GDC 2025 Session Viewer
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
"Database-Oriented Design": Why We Built Our MMORPG Inside a Database (Presented by Clockwork Labs)
Sponsor Speaker: Tyler Cloutier (Clockwork Labs)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Speaker: Laia Bee (Pincer Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
Speaker: Wilbert Roget (RogetMusic)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Alan Wake 2': Audio Systems in a Game of Two Halves
Speakers: Joshua Bell (Remedy Entertainment), Gulli Gunnarsson (Remedy Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Alan Wake 2': Developing an Audio Vision
Speaker: Richard Lapington (Remedy Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Assassin's Creed Shadows' Music: An Artistic and Tech Journey
Speakers: Jerome Angelot (Ubisoft), Roberto Bender (Ubisoft), Jullian Hoff (Ubisoft)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile
Speakers: Hang Jiao (Tencent Games), Lichuan Wang (Tencent Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration
Speaker: Hana Zhao (NetEase Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance
Speaker: Xingchen Zhou (Netease)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
'Prince of Persia:The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible
Speaker: Remi Boutin (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience
Speaker: Jiale Yang (NetEase Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'A Cup Of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'
Speaker: Wilbert Roget (RogetMusic)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Apex Legends': Preventing Exploits and Shipping Risky Features Using... Navmesh??
Speaker: Ian Holstead (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Arranger': A Conventions-Breaking Art Direction
Speaker: David Hellman (Furniture & Mattress)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing
Speaker: David Benefield (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation
Speaker: David Cordero Iglesias (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
'DREDGE' and Yarn Spinner: Building Narrative with Open Source
Speaker: Jon Manning (Secret Lab)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Diablo IV': Making Hell Navigable by Low Vision Users
Speaker: Drew McCrory (Blizzard)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Cooperative Play
Speaker: Shuai Qiao (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Eggy Party': Server Architecture and Optimization Practices Supporting 40 Million DAU
Speakers: Mengfei Li (NetEase Games), Tong Sun (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Frostpunk 2': Speaking in Systems
Speaker: Jakub Stokalski (11 bit studios)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Pacific Drive' Under the Hood: Survival Fundamentals, Systems Design, and Speeding Past Tropes
Speaker: Seth Rosen (Ironwood Studios)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'South Of Midnight': Musicality Beyond Music
Speakers: Chris Fox (Compulsion Games), Olivier Deriviere (Ameo Prod)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
2025 New Unreal Engine Developer Crash Course (Presented by Epic Games)
Sponsor Speaker: Matt Oztalay (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsored Session
A Code of Ethics for the Game Industry
Speaker: Celia Hodent (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
A Matter of Perspective: Mixing Sound in 'Split Fiction'
Speakers: Joakim Enigk Sjoberg (Hazelight Studios), Philip Eriksson (Hazelight)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
A New Way to Approach Media & Content Creators: Using Discord for AAA and Indie Games
Speaker: Enrique Garcia (ICO)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
A Sabacc Journey: Crafting Mini-Games in 'Star Wars Outlaws'
Speaker: Jean-Baptiste Siraudin (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
A Score for Wizardry: World-Building Through Music
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
AI Tools, IP Rules: Who Owns the Content?
Speaker: David Kocan (Nixon Peabody, LLP)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Accessibility for Everyone in Gaming: When Games Are Accessible, Everyone Can Be Part of the Story
Speakers: Se Jin Kim (Smilegate), Kyoung Jin Lee (Smilegate)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interactive Dr. Strange's Portal
Summit Speaker: Tieyi Zhang (Netease Games)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Advanced Graphics Summit: Revolutionizing Texture Pipelines: EA's Journey with Texture Sets
Summit Speaker: Martin Palko (Electronic Arts (SEED))
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Advanced Physics in 'ASTRO BOT'
Speaker: Takumi Yoshida (Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design, Programming
Format: Lecture
All In: Paving the Way for Female and Non-Binary Game Entrepreneurs
Speakers: Vania Castagnino Ugolotti (Science Park Skovde/ Sweden Game Arena), Jenny Brusk (Science Park Skövde / Sweden Game Arena)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'
Speakers: Alessio Mellina (Ninja Theory), Pablo Canas Llorente (Ninja Theory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Amplifying Player Voices with LLMs in Game Development
Speakers: Joshua Koen (Blizzard Entertainment), Ian Livingston (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 1
Speakers: Star Victoria Power (Slide20XX), Winter McFarland (Aggro Crab), Katelyn Isaacson (Independent), Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music), Jamie Lee (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Roundtable
An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 2
Speakers: Star Victoria Power (Slide20XX), Winter McFarland (Aggro Crab), Katelyn Isaacson (Independent), Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music), Jamie Lee (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Roundtable
An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 3
Speakers: Star Victoria Power (Slide20XX), Winter McFarland (Aggro Crab), Katelyn Isaacson (Independent), Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music), Jamie Lee (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Animation Summit: 2D Character Rigging in UE for Realtime Animation or MoCap
Summit Speaker: Meghdad Asadilari (Rochester Institute of Technology)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Animation Summit: Starting Over: Building a Game Animation Team at a New Studio
Summit Speaker: Hector Antunez (Bit Reactor)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Animation Summit: Stop Motion Southern Gothic: Animating 'South of Midnight'
Summit Speakers: Vincent Schneider (Compulsion Games), Remi Edmond (Compulsion Games), Sebastien Dussault (Agora Studio), Mike Jungbluth (Compulsion Games)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Approaches to Artist Tools and Content Pipelines at Naughty Dog
Speaker: Ezra Goss (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Are You Missing 10% of the Market?
Speaker: Elina Arponen (Quicksave Interactive)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Art Directing a Cultural Joyride through Modern India
Speaker: Shalin Shodhan (Masala Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Art Direction Summit: 'Angry Birds' and AI in Practice: Finding Our Own Way
Summit Speaker: Tatu Petersen-Jessen (Rovio Entertainment)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Art Direction Summit: AAA Art at Scale: Getting Quality Results from External Partners
Summit Speaker: Andrew Silver (Wild Blue Studios)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Art Direction Summit: Breaking Out of the Comfort Zone: A Journey from AAA to Indie Development
Summit Speaker: Sebastien Primeau (Yellow Brick Games)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Art Direction Summit: LEGO Horizon Adventures: Bringing the World to Life, Brick by Brick!
Summit Speakers: James Charlick (Studio Gobo), Rich Court (Studio Gobo)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Art Direction Summit: Saving Your Gameplay Feedback Through Art Direction
Summit Speaker: Sarah Robinson (Behaviour Interactive)
Pass Type: All Access Pass, Summits Pass
Format: Lecture
Art Leadership Roundtable Day 1
Speaker: Keith Self-Ballard (PlayStation Studios)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Art Leadership Roundtable Day 2
Speaker: Keith Self-Ballard (PlayStation Studios)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Ask Game Lawyers Anything Roundtable Day 1
Speakers: Ryan Black (DLA Piper (Canada) LLP), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman (Odin Law and Media), Angelo Alcid (Microsoft Corp.), Yan Perng (Netflix)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Ask Game Lawyers Anything Roundtable Day 2
Speakers: Ryan Black (DLA Piper (Canada) LLP), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman (Odin Law and Media), Angelo Alcid (Microsoft Corp.), Yan Perng (Netflix)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Ask Game Lawyers Anything Roundtable Day 3
Speakers: Ryan Black (DLA Piper (Canada) LLP), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman (Odin Law and Media), Angelo Alcid (Microsoft Corp.), Yan Perng (Netflix)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem
Speakers: Daniel Perry (Owlchemy Labs), Michael Kim (Owlchemy Labs)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit : Maintaining Musical Integrity (When Working with Clients)
Summit Speaker: Dillan Schmitz (King Aurorus Music)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: Audio with Intent: A Creative Framework for Communicating Gameplay Information
Summit Speaker: Robin Butel (Demute)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: Beyond the Booth: Creative Voice Recording and Performance Design
Summit Speakers: Mathieu Lavoie (SIDE Global), Anthony Hales (SIDE Global)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: Bringing the Party Home: Designing Audio for Mixed Reality
Summit Speaker: Crystal Lee (Schell Games)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: The Impact of 'Marvel Rivals': Real-Time Sound Mixing in the Gaming Experience
Summit Speaker: Fei Guo (NetEase Games)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: Understanding Game Audio Programming and How I Got There
Summit Speaker: Michelle Auyoung (Obsidian Entertainment)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit:'Star Wars Outlaws': Diegetic Music as a Tool for World Building and Authenticity
Summit Speaker: Cody Johnson (Emperia Sound and Music)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Automated Testing Roundtables Day 1: Process
Speaker: Andrew Fray (Studio Enso)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Automated Testing Roundtables Day 2: Legacy
Speaker: Andrew Fray (Studio Enso)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Automated Testing Roundtables Day 3: Implementation
Speaker: Andrew Fray (Studio Enso)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun
Speakers: Angus Mol (Leiden University Centre for Digital Humanities), Aris Politopoulos (Leiden University)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters
Speaker: Alexa Ray Corriea (Cliffhanger Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'
Speakers: Alicia Fortier (Spry Fox, Netflix Games), Jamie Antonisse (Spry Fox, Netflix Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Beating the Competition: Competitive Intelligence in Gaming
Speaker: Aliaksandr Nenadavets (SciPlay)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Behind a Hundred Million Mini-Games: Why Everyone Loves Creating Games in 'Eggy Party'
Speaker: Teng Shao (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Better Together? Designing Social Features for 'Marvel Snap'
Speaker: Kent-Erik Hagman (Second Dinner Studios)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Bots Costs $ (Presented by Community Clubhouse)
Sponsor Speakers: Andrew Hogan (Intorqa), Alon Dayan (Quago)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsor Developer Summit
Building 'Penny's Big Breakaway' with Beef, a New Programming Language
Speaker: Hunter Bridges (Evening Star)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures'
Speaker: Adam Russell (Studio Gobo)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Building the Natural World One Hex at a Time: The Procedural Environment Art of 'Civilization 7'
Speaker: Dean Scott (Firaxis Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Building the Perfect Vertical Slice: Essential Strategies for Developers
Speaker: Aaron Ludlow (Playstack)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Building the Vocal Zoo: Voice Design in 'Star Wars Outlaws'
Speaker: Charles Pateman (Massive Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Building, Scaling, and Maintaining 'Sea of Thieves' Live Services
Speaker: Matt Cavanagh (Rare Ltd)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Capabilities: Coding ALL the Gameplay for 'Split Fiction'
Speaker: Ylva Werner (Hazelight Studios)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Capturing Game History Bits by Bits Roundtable
Speakers: Audun Sorlie (Limited Run Games / Digital Foundry), John Linneman (Limited Run Games), Mike Chi (RetroTINK LLC), Mike Mika (Digital Eclipse), Dimitris Giannakis (Limited Run Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Career Microtalks: External Game Development as a Career Path
Speakers: Monica Fan (Pipeworks Studios), Jess Kappeler (Pipeworks Studios), Joshua Good (Lost Boys Interactive), Adam Boyne (BetaJester Ltd), John Bond (Tea Witch Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Panel
Case Study: Managing a #MeToo Moment in the (Post-)Nuclear Age
Speaker: Brooke Branch (Arrowhead Game Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure
Speaker: Mark Schramm (Creature)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Charting the Future: Layoffs, Recovery, Job Trends and Community Impact
Speakers: Dean Takahashi (VentureBeat), Amir Satvat (Tencent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Comedy and Games: The Why's, How's and Huhs?
Speaker: Heather Woodward (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Common Pitfalls in AAA Development with Unreal Engine (Presented by Epic Games)
Sponsor Speaker: Chris Murphy (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Community Management Summit: A 'Palworld' Roller Coaster: Surviving the Drop
Summit Speaker: John Buckley (Pocketpair)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Community Management Summit: Aggro Your Community Manager
Summit Speaker: Paige Wilson (AGGRO CRAB)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Community Management Summit: Oh No! Your Post Reached the Wrong Audience
Summit Speaker: Bryce Riley (Electronic Arts)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Community Management Summit: Rise of a Cult: Impact of Community on Unreleased Games
Summit Speaker: Karan Chhabra (SuperGaming)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Community Management Summit: Social Media Microtalks: Authenticity from You and the Business "We"
Summit Speakers: Cindy Tran (Obsidian Entertainment), Antonio Cara (DeNA Corp.), Harper Jay MacIntyre (Double Fine Productions Inc), Livvy Hall (Xbox Game Studios Publishing), Megan Spurr (Microsoft)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Panel
Community Management Summit: What to Do When Your Community Is Journalists
Summit Speaker: James Bartholomeou (Renaissance PR)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Community Management Summit:Graphic Design 101 for Community Managers
Summit Speaker: Catherine Litvaitis (Hidden Variable)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Company Building: Top 10 Learnings from Becoming a Cross Platform Studio
Speaker: Ian Fielding (Super Evil Megacorp)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Speaker: Hannah Mackintosh (Cerebralfix)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Cosplaying Games: Exploring the Culture from Character Design to Marketing
Speaker: Lisa Kneidl (ICO Partners)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Speakers: Brittney Morris (Insomniac Games), Jarory de Jesus (Coquito Games), Zaire Lanier (Compulsion Games), Curtis Baxter (Electronic Arts), Mia Ginae Watkins (Riot Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Crafting Compelling Performances: The Actor-Director Partnership in Performance Capture
Speakers: Steve Kniebihly (Independent), Neil Newbon (Performance Captured Ltd London)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Crafting Worlds, Building Teams: The Power of Culture in Game Development
Speakers: Kate Edwards (Geogrify/SetJetters), Tina Merry (Simply Sweet Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Crafting the Future: Materials and Texturing in Modern Game Development
Speakers: Hugh Chew (Playstation Studios Visual Arts), Javier Perez (Playstation Studios Visual Arts), Trevor Cotich (Digital Extremes), Martin Pietras (Bethesda Game Studio), Kurt Kupser (That's No Moon)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Creating Long-Term, Sustainable Franchises
Speaker: Marco Alessandro Minoli (Slitherine)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Creating Loom: A Procedural Textile Generator in Substance Designer
Speaker: Laura Gallagher (Outgang)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Creating Real World Heroes: Leveraging Games to Positively Activate Audiences
Speakers: Wonder Stormbreaker (Undead Labs), Jenny Lamping (American Red Cross), Jordan Grainger (Xbox)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Creative Sobriety: On Originality in Game Development
Speaker: Fawzi Mesmar (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Cultural Fusion in Game Design: A Perspective from India
Speaker: Zainuddeen Fahadh (Ogre Head Studio)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Sponsor Speakers: David Vogelpohl (FastSpring), Justin Sacks (Nexus), Chip Thurston (FastSpring)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Production & Team Leadership
Format: Sponsor Developer Summit
Decoding Light: Neural Compression for Global Illumination
Speaker: Luyan Cao (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speaker: Sini Downing (SIDE)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Production & Team Leadership
Format: Lecture
Design Strategies to Support Nurturers
Speaker: Nina Kim (Rare Ltd.)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Designing 10,000 Handcrafted Puzzles for 'Islands of Insight'
Speaker: Elyot Grant (Lunarch Studios Inc.)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Speakers: Moritz Lehr (CD PROJEKT RED), Pawel Ochocki (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Designing Relationships: How to Make Compelling RPG Companions
Speakers: Lis Moberly (Disney: 20th Century Games), Kate Dollarhyde (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Speaker: Alexei Pepers (Independent)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Dressed to Quest: Achieving Dynamic, Efficient Characters in 'Kingdom Come: Deliverance II'
Speaker: Gabor Molnar (Warhorse Studios)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Dynamic Destruction in UE5 with the Chaos Destruction System (Presented by Epic Games)
Sponsor Speakers: Jack Oakman (Epic Games), Jim VanAllen (Epic Games), Cedric Caillaud (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Economic Policy and Ecosystem Workshop
Speakers: Jason Della Rocca (Execution Labs), Kristian Roberts (Nordicity), Per Stromback (Dataspelsbranschen), Cecile Vulliemin (Swiss Arts Council Pro Helvetia), Hugo Obi (Maliyo Games), Chantelle Cole (NZ On Air), Rik Leenknegt (Flanders Game Hub)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Workshop
Educators Summit: Cup of Tea: Cozy Design in a Game, Course and Community
Summit Speaker: Melissa Kagen (Worcester Polytechnic Institute)
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Educators Summit: Preparing Students for the Worst: Layoffs, Contract Work and More
Summit Speaker: Tyler Coleman (Retora Games)
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Educators Summit: Sketchbooking and Visual Analysis in the Game Design Classroom
Summit Speaker: Christopher Totten (Kent State University/Pie for Breakfast Studios)
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Educators Summit: Teaching Games with Games IX: Climate Crisis
Summit Speakers: Patrick LeMieux (University of California, Davis), Stephanie Boluk (University of California, Davis), Ben Abraham (AfterClimate), Katherine Buse (University of Chicago), Alenda Chang (University of California, Santa Barbara), Pablo Quarta (Matajuegos), Bart Simon (Concordia University)
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Panel
Educators Summit: Your School's Secret Weapon: Fostering Game Development Clubs
Summit Speakers: Innes Aitken (Abertay University), Allyssa De La Torre (Independent), Anastasia Naydina (CSUN), Jonah Ryan (University of California Santa Cruz), Tad Leckman (Activision Blizzard)
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Effortless Game Testing with Planning Agents (Presented by Filuta AI)
Sponsor Speaker: Filip Dvorak (Filuta AI)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Embracing Neurodiversity and Leadership in the Game Industry
Speakers: Nathalie Mathe (Northeastern University), Sara M.E. Ventura (Zynga), Stuart Massie (SEGA), Adam Clewes-Boyne (BetaJester Ltd), Anna Nguyen (Blind Squirrel Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Empathy and Horror: Creature Audio of 'Still Wakes the Deep'
Speakers: Daan Hendriks (The Chinese Room), Francesco Del Pia (The Chinese Room)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation
Speaker: Qiang Dai (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Entities and Bricks: The Building Blocks of 'Hitman'
Speaker: Kasper Fauerby (IO Interactive)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Epic Games Store: A Vision for the Future of Games Distribution (Presented by Epic Games)
Sponsor Speakers: Steve Allison (Epic Games), Kyle Billings (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
Evil By Design: Understanding Bias Through Game Creation
Speakers: Tanjulia Akter (Electronic Arts), Natashia Tjandra (Electronic Arts), Faith McGee (Electronic Arts)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Speakers: Marielle Fox (Red Hook Studios), Colin Towle (2Blocks)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Executive Producers: Why They're Not Just Making the Game
Speaker: Brett Norton (Oxide Interactive)
Pass Type: All Access Pass, Summits Pass
Track: Production & Team Leadership
Format: Lecture
Speakers: Liz Ryerson (ella guro), Alistair Aitcheson (The Incredible Playable Show), Adam Robinson-Yu (Whippoorwill), Justin Smith (Independent), Patrick Collin Eye (Et Al Games), Carol Mertz (Independent), Arvi Teikari (Hempuli), Jenny Jiao Hsia (Hexecutable), AP Thomson (Hexecutable), Jonathan West (Hobbyist), Chia Amisola (Independent), Hanford Lemoore (Graceful Decay, LLC), Mike Jasoni (Graceful Decay, LLC), Cadence Phoenix (WATERBOX), K.K. Dream (WATERBOX), Akuma Kira (KIRA LLC)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Special Event
External Development (Outsourcing) Roundtable Day 1
Speaker: Carl Schmidt (Zynga)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
External Development (Outsourcing) Roundtable Day 2
Speaker: Carl Schmidt (Zynga)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language
Speaker: Elvis Liu (Tencent Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Fascinating Rhythm: Bending the Power of Groove To Your Will
Speakers: Jason Graves (Jason Graves Music. Inc.), Krisin Naigus (Field of Reeds), Eli Bishop (Independant)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Feel the World: The DualSense™ Experience Behind ASTRO BOT (Presented by Sony)
Sponsor Speaker: Masayuki Yamada (Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Audio, Programming
Format: Sponsored Session
Sponsor Speakers: Logan Herche (NVIDIA), Rick Grandy (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
Flex and Fun: Graphics Magic in 'ASTRO BOT'
Speaker: Tai Yamaguchi (Team ASOBI, Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Sponsor Speaker: Seb Bergeron-Raposo (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Freelancers and Independent Contractors Roundtable Day 1
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Souha Al-Samkari (Truant Pixel, LLC)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Freelancers and Independent Contractors Roundtable Day 2
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Souha Al-Samkari (Truant Pixel, LLC)
Track: Advocacy
Format: Roundtable
From Players to Creators: A Guide to User-Generated Content Success in 'Arma Reforger'
Speaker: Natalia Agafonova (Bohemia Interactive)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Future Realities Summit: A New Kind of 'House Party': Designing for Multiplayer MR
Summit Speakers: Joey Ziolkowski (Schell Games), María Laura Mirabelli Jimenez (Gensler)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Future Realities Summit: Constructing the World of Purdan in 'Alien: Rogue Incursion'
Summit Speaker: Alexander Silkin (Survios)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Future Realities Summit: Creating a Martial Art in VR: The 'Broken Edge' Case
Summit Speaker: Guillaume Perreault Roy (TREBUCHET)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Future Realities Summit: Entering the Omniverse: The 'Dimensional Double Shift' Postmortem
Summit Speaker: Andrew Eiche (Owlchemy Labs Inc)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Future Realities Summit: VR Multiplayer Mayhem: Unique Solutions to Challenges at VRCAVE
Summit Speaker: Nathaniel Rossol (VRCAVE)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Summit Speakers: Colby Morgan (Mighty Coconut), Jazmin Cano (Owlchemy Labs)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Speaker: Brian Schmidt (Brian Schmidt Studios)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
G.A.N.G. Demo Derby: Sound Design
Speaker: Brian Schmidt (Brian Schmidt Studios)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
Speaker: Brian Schmidt (Brian Schmidt Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Format: Special Event
GDC Main Stage: A Developer's Concert
Speaker: Austin Wintory (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Special Event
Format: Special Event
Speakers: Jason Della Rocca (Execution Labs), David Martinez (Raw Fury), Snow Rui (Hooded Horse), Victoria Tran (Innersloth)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
Speakers: Anlu Liu (Kowloon Nights), Rebekah Saltsman (Finji), Justin Woodward (Media Indie Exchange), Jason Della Rocca (Execution Labs)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
GPU Raytracing for Audio in Snowdrop
Speakers: Kasparas Eidukonis (Massive Entertainment - a Ubisoft Studio), Alexis Crickx (Ubisoft Annecy)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Game AI Summit: Combining GOAP and MBTs to Create NPCs' Behaviors for 'Kingdom Come: Deliverance II'
Summit Speaker: Matej Marko (Warhorse studios)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game AI Summit: Delivering a Novel Abstract AI System in a AAA 4X Game
Summit Speaker: Will Smith Chambers (Oxide Games)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game AI Summit: Growing an AI Director into a Full Adventure Director
Summit Speaker: Marie Mejerwall (Mejerwall Consulting)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game AI Summit: LLM as Core Gameplay: Co-Creative Storytelling in '1001 Nights'
Summit Speaker: Yuqian Sun (Ada Eden)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game AI Summit: Navigating Expansive Worlds: Implementing Custom Large World Support in Unreal
Summit Speaker: Richard Kogelnig (Havok)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game AI Summit: Possibilistic Logic Use In Game AI Architecture
Summit Speaker: Braeden Warnick (People Can Fly)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game AI Summit: Simulating the Perfect Organism in 'Alien: Rogue Incursion'
Summit Speaker: Eugene Elkin (Survios)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game AI Summit: Techniques for Visualizing the Output Diversity of Generative Systems
Summit Speaker: Oliver Withington (Intelligent Games and Games Intelligence CDT)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game AI Summit: The History of Game AI : From Rule-Based to Deep Learning
Summit Speaker: Youichiro Miyake (SQUARE ENIX)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Audio Programmer Roundtable
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Speaker: Alonso Canales-Echeverria (Smarto Club)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Career Trees: Growing Your Career Towards Your Goals
Speaker: Jarryd Huntley (Owlchemy Labs)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Industry at a Crossroads: Union Experiences in Video Games
Speakers: Samuel Cooper (Blizzard Entertainment), Taylor Welling (Bethesda Game Studio), Tom Smith (Communications Workers of America), Simon Prefontaine (Bethesda Game Studio), Autumn Mitchell (Zenimax/Bethesda)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Introduction to Performance Optimization
Speaker: Rez Graham (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Summit Speaker: Greg Foertsch (Bit Reactor)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews
Summit Speaker: Greg Foertsch (Bit Reactor)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Multiclass Your Career in Games
Speakers: Amanda Farough (F-Squared), Son M (Perfect Garbage), Abubakar Salim (Surgent Studios), Liam Esler (Summerfall Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Paint Me a Picture, Sell Me a Story
Speaker: David Ventura (Ichigoichie)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day
Speakers: Tyler Coleman (Retora Games), Melody Geiger (Merge Conflict Studio)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Personal North Star
Speaker: Ted DiNola (Meta)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: STR, DEX and INT: A Genre-Spanning Way to Think About Gameplay
Speaker: Joseph Shely (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: The Japanese Game Industry: Getting Your Foot in the Door
Speaker: Taichiro Miyazaki (CyberConnect2 Co.,Ltd.)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: You Belong Here: Breaking In and Thriving in a Challenging Job Market
Speakers: Dr. Jenn Killham (TVETM Institute), Josh Delson (Unexpected Accessories LLC), Sanjay Madhav (University of Southern California (USC)), Feras Musmar (TTK Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Speaker: Marc LeBlanc (Riot Games)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Workshop
Game Intelligence: Bringing the Player Voice to the Developers
Speaker: Louise Jackson (Massive Enterainment Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Speaker: Richard Dansky (Crytek)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Game Narrative Summit : Labor of Love: The Story of "Date Night" in 'Star Wars: The Old Republic'
Summit Speaker: Ashley Ruhl (Broadsword Online Games)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: #Goals: Mission Writing in #BLUD
Summit Speaker: Gregory Lane (Tin Heart Interactive)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: 'Fallout': World Building for the Mainstream
Summit Speaker: William Shen (Unknown Worlds)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Black Centered Stories for Everyone
Speaker: Charles Beacham (Afrime Studios)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Summit Speakers: Cat Manning (Firaxis), Rue Taylor (Firaxis), Nell Raban (Firaxis), Andrew Johnson (Firaxis)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Panel
Summit Speaker: Olga Kellner (Owlcat Games)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: By Any Other Name: A Linguist's Approach to Namecraft
Summit Speaker: Gerben Grave (Multiverse Narratives)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Creating Playable Stories: Approaches for Integrating Mechanics and Narrative
Summit Speaker: Lauren Bond (Wizards of the Coast)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Heartthrobs and Heartaches: Creating Truly Irresistible Love Interests
Summit Speakers: Andrew Shvarts (Candlelight Games), Megan Schwarz (Candlelight Games)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Summit Speaker: Toiya Kristen Finley (Schnoodle Media, LLC)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Panel
Game Narrative Summit: My OC Writes IP: How Fanfiction Primes Us for Established Franchises
Summit Speaker: Emma Kidwell (Firaxis)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Prepare Recording Scripts like a Pro
Summit Speaker: Ayesha Khan (Ubisoft Reflections)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Sex Or Death: Achieving Satisfying Midpoints in Interactive Narratives
Summit Speaker: Amy-Leigh Shaw (Sweet Baby Inc)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Summit Speaker: Maria Borys-Piątkowska (Flying Wild Hog)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Revenue Growth: Insights from Top Monetization Events
Speaker: Oxana Fomina (Gradient Universe S.L.)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Game Studio Principles: A Case Study
Speaker: Jesse Schell (Schell Games LLC)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Speakers: Derek Lieu (Derek Lieu Creative), Caoimhe Carty (Independent), Matthew Strack (Raven Software), Saim Siddique (Independent), Jason White (Buddha Jones), Katrina Dodge (Evolve Originals), Emily Kolm (Evolve PR), Ashley Ruhl (Broadsword Online Games), Christopher Bennison (DualNorth Studios), Dino Tarvainen (Trailer Goblin)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Games Industry Mentoring 101 for Mentors and Mentees
Speakers: Alexa Ray Corriea (Cliffhanger Games), Natalie Flores (Future Friends Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Lecture
Gaussian Splatting with Unreal Engine
Speaker: Adam Andrzejczak (Black Drakkar Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Generalized Stylized Post-Processing Outline Scheme
Speakers: Shengwen Zheng (PerfectWorld), Zhe Zhong (Independent)
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Get Into Game Dev: Crafting a Bespoke Resume and Portfolio
Speaker: Matthew Ventures (Ventures Ventures LLC)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development, Programming
Format: Lecture
Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'
Speaker: Oliver Castaneda (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Global Illumination Solution in 'Once Human': A Hybrid Approach for 16km Open Worlds
Speakers: Maode Shi (Netease), Lele Pan (Netease)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Going Beyond Traditional Leadership: Embracing the Modern Team Landscape
Speaker: Cristina Vega (IO Interactive)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Grid Topology vs Game Mechanics: Which Grid For You?
Speaker: Randy Smith (Waves All Day)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Harnessing LLMs On-Device and in the Cloud with NVIDIA ACE (Presented by NVIDIA)
Sponsor Speaker: Bill Zhao (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Harnessing the power of Innovation to achieve DAU growth in Ace Racer
Speaker: Yuyuan Jiang (Netease Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'
Speaker: Maciej Celmer (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
How AI is Reshaping Hiring and Interviewing Roundtable (Presented by the IGDA)
Speaker: Strider Agostinelli (LiveArena Technologies & AI SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Speaker: Konrad Grzegory (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
How to Build a Game World with Systems and Story
Speakers: Anna Megill (CD PROJEKT RED), Emily Short (Independent), Kaitlin Tremblay (Soft Rains)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
How to Improve Benchmarking Using Steam Tags
Speaker: Stephane Kaufmann (PulluP Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
How to Optimize Android Mobile Games on Arm (Presented by Arm)
Sponsor Speakers: Peter Harris (Arm), Daniel Baines (Arm)
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Programming
Format: Sponsored Session
How to Write an Asynchronous Multithreaded Audio Engine
Speaker: Guy Somberg (Echtra Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Hybrid and Remote Work Roundtable
Speakers: Jessica Damerst (Unknown Worlds Entertainment), Amanda Sweaton (Epic Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Improving Live Service Monetization Through Player Telemetry Enabled Marketing
Speaker: Richard Goldsmith (Deloitte Consulting)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Increase Player Engagement with AI Gaming Assistants Powered By NVIDIA ACE (Presented by NVIDIA)
Sponsor Speakers: Anjul Patney (NVIDIA), Ambrish Dantrey (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Independent Games Summit: 'The Crush House': Fresh Gameplay Inspired By The Real World
Summit Speaker: Nicole He (Independent)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Comedy Through Patterns (How to Structure a Funny Video Game)
Summit Speaker: Tanat Boozayaangool (Tan Ant Games)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Creating a Handcrafted Game: 'Harold Halibut' Postmortem
Summit Speakers: Onat Hekimoglu (Slow Bros. GmbH), Ole Tillmann (Slow Bros. GmbH)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Developing at 5mb per Year: The Making of 'Animal Well'
Summit Speaker: Billy Basso (Shared Memory)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Funding a Susitainable Cooperative Indie Studio in the Apocalypse
Summit Speakers: Ty Underwood (Lake Washington Institute of Technology), Dietrich Squinkifer (Soft Chaos), Jess Rowan Marcotte (Soft Chaos Cooperative)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Summit Speakers: Jenny Windom (Ivy Road), Dana Trebella (Spoke & Wheel Strategy)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Panel
Independent Games Summit: How to Plan for Audio as a Developer
Summit Speaker: Em Halberstadt (A Shell in the Pit)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Marketing Your Game Under the New Steam Rules
Summit Speaker: Chris Zukowski (How To Market A Game)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Teabag in First: How 'Thank Goodness You’re Here!' Does Comedy
Summit Speakers: James Carbutt (Coal Supper), Will Todd (Coal Supper)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: The Intricate Web of Relationships: Indigenous-Centered Design
Summit Speakers: Mary (waabishkiimiigwan) Hermes (Grassroots Indigenous Multimedia), Anangookwe Hermes-Roach (Grassroots Indigenous Multimedia), Renee Nejo (GIM), Joshua Herron (Grassroots Indigenous Multimedia), Jennifer Estairis (USTWO GAMES), Steve Zimmerman (Eline Media)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Panel
Summit Speakers: Dana Trebella (Spoke & Wheel Strategy), Derek Leiu (Derek Lieu Creative)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: What Even is 1.0?: Indefinite Early Access and Live Development
Summit Speakers: Tanya X. Short (Kitfox Games), Tarn Adams (Bay 12 Games), Jason Grinblat (Freehold Games), Alexandra Orlando (Kitfox Games), Daniel Fedor (Blue Bottle Games)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Panel
Independent Games: Sex Sells! Or Does It? Making Top Quality Adult Games
Summit Speaker: HotPink (HotPink Games)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)
Speaker: Dillon Becker (Airtraffic)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Sponsor Speaker: Sergio Alapont Granero (Arm)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Invisible UI: How thatgamecompany Designs Interfaces for Emotional Immersion
Speaker: Dylan Faust (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Is Diversity a Dirty Word in 2025? Supercell's 4-Pillar Approach to DEI
Speakers: Deborah Mensah-Bonsu (Supercell), Casey Manning Jr (Supercell)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Jazz Platforming in 'Penny's Big Breakaway'
Speaker: Esteban Fajardo (Evening Star)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Justifying Absurd Expenditures on Fonts and Other Silly Features
Speaker: Joshua Sawyer (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
KWS: Scaling Parental Consent and Verification in Fortnite and Beyond (Presented by Epic Games)
Sponsor Speaker: Dan McNeil (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Sponsored Session
King: Enhancing Mobile Audio with Accessibility snd Inclusion
Speaker: Eduardo Broseta (King)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Leaders Working at the Heart of the Team 2025
Speakers: Grant Shonkwiler (Shonkventures), Yash Kulkarni (Mighty Yell Studios Inc.), Lulu LaMer (Gravity Well), Trent Kusters (League of Geeks), Gina Hope (Riot Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Less Coding, More Booty Shakes: A New 'Peridot' Animation System
Speaker: Ashley Rosenbaum (Niantic, Inc.)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Level Design Summit: 'Silent Hill 2': The Mystery of the Remake
Summit Speaker: Anna Oporska-Szybisz (Bloober Team)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Level Design Summit: Fostering Exploration: 15 Ways to Encourage Open World Engagement
Summit Speaker: Cameron Williams (Absurd Ventures)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Level Design Summit: From 'Skyrim' and 'Fallout' to Solo Dev: Creating 'The Axis Unseen'
Summit Speaker: Nathan Purkeypile (Just Purkey Games)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Level Design Summit: How Narrative Design Can Align Level Design and Art Around Themes/Tone/Plot
Summit Speaker: Lauryn Ash (Undead Labs)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Level Design Summit: Level Design in a Galaxy Far Far Away: 'Star Wars: Hunters'
Summit Speaker: Leonard Mah (NaturalMotion)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Level Design Summit: The Unusual Level Design for 'Tactical Breach Wizards'
Summit Speaker: Steve Lee (Half Mermaid)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Leveling Up Impact: How to Improve KPIs Through Purposeful Play
Speakers: Mathias Gredal Norvig (SYBO), Lisa Pak (United Nations Environment Programme), Jennifer Estaris (ustwo games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Leveling Up: How to Spec for Technical Leadership
Speaker: Zacariah Litton (The Believer Company)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Live Service Games Summit: Anatomy of a Hit Word Game: 'Wordscapes Solitaire' Postmortem
Summit Speakers: Steven Meretzky (PeopleFun), Theodore McCormick (PeopleFun)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games Summit: Big BaaS Fishing
Summit Speaker: David Fox (Double Coconut)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games Summit: Data Analysts: Story as a Playstyle
Summit Speaker: Lauren Stone (Massive Entertainment)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games Summit: How To Survive Your First Launch: A Community Manager's Guide
Summit Speaker: Lynn Richter (Velan Studios)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Summit Speakers: Margaux Diaz (King), Roberto Kusabbi (King)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games Summit: One Billion Plays: The Next Generation Meets Sonic on Roblox
Summit Speaker: Joe Ferencz (Gamefam)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games Summit: Survey Says... Don't Waste My Time!
Summit Speaker: Linda Carlson (Arise Gaming)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games Summit: The Untapped Future and Opportunities of Free-To-Play
Summit Speaker: Mika Tammenkoski (Metacore)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Summit Speaker: Peter Whalen (Riot Games)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games for the Modern Web: 'Dojo Islands'
Speaker: Brian Cronin (ClassDojo)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
LoG's Leadership Shortcut: A Decade of Hard-Won Lessons in Creative Leadership
Speaker: Trent Kusters (League of Geeks)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Local Game Community Organizers Roundtable
Speakers: Michael Lee (Ludoko Studios), Sandra Castro Pinzón (Tan Grande y Jugando), Daniel Lin (Schell Games/Ludoko Studios), Nickie Maxine (SIDIA - Institute of Science and Technology)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Machine Learning Summit: Behind the Platform: Deploying ML for Voice Safety
Summit Speaker: Kiran Bhat (Roblox)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Developing a Stats-Based Anti-Cheat Framework for 'Rainbow Six Siege'
Summit Speaker: Bettina Hein (Ubisoft Entertainment)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Fitting Armor Assets in 'World of Warcraft' with Deep Learning
Summit Speaker: Zhen Zhai (Blizzard Entertainment)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Next-Gen Infrastructure for Scalable AI/ML
Summit Speakers: Wah Loon Keng (Electronic Arts), Xin Gao (Electronic Arts)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Operation R6 Bots: Rise of the Machines
Summit Speakers: Joshua Romoff (Ubisoft), Alex Busby (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: SIMA: Developing General AI Agents with Video Games
Summit Speakers: Alexandre Moufarek (Google DeepMind), Piermaria Mendolicchio (Google DeepMind)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Twitch Chat Safety: Scalable and Personalized Moderation with Deep Learning
Summit Speaker: Linda Liu (Twitch)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Making Black Hair Creation Accessible in Computer Graphics
Speaker: Isaac Olander (Tallgran)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Speaker: Joe Morrissey (The Believer Company)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Making Delightful Tools for Sustainable Small-Team Development
Speaker: Isadora Rodopoulos (Coldblood Inc.)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Making Games for Kids Roundtable
Speaker: Carla Engelbrecht (Betweened)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Making Player Data Work in Post-Launch Roundtable Day 3
Speaker: Seb Long (Player Research)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Making Player Data Work in Pre-Production Roundtable Day 1
Speaker: Seb Long (Player Research)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Making Player Data Work in Production Roundtable Day 2
Speaker: Seb Long (Player Research)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Making of a Brawler: Character Creation for 'Brawl Stars'
Speaker: Fernanda Oliveira (Supercell)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Massive Sound: The Art of Music Supervision for AAA and Indie Games
Speakers: Mia Ginae Watkins (Riot Games), Justin Hawkes (Independent), Nadia Wheaton (Independent), Jackie Palazzolo (Riot Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
Masterworking Systems: Lessons Learned from the Engineering of Season of Loot Reborn in 'Diablo IV'
Speaker: Patrick Ferland (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Melting Hearts and Quenching Thirst Roundtables: Romance and Sex in Games Day 1
Speakers: Michelle Clough (Talespinners), Souha Al-Samkari (Truant Pixel, LLC)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education
Speaker: Ben Schneider (Worcester Polytechnic Institute)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Monetizing Through Game Art: Creating Engaging Decors in 'Good Pizza, Great Pizza'
Speaker: Keyan Zhang (TapBlaze)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Monument Valley 3: Understanding the Past to Create a Modern Sequel
Speaker: Emily Brown (ustwo games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Moving to Mobile: Workflows for Unreal Engine Mobile Development (Presented by Epic Games)
Sponsor Speaker: Arvind Neelakantan (Epic Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
NPCs with Open Ended Conversations Powered by Small Language Models (Presented by NVIDIA)
Sponsor Speaker: Michael Songy (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Design
Format: Sponsored Session
Optimizing Continuous Physics in Box2D
Speaker: Erin Catto (Unannounced Studio)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Power of the Press: A Guide for Whistleblowing to Investigative Journalists
Speaker: Bryant Francis (Game Developer)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Practical Techniques for Using AI In Graphics (Presented by NVIDIA)
Sponsor Speakers: Alexey Panteleev (NVIDIA), Alexey Bekin (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Speakers: Colin Walder (CD PROJEKT RED), Marta Wozniak (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Preserving the Past for the Future: A PlayStation Case Study
Speaker: Garrett Fredley (PlayStation)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Prismatic People: Queer Narratives Beyond Romance
Speakers: Adanna Nedd (Independent), Dani Lalonders (Independent), Sena Bryer (Akupara Games), Nessa Cannon (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Procedural Generation with Design in Mind for 'LEGO® Horizon Adventures'
Speaker: Michael Boyle (Studio Gobo)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Procedural Stadium Creation for 'EA Sports College Football 25'
Speaker: Mat Suarez (Electronic Arts)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Process Lite: Less Time on Process, More Time on Development
Speaker: Anna Nguyen (Blind Squirrel Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Production Traps: How Producers and Leaders Get Stuck
Speaker: Benjamin Carcich (Valarin, Inc., Building Better Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Production Workshop: An In Depth Guide to Solving Tough, Real World Production Problems
Speakers: Charu Desodt (Interior Night), Dave Ranyard (Dream Reality Interactive)
Pass Type: All Access Pass, Summits Pass
Track: Production & Team Leadership
Format: Workshop
Productive and Pragmatic Prototype Programming
Speaker: Andrew Fray (Studio Enso)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Quality of Life in 'Call of Duty: Warzone': New Framework to Champion Players
Speakers: Francesco Galletti (Raven Software), Karl Beauregard (Beenox)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Speaker: Mariusz Gasiewski (Google)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Rapid and Creative Gameplay Prototyping in 'ASTRO BOT'
Speaker: Masayuki Yamada (Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design, Programming
Format: Lecture
Speaker: Katie Chironis (Bungie)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Lecture
Reimagining High Fantasy: The Score to 'Eternal Strands'
Speaker: Austin Wintory (Austin Wintory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Reimagining Leaders for 'Civilization VII'
Speakers: Chandrahas Tanguturi (Firaxis Games), Rue Taylor (Firaxis Games)
Pass Type: All Access Pass, Core Pass
Track: Design, Visual Arts
Format: Lecture
Rendering 'Assassin's Creed Shadows'
Speaker: Nicolas Lopez (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Rewriting Your Game Career Love Story (Taylor's Version)
Speaker: Sonia Michaels (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Lecture
Rules of the Game 2025: Uncommon Techniques from Insightful Designers
Speakers: Richard Rouse III (FarBridge), Harvey Smith (Independent), Alisha Thayer (Crystal Dynamics), Chandana Ekanayake (Outerloop Games), Carla Engelbrecht (Betweened), Noah Falstein (The Inspiracy)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Scale Up Geometry Detail in Ray Traced Games (Presented by NVIDIA)
Sponsor Speakers: Juha Sjöholm (NVIDIA), Adam Marrs (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
See the UNSEEN: Revealing the Art and Animation of 'KEMURI'
Speakers: Liam Wong (UNSEEN Inc.), Raúl Ibarra (UNSEEN Inc.)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Serving Players' Needs: A New Look at What Players Want
Speaker: Andrew Pappas (RenGen Marketing)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Six Pillars of Impactful Onboarding
Speaker: Lindsay Thacker (Riot Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Skins in the Game: Indigenous Storytelling in Cyberspace
Speakers: Nancy Townsend (Aboriginal Territories in Cyberspace), Vanessa Racine (Aboriginal Territories in Cyberspace), Maxime Perreault (Aboriginal Territories in Cyberspace), Destiny Chescappio (Aboriginal Territories in Cyberspace), Taylor McArthur (Aboriginal Territories in Cyberspace), Margaret Summers (Aboriginal Territories in Cyberspace)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Speaker: Nadia Thorne (Black Salt Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Smash the Scene in 'Marvel Rivals'
Speaker: Xiaosheng Li (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
So You Have a Fandom: Respecting and Understanding Fan Communities
Speaker: Megan Roche (Pocket Gems)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Spatial Audio for VR: 'Batman: Arkham Shadow'
Speakers: Ryan David Kull (Meta Platforms, Inc.), Pete Stirling (Meta Platforms, Inc.), Julian Korzeniowsky (Meta Platforms, Inc.)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
State of RTX and AI (Presented by NVIDIA)
Sponsor Speaker: John Spitzer (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'
Speaker: Chris Francis (Studio Gobo)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Stories of Studio Stability Roundtable
Speaker: Jesse Schell (Schell Games LLC)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Storytelling Fundamentals Workshop
Speaker: Evan Skolnick (Independent)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Workshop
Streamlining Bot Development in 'For Honor' with ML Automation
Speakers: Philippe Marcotte (Ubisoft), Tarik Azzouni (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Surface Gradients: The New Normal in Realtime Bump Mapping Workflows
Speaker: Sean Sherwin (Unity Technologies)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Tabletop Summit: 'Arydia: The Paths We Dare Tread'
Summit Speakers: Ira Fay (MIT), Cody Miller (Far Off Games)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Tabletop Summit: Beyond the Rulebook: Innovations in Board Game Teachability and Learnability
Summit Speaker: Emma Larkins (Independent)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Tabletop Summit: Early-Access Tabletop: How Adapting Digital-Game Methods Built Arcs
Summit Speakers: Cole Wehrle (Leder Games, Wehrlegig Games), Josh Yearsley (Leder Games)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Taking Risks and Raising Emotional Stakes: The Music of 'Still Wake The Deep'
Speaker: Jason Graves (Jason Graves Music. Inc.)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Tales from Project Polaris: Solutions to Game Design's Toughest Problems
Speakers: Ian Schreiber (Independent), JC Lau (ProbablyMonsters), Alexander Martin (Droqen), Rosa Carbo-Mascarell (Improbable), Theresa Duringer (Temple Gates Games), Jurie Horneman (Half Mermaid Productions), Rayla Heide (Scopely)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Panel
Teaching Nix to Behave in 'Star Wars Outlaws'
Speakers: Simon Abou Assi (Massive Entertainment – a Ubisoft Studio), Sarah Schulze (Massive Entertainment – a Ubisoft Studio), Juan Miguel Lechuga Pérez (Massive Entertainment – a Ubisoft Studio)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Speaker: Jeff Hanna (NVIDIA)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Technical Artist Summit: 'Dragon's Dogma 2': The Hidden World of Rigging and Cloth Simulation
Summit Speaker: Petr Zapotocky (Capcom)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Technical Artist Summit: 'LEGO Horizon Adventures': An Approach to Cinematics
Summit Speaker: Andrea Zanelli (Studio Gobo Ltd.)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Technical Artist Summit: Crafting Seamless Level Transitions in 'Star Wars Outlaws': A Postmortem
Summit Speakers: Ricardo Silva (Massive Entertainment - A Ubisoft Studio), Martin Kulig (Massive Entertainment - A Ubisoft Studio)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Technical Artist Summit: Practical Applications of Object Oriented Programming in Technical Art
Speaker: Muhammad Bin Tahir Mir (Naughty Dog)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Technical Artist Summit: What 3 Years of Math Does to a Game Dev (And How You Can Benefit!)
Summit Speaker: Freya Holmer (Independent)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Speakers: Carl Varnado (Rancho Solano), Kim Belair (Sweet Baby Inc), Pamela Iluore (PlayStation), Jabari Alii (Hidden Genius), Jarory de Jesus (Coquito Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
The Case of 'Balatro': Turning Low Resolution into High Praise
Speaker: Wout van Halderen (Playstack)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Charm and Potential of Command Battle Systems: Evolving Atlus RPGs with 'Metaphor: ReFantazio'
Speaker: Kenichi Goto (Atlus)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Speakers: Grant Shonkwiler (Shonkventures LLC), Trevin York (Dire Lark), Paula Angela Escuadra (Microsoft / Xbox), Jennifer Estaris (ustwo games), Arnaud Fayolle (Ubisoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Workshop
The Discovery of the Perfect Nav Mesh
Speaker: Ben Sunshine-Hill (Havok)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The ECS Behind 'Space Marine 2'
Speaker: Sergei Avdeev (Saber Interactive)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speaker: Beom-jun Lee (NEXON Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Production & Team Leadership
Format: Sponsored Session
The Four One-Page Design Docs You Need (And How to Use Them)
Speaker: Ian Schreiber (Independent)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
The Game Maker's Zodiac: A Team-Building Tool
Speaker: Isaque Sanches (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design, Production & Team Leadership
Format: Lecture
The Gamer Motivation Model: Long-Term Trends and Findings
Speaker: Nick Yee (Quantic Foundry)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Magic Behind Real-Time Ray Tracing Used in a AAA Sci-Fi Action Adventure (Presented by NVIDIA)
Sponsor Speaker: Paula Jukarainen (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Speaker: Nicolas Doucet (Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design, Production & Team Leadership
Format: Lecture
The Product Manager's Guide to Strategic Game Teardowns
Speaker: Oindrila Mandal (Electronic Arts)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The State of PC and Console Games in 2025
Speaker: Ben Porter (Newzoo)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Synthesizer Plugins of 'COCOON'
Speaker: Jakob Schmid (Geometric Interactive)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Programming
Format: Lecture
The Technology Behind NVIDIA's Next Generation Graphics (Presented by NVIDIA)
Sponsor Speakers: Adam Marrs (NVIDIA), Evan Hart (NVIDIA), Jiayin Cao (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
The Uncanny Equation: The Future of Digital Faces (Presented by NVIDIA)
Sponsor Speakers: Damien Bataille (NVIDIA), Bernado Antoniazzi (NVIDIA), Nathan Hoobler (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
The Universal Scene Description (USD) Roundtables
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation
Speaker: Daniele Galante (Ninja Theory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Hiroyuki Masuno (CRI Middleware Co., Ltd.)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Three Mindset Shifts to Lead a World-Class Team
Speaker: Kristie Fisher (PlayStation Studios)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Thriving Players Summit: Avoiding Toxic Positivity in Games for Emotional Well-Being
Summit Speaker: Hannah C. Gunderman (Lumi Interactive)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Players Summit: Bringing the "Outside" In
Summit Speakers: Bria Davis (Young Horses), Maria Beck (Sweet Baby, Inc.), Coby West (Independent), Colin McInerney (Independent), Jay Justice (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Players Summit: Expanding Player Impact in Social Spaces
Summit Speaker: Andreia Goncalves (EA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Players Summit: It's Okay to Slow Down
Summit Speakers: Tim Nixon (thatgamecompany), Atlas Chen (thatgamecompany)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Speakers: Jonathan Cheng (Riot Games), Nicolas Grenon-Godbout (Ubisoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Players Summit: The Greenheart Way: Designing for Presence Without Intrusion
Summit Speaker: Lucas Johnson (Silverstring Media Inc.)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World
Speaker: Trisha Stouffer (Stoic)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Speaker: Geoff Evans (NVIDIA)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Tools Summit: A Series of Microtalks About Spreadsheets
Summit Speakers: Guillaume Pierre (Magic Fuel Games), Nathan Harling (EA Maxis), Russ Fan (Independent), Lauren Scott (Double Fine), Tyler Coleman (Ludo Systems Inc.), Tomo Moriwaki (Hyperkinetic Studios)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Tools Summit: Designing Extensibility for EA’s Submission Tool CheckMate
Summit Speaker: Byron Mayne (Electronic Arts)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Tools Summit: Mission Kontrol: Revolutionizing Combat Testing for 'Mortal Kombat 1'
Summit Speaker: Etienne Palmer-Campbell (NetherRealm Studios)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Tools Summit: Nodes and Native Code: DECIMA's Visual Programming for Every Discipline
Summit Speaker: Bryan Keiren (Guerrilla)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Tools Summit: Unlocking Hidden Value: UX Behind the Final Product, the CDPR Way
Summit Speaker: Anna Nojek (CD PROJEKT RED)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Translating Between Business and Creativity as a Games Producer
Speaker: John Lau (ustwo games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Turning Around a Playerbase in Crisis: A 'Destiny 2' Case Study
Speaker: Alan Blaine (Bungie)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Twitch Integration Basics: How to Make Your Game Stand Out on Twitch
Speaker: Thomas Tuts (Streaming Toolsmith)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
UX Summit: Designed to Scale: Optimizing Game UX for Cross-Platform Audiences
Summit Speaker: Jonathan Bieda (VRChat)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: From Dark Patterns to Fair Play: Ethical Game Design Solutions
Summit Speaker: Marie Potel-Saville (Amurabi)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: Making the World Playful: The Importance of Accessible Mobile Games
Summit Speaker: Emilio Jéldrez (King)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: Mastering Player Engagement: The Dark Side of Game Psychology
Summit Speaker: Reine Abbas (Wixel Studios/SpicaTech)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: Mind Over Mechanics: Using Cognitive Science to Enhance Game Development
Summit Speaker: Vanessa Hemovich (Digipen Institute of Technology)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: UX Writing: A New(ish) Craft in Mobile Games
Summit Speaker: Patricia Gomez (King)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: VR Is For Everyone: Designing Comfortable Virtual Reality
Summit Speaker: Tabby Rose (Mighty Yell Studios)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Unions in Gaming: The Past, Present, and Future
Speakers: Jason Schreier (Bloomberg News), Tom Smith (Communication Workers of America)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Unlocking New Levels of Autonomy for NPCs with NVIDIA ACE (Presented by NVIDIA)
Sponsor Speaker: Evgeny Makarov (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
User Generated Compassion in 'Sky: Children of the Light'
Speaker: Kyle Holdwick (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Using ARGs to Communicate What Makes 'Animal Well' Special
Speaker: Dan Adelman (Shared Memory)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
VFX Storytelling: How 'Hearthstone' Breathes Life into Hundreds of Cards
Speaker: Alex Cortes (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Vehicle Audio in 'Cyberpunk 2077': All About the Players
Speakers: Michał Pukała (CD PROJEKT RED), Adam Dyrszka (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Video Games and Crowdfunding: Best Practices from Successful Campaigns
Speaker: Thomas Bidaux (ICO)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'
Speaker: Idan Egozy (One Hamsa)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Visual Effects Summit: Achieving Consistency in VFX: Lessons from 'Lords of the Fallen'
Summit Speaker: Joshua Gabriel Fenix (Secret 6)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Visual Effects Summit: Are You Visually Literate? Crafting Clear and Satisfying VFX
Summit Speaker: Rachel Quitevis (Beyond-FX)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Summit Speaker: Jad Deeb (Jin&Jaw LTD / Omeda Studios)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Visual Effects Summit: Math, but Make It Cute
Summit Speaker: Chih-Yu Hsieh (Tuatara)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Visual Effects Summit: Redefining Physical VFX Systems
Summit Speaker: Igor Chiang (Havok)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Summit Speakers: Shaoyong (Abel) Zhang (Funplus games), Yongchao Wen (Funplus Games), Jinghua Jiang (Funplus Games), Chenlin Tong (Funplus Games)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Visual Effects Summit: VFX tricks that might save your life
Summit Speaker: Bruno Afonseca (Tuatara VFX)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Sponsor Speakers: Richard Cowgill (NVIDIA), Kelsey Mihalatos (NVIDIA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Visual Arts
Format: Sponsored Session
Voice-Over Pipeline of 'Avowed' for the Weird and Wondrous Living Lands
Speakers: Kaitlin Long (Obsidian Entertainment), Daniel Chamberlin (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Weaving the Systemic Soundscape of 'Eternal Strands'
Speaker: Alex Davies (Yellow Brick Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
What Publishing a Book Taught Me About Publishing Video Games
Speaker: Karah Sutton (PikPok)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
What Was That Noise?!: Creative UI Sound Design with Intention
Speaker: Jonathan Bell (Formosa Interactive UK)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
What's New in Game History: 2025
Speakers: Laine Nooney (New York University), Phil Salvador (Video Game History Foundation), Kendra Albert (Harvard Cyberlaw Clinic), Henry Lowood (Stanford University Libraries), Jason Scott (Internet Archive)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Speakers: Reed Devany (Rec Room), Nico Valdivia Hennig (Niebla Games), Celeste Sangiorgio (Rochester Institute of Technology), Nick Ballou (University of Oxford)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
When Animation Is Simply Not Enough
Speaker: Richard Lico (CorAnimus LLC)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
When Playtesters Are Children: Lessons in Patience and Play
Speaker: Kelly Tran (The Believer Company)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Working Abroad in Game Dev, Is It for You?
Speakers: Joseph Knox (Free Range Games), Lena Machul (Naughty Dog), Lisa Kretschmer (IO Interactive), Jonathan Martin (IO Interactive), Gareth Richards (Sledgehammer Games)
Pass Type: All Access Pass, Core Pass
Track: Game Career Development
Format: Panel