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"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Last of Us: Part II'

Speakers: Grant Hoechst  (Naughty Dog), Mark Burroughs  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Disco Elysium': Meaningless Choices and Bad Advice from Writing

Speaker: Justin Keenan  (ZA/UM Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools for the Future

Speaker: Fabien Gravot  (SQUARE-ENIX)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

'Genshin Impact': Building a Scalable AI System

Speaker: Shuo Xu  (miHoYo Co., Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

'Genshin Impact': Crafting an Anime Style Open World

Speaker: Haoyu Cai  (miHoYo)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

'Marvel's Spider-Man Miles Morales': The Creative Journey

Speaker: Brian Horton  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Marvel's Spider-Man: Miles Morales': A Technical Postmortem

Speaker: Mike Fitzgerald  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

'Mutazione' Visualised

Speaker: Nils Deneken  (Die Gute Fabrik)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

'Ori Will of the Wisps': Narrative Design and Visual Storytelling

Speakers: Jeremy Gritton  (Moon Studios), Chris McEntee  (Moon Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

'Seekers Notes': 5 Key Takeways from 5 Years Experience

Speaker: Diana Weng  (MYTONA)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

'Spider-Man Miles Morales': Passing the Baton to a New Hero

Speakers: Ben Arfmann  (Insomniac Games), Shane McCloskey  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Sunless Skies': A Narrative Postmortem

Speaker: Chris Gardiner  (Failbetter Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'The Last Of Us Part II': Creative Dialogue Systems

Speakers: Maged Khalil Ragab  (Naughty Dog Inc.), Mike Hourihan  (Naughty Dog Inc.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Session

Independent Games Summit: Ghost in the Machine: Authorial System Design In 'Frostpunk' & Beyond

Summit Speaker: Marta Fijak  (11 bit studios)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Summit Session

1,2,3 Grow: How 'Farm Heroes Saga' Used Mindset Change to Drive Growth in 2020

Speaker: Sabrina Carmona  (King)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

30 Minute Steam Page Makeovers

Speaker: Chris Zukowski  (Return To Adventure Mountain LLC)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

30 Puzzle Design Lessons From The World's Greatest Puzzle Communities

Speaker: Elyot Grant  (Lunarch Studios Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

A Deep Dive into Frostbite's Hair Rendering Tech

Speakers: Yasin Uludag  (Electronic Arts), Jon Valdes  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

A Recipe for Mixed Reality in 'Mario Kart Live'

Speaker: Ed Tumbusch  (Velan Studios)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising

Speaker: Simon Girard  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

AI Summit: 'Death Stranding': An AI Postmortem

Summit Speaker: Eric Johnson  (Kojima Productions)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

AI Summit: Automated Game Testing Using a Numeric Domain Independent AI Planner

Summit Speaker: Bram Ridder  (Rebellion)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

AI Summit: Beyond Pre-training: Experiences of Applying Imitation Learning in Game AI

Summit Speaker: Meng Wang  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

AI Summit: Branching Out: 'Watch Dogs Legion's' Architecture for Group AI Behaviours

Summit Speakers: Christopher Dragert, Ph.D.  (Ubisoft Toronto), Patrick McKenna  (Ubisoft Toronto)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

AI Summit: Intrigue and Betrayal: Diplomacy AI in 'Total War: Three Kingdoms'

Summit Speakers: Csaba Toth  (Creative Assembly), Duygu Cakmak  (Creative Assembly)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

AI Summit: Making the Believable Horses of 'Red Dead Redemption II'

Summit Speaker: Tobias Kleanthous  (Rockstar Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

AI x Game Environment Guardian

Speaker: Wuhe Zou  (Netease Game)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Accessibility Best Practices: Mobility Considerations

Speaker: Karen Stevens  (Electronic Arts)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Session

Advanced Graphics Summit: A Dynamic Skydome System: 'Ephemeris 2'

Summit Speakers: Wolfgang Engel  (The Forge Interactive), Byumjin Kim  (The Forge Interactive)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Advanced Graphics Summit: Boots on the Ground: The Terrain of 'Call of Duty'

Summit Speaker: JT Hooker  (Treyarch)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon's Souls'

Summit Speaker: Bruce Woodard  (Bluepoint Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time

Summit Speaker: Shawn Allen  (NuChallenger)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Summit Session

Animation Summit: Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond!

Summit Speaker: Henry Allen  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Summit Session

Animation Summit: From Design: Full Procedural Animations for Mechs

Summit Speakers: Tomohiro Mori  (SQUARE ENIX CO., LTD.), Kousuke Namiki  (SQUARE ENIX CO., LTD.)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Summit Session

Animation for VR

Speaker: Elizabeth Kupfer  (Evil Eye Pictures)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Are You Venture Investible: Non-obvious Roadblocks and Red Flags When Pitching Game VCs

Speaker: Jason Della Rocca  (Execution Labs)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Art Direction Summit: Building Worlds Through Art and Literature

Summit Speaker: Jakob Tuchten  (Might and Delight)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Summit Session

Audio Futures: Technologies for Games

Speaker: Scott Selfon  (Facebook Reality Labs)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: Voice Games: Past, Present and Future

Summit Speaker: Jeferson Valadares  (Doppio)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Summit Session

Avoid an Identity Crisis as a Technical Designer

Speakers: John Diaz  (Electronic Arts), Rusty Sempsrott  (Arkane Austin), Jerome Parent  (WB Games Montreal), Anne Chilldon  (Volition), Alan Blaine  (Bungie), Alisha Thayer  (Crystal Dynamics)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Management

Format: Session

Being Black in Game Audio

Speakers: John Smith  (Games Without Words), Wilbert Roget  (Roget Music), Caleb Epps  (Spiritwalk Games), Jasmine Cooper  (Perennial Sounds LLC), Akash Thakkar  (Akash Thakkar Audio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Audio

Format: Session

Better Live Game Releases with Persona Based Testing

Speaker: Nicholas Joebgen  (Pocket Gems)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Beyond Test Servers: How 'For Honor' Made Testing a Celebrated Player Experience

Speakers: Laurent Chouinard  (Ubisoft), Audrey Laurent-André  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Big World, Small Team: Designing a Scalable Ambience System for 'Ghost of Tsushima'

Speakers: Rev. Dr. Bradley D Meyer  (Sucker Punch Productions), Apoorva Bansal  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Session

Black Games in Review: An Afro Future Flyby

Speaker: Lindsay Grace  (University of Miami)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Session

Blowing from the West: Simulating Wind in 'Ghost of Tsushima'

Speaker: Bill Rockenbeck  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Board Game Design Summit: Art Direction for Board Games: Creating Compelling and Effective Visual Designs

Summit Speaker: Gregory Grimsby  (George Mason University)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Summit Session

Board Game Design Summit: Creating Resonance with Thematic Design

Summit Speaker: Sarah Shipp  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Summit Session

Board Game Design Summit: Embodied Play: Lessons for Tabletop Game Designers from LARP

Summit Speaker: Kathryn Hymes  (Thorny Games)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Summit Session

Board Game Design Summit: Making Sense of Digital Tools In Modern Board Games

Summit Speaker: Melissa Rogerson  (The University of Melbourne)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Summit Session

Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'

Speaker: Guillermo NWDD García Romero  (BlitWorks)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Breathing Life Into Greek Myth: The Dialogue of 'Hades'

Speakers: Darren Korb  (Supergiant Games), Greg Kasavin  (Supergiant Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Bridging the Great Wall: Success in U.S. & China Collaborations

Speaker: Jill Conto  (Warner Bros. Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Bringing Ambient Allies to Life in the 'Last of Us Part II'

Speakers: Bryan Collinsworth  (Naughty Dog), Michal Mach  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Bringing the Characters of 'Crusader Kings III' to Life

Speakers: Igor Aleksandrowicz  (Paradox Development Studio), Fredrik Toll  (Paradox Development Studio)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Building Game Development Communities

Speaker: Linn Sovig  (Pineleaf Studio)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Building Pipelines to Find, Grow, and Retain Diverse Talent

Speakers: Sarah Spiers  (IGDA Foundation), Nika Nour  (IGDA Foundation), Trinidad Hermida  (Niantic Inc), Paul Saiedi  (Unity Technologies), Davina Mackey  (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Call Me on My Cell Phone: The VR UI of 'Dance Central'

Speaker: Mary Yovina  (Harmonix)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'

Speaker: Christopher Dragert, Ph.D.  (Ubisoft Toronto)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Character Technology of 'The Last of Us Part II'

Speaker: Wasim Khan  (Naughty Dog LLC & Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Charm Your Communities

Speaker: Victoria Tran  (Innersloth)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Session

Community Management Summit: Accessible Community Management

Summit Speakers: Courtney Craven  (Can I Play That?), Stacey Jenkins  (Freelance)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Summit Session

Community Management Summit: How to Support Multi-Language Communities

Summit Speaker: James Gallagher  (Keywords Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Summit Session

Completely ReThinking the Music Process: 'Pathless' Postmortem

Speaker: Austin Wintory  (Austin Wintory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Composing for Chinese Instruments

Speaker: Ian Chen  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Connecting Core Gameplay to Progression in Mobile Free to Play Games

Speaker: Jakub Remiar  (TrapLight)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Creating Feudal Japan from Across the Pacific

Speaker: Jason Connell  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP

Speaker: Paul Yan  (Toys For Bob)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Creating a Horror Score on a Shoestring Budget

Speakers: Spencer Bambrick  (Serial Lab Studios), Gina Zdanowicz  (Serial Lab Studios)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Creating a Sustainable Volunteer Game Development Community

Speaker: Justin Chin  (Gamevil)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Creating the Soundscape of 'It Takes Two'

Speakers: Anne-Sophie Mongeau  (Hazelight Studios), Joakim Enigk Sjöberg  (Hazelight Games AB)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Creative and Experimental VFX in 'The Last of Us Part II'

Speaker: Wataru Ikeda  (Naughty Dog)

Pass Type: All Access Pass

Topic: Visual Arts

Format: Session

Cross Promotion: The Benefits of Collaborating with Other Developers

Speaker: Philomena Schwab  (Stray Fawn Studio)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Designing a Production Process

Speaker: Ryan Darcey  (Camouflaj)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Designing the Secret Game that Helped Win World War II

Speaker: Simon Parkin  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Distilling the World of 'I Am Dead' from Reality: A Discussion about Concept Art

Speakers: Ricky Haggett  (Hollow Ponds), Richard Hogg  (Richard Hogg Limited)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II'

Speaker: Matthew Johns  (Naughty Dog, Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Educators Summit: A Three Course Meal in Graphics Programming Education

Summit Speaker: Dan Buckstein  (Champlain College)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Summit Session

Educators Summit: Approaching a Pedagogy of Game Writing

Summit Speaker: Seth Hudson  (George Mason University)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Summit Session

Educators Summit: Introducing Beginners to 3D Level Design

Speaker: Katherine Green  (CSUMB)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Summit Session

Emotional Systemic Facial of 'Last of Us Part II'

Speakers: Keith Paciello  (Naughty Dog), Christian Wohlwend  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Enhancement of Particle Simulation Using Screen Space Techniques in 'The Last of Us Part II'

Speaker: Artem Kovalovs  (Naughty Dog, LLC)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Ensuring a Positive, Collaborative Team Culture

Speaker: Richard Carrillo  (Ubisoft Toronto Inc)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Management

Format: Session

Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience

Summit Speaker: Johanna Pirker  (Graz University of Technology)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Summit Session

Environment Design as Visual Storytelling: Theory and Practice

Speaker: Miriam Bellard  (Rockstar Games)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Esports Summit: Diversity & Inclusion in the Esports Industry

Summit Speakers: Genie Doi  (ESG Law), Krista Hiner  (ESG Law), Anna Chang  (Sideman & Bancroft LLP), Sean Mendez-Catlin  (MC & J Law)

Pass Type: All Access Pass, Summits Pass

Topic: Esports

Format: Summit Session

Esports Summit: How Do We Get More Professional Women Players In Esports?

Summit Speaker: Maemi Gabbert  (Formerly Cloud9)

Pass Type: All Access Pass, Summits Pass

Topic: Esports

Format: Summit Session

Esports Summit: Living on 1HP: Early Research into Health and Performance in Esports

Summit Speakers: Caitlin McGee  (1HP), Elliot Smithson  (1HP), Jonathan Chung  (1HP)

Pass Type: All Access Pass, Summits Pass

Topic: Esports

Format: Summit Session

Exploration in Ghost of Tsushima: Letting the Island Guide You

Speaker: Parker Hamilton  (Sucker Punch)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Exploring Alternative Methods of Web Monetization

Speakers: Sarah Spiers  (IGDA Foundation), Nika Nour  (IGDA Foundation)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

FUMO Engine: Applying AI to Defeat Cheating in NetEase Games

Speaker: Jianrong Tao  (NetEase Fuxi Tech)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Programming

Format: Session

Fair Play Summit: Applying Methods from Other Domains to Identify Gamer Behaviors

Summit Speaker: George Ng  (GGWP)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Summit Session

Fair Play Summit: Building Blocks For Policy Development

Summit Speakers: Connie Chung  (Twitch), Robert Lewington  (Twitch)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Summit Session

Fair Play Summit: Creating Inclusive Content In the Metaverse and Beyond

Summit Speakers: Laura Higgins  (Roblox), Robin Hunicke  (Funomena), Anat Shperling  (Toya), Ashley Scott  (Roblox)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Summit Session

Fair Play Summit: Evaluating Game Features for Disruptive and Positive Behavior

Summit Speaker: Weszt Hart  (Riot Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Summit Session

Fair Play Summit: Voice Chat Content Moderation System Design

Summit Speaker: George Kennedy  (Intel)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Format: Summit Session

Fighting with Data: Learnings from Building the Combat System in 'Assassin's Creed: Valhalla'

Speaker: Ian Holstead  (Ubisoft Montreal)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Find the Right Match: AI Enhanced Matchmaking Practice in Netease Games

Speaker: Linxia Gong  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Force Multipliers: Longterm Design Careers for Non Leads

Speaker: Brett Norton  (Cryptic Studios)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Free to Play Summit: Building a 10 Year Game Economy

Summit Speaker: Ethan Levy  (N3TWORK)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Summit Session

Free to Play Summit: Hill Climb Racing: A Decade-long Road to 1 Billion Installs

Summit Speaker: Daniel Rantala  (Fingersoft Ltd)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Summit Session

Free to Play Summit: Ludo-Narrative Goldilocks

Summit Speaker: David Fox  (Double Coconut)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Summit Session

From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

From Live to Sunset: Automating Live-Ops and Game Services

Speaker: Ignacio Abia Carrasco  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Programming

Format: Session

From West to East: A Small Adjustment in Artistic Style Has Achieved Great Success

Speakers: Yang Suo  (NetEase), Xinhui Zhang  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Game Narrative Summit: Connected Worlds: Building Dynamic Storyworlds Using Network Theory

Summit Speaker: Gerben Grave  (Multiverse Narratives)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Summit Session

Game Narrative Summit: Everything Means Something: The Creative and Destructive Potential of Themes

Summit Speakers: Kyla Fury  (EVC), Michael Sennott  (Universal Happymaker)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Summit Session

Game Narrative Summit: Finding Character Voice With Your Voice

Summit Speaker: Cyrus Nemati  (Wooga GmbH)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Summit Session

Game Narrative Summit: Weirder Than Usual: Narrative Designing the Oceanview Motel in 'Control'

Summit Speaker: Brooke Maggs  (Remedy)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Summit Session

Games as Radically Accessible Community Driven Care: A Case Study with People with Aphasia

Speaker: Kathryn Hymes  (Thorny Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Session

Genderfuck 2077

Speaker: Aubrey Scott  (Flying Cat Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Visual Arts

Format: Session

Hearing is Believing: Audio Descriptive Trailer Production

Speaker: Shay Goldenberg  (Microsoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'

Speaker: Theodore Fishman  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

How Great Key Art Can Lead to Doubling Marketing Numbers

Speaker: Alex Van Lepp  (Graffiti Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

How To Be Human When You're Digital

Speaker: Alice Wroe  (Atlantic Institute)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

How the Industry Can Change the "Games Are Bad" Narrative

Speaker: Rachel Kowert  (Take This)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Immersing With Music: Approaches To Musical Storytelling in 'Cyberpunk 2077'

Speakers: Marcin Przybylowicz  (CD Projekt RED), P.T. Adamczyk  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Session

Independent Games Summit: 'Club Picocho': Developing Small Games As an Inexperienced Community

Summit Speakers: Cesar Dominguez Garza  (Independent), Antonio Uribe Prado  (Independent)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Summit Session

Independent Games Summit: Accessibility on a Shoestring

Summit Speaker: Ian Hamilton  (IHDC)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Summit Session

Independent Games Summit: Contract Killers: What Developers Should Eliminate From Their Publishing Agreement

Summit Speaker: Tim Repa-Davies  (Sheridans)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Summit Session

Independent Games Summit: Cookin' and Servin': Making a Delicious Trilogy of Games

Summit Speaker: David Galindo  (Vertigo Gaming Inc.)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Summit Session

Independent Games Summit: Don't Be a Copycat: Personalized Marketing for Your Game

Summit Speakers: Dana Trebella  (Spoke & Wheel Strategy), Derek Lieu  (Derek Lieu Creative, LLC)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Summit Session

Independent Games Summit: How to Navigate the Fringes

Summit Speaker: Chad Toprak  (Freeplay Independent Games Festival)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Summit Session

Intrinsically Motivated Teams: The Science of Motivation

Speaker: Alexandre Moufarek  (DeepMind)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Keep Players Busy When They Died: Death System Design in 'Conqueror's Blade'

Speaker: Shuhan Luo  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Lessons From Theatre That Can Transform XR Experiences

Speaker: James Horn  (Pixel Toys Ltd)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft'

Speaker: Henry Golding  (Microsoft (Mojang Studios))

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Programming

Format: Session

Level Design Lessons from 'Shovel Knight: Specter of Torment'

Speakers: Sean Velasco  (Yacht Club Games), Alec Faulkner  (Yacht Club Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Lifetime Value in the Time of Covid

Speaker: Dylan Rogerson  (Wizards of the Coast)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Programming

Format: Session

MORTIS 101: 'FAITH's' Horror Design Toolkit

Speaker: Mason Smith  (Airdorf Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Machine Learning Summit: 3D Parametric Face Model and Its Applications in Games

Summit Speaker: Pei Li  (Netease Games AILAB)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Machine Learning Summit: Applying 'AlphaZero' to Develop AI in Turn-Based Card Games

Summit Speaker: Zihan Lei  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Machine Learning Summit: Deep Reinforcement Learning For Navigation

Summit Speakers: Maxim Peter  (Ubisoft), Joshua Romoff  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Machine Learning Summit: Full-Body Animation Generation for Expressive NPCs

Summit Speaker: Yu Ding  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Machine Learning Summit: Identify your Players' Builds from In-Game Data: The BaT Approach

Summit Speaker: David Renaudie  (Massive Entertainment)

Pass Type: All Access Pass, Summits Pass

Format: Summit Session

Making Cosmetics Players Didn't Know They'd Love

Speakers: Preeti Khanolkar  (Riot Games), Sean Marino  (Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Master of the Katana: Melee Combat in Ghost of Tsushima

Speaker: Chris Zimmerman  (Sucker Punch)

Topic: Design, Programming

Format: Session

Melee AI in 'The Last of Us Part II'

Speaker: Ming-Lun Chou  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Mixed Reality Racing Fuses Deeper AR Experience with Physical Gameplay

Speaker: Daniel Doptis  (Velan Studios)

Topic: Design

Format: Session

Model Collision: Balancing Speed and Size in 'Black Ops Cold War'

Speaker: Andrew Shurney  (Activision: Central Tech)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

No One Can Hear You in Space: The Sound of 'Hardspace: Shipbreaker'

Speaker: Ben McCullough  (Blackbird Interactive)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Online Game Technology Summit: Data Driven Competitive Matchmaking Over Multiple Continents

Summit Speaker: Andrea Locatelli  (W3Champions.com)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Online Game Technology Summit: Exploring Services Architecture at Bungie

Summit Speaker: Michael Williams  (Bungie)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Online Game Technology Summit: Providing Decision Support Throughout Games' Lifecycles Leveraging Big Data

Summit Speaker: Duan Zhichao  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Orchestrating 'Hexagroove's' Junior Talent

Speaker: David Guiseppe Ventura  (Ichigoichie)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Pre-Decisional Support: Accurate, Agile and Active Data Delivery

Speakers: Xia Lei  (Netease), Zechen Xu  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Programming

Format: Session

Realities of the Hidden Freelance Crunch

Speakers: Austin Wintory  (Austin Wintory), Jesse Harlin  (Dunderpate Music), Lena Raine  (Radical Dreamland)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Management

Format: Session

Remote Leadership: Challenges and Approaches

Speaker: Seth Spaulding  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Session

Rope Simulation in 'Uncharted 4' and 'The Last of Us 2'

Speaker: Jaroslav Sinecky  (Naughty Dog, Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Rules of the Game 2021: Five Unique Techniques from Distinguished Designers

Speakers: Richard Rouse III  (Paranoid Productions), Brenda Romero  (Romero Games), Kate Compton  (UC Santa Cruz), Brian Moriarty  (Worcester Polytechnic Institute), Celia Hodent  (Independent), Lauren Scott  (Double Fine)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Samurai Landscapes: Building and Rendering Tsushima Island on PS4

Speaker: Matthew Pohlmann  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Scoring 'Metamorphosis': Music for a Kafkaesque World

Speakers: Garry Schyman  (Garry Schyman Productions), Mikolai Stroinski  (Mikolai Stroinski)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Scoring the Open World Samurai Epic: 'Ghost of Tsushima'

Speakers: Andrew Buresh  (Sony Interactive Entertainment), Peter Scaturro  (Sony Interactive Entertainment), Bill Hemstapat  (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Management

Format: Session

Scriptable Executable: Core Dump Debugging and Memory Stomp Tracking

Speaker: Artem Kovalovs  (Naughty Dog, LLC)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'

Speakers: Joe Thwaites  (SIEE), Jay Waters  (Sumo Digital), James Marshall  (SIEE)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Sexy Microtalks: Making With Emotion

Speakers: Aubrey Isaacman  (USC IMGD), Sabine Harrer  (Uppsala University), Kate Gray  (Independent), Monica Fan  (Depaul University), Lindsay Grace  (University of Miami, Higher Education Video Game Alliance), Marina Diez  (3ofcups games), Aubrey Scott  (Flying Cat Studios), Francesca Carletto-Leon  (Fullbright), Josie Robo  (jo-robo)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Session

Six Powerful Lessons to Learn From Games Research

Speaker: Mike Schramm  (Interpret)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Smart Tech in 'Hearthstone'

Speaker: Tian Ding  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Speech Synthesis in the Context of Video Gaming

Speaker: Marc-André Carbonneau  (Ubisoft Montreal)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Session

Stop Getting Lost: Make Cognitive Maps, Not Levels

Speaker: Nicolas Oueijan  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Story Points: Upside Down Project Management

Speaker: Cameron Penner  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Strength in Numbers: Empowering Smaller Devs as In Person Collectives

Speakers: Gerben Grave  (Multiverse Narratives), Thomas Jager  (Freelance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Management

Format: Session

Succeeding in Game Audio: Tips from a Global Pandemic

Speakers: Kyle Martin  (Independent), John Smith  (Games Without Words), Akash Thakkar  (Independent), Ryan Ike  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Systemic Animation of 'The Last of Us Part II'

Speakers: Michal Mach  (Naughty Dog, Inc.), Maksym Zhuravlov  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Better Computer Graphics through understanding of Human Visual System

Summit Speaker: Sergei Savchenko  (Bethesda Game Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Summit Session

Technical Artist Summit: Global Development In a Time Of COVID

Summit Speakers: Jennifer Mou  (Electronic Arts), Isaac Tian  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Summit Session

The Art of 'Ori and the Will of the Wisps'

Speakers: Jeremy Gritton  (Moon Studios), Daniel van Leeuwen  (Moon Studios)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Session

The Art of 'Triage' in Online Game Development

Speaker: Richard Vogel  (Certain Affinity)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

The Audio of 'The Last of Us Part 2': A System of Systems

Speaker: Robert Krekel  (Naughty Dog)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Audio of a New Genre: The Rhythm First Person Shooter 'Metal:Hellsinger'

Speakers: Elvira Björkman  (Two Feathers), Nicklas Hjertberg  (Two Feathers), Anders Petterson  (The Outsiders)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Session

The Calm in the Storm: An Introvert's Guide to Success

Speaker: Joshua Huber  (Vicarious Visions)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

The Music of 'Ori and the Will of the Wisps'

Speakers: Guy Whitmore  (Formosa Interactive Seattle), Gareth Coker  (Gareth Coker), Kristin Naigus  (Field of Reeds), David Peacock  (David Peacock)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Pandora's Box of Modding in 'Arma' Games

Speaker: Karel Mořický  (Bohemia Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

The Power of Introspection: The Fuel That Keeps Teams Resilient

Speaker: Yea Ji Oh  (All Pixels by Streamline)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

The Sound for 'Predator: Hunting Grounds': Building on the Movie's Legacy

Speaker: Steve Whetman  (Illfonic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Through the Storm: Shipping 'Assassin's Creed Valhalla' during a Global Pandemic

Speaker: Julien Laferriere  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Tipping Points: Cutting Edge Climate Science to Inspire Your Next Game

Speaker: Ricarda Winkelmann  (Potsdam Institute for Climate Impact Research)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Tools Summit: Cryptic Studios' Magic Legends: FX Engine Support for Artists

Summit Speaker: Brent Haley  (Cryptic Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Tools Summit: Free Up the Cognitive Load: UX in Animation Workflow

Summit Speaker: Irene Zhu  (343 Industries)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Summit Session

Torch Them All: How I Learned to Stop Worrying and Make Fire

Speaker: Shahin Rabbani  (Ubisoft Montreal)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

UX Maturity at DICE: A Bottom-Up Approach to UX Buy-In

Speaker: Erik Ortman  (EA DICE)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

UX Summit: Approaching Accessibility in Production: A Practical Mindset for Developers

Summit Speaker: Morgan Baker  (Independant)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Summit Session

UX Summit: Do No Harm: Ethical Design for Emotionally Heavy Games

Summit Speaker: Kelli Dunlap  (American University)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Summit Session

UX Summit: History Shaping Design: Learning UX through the Evolution Of Playing Cards

Summit Speaker: Julia Keren Detar  (Untame)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Summit Session

Universals vs. Differentiators: A Tale of Two Motivations

Speaker: Nick Yee  (Quantic Foundry)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Session

Using Advanced Competitive Analysis to Thrive in a Competitive Market

Speaker: Logan Williams  (Indie Wolverine)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Visual Effects Summit: An Explosive New Spider-Man: Creating VFX for Miles Morales

Summit Speaker: Bryanna Lindsey  (Insomniac Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Summit Session

Visual Effects Summit: Creative and Experimental VFX in 'The Last of Us Part II'

Summit Speaker: Wataru Ikeda  (Naughty Dog)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Summit Session

Visual Effects Summit: How to Build Complex VFX Systems With Simple Controls

Summit Speaker: Anastasia Sopikova  (Creative Assembly)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Summit Session

What to Expect with Your Launch: Sharing Concrete Data on Various Marketing Activities When Releasing Your Indie Game.

Speaker: Chris Zukowski  (Return To Adventure Mountain LLC)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Who Owns Reality?

Speaker: Will Bucher  (Fenwick & West)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Session

Why Should We Use 100 Phone Interviews to Solve the Problem

Speaker: Jiasheng Hu  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Zen of Streaming: Building and Loading 'Ghost of Tsushima'

Speaker: Adrian Bentley  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session