Size, Right Time - Cost Effective Scale for Game Backends (Presented by MongoDB)

Sponsor Speaker: Sig Narvaez  (MongoDB)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Speed Networking: New to GDC

Location: Room 205, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Spicy Sauce -The Secret Ingredient to Gaming DevOps (Presented by Sauce Labs)

Sponsor Speaker: Mac Clark  (Sauce Labs)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

The Facial Animation Pipeline of 'Call of Duty: Modern Warfare II' (Presented by DI4D)

Sponsor Speakers: Sean Comer  (Infinity Ward), Bernardo Antoniazzi  (Infinity Ward)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

The Final Battle of 'God of War Ragnarok': Techniques for Delivering High-Stakes Sequences

Speaker: Victoria Smith  (Santa Monica Studio)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

The Many Dimensions of Kirby

Speakers: Shinya Kumazaki  (HAL Laboratory, Inc.), Tatsuya Kamiyama  (HAL Laboratory, Inc.)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

The Trap of Marketing "Authentic" Games: Lessons from South-East Asia

Speaker: Brian Kwek  (Ysbryd Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Lecture

WITHIN Meditation

Location: SF Ball 214

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Mar 22 Wednesday | 11:00 am

New Tools for Building Photoreal Worlds in Unreal Engine 5.2 (Presented by Epic Games)

Sponsor Speakers: Marien El Alaoui  (Epic Games), Jean-Sebastien Guay  (Epic Games), Julien L'Heureux  (Epic Games), Brice Criswell  (Epic Games)

Location: Blue Shield of California Theater at YBCA

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Mar 22 Wednesday | 11:30 am

'God of War Ragnarok': Designing AAA Low Vision Game Accessibility

Speaker: Mila Pavlin  (Monolith Productions)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'Player Auth' and 'High Cardinality' Walk Into a Bar (Presented by Honeycomb)

Sponsor Speakers: Michael Sickles  (Honeycomb), Amy Davis  (Honeycomb)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'

Speaker: Brad Kane  (Interior Night)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

A New Era of Stereo 3D Gaming: Why and How (presented by Acer)

Sponsor Speaker: Jim Chou  (Acer)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Assessment Games

Speaker: Thomas Smith  (Roblox)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Lecture

Black Excellence in Game Development: The Designer's Dilemma

Speakers: Carl Varnado  (Rancho Solano), Jarory DeJesus  (Housemarque), Jabari Ali  (Skydance Studios), Kimberly Belair  (Sweet Baby Inc), Pamela Iluore  (Independent)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Panel

Brazil: An Overview of Business Opportunities (Presented by Brazil Games)

Sponsor Speakers: Rodrigo Terra  (Brazil Games Association), Gustavo Steinberg  (BIG Festival)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Sponsored Session

Developing Marvel's 'Iron Man VR' for Meta Quest (Presented by Meta)

Sponsor Speakers: Matt Walker  (Meta (Camouflaj)), Michelle Pecoraro  (Endeavor One), Spencer Humphries  (Endeavor One)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: VR/AR

Format: Sponsored Session

Developing the Stylized VFX of 'Need For Speed Unbound'

Speaker: Adonis Stevenson  (Criterion Games, EA)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Embrace the "Dark Side": Demystifying Game Venture Capital

Speaker: Moritz Baier-Lentz  (Lightspeed Venture Partners)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

G.A.N.G. Demo Derby: Music

Moderator: Garry Schyman  (Garry Schyman Productions)

Chairperson: Brian Schmidt  (GameSoundCon)

Speakers: Wilbert Roget  (Independent), Jason Graves  (Independent), Paul Lipson  (Formosa Group), Jason C Hayes  (Imagendary Studios)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Panel

Get Over Here! The Case for Flanders as a Prime Ecosystem for Game Dev Talent (Presented by Flanders Investment & Trade)

Sponsor Speakers: Wim Sohier  (Flanders Investment & Trade - Palo Alto), Minister Benjamin Dalle  (Government of Flanders), David Verbruggen  (FLEGA - Flemish Game Association), Rik Leenknegt  (Flanders Game Hub), Jason Della Rocca  (Execution Labs), Dirk Van Welden  (I-Illusions & Foampunch)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsored Session

Hit Features Across the PeopleFun Portfolio: Training New Feature Owners

Speakers: Carol Miu  (PeopleFun), Jonathan Lindsay-Rivera  (PeopleFun)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Improving Performance on Mobile with Adaptive Variable Rate Shading (Presented by Arm)

Sponsor Speaker: Sergio Alapont  (Arm)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Intelligent Avatars Powered by MetaHuman and Unreal Engine (Presented by EPAM)

Sponsor Speakers: Vitalii Vashchuk  (EPAM), Mikhail Glazyrin  (EPAM), Robert Koch  (EPAM)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Kung-fu and Speed Painting: Sifu's Art Direction and World Building Approach

Speaker: Paul-Emile Boucher  (Sloclap)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Motion Tracking Meets AI, Creating a New Category of Games (Presented by Nex)

Sponsor Speakers: David Lee  (Nex), Mattia Traverso  (mattia.design)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Populating the World With an Acoustic Graph in 'Cyberpunk 2077'

Speaker: Marek Bielawski  (CD PROJEKT RED)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Rules of the Game 2023: Deep Techniques from Distinctive Designers

Speakers: Richard Rouse III  (FarBridge), Tanya X. Short  (Kitfox Games), Beth LaPensée  (Twin Suns), Richard Lemarchand  (USC Games), Jamie Cheng  (Klei Entertainment Inc.), Aleissia Laidacker  (Open Meta)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Scaling Tools for Millions of Assets for 'Horizon Forbidden West'

Speaker: David Marcelis  (Guerrilla)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

The Science of Managing Transitions During Crisis

Speaker: Scott Crabtree  (Happy Brain Science)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Your CFO Will Thank You: Getting Crypto Right (Presented by Bitwave)

Sponsor Speaker: Pat White  (Bitwave)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Mar 22 Wednesday | 12:00 pm

GDC Main Stage: Pre-Show Game: 'Chase Heroes'

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Mar 22 Wednesday | 12:30 pm

Accelerate Your Game Development with Citadel by CGHero (Presented by CGHero)

Sponsor Speaker: Jonathan Lloyd  (CGHero)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 (Presented by Microsoft)

Sponsor Speakers: Adam Miles  (Microsoft), Raymond Graham  (Unity)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Amazon Appstore on Windows 11: New opportunities for mobile game developers (presented by Amazon Appstore & Microsoft)

Sponsor Speakers: Jon Kirk  (Amazon), Avani Jariwala  (Microsoft), Daniel Kim  (Smilegate Megaport U.S.), Chris Traganos  (Amazon)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsored Session

Amplifying Multiplayer Experiences on PlayStation (Presented by Sony Interactive Entertainment)

Sponsor Speakers: Zev Solomon  (Sony Interactive Entertainment Inc.), Benedikt Neuenfeldt  (Sony Interactive Entertainment Inc.)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Battle-Testing UE5 Next-Gen Systems with 'Fortnite' (Presented by Epic Games)

Sponsor Speakers: Jamie Hayes  (Epic Games), Paul Mader  (Epic Games)

Location: Blue Shield of California Theater at YBCA

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Building Immersive Apps with ArcGIS Maps SDKs for Game Engines (Presented by Esri)

Sponsor Speaker: Rex Hansen  (Esri)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Co-creating Games on Mobile (Yahaha): A Generic Architecture for Runtime Game Editor (Presented by YAHAHA Studios)

Sponsor Speaker: Przemyslaw Krompiec  (Yahaha Studios)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design, Visual Arts

Format: Sponsored Session

Creating Your First Game in Fortnite (With UEFN) (Presented by Epic Games)

Sponsor Speakers: Jay Villanueva  (Epic Games), Francisco Cabrita  (Epic Games), Sarah Rust  (Epic Games)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsored Session

Epic Games Store: Self-Service Publishing, Setting up Your Releases for Success (Presented by Epic Games)

Sponsor Speakers: Steven Allison  (Epic Games), Sergey Galonkin  (Epic Games), Rajen Kishna  (Epic Games), John Kopp  (Epic Games), Mellissa Hill  (Epic Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

GDC Main Stage: The Future of Play

Speakers: Chandana Ekanayake  (Outerloop Games), Jen Oneal  (Magic Soup Games), Robert Anderberg  (ControlZee)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

GDC Pitch: Day 1

Speakers: Rebekah Saltsman  (Finji), Jason Della Rocca  (Execution Labs), Anlu Liu  (Kowloon Nights), Stefan Metaxa  (Maximum Games & Modus Games)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Special Event

Format: Special Event

New Legacies and Joining Forces in Web3 (Presented by Polygon Labs)

Sponsor Speakers: Annu Shekhawat  (Polygon Labs), Luke Paglia  (AMGI Studios), Johnny Casamassina  (Plai Labs (Champions Ascension)), David Johannsson  (Blocklords)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Mar 22 Wednesday | 2:00 pm

'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City

Speakers: Dustin Reid  (WB Games Montreal), Stéphane Beauchemin  (WB Games Montreal)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

'Outcast 2': Developing the Audio of the Future

Speakers: Lennie Moore  (3l33t Music), Pablo Diaz  (Demute)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

'Unpacking' Zen: Designing a Game Without Fail States or Scores

Speaker: Wren Brier  (Witch Beam)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'Us vs. Them' and the LaserDisc Debacle of 1984

Speaker: Warren Davis  (Independent)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

10 Live-Service Lessons: Launch Day Is Only the Beginning

Speaker: Jordan Power  (Phoenix Labs)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Animation Roundtable Day 1

Speakers: Euna Park  (That's No Moon), Juno Suever  (Naughty Dog)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Building a Well-Rounded Party Fireside Chat: Wizards' Everyday Commitment to Representation in Games

Speakers: Cynthia Williams  (Wizards of the Coast), Min Kim  (Bonfire Studios)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Creative Direction 101: Improve Your Creative Direction and Feedback

Speaker: Evan Nikolich  (Respawn Entertainment)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion

Speaker: Sam Alfred  (Free Lives)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Engine Optimization Powered by Big Data

Speakers: Vladimir Katchadourian  (Ubisoft), Vincent Leclercq  (Ubisoft)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

From Intentions to Actions, Empowering Women Game Changers (Presented by Mastercard)

Sponsor Speakers: Patty Dingle  (Riot Games), Laura Waniuk  (Bad Robot Games), Ekta Chopra  (e.l.f. Beauty), Jennifer Premisler  (Mastercard), Jenn Panattoni  (Xbox, Microsoft)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Sponsored Session

Growing a Healthy Culture through Management Excellence at Xbox (Presented by Microsoft)

Sponsor Speakers: Nicholas Fang  (Xbox Player Experiences and Platforms), Lindsey McQueeney  (The Initiative), Luis Angel Mex  (Turn 10 Studios), Soren Hannibal Nielsen  (The Initiative), Mike Yurka  (Xbox Game Studios Quality)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

It Takes A Village: Building a Gaming and Disability Program

Speakers: Tara Voelker  (Xbox Game Studios), Brannon Zahand  (Microsoft)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Lecture

Launching MARVEL SNAP on Mobile with a 50-person Studio (Presented by Unity Technologies)

Sponsor Speakers: Yong Woo  (Second Dinner), Nicki Broderick  (Second Dinner)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Leveraging Positive Users in Social Gaming for Retention (Presented by Spectrum Labs)

Sponsor Speakers: Jun Young Ro  (Naver Z), Hill Stark  (Spectrum Labs), Jeff Hanlon  (Together Labs), Matt Soeth  (Spectrum Labs)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Design

Format: Sponsored Session

Making Waves for 'Skull and Bones': Advancements in Water Tech

Speaker: Kris Kirkpatrick  (Ubisoft Singapore)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

MetaHuman Framework & Machine Learning for Next-Gen Character Deformation (Presented by Epic Games)

Sponsor Speakers: Matt Stoneham  (Epic Games), Raffaele Fragapane  (Epic Games)

Location: Blue Shield of California Theater at YBCA

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Modernizing Multiplayer Services for 'God of War: Ascension' (PS3) (Presented by Amazon Web Services)

Sponsor Speaker: Eric Gottesman  (Santa Monica Studio)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

New Ways to Rethink Hiring

Speakers: Cami Smith  (ggLocators.com), Alejandro Rodriquez  (Independent), Iris Moon  (ggLocators.com), Niccole Minka  (Crystal Dynamics), Keith Guerrette  (Beyond-FX), Josh Huang  (Obsidian)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Panel

Rendering 'God of War Ragnarok'

Speaker: Stephen McAuley  (Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

Serious Games Roundtable (Presented by the IGDA)

Speaker: Matthew Lee  (IGDA Serious Games SIG)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Speed Networking: General

Location: Room 205, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

The Evolution of Game Monetization, Retention and Acquisition (Presented by Amazon Prime Gaming, Voodoo, Nifty Games, Publicis Groupe and SCUTI / Lenderwize)

Sponsor Speaker: Don Reilley  (SCUTI)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Sponsored Session

The Language of Gameplay and How to Speak It

Speaker: Jakub Stokalski  (11 Bit Studios)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

The Next Generation of Blockchain Gaming. Where Fun Meets Functional. (Presented by SKALE Labs)

Sponsor Speakers: Jack O'Holleran  (SKALE Labs), Topper Bowers  (Crypto Colosseum), Ezgi Cengiz  (Consensys), Kwame Bryan  (ChainSafe), Domenik Maier  (iBLOXX and 0xBattleGround)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Tool Design Roundtable Day 1: Design

Speaker: Robin-Yann Storm  (Independent)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Tools Roundtable Day 1: Assets

Speaker: Geoff Evans  (NVIDIA)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Transformation of Games into Blockchain Games (Presented by Wemade)

Sponsor Speaker: Robin Seo  (Wemade)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Unlocking Creation (Presented by Roblox)

Sponsor Speakers: Nick Tornow  (Roblox), Lauren Freeman  (Roblox), Guy De Beer  (TOYA), Yonatan Raz Fridman  (Supersocial), Anne Shoemaker  (Fullflower Studio), Scott Humphries  (Amber)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design, Production & Team Leadership

Format: Sponsored Session

What It's Like for Muslims Working in Games Roundtable (Presented by the IGDA)

Speaker: Osama Dorias  (Blizzard Entertainment)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

What's Up with VR? Meta Quest Today and Where It's Going Tomorrow (Presented by Meta)

Sponsor Speaker: Chris Pruett  (Meta)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: VR/AR

Format: Sponsored Session

Mar 22 Wednesday | 3:30 pm

'Expeditions: Rome' vs. History

Speaker: Fasih Sayin  (Campfire Cabal)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'GameScale': How NEXON Games are Able to Reach the Next Level of Success (Presented by NEXON)

Sponsor Speaker: Sang Chul Yun  (NEXON)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

'Stray Gods': The Challenges of Creating an Interactive Musical

Speakers: Austin Wintory  (Independent), Troy Baker  (Independent)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Art Optimization in the 41st Millennium: How FatShark Constructed their Central Asset Pipeline with Simplygon (Presented by Microsoft)

Sponsor Speakers: Jesper Tingvall  (Microsoft), Krister Larsson  (FatShark)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Building Sustainable Game Economies: The Three Design Pillars (Presented by Machinations.io)

Sponsor Speaker: Edward Castronova  (Indiana University)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

Caring for Togetherness: Nurturing Hybridity in the Cross-Platform Game Community

Speaker: Bingjie Yu  (Thunderfire UX)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Closing the Gap: Chasing Effective Level Design Processes in 'Rollerdrome'

Speaker: Jacob Mills  (Roll7)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Connect Players Across Platforms and Storefronts with Epic Online Services (Presented by Epic Games)

Sponsor Speakers: Josh Markiewicz  (Epic Games), Rajen Kishna  (Epic Games), Samuel Malone  (Vaulted Sky Games)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Cross-Platform Mobile and PC Rendering in 'Earth: Revival'

Speaker: Chao Wang  (Nuverse, JNG Studio)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Defiant in Life and Death: What Happens After You Fail?

Speaker: Morgan Jaffit  (Defiant Development)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Designing 'MARVEL SNAP'

Speaker: Ben Brode  (Second Dinner)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Discord Developer Platform: Bring Your Ideas to Millions of Fans (Presented by Discord)

Sponsor Speakers: Cherry Park  (Discord), Ian Webster  (Discord)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Global Game Jam Roundtable

Speakers: Tim Cullings  (Global Game Jam), Charly Harbord  (Global Game Jam)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

How Small Impact Games Built 'Marauders' on AWS using Amazon GameLift (Presented by Amazon Web Services)

Sponsor Speakers: Juho Jantunen  (Amazon Web Services), Rieha Burrell  (Amazon Web Services), Mitch Small  (Small Impact Games), Cameron Small  (Small Impact Games), James Rowbotham  (Small Impact Games)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

How To Make AAA-Looking Games Like 'A Plague Tale: Requiem' with 20 Artists

Speaker: Loïc Paulus  (Asobo Studio)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

It's Better To Be Friends: Marketing "Asks" and the Reality of Game Production

Speaker: Rebekah Saltsman  (Finji)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Latine in Games Roundtable (Presented by the IGDA)

Speaker: Joseph Magallanes  (Latinx in Gaming)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Lost XP: Why Junior Game Developers Quit and How to Help

Speakers: Johanna Weststar  (Western University), Jakin Vela  (International Game Developers Association (IGDA)), Sarah Spiers  (Electronic Arts), Pierre-Luc Labbée  (rhum.hr)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Panel

Multi-Agent Reinforcement Learning with 'Roller Champions'

Speaker: Eva Raggini  (Ubisoft)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

Riding on a Dystopian Technology (Presented by PIXELITY GAMES Inc.)

Sponsor Speaker: DAEWON PAUL LEE  (Pixelity Games Inc)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Sponsored Session

Shape and Shadow: Creating Horror in the 'The Callisto Protocol'

Speakers: Demetrius Leal  (Striking Distance Studios), Atsushi Seo  (Striking Distance Studios)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Space-Efficient Content Packaging for 'Horizon Forbidden West'

Speaker: Jan-Jaap Fahner  (Guerrilla B.V.)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Speed Networking: Supporting DEI

Location: Room 205, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Technical Artist Roundtable Day 1

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

The Future of Narrative Design and Game Writing Roundtable (Presented by the IGDA)

Speaker: Alexander Bevier  (Independent)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

The State of Web3 Gaming and its Impact on the Gaming World (Presented by ChainSafe)

Sponsor Speakers: Gregory Markou  (ChainSafe Systems), Kohji Nagata  (Parallel Studios), Nicolas Vereecke  (BITKRAFT), Lindsay Anne Aamodt  (Upland), Elizabeth Kukka  (ChainSafe Systems)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Sponsored Session

The Verse Programming Language (Presented by Epic Games)

Sponsor Speakers: Filip Pizlo  (Epic Games), Tim Tillotson  (Epic Games)

Location: Blue Shield of California Theater at YBCA

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Unity's 2023 Gaming Trends: The Creators Roundtable (Presented by Unity Technologies)

Sponsor Speakers: Lauren Frazier  (Ramen VR), Matt Wyble  (Second Dinner), Phil Suh  (Zynga), Jules Shumaker  (Unity Technologies), Anahit Fernandez  (Navegante)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Sponsored Session

Mar 22 Wednesday | 5:00 pm

'Cris Tales' Postmortem: Innovation, Global Expectations, and Global Disasters

Speaker: Carlos Rocha  (Dreams Uncorporated)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

'Dead Space': Harnessing the Power of Light and Darkness

Speaker: Guillaume Goudreault  (Electronic Art)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

'LEVEL UP YOUR GAME': Access 200M Gamers with Razer Chroma RGB and Interhaptics Software (Presented by Razer)

Sponsor Speakers: Quyen Quach  (Razer), Eric Vezzoli  (Razer), Titouan Rabu  (Razer)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio, Visual Arts

Format: Sponsored Session

'Overcrowded: Tycoon' Postmortem: A Tycoon with Emotions

Speaker: Jorge Rosado  (Zeptolab)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

A Complex and Fantastic Battlefield: The 'Conqueror's Blade' Map System

Speakers: Xinyi Tao  (Booming Tech & NetEase), Xi Wang  (Booming Tech)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Alternative Controller Game Design: From Game Design to Controller Design

Speaker: Tatiana Vilela dos Santos  (MechBird)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Audio Programming Roundtable Day 1: Game Integration

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Black Developers Matter Roundtable: The Workplace and Workforce Development (Presented by the IGDA)

Speaker: Dennis Mathews  (Revelation Interactive)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Breathing Life Into 'The Last of Us': Part I and II

Speakers: Beau Jimenez  (PlayStation Studios, Sound), Jesse Garcia  (Naughtydog)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Change THE GAME with Oracle Cloud and NVIDIA GPUs (Presented by Oracle and NVIDIA)

Sponsor Speakers: Mans Bhuller  (Oracle), Jeremy Krinitt  (NVIDIA), Ian Andes  (NVIDIA)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Cloud Games Development on AWS (Presented by Amazon Web Services)

Sponsor Speakers: Dennis Calhoun  (Amazon Web Services), Tulip Gupta  (Amazon Web Services), Phil Knowles  (Amazon Games)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

Creating Realistic Landscapes in Unreal Engine with Houdini (Presented by Epic Games)

Sponsor Speaker: Darko Pracic  (Embark Studios)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Define Your Audience Now, Not Later

Speaker: Cassandra Hoglund  (Blizzard Entertainment)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

External Development (Outsourcing) Roundtable Day 1

Speaker: Carl Schmidt  (Zynga)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Roundtable

From Web2 to Web3: Insights From the Frontier of Decentralized Gaming (Presented by Immutable)

Sponsor Speakers: Jennifer Poulson  (Immutable), Bo Mei  (RCT AI), Bo Daly  (Bazooka Tango), Andrew Friday  (Mineloader), Russ Harding  (Emergent Entertainment), Dan Nikolaides  (Studio 369)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

GDC Happy Hour

Location: Expo Floor, North & South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Format: Special Event

Game Production as Craft: How Producers Drive Development at Xbox Game Studios (Presented by Microsoft)

Sponsor Speakers: Alex Le Boulicaut  (343 Industries), Erika Olsen  (Xbox Game Studios Publishing), Matt Turnbull  (Xbox Game Studios Publishing), Venessa Nyarko  (The Coalition), Mikey Soden  (Turn 10 Studios)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Indie Starter Kit: The Basics of Founding a Successful Games Company

Speaker: Dino Patti  (coherence)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

LGBTQA2S+ & Global Queer Community Roundtable (Presented by the IGDA)

Speaker: Jakin Vela  (International Game Developers Association)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Learning Education Games Roundtable (Presented by the IGDA)

Speaker: Elena Bertozzi  (Quinnipiac University)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Revolutionizing Game Development: Introducing Remängu (Presented by Remängu)

Sponsor Speakers: Jan Sechovec  (Remängu), Stepan Kaiser  (Remängu), Marek Tousek  (3Bohemians), David Tousek  (3Bohemians), Tim Webb  (AWS for GameTech)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming, Visual Arts

Format: Sponsored Session

Speed Networking: Career Development

Location: Room 205, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Unlocking the Power of Neurodiversity in Game Development

Speakers: Pierre Escaich  (Ubisoft), Aris Bricker  (Redstorm, Ubisoft)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Validate, Hype, Release: A Strategic Approach To Reduce Your Next Game's Risk to Flop

Speaker: Philomena Schwab  (Stray Fawn Studio)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Mar 22 Wednesday | 6:30 pm

GDC Main Stage: Independent Games Festival and Game Developers Choice Awards

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Mar 23 Thursday | 10:00 am

'God of War Ragnarok's' Visual Scripting Solution

Speaker: Sam Sternklar  (Santa Monica Studio)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

'TOKYO GAME SHOW VR': Japanese Metaverse Market and Successful Game Promotion/Brand Marketing at First Ever Virtual Reality Game Show in History (Presented by DENTSU and ambr)

Sponsor Speakers: Tomoko Ushiro  (ambr, Inc.), Makoto Kanabayashi  (DENTSU INC.), Takeshi Oda  (DENTSU INC.), Miya Sato  (DENTSU INC.)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Sponsored Session

'Wordle': One Year Later

Speaker: Zoe Bell  (New York Times)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

200-Million Players Can't Be Wrong: Lessons Learned From 10 Years of 'Beach Buggy Racing'

Speaker: Matt Small  (Vector Unit)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Lecture

AAA Vehicle Audio

Speaker: Ed Walker  (Sounding Sweet Ltd)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie

Speaker: Sam Barlow  (Half Mermaid Productions)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Building Soundscapes: Creative Direction for Audio Roundtable Day 2

Speakers: Star Power  (Slide20XX), Katelyn Isaacson  (Freelance), D'Anthoni Wooten  (Freelance), Danny Baranowsky  (Brace Yourself Games)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Business and Marketing Roundtable Day 1

Speaker: William Bucher  (Zaiger LLC)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Roundtable

CANCELED: The 'Lamplighters League': Music Systems and Live Recording

Speaker: Jon Everist  (Everist Sound LLC)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Leadership

Format: Lecture

Career Progression and Value: Set Your Teams Up for Success

Speaker: Hannah Mackintosh  (CerebralFix)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Case Study: Creating Realistic Facial Motion for 'The Quarry'

Speakers: Aruna Inversin  (Digital Domain), Peter Rabel  (Digital Domain), Rickey Cloudsdale  (Digital Domain)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

External Development (Outsourcing) Roundtable Day 2

Speaker: Carl Schmidt  (Zynga)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Roundtable

Fan Token, a Joint Blockchain Economy Built by Creators and Fans (Presented by WEMADE)

Sponsor Speaker: Myrtle Abigail Sarrosa  (Wemade)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

GIANTS Software Presents: Farming Simulator Production Pipeline (Presented by GIANTS Software)

Sponsor Speaker: Kenneth Burgess  (GIANTS Software)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Games Research and User Experience Roundtable: Foundations, Past, Present, & Future (Presented by the IGDA)

Speaker: Hannah Murphy  (Activision)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Making Jewish Games Roundtable (Presented by the IGDA)

Speaker: Amanda Sharkey  (USC Games)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Mentorship Cheat Code: Raising Diverse Talent in the Games Industry

Speakers: Jim Huntley  (USC Games), Jenn Panattoni  (Xbox, Microsoft), Latoya Peterson  (Glow Up Games), Kahlief Adams  (Spawn On Me), Meggan Scavio  (Academy of Interactive Arts and Sciences (AIAS))

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Panel

Picking a Good Spot: Naughty Dog's Post System

Speaker: Ming-Lun "Allen" Chou  (Naughty Dog)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Planning for Change: How Telltale Games Developed Their Modern Writing Pipeline (Presented by Backlight Gem)

Sponsor Speakers: Zac Litton  (Telltale Games), Stephen Stanford  (Backlight Gem)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Roblox Engine: Developing on a Platform that Powers 32M Immersive Experiences (Presented by Roblox)

Sponsor Speakers: Bjorn Book-Larsson  (Roblox), Jessica Weiss Thomas  (Sawhorse Productions), Chris Haga  (Looty Games), Michael Daubert  (Phaser Lock Interactive), Spencer Arons  (Rodeo Interactive)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design, Programming

Format: Sponsored Session

Rolling with the Punches: Reinventing Fighting Games for Mobile

Speaker: Charley Price  (Hidden Variable Studios)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Speed Networking: New to GDC

Location: Room 205, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

The FidelityFX™ SDK (Presented by AMD)

Sponsor Speaker: Jason Lacroix  (AMD)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Three Musketeers of Narrative Design in 'Cyberpunk 2077'

Speaker: Kajetan Kasprowicz  (CD PROJEKT RED)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Tool Design Roundtable Day 2: Production

Speaker: Robin-Yann Storm  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Video Games and Science in a World with Gaming Addiction

Speaker: Andrew Przybylski  (University of Oxford)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

What 10 Years of Package Writing at LEGO Taught Me (Presented by Unity Technologies)

Sponsor Speaker: Andrei Zavada  (THE LEGO GROUP)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Mar 23 Thursday | 10:30 am

Evolving the Game Development Pipeline with Omniverse (Presented by NVIDIA)

Sponsor Speaker: Calvin Gu  (Tencent)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Futureproof your game with Game Creator Services (Part 2, AMA/Q&A) (Presented by Microsoft)

Speakers: Ada Duan  (Minecraft), Brady Woods  (Microsoft), Crystin Cox  (Xbox Game Studios Publishing), CJ Williams  (Microsoft)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Mar 23 Thursday | 11:30 am

'Farming Simulator' Postmortem

Speakers: Christian Ammann  (GIANTS Software), Stefan Geiger  (GIANTS Software)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

AI Roundtable Day 2: Beginner Q&A

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Accessibility Roundtable: Proven Techniques and Healthy Navigations (Presented by the IGDA)

Speakers: Tara Voelker  (Xbox Game Studios), Morgan Baker  (Electronic Arts)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Applying Blizzard's Core Design Principles to Create Genre-Defining Games

Speaker: Allen Adham  (Blizzard Entertainment)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Best Practices to Build and Scale Content Moderation (Presented by Spectrum Labs)

Sponsor Speakers: Katie Zigelman  (Spectrum Labs), Stephen Peacock  (Amazon Web Services), Joel Silk  (Roblox), Josh Newman  (Spectrum Labs), Aoife McGuinness

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design, Programming

Format: Sponsored Session

Building Champions: Character Art Pipeline for 'Rumbleverse'

Speaker: Steven Kosanovich  (Iron Galaxy Studios)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Building Night City: The Technology of 'Cyberpunk 2077'

Speaker: Charles Tremblay  (CD Projekt RED)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Cards, Dice, and RNGs: Using Randomness Intentionally

Speaker: Randy Smith  (Waves All Day)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Discord Apps 101: Come Build! (Presented by Discord)

Sponsor Speakers: Shay DeWael  (Discord), Natalie Grant  (Discord), Ian Mitchell  (Discord), Brooke Travis  (Discord)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design, Programming

Format: Sponsored Session

Diverse Business Models Fueling Growth Across the Games Industry (Presented by Microsoft)

Sponsor Speakers: Jen MacLean  (Microsoft), Andrea Rene  (What’s Good Games), Nick Popovich  (Monomi Park), Michael Schade  (Rockfish Games)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Fantastic Audio Algorithms and Where to Find Them

Speaker: Guy Somberg  (Echtra Games)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Five Reasons Players Hate Your Game Story And Five Tips To Fix That (Presented by Genvid Entertainment)

Sponsor Speaker: Stephan Bugaj  (Genvid Entertainment)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

G.A.N.G. Demo Derby: Sound Design

Moderator: Nick Hartman  (Game Audio Network Guild)

Chairperson: Brian Schmidt  (GameSoundCon)

Speakers: Shannon Potter  (Formosa Interactive), Becky Allen  (Twin Suns Corp), Scott Gershin  (Sound Lab at Keywords Studios)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Panel

Game Audio Business Essentials Roundtable Day 1: Agents

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab, Keywords Studio), Jonathan Clark  (Kraft-Engel Management), Crispin Hands  (Lionshead Entertainment, Inc.), Naveed Dezfoli  (Disney)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

Growing an Internet Cult: 'Cult of the Lamb's' Social Strategy

Speaker: Jared J. Tan  (Devolver Digital)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Lecture

Hot Desks to Sweatpants: Hybrid Work Roundtable

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Lessons Learned in the Trenches: Turnaround Stories Running 'Star Wars: The Old Republic,' 'Star Wars Galaxies,' and 'Ultima Online'

Speaker: Richard Vogel  (Independent)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Occupational Burnout in Games: Causes, Impact, and Solutions

Speakers: Raffael Boccamazzo  (Take This), Alicia Fortier  (Spry Fox, a Netflix Game Studio), Osama Dorias  (Blizzard Entertainment), Anna Brandberg  (The Outsiders (Funcom))

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Panel

Rendering Lights and Shadows on Mobile in 'Diablo Immortal'

Speaker: Hao Wu  (Netease)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

So, You Want to Build a Blockchain Game... (Presented by Splinterlands)

Sponsor Speaker: Jesse Reich  (Splinterlands)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design, Production & Team Leadership

Format: Sponsored Session

Solving the War for Talent in the Games Industry (Presented by CGHero)

Sponsor Speakers: Sam Carlisle, Jonathan Lloyd  (CGHero), Ron Ashtiani  (Atomhawk), Ray Almaden  (Postcard Game Studio)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Speed Networking: Devs and Backers

Location: Room 205, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Technical Artist Roundtable Day 2

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

Technical Leadership Roundtable: Soft Skills for Hard Problems (Presented by the IGDA)

Speaker: Zak Whaley  (PlayEveryWare)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Temporal Upscaling: Past, Present, and Future (Presented by AMD)

Sponsor Speaker: Stephan Hodes  (AMD)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

The Cinematics of 'Horizon Forbidden West'

Speaker: Ismaël Auray  (Guerrilla)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

The Language of Leveling Up: Crafting Your Unapologetic Career Stories

Speaker: Jean Leggett  (Jean Leggett Consulting Inc)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Lecture

Thirty Years Later: Scoring 'Return to Monkey Island'

Speakers: Clint Bajakian  (Clint Bajakian Music), Michael Land  (Little Big Note Music), Peter McConnell  (Little Big Note Music)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Panel

Transformation 101: Launching Your Own Blockchain Game on WEMIX PLAY (Presented by Wemade)

Sponsor Speakers: Wonil Suh  (Wemade), Robin Seo  (Wemade), Wook Kim  (Wemade USA)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Undisputed: Punching Above Class (Presented by Unity Technologies)

Sponsor Speakers: Ethan Bruins  (Steel City Interactive), Ash Habib  (Steel City Interactive)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Unlocking Mobile: Engage Players Outside the Game with Smart Surfaces (presented by Inmobi)

Sponsor Speakers: Yashashvi Takallapalli  (Glance), Gangatharaprabu Ganesan  (Glance), Abhay Singhal  (InMobi)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Mar 23 Thursday | 12:45 pm

Around the Ecosystem with Polygon Labs (Presented by Polygon Labs)

Sponsor Speakers: Paul Bettner  (Wildcard), Taehoon Kim  (nWay Inc.), Charnjit Bansi  (Polygon Labs), Sean Ryan  (AQUA.xyz)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Extra Lives: The Live Experience

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

From AI Generation to Art-Directed Stylizer: How Yahaha Platform Helps Create Stylized Worlds (Presented by YAHAHA Studios)

Sponsor Speakers: Jiao Liang  (YAHAHA Studios), Stone Shi  (YAHAHA Studios)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

G.A.N.G. Town Hall

Speakers: Brian Schmidt  (Brian Schmidt Studios), Sabrina Hutchinson  (Defiant Talent Management)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio, Special Event

Format: Special Event

GDC Pitch: Day 2

Speakers: Jason Della Rocca  (Execution Labs), Justin Woodward  (Media Indie Exchange), Becky Sayers  (Humble), Snow Rui  (Hooded Horse)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Special Event

Format: Special Event

GameMaker: How Community And Modding Lead To More Players (Presented by GameMaker)

Sponsor Speakers: Russell Kay  (YoYo Games Limited), Nick Baker  (Opera)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Programming

Format: Sponsored Session

How to Build a Real-time Path Tracer (Presented by NVIDIA)

Sponsor Speaker: Oli Wright  (NVIDIA)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

IGDA Annual General Meeting

Speakers: Jakin Vela  (International Game Developers Association), Suzanne Freyjadis  (International Game Developers Association)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Special Event

Format: Special Event

Meta's Oculus Studios: Building Next-Gen Multiplayer Games with Amazon GameLift (Presented by Amazon Web Services)

Sponsor Speakers: Santhan Pamulapati  (Amazon Web Services), Mick Afaneh  (Meta), Chris Melissinos  (Amazon Web Services)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

Real-time Sparse Distance Fields for Games (Presented by AMD)

Sponsor Speaker: Lou Kramer  (AMD)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Sensorium Galaxy: The First Worldwide Metaverse with Virtual AI-driven Creatures, a Simulator of AI Civilization and Your Portal to Digital Immortality (Presented by Sensorium)

Sponsor Speaker: Sasha Tityanko  (SENSORIUM)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

The Importance of Responsible AI in the Game Industry (Presented by Microsoft)

Speakers: Haiyan Zhang  (Microsoft), Kate Rayner  (The Coalition), Daniel Kluttz  (Microsoft), Shannon Liao  (Games Journalist)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Sponsored Session

Why 200+ Games Choose ProudNet for their Game Server (Presented by PlayDapp)

Sponsor Speaker: Donald Kim  (Nettention)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Mar 23 Thursday | 2:00 pm

Advanced In-game Voice Chat SDK Boosts Player Engagement and Experience (Presented by Tencent Cloud)

Sponsor Speaker: Tom Petreca  (Tencent Cloud International)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio, Programming

Format: Sponsored Session

An Uncharted Sea: Developing the Art Direction for 'Skull and Bones'

Speaker: Andie Sulistio  (Ubisoft Singapore)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Breaking Barriers: Combat Accessibility in 'God of War Ragnarok'

Speaker: Adam Oliver  (Santa Monica Studio)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Building the Lightspeed Universe: Philosophies and Lessons Learned from Staffing Global Teams (Presented by LIGHTSPEED STUDIOS)

Speaker: Ben Fray  (LIGHTSPEED STUDIOS)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

CANCELED: What Is Normal? Real-World Numbers from Hundreds of Indies Marketing Their Games

Speaker: Chris Zukowski  (HowToMarketAGame.com)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Chaos Theory in Game Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Co-Designing a Climate Resilient Video Game Industry: Game Devs, Researchers, and Indigenous Communities Roundtable (Presented by the IGDA)

Speakers: Paula Angela Escuadra  (Microsoft), Charly Harbord  (Global Game Jam)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Roundtable

Constrain Your Content: Generating Better Content with Constraint Programming

Speaker: Marc Taylor  (Big Duck Games)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

Freelancers and Independent Contractors Roundtable Day 2: Veteran Freelancers

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Alexander Bevier  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

From Mobile Phones to Augmented Reality (Presented by Nreal)

Sponsor Speaker: Jon Li  (Nreal)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Game Narrative Roundtable Day 2: Technical

Speaker: Richard Dansky  (Crytek)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Games of Tomorrow - How VR developers are Mixing their Reality. (Presented by Meta)

Sponsor Speakers: Kimberly Unger  (Meta), Therése Pierrau  (Moonmode), Samantha Gorman  (Tender Claws), Jaime Pichardo  (Odders Labs), Thomas Van Bouwel  (Vanbo)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: VR/AR

Format: Sponsored Session

How to Implement Multi-Agent Machine Learning Scenarios in Mobile Gaming (Presented by Arm)

Sponsor Speaker: Koki Mitsunami  (Arm)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Is Beauty Emotional or Rational?: Cosmetics and Consumer Choice in 'NARAKA: BLADEPOINT'

Speaker: Xinwei Chang  (NetEase)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Level Up Your Game: Explore Play-to-Own Economy with Metamask Wallet (Presented by MetaMask and Infura)

Sponsor Speaker: Ezgi Cengiz  (ConsenSys)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: VR/AR

Format: Sponsored Session

Making Games for Kids Roundtable Day 1: Game Mechanics and Usability for Kids

Speaker: Carla Engelbrecht  (Literati)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Open-Source Advancements of AAA Mobile Graphics (Presented by Imagination Technologies)

Sponsor Speakers: Tyrran Ferguson  (Imagination Technologies), Hongyu Sun  (Oppo), Travis Boatman  (Carbonated), Royal O'Brien  (Linux Foundation), Maxime Dumas  (Persistant Studios/PopcornFX)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Plays Like You Remember: Adapting Classics for 'Teenage Mutant Ninja Shredder's Revenge'

Speaker: Frederic Gemus  (Tribute Games)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Practical High-Performance Rendering On Mobile Platforms

Speaker: Xiaoxin Guo  (Tencent Holdings Ltd)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Practical Tools for Transitioning Into Leadership Roles

Speaker: Goksu Ugur  (Santa Monica Studio)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Push the Limits of Immersion in Next-Gen Games Using State-of-the-Art Eye and Head Tracking (Presented by Tobii)

Sponsor Speakers: Thomas Papa  (Tobii), Johan Bouvin  (Tobii)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

Ship Faster & Scale Automatically (Presented by Cockroach Labs)

Sponsor Speakers: Sean Chittenden  (Cockroach Labs), Rick Moulton  (AWS)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership, Programming

Format: Sponsored Session

So You've Made a Video Game, Now What? Promoting Your Game in the Modern Marketplace Roundtable (Presented by the IGDA)

Speaker: Arthur Milano  (Black In Gaming)

Location: Room 211, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass