GDC 2025 Session Viewer
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Speaker: Laia Bee (Pincer Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
Speaker: Wilbert Roget (RogetMusic)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Alan Wake 2': Audio Systems in a Game of Two Halves
Speakers: Joshua Bell (Remedy Entertainment), Gulli Gunnarsson (Remedy Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Alan Wake 2': Developing an Audio Vision
Speaker: Richard Lapington (Remedy Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Assassin's Creed Shadows' Music: An Artistic and Tech Journey
Speakers: Jerome Angelot (Ubisoft), Roberto Bender (Ubisoft), Jullian Hoff (Ubisoft)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile
Speakers: Hang Jiao (Tencent Games), Lichuan Wang (Tencent Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration
Speaker: Hana Zhao (NetEase Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance
Speaker: Xingchen Zhou (Netease)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
'Prince of Persia:The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible
Speaker: Rémi Boutin (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience
Speaker: Jiale Yang (NetEase Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'A Cup Of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'
Speaker: Wilbert Roget (RogetMusic)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Arranger': A Conventions-Breaking Art Direction
Speaker: David Hellman (Furniture & Mattress)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation
Speaker: David Cordero Iglesias (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
'DREDGE' and Yarn Spinner: Building Narrative with Open Source
Speaker: Jon Manning (Secret Lab)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Diablo IV': Making Hell Navigable by Low Vision Users
Speaker: Drew McCrory (Blizzard)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Cooperative Play
Speaker: Shuai Qiao (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Frostpunk 2': Speaking in Systems
Speaker: Jakub Stokalski (11 bit studios)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'South Of Midnight': Musicality Beyond Music
Speakers: Chris Fox (Compulsion Games), Olivier Deriviere (Ameo Prod)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
A Code of Ethics for the Game Industry
Speaker: Celia Hodent (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
A Matter of Perspective: Mixing Sound in 'Split Fiction'
Speakers: Joakim Enigk Sjöberg (Hazelight Studios), Philip Eriksson (Hazelight)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
A New Way to Approach Media & Content Creators: Using Discord for AAA and Indie Games
Speaker: Enrique Garcia (ICO)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
A Score for Wizardry: World-Building Through Music
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
AI Tools, IP Rules: Who Owns the Content?
Speaker: David Kocan (Nixon Peabody, LLP)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Accessibility for Everyone in Gaming: When Games Are Accessible, Everyone Can Be Part of the Story
Speakers: SeJin Kim (SMILEGATE), Kyoung Jin Lee (Smilegate)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interactive Dr. Strange's Portal
Summit Speaker: Tieyi Zhang (Netease Games)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Advanced Graphics Summit: Revolutionizing Texture Pipelines: EA's Journey with Texture Sets
Summit Speaker: Martin Palko (Electronic Arts (SEED))
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
All In: Paving the Way for Female and Non-Binary Game Entrepreneurs
Speakers: Vania Castagnino Ugolotti (Science Park Skovde/ Sweden Game Arena), Jenny Brusk (Science Park Skövde / Sweden Game Arena)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'
Speakers: Alessio Mellina (Ninja Theory), Pablo Canas Llorente (Ninja Theory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable
Speakers: Star Victoria Power (Slide20XX), Winter McFarland (Aggro Crab), Katelyn Isaacson (Independent), Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music), Jamie Lee (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Animation Summit: 2D Character Rigging in UE for Realtime Animation or MoCap
Summit Speaker: Meghdad Asadilari (Rochester Institute of Technology)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Animation Summit: Starting Over: Building a Game Animation Team at a New Studio
Summit Speaker: Hector Antunez (Bit Reactor)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Animation Summit: Stop Motion Southern Gothic: Animating 'South of Midnight'
Summit Speakers: Vincent Schneider (Compulsion Games), Rémi Edmond (Compulsion Games), Sebastien Dusseault (Agora Studio), Mike Jungbluth (Compulsion Games)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Are You Missing 10% of the Market?
Speaker: Elina Arponen (Quicksave Interactive)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Art Directing a Cultural Joyride through Modern India
Speaker: Shalin Shodhan (Masala Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Speaker: Keith Self-Ballard (PlayStation Studios)
Pass Type: All Access Pass, Core Pass
Track: Game Career Development, Visual Arts
Format: Roundtable
Ask Game Lawyers Anything Roundtable
Speakers: Ryan Black (DLA Piper (Canada) LLP), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman (Odin Law and Media), Angelo Alcid (Microsoft Corp.), Yan Perng (Netflix)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem
Speakers: Daniel Perry (Owlchemy Labs), Michael Kim (Owlchemy Labs)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit : Maintaining Musical Integrity (When Working with Clients)
Summit Speaker: Dillan Schmitz (King Aurorus Music)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: Audio with Intent: A Creative Framework for Communicating Gameplay Information
Summit Speaker: Robin Butel (Demute)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: Beyond the Booth: Creative Voice Recording and Performance Design
Summit Speakers: Mathieu Lavoie (SIDE Global), Anthony Hales (SIDE Global)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: Bringing the Party Home: Designing Audio for Mixed Reality
Summit Speaker: Crystal Lee (Schell Games)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: The Impact of 'Marvel Rivals': Real-Time Sound Mixing in the Gaming Experience
Summit Speaker: Fei Guo (NetEase Games)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit: Understanding Game Audio Programming and How I Got There
Summit Speaker: Michelle Auyoung (Obsidian Entertainment)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Audio Summit:'Star Wars Outlaws': Diegetic Music as a Tool for World Building and Authenticity
Summit Speaker: Cody Johnson (Emperia Sound and Music)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Track: Audio
Format: Lecture
Automated Testing Roundtables Day 1
Speaker: Andrew Fray (Studio Enso)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun
Speakers: Angus Mol (Leiden University Centre for Digital Humanities), Aris Politopoulos (Leiden University)
Pass Type: All Access Pass, Core Pass
Format: Lecture
Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters
Speaker: Alexa Ray Corriea (Cliffhanger Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'
Speakers: Alicia Fortier (Spry Fox, Netflix Games), Jamie Antonisse (Spry Fox, Netflix Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Beating the Competition: Competitive Intelligence in Gaming
Speaker: Aliaksandr Nenadavets (SciPlay)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Behind a Hundred Million Mini-Games: Why Everyone Loves Creating Games in 'Eggy Party'
Speaker: Teng Shao (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Better Together? Integrating 4X Social Features in 'Marvel Snap'
Speaker: Kent-Erik Hagman (Second Dinner Studios)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Building 'Penny's Big Breakaway' with Beef, a New Programming Language
Speaker: Hunter Bridges (Evening Star)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Building the Perfect Vertical Slice: Essential Strategies for Developers
Speaker: Aaron Ludlow (Playstack)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Building the Vocal Zoo: Voice Design in 'Star Wars Outlaws'
Speaker: Charles Pateman (Massive Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Burning Bright: Keeping Narrative Creative Momentum in Intense Production Cycles
Summit Speaker: Olga Kellner (Owlcat Games)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Capabilities: Coding ALL the Gameplay for 'Split Fiction'
Speaker: Ylva Werner (Hazelight Studios)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Capturing Game History Bits by Bits Roundtable
Speakers: Audun Sorlie (Digital Foundry), John Linneman (Digital Foundry), Mike Chi (RetroTINK LLC), Mike Mika (Digital Eclipse)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Career Microtalks: External Game Development as a Career Path
Speakers: Monica Fan (Pipeworks Studios), Jess Kappeler (Pipeworks Studios), Joshua Good (Lost Boys Interactive), Adam Boyne (BetaJester Ltd), John Bond (Tea Witch Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Panel
Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure
Speaker: Mark Schramm (Creature)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Charting the Future: Layoffs, Recovery, Job Trends and Community Impact
Speakers: Dean Takahashi (VentureBeat), Amir Satvat (Tencent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Comedy and Games: The Why's, How's and Huhs?
Speaker: Heather Woodward (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Community Management Summit: Aggro Your Community Manager
Summit Speaker: Paige Wilson (AGGRO CRAB)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Community Management Summit: Rise of a Cult: Impact of Community on Unreleased Games
Summit Speaker: Karan Chhabra (SuperGaming)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Community Management Summit: What to Do When Your Community Is Journalists
Summit Speaker: James Bartholomeou (Renaissance PR)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Community Management Summit:Graphic Design 101 for Community Managers
Summit Speaker: Catherine Litvaitis (Hidden Variable)
Pass Type: All Access Pass, Summits Pass
Track: Business & Marketing
Format: Lecture
Company Building: Top 10 Learnings from Becoming a Cross Platform Studio
Speaker: Ian Fielding (Super Evil Megacorp)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Speaker: Hannah Mackintosh (Cerebralfix)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Cosplaying Games: Exploring the Culture from Character Design to Marketing
Speaker: Lisa Kneidl (ICO Partners)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Speakers: Brittney Morris (Insomniac Games), Jarory de Jesus (Coquito Games), Zaire Lanier (Compulsion Games), Curtis Baxter (Electronic Arts), Mia Ginaé Watkins (Riot Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Crafting Worlds, Building Teams: The Power of Culture in Game Development
Speakers: Kate Edwards (Geogrify/SetJetters), Tina Merry (Simply Sweet Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Crafting the Future: Materials and Texturing in Modern Game Development
Speakers: Hugh Chew (Playstation Studios Visual Arts), Javier Perez (Playstation Studios Visual Arts), Trevor Cotich (Digital Extremes), Martin Pietras (Bethesda Game Studio), Kurt Kupser (That's No Moon)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Creating Loom: A Procedural Textile Generator in Substance Designer
Speaker: Laura Gallagher (Outgang)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Creating Real World Heroes: Leveraging Games to Positively Activate Audiences
Speakers: Wonder Stormbreaker (Undead Labs), Jenny Lamping (American Red Cross), Jordan Grainger (Xbox)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Creative Sobriety: On Originality in Game Development
Speaker: Fawzi Mesmar (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Cultural Fusion in Game Design: A Perspective from India
Speaker: Zainuddeen Fahadh (Ogre Head Studio)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Decoding Light: Neural Compression for Global Illumination
Speaker: Luyan Cao (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Design Strategies to Support Nurturers
Speaker: Nina Kim (Rare Ltd.)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Speakers: Moritz Lehr (CD PROJEKT RED), Pawel Ochocki (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Designing Relationships: How to Make Compelling RPG Companions
Speakers: Lis Moberly (Independent), Kate Dollarhyde (Obsidian Entertainment)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Speaker: Alexei Pepers (Independent)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Dressed to Quest: Achieving Dynamic, Efficient Characters in 'Kingdom Come: Deliverance II'
Speaker: Gábor Molnár (Warhorse Studios)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Educators Summit: Preparing Students for the Worst: Layoffs, Contract Work and More
Summit Speaker: Tyler Coleman (Retora Games)
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Lecture
Educators Summit: Teaching Games with Games IX: Climate Crisis
Summit Speakers: Patrick LeMieux (University of California, Davis), Stephanie Boluk (University of California, Davis)
Pass Type: All Access Pass, Summits Pass
Track: Educators
Format: Panel
Embracing Neurodiversity and Leadership in the Game Industry
Speakers: Nathalie Mathe (Northeastern University), Sara M.E. Ventura (Zynga), Stuart Massie (SEGA), Adam Clewes-Boyne (BetaJester Ltd), Anna Nguyen (Blind Squirrel Games), Pierre Escaich (Ubisoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Empathy and Horror: Creature Audio of 'Still Wakes the Deep'
Speakers: Daan Hendriks (The Chinese Room), Francesco Del Pia (The Chinese Room)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation
Speaker: Qiang Dai (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Entities and Bricks: The Building Blocks of 'Hitman'
Speaker: Kasper Fauerby (IO Interactive)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speakers: Marielle Fox (Red Hook Studios), Colin Towle (2Blocks)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Executive Producers: Why They're Not Just Making the Game
Speaker: Brett Norton (Cryptic Studios)
Pass Type: All Access Pass, Summits Pass
Track: Production & Team Leadership
Format: Lecture
External Development (Outsourcing) Roundtable
Speaker: Carl Schmidt (Zynga)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language
Speaker: Elvis Liu (Tencent Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Fascinating Rhythm: Bending the Power of Groove To Your Will
Speakers: Jason Graves (Jason Graves Music. Inc.), Krisin Naigus (Field of Reeds), Eli Bishop (Independant)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Flex and Fun: Graphics Magic in 'ASTRO BOT'
Speaker: Tai Yamaguchi (Team ASOBI, Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Freelancers and Independent Contractors Roundtable
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Souha Al-Samkari (Truant Pixel, LLC)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Speaker: Koji Ise (Atlus)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
From Players to Creators: A Guide to User-Generated Content Success in 'Arma Reforger'
Speaker: Natalia Agafonova (Bohemia Interactive)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Future Realities Summit: A New Kind of 'House Party': Designing for Multiplayer MR
Summit Speakers: Joey Ziolkowski (Schell Games), María Laura Mirabelli Jimenez (Gensler)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Future Realities Summit: Constructing the World of Purdan in 'Alien: Rogue Incursion'
Summit Speaker: Alexander Silkin (Survios)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Future Realities Summit: Creating a Martial Art in VR: The 'Broken Edge' Case
Summit Speaker: Guillaume Perreault Roy (TREBUCHET)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Future Realities Summit: Entering the Omniverse: The 'Dimensional Double Shift' Postmortem
Summit Speaker: Andrew Eiche (Owlchemy Labs Inc)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Future Realities Summit: VR Multiplayer Mayhem: Unique Solutions to Challenges at VRCAVE
Summit Speaker: Nathaniel Rossol (VRCAVE)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Summit Speakers: Colby Morgan (Mighty Coconut), Jazmin Cano (Owlchemy Labs)
Pass Type: All Access Pass, Summits Pass
Track: VR/AR
Format: Lecture
Speakers: Jason Della Rocca (Execution Labs), David Martinez (Raw Fury), Snow Rui (Hooded Horse), Victoria Tran (Innersloth)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
Speakers: Anlu Liu (Kowloon Nights), Rebekah Saltsman (Finji), Justin Woodward (Media Indie Exchange), Jason Della Rocca (Execution Labs)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
Game AI Summit: LLM as Core Gameplay: Co-Creative Storytelling in '1001 Nights'
Summit Speaker: Yuqian Sun (Computer Science Research Centre, Royal College of Art / Midjourney)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game Audio Programmer Roundtable
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Speaker: Alonso Canales-Echeverria (Smarto Club)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Career Trees: Growing Your Career Towards Your Goals
Speaker: Jarryd Huntley (Owlchemy Labs)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Industry at a Crossroads: Union Experiences in Video Games
Speakers: Samuel Cooper (Blizzard Entertainment), Taylor Welling (Bethesda Game Studio), Tom Smith (Communications Workers of America), Simon Prefontaine (Bethesda Game Studio), Autumn Mitchell (Zenimax/Bethesda)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Summit Speaker: Greg Foertsch (Bit Reactor)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews
Summit Speaker: Greg Foertsch (Bit Reactor)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Paint Me a Picture, Sell Me a Story
Speaker: David Ventura (Ichigoichie)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day
Speakers: Tyler Coleman (Retora Games), Melody Geiger (Merge Conflict Studio)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Personal North Star
Speaker: Ted DiNola (Meta)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: STR, DEX and INT: A Genre-Spanning Way to Think About Gameplay
Speaker: Joseph Shely (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: You Belong Here: Breaking In and Thriving in a Challenging Job Market
Speakers: Dr. Jenn Killham (TVETM Institute), Joshua Delson (Unexpected Accessories LLC), Sanjay Madhav (University of Southern California (USC)), Feras Musmar (TTK Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Speaker: Richard Dansky (Crytek)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Game Narrative Summit : Labor of Love: The Story of "Date Night" in 'Star Wars: The Old Republic'
Summit Speaker: Ashley Ruhl (Broadsword Online Games)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: #Goals: Mission Writing in #BLUD
Summit Speaker: Gregory Lane (Tin Heart Interactive)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: 'Fallout': World Building for the Mainstream
Summit Speaker: William Shen (Unknown Worlds)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Black Centered Stories for Everyone
Speaker: Charles Beacham (Afrime Studios)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Summit Speakers: Cat Manning (Firaxis), Rue Taylor (Firaxis), Nell Raban (Firaxis), Andrew Johnson (Firaxis)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Panel
Game Narrative Summit: By Any Other Name: A Linguist's Approach to Namecraft
Summit Speaker: Gerben Grave (Multiverse Narratives)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Creating Playable Stories: Approaches for Integrating Mechanics and Narrative
Summit Speaker: Lauren Bond (Wizards of the Coast)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Heartthrobs and Heartaches: Creating Truly Irresistible Love Interests
Summit Speakers: Andrew Shvarts (Candlelight Games), Megan Schwarz (Candlelight Games)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Summit Speaker: Toiya Kristen Finley (Schnoodle Media, LLC)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Panel
Game Narrative Summit: My OC Writes IP: How Fanfiction Primes Us for Established Franchises
Summit Speaker: Emma Kidwell (Firaxis)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Prepare Recording Scripts like a Pro
Summit Speaker: Ayesha Khan (Ubisoft Reflections)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Narrative Summit: Sex Or Death: Achieving Satisfying Midpoints in Interactive Narratives
Summit Speaker: Amy-Leigh Shaw (Sweet Baby Inc)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Summit Speaker: Maria Borys-Piątkowska (Flying Wild Hog)
Pass Type: All Access Pass, Summits Pass
Track: Game Narrative
Format: Lecture
Game Revenue Growth: Insights from Top Monetization Events
Speaker: Oxana Fomina (Gradient Universe S.L.)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Speakers: Derek Lieu (Derek Lieu Creative), Caoimhe Carty (Independent), Matthew Strack (Raven Software), Saim Siddique (Independent), Jason White (Buddha Jones), Katrina Dodge (Evolve Originals), Emily Kolm (Evolve PR), Ashley Ruhl (Broadsword Online Games), Christopher Bennison (DualNorth Studios), Dino Tarvainen (Trailer Goblin)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Gaussian Splatting with Unreal Engine
Speaker: Adam Andrzejczak (Black Drakkar Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'
Speaker: Oliver Castaneda (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Global Illumination Solution in 'Once Human': A Hybrid Approach for 16km Open Worlds
Speakers: Maode Shi (Netease), Lele Pan (Netease)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Going Beyond Traditional Leadership: Embracing the Modern Team Landscape
Speaker: Cristina Vega (IO Interactive)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Grid Topology vs Game Mechanics: Which Grid For You?
Speaker: Randy Smith (Waves All Day)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Harnessing the power of Innovation to achieve DAU growth in Ace Racer
Speaker: Yuyuan Jiang (Netease Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'
Speaker: Maciej Celmer (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
How to Build a Game World with Systems and Story
Speakers: Anna Megill (CD PROJEKT RED), Emily Short (Independent), Kaitlin Tremblay (Soft Rains)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
How to Improve Benchmarking Using Steam Tags
Speaker: Nicolas Grelier (Pullup Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
How to Write an Asynchronous Multithreaded Audio Engine
Speaker: Guy Somberg (Echtra Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Hybrid and Remote Work Roundtable
Speakers: Jessica Damerst (Unknown Worlds Entertainment), Amanda Sweaton (Epic Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Improving Live Service Monetization Through Player Telemetry Enabled Marketing
Speaker: Richard Goldsmith (Deloitte Consulting)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Independent Games Summit: 'The Crush House': Fresh Gameplay Inspired By The Real World
Summit Speaker: Nicole He (Independent)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Comedy Through Patterns (How to Structure a Funny Video Game)
Summit Speaker: Tanat Boozayaangool (Tan Ant Games)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Creating a Handcrafted Game: 'Harold Halibut' Postmortem
Summit Speakers: Onat Hekimoglu (Slow Bros. GmbH), Ole Tillmann (Slow Bros. GmbH)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Developing at 5mb per Year: The Making of 'Animal Well'
Summit Speaker: Billy Basso (Shared Memory)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Funding a Susitainable Cooperative Indie Studio in the Apocalypse
Summit Speakers: Ty Underwood (Lake Washington Institute of Technology), Dietrich Squinkifer (Soft Chaos), Jess Rowan Marcotte (Soft Chaos Cooperative)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Format: Lecture
Summit Speakers: Jenny Windom (Ivy Road), Dana Trebella (Spoke & Wheel Strategy)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Panel
Independent Games Summit: How to Plan for Audio as a Developer
Summit Speaker: Em Halberstadt (A Shell in the Pit)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: Marketing Your Game Under the New Steam Rules
Summit Speaker: Chris Zukowski (How To Market A Game)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Summit Speakers: Dana Trebella (Spoke & Wheel Strategy), Derek Leiu (Derek Lieu Creative)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Independent Games Summit: What Even is 1.0?: Indefinite Early Access and Live Development
Summit Speakers: Tanya X. Short (Kitfox Games), Tarn Adams (Bay 12 Games), Jason Grinblat (Freehold Games), Alexandra Orlando (Kitfox Games), Daniel Fedor (Blue Bottle Games)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Panel
Independent Games: Sex Sells! Or Does It? Making Top Quality Adult Games
Summit Speaker: HotPink (HotPink Games)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Track: Independent Games
Format: Lecture
Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)
Speaker: Dillon Becker (Airtraffic)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Invisible UI: How thatgamecompany Designs Interfaces for Emotional Immersion
Speaker: Dylan Faust (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Is Diversity a Dirty Word in 2025? Supercell's 4-Pillar Approach to DEI
Speakers: Deborah Mensah-Bonsu (Supercell), Casey Manning Jr (Supercell)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Jazz Platforming in 'Penny's Big Breakaway'
Speaker: Esteban Fajardo (Evening Star)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Justifying Absurd Expenditures on Fonts and Other Silly Features
Speaker: Joshua Sawyer (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
King: Enhancing Mobile Audio with Accessibility, Inclusion and Interactivity
Speaker: Eduardo Broseta (King)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Leaders Working at the Heart of the Team 2025
Speakers: Grant Shonkwiler (Shonkventures), Yash Kulkarni (Mighty Yell Studios Inc.), Lulu LaMer (Gravity Well), Trent Kusters (League of Geeks), Gina Hope (Riot Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Less Coding, More Booty Shakes: A New 'Peridot' Animation System
Speaker: Ashley Rosenbaum (Niantic, Inc.)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Level Design Summit: Fostering Exploration: 15 Ways to Encourage Open World Engagement
Summit Speaker: Cameron Williams (Absurd Ventures)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Level Design Summit: How Narrative Design Can Align Level Design and Art Around Themes/Tone/Plot
Summit Speaker: Lauryn Ash (Undead Labs)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Level Design Summit: Level Design in a Galaxy Far Far Away: 'Star Wars: Hunters'
Summit Speaker: Leonard Mah (NaturalMotion)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Leveling Up Impact: How to Improve KPIs Through Purposeful Play
Speakers: Mathias Gredal Nørvig (SYBO), Lisa Pak (United Nations Environment Programme), Jennifer Estaris (ustwo games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Leveling Up: How to Spec for Technical Leadership
Speaker: Zacariah Litton (The Believer Company)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Live Service Games Summit: Anatomy of a Hit Word Game: 'Wordscapes Solitaire' Postmortem
Summit Speakers: Steven Meretzky (PeopleFun), Theodore McCormick (PeopleFun)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games Summit: Big BaaS Fishing
Summit Speaker: David Fox (Double Coconut)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Summit Speakers: Margaux Diaz (King), Roberto Kusabbi (King)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games Summit: One Billion Plays: The Next Generation Meets Sonic on Roblox
Summit Speaker: Joe Ferencz (Gamefam)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games Summit: Survey Says... Don't Waste My Time!
Summit Speaker: Linda Carlson (Arise Gaming)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Summit Speaker: Peter Whalen (Riot Games)
Pass Type: All Access Pass, Summits Pass
Track: Live Service Games
Format: Lecture
Live Service Games for the Modern Web: 'Dojo Islands'
Speaker: Brian Cronin (ClassDojo)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Local Game Community Organizers Roundtable
Speakers: Michael Lee (Ludoko Studios), Sandra Castro Pinzón (Tan Grande y Jugando), Marlena Abraham (Steel Wool Studios), Daniel Lin (Schell Games/Ludoko Studios), Nickie Maxine (SIDIA - Institute of Science and Technology)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Machine Learning Summit: Behind the Platform: Deploying ML for Voice Safety
Summit Speaker: Kiran Bhat (Roblox)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Developing a Stats-Based Anti-Cheat Framework for 'Rainbow Six Siege'
Summit Speaker: Bettina Hein (Ubisoft Entertainment)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Fitting Armor Assets in 'World of Warcraft' with Deep Learning
Summit Speaker: Zhen Zhai (Blizzard Entertainment)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Next-Gen Infrastructure for Scalable AI/ML at Electronic Arts
Summit Speakers: Wah Loon Keng (Electronic Arts), Xin Gao (Electronic Arts)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Operation R6 Bots: Rise of the Machines
Summit Speakers: Joshua Romoff (Ubisoft), Alex Busby (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Machine Learning Summit: Twitch Chat Safety: Scalable and Personalized Moderation with Deep Learning
Summit Speaker: Linda Liu (Twitch)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Speaker: Joe Morrissey (The Believer Company)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Making Delightful Tools for Sustainable Small-Team Development
Speaker: Isadora Rodopoulos (Coldblood Inc.)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Making Games for Kids Roundtable
Speaker: Carla Engelbrecht (Betweened)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Making Player Data Work in Post-Launch Roundtable Day 3
Speaker: Seb Long (Player Research)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Making Player Data Work in Pre-Production Roundtable Day 1
Speaker: Seb Long (Player Research)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Making Player Data Work in Production Roundtable Day 2
Speaker: Seb Long (Player Research)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Marginal Gains: The Big Impact of Tiny Improvements
Speaker: Adam Russell (Studio Gobo)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Massive Sound: The Art of Music Supervision for AAA and Indie Games
Speakers: Mia Ginaé Watkins (Riot Games), Justin Hawkes (Independent), Nadia Wheaton (Independent), Jackie Palazzolo (Riot Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
Melting Hearts and Quenching Thirst Roundtables: Romance and Sex in Games Day 1
Speakers: Michelle Clough (Talespinners), Souha Al-Samkari (Truant Pixel, LLC)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education
Speaker: Ben Schneider (Worcester Polytechnic Institute)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Monetizing Through Game Art: Creating Engaging Decors in 'Good Pizza, Great Pizza'
Speaker: Keyan Zhang (TapBlaze)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Monument Valley 3: Understanding the Past to Create a Modern Sequel
Speaker: Emily Brown (ustwo games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Power of the Press: A Guide for Whistleblowing to Investigative Journalists
Speaker: Bryant Francis (Game Developer)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Speakers: Colin Walder (CD PROJEKT RED), Marta Wozniak (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Preserving the Past for the Future: A PlayStation Case Study
Speaker: Garrett Fredley (PlayStation)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Prismatic People: Queer Narratives Beyond Romance
Speakers: Adanna Nedd (Independent), Dani Lalonders (Cliffhanger Games/ EA), Sena Bryer (Akupara Games), Nessa Cannon (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Process Lite: Less Time on Process, More Time on Development
Speaker: Anna Nguyen (Blind Squirrel Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Production Traps: How Producers and Leaders Get Stuck
Speaker: Benjamin Carcich (Valarin, Inc., Building Better Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Productive and Pragmatic Prototype Programming
Speaker: Andrew Fray (Studio Enso)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Quality of Life in 'Call of Duty: Warzone': New Framework to Champion Players
Speakers: Francesco Galletti (Raven Software), Karl Beauregard (Beenox)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Speaker: Mariusz Gasiewski (Google)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Speaker: Katie Chironis (Bungie)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Lecture
Rendering 'Assassin's Creed Shadows'
Speaker: Nicolas Lopez (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Rewriting Your Game Career Love Story (Taylor's Version)
Speaker: Sonia Michaels (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Game Career Development
Format: Lecture
Rules of the Game 2025: Uncommon Techniques from Insightful Designers
Speakers: Richard Rouse III (FarBridge), Harvey Smith (Independent), Alisha Thayer (Crystal Dynamics), Chandana Ekanayake (Outerloop Games), Carla Engelbrecht (Betweened), Noah Falstein (The Inspiracy)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
See the UNSEEN: Revealing the Art and Animation of 'KEMURI'
Speakers: Liam Wong (UNSEEN Inc.), Raúl Ibarra (UNSEEN Inc.)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Serving Players' Needs: A New Look at What Players Want
Speaker: Andrew Pappas (RenGen Marketing)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Skins in the Game: Indigenous Storytelling in Cyberspace
Speakers: Nancy Townsend (Aboriginal Territories in Cyberspace), Vanessa Racine (Aboriginal Territories in Cyberspace), Maxime Perreault (Aboriginal Territories in Cyberspace), Destiny Chescappio (Aboriginal Territories in Cyberspace), Taylor McArthur (Aboriginal Territories in Cyberspace), Margaret Summers (Aboriginal Territories in Cyberspace)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Speaker: Nadia Thorne (Black Salt Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Smash the Scene in 'Marvel Rivals'
Speaker: Xiaosheng Li (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
So You Have a Fandom: Respecting and Understanding Fan Communities
Speaker: Megan Roche (Pocket Gems)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Some Adventures Are Built Different: Designing 'LEGO Horizon Adventures'
Speakers: Xu Xiaojun (Studio Gobo), Stephane Varrault (Guerrilla Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'
Speaker: Chris Francis (Studio Gobo)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Speaker: Jesse Schell (Schell Games LLC)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Streamlining Bot Development in 'For Honor' with ML Automation
Speakers: Philippe Marcotte (Ubisoft), Tarik Azzouni (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Tabletop Summit: 'Arydia: The Paths We Dare Tread'
Summit Speakers: Ira Fay (MIT), Cody Miller (Far Off Games)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Tabletop Summit: Beyond the Rulebook: Innovations in Board Game Teachability and Learnability
Summit Speaker: Emma Larkins (Independent)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Tabletop Summit: Early-Access Tabletop: How Adapting Digital-Game Methods Built Arcs
Summit Speakers: Cole Wehrle (Leder Games, Wehrlegig Games), Josh Yearsley (Leder Games)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Tales from Project Polaris: Solutions to Game Design's Toughest Problems
Speakers: Ian Schreiber (Independent), JC Lau (ProbablyMonsters), Alexander Martin (Droqen), Rosa Carbo-Mascarell (Improbable), Theresa Duringer (Temple Gates Games), Jurie Horneman (Half Mermaid Productions), Rayla Heide (Scopely)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Panel
Teaching Nix to Behave in 'Star Wars Outlaws'
Speakers: Simon Abou Assi (Massive Entertainment – a Ubisoft Studio), Sarah Schulze (Massive Entertainment – a Ubisoft Studio), Juan Miguel Lechuga Pérez (Massive Entertainment – a Ubisoft Studio)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Speaker: Jeff Hanna (NVIDIA)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Technical Artist Summit: Crafting Seamless Level Transitions in 'Star Wars Outlaws': A Postmortem
Summit Speakers: Ricardo Silva (Massive Entertainment - A Ubisoft Studio), Martin Kulig (Massive Entertainment - A Ubisoft Studio)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
Speakers: Carl Varnado (Rancho Solano), Kim Belair (Sweet Baby Inc), Pamela Iluore (PlayStation), Jabari Alii (Hidden Genius), Jarory de Jesus (Coquito Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
The Case of 'Balatro': Turning Low Resolution into High Praise
Speaker: Wout van Halderen (Playstack)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Discovery of the Perfect Nav Mesh
Speaker: Ben Sunshine-Hill (Havok)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The ECS Behind 'Space Marine 2'
Speaker: Sergei Avdeev (Saber Interactive)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The Game Maker's Zodiac: A Team-Building Tool
Speaker: Isaque Sanches (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design, Production & Team Leadership
Format: Lecture
The Gamer Motivation Model: Long-Term Trends and Findings
Speaker: Nick Yee (Quantic Foundry)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Product Manager's Guide to Strategic Game Teardowns
Speaker: Oindrila Mandal (Electronic Arts)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The State of PC and Console Games in 2025
Speaker: Ben Porter (Newzoo)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Synthesizer Plugins of 'COCOON'
Speaker: Jakob Schmid (Geometric Interactive)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Programming
Format: Lecture
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
The Universal Scene Description (USD) Roundtables
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation
Speaker: Daniele Galante (Ninja Theory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Hiroyuki Masuno (CRI Middleware Co., Ltd.)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Three Mindset Shifts to Lead a World-Class Team
Speaker: Kristie Fisher (PlayStation Studios)
Pass Type: All Access Pass, Summits Pass
Track: Production & Team Leadership
Format: Lecture
Thriving Players Summit: Avoiding Toxic Positivity in Games for Emotional Well-Being
Summit Speaker: Hannah C. Gunderman (Lumi Interactive)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Players Summit: Bringing the "Outside" In
Summit Speakers: Bria Davis (Young Horses), Maria Beck (Sweet Baby, Inc.), Coby West (Independent), Colin McInerney (Independent), Jay Justice (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Players Summit: Expanding Player Impact in Social Spaces
Summit Speaker: Andreia Goncalves (EA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Players Summit: It's Okay to Slow Down
Summit Speakers: Tim Nixon (thatgamecompany), Atlas Chen (thatgamecompany)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Speakers: Jonathan Cheng (Riot Games), Nicolas Grenon-Godbout (Ubisoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Players Summit: The Greenheart Way: Designing for Presence Without Intrusion
Summit Speaker: Lucas Johnson (Silverstring Media Inc.)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World
Speaker: Trisha Stouffer (Stoic)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Speaker: Geoff Evans (NVIDIA)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Tools Summit: Mission Kontrol: Revolutionizing Combat Testing for 'Mortal Kombat 1'
Summit Speaker: Etienne Palmer-Campbell (NetherRealm Studios)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Translating Between Business and Creativity as a Games Producer
Speaker: John Lau (ustwo games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Turning Around a Playerbase in Crisis: A 'Destiny 2' Case Study
Speaker: Alan Blaine (Bungie)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Twitch Integration Basics: How to Make Your Game Stand Out on Twitch
Speaker: Thomas Tuts (Streaming Toolsmith)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
UX Summit: Designed to Scale: Optimizing Game UX for Cross-Platform Audiences
Summit Speaker: Jonathan Bieda (VRChat)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: From Dark Patterns to Fair Play: Ethical Game Design Solutions
Summit Speaker: Marie Potel-Saville (Amurabi)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: Making the World Playful: The Importance of Accessible Mobile Games
Summit Speaker: Emilio Jéldrez (King)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: Mastering Player Engagement: The Dark Side of Game Psychology
Summit Speaker: Reine Abbas (Wixel Studios)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: Mind Over Mechanics: Using Cognitive Science to Enhance Game Development
Summit Speaker: Vanessa Hemovich (Digipen Institute of Technology)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: UX Writing: A New(ish) Craft in Mobile Games
Summit Speaker: Patricia Gómez (King)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
UX Summit: VR Is For Everyone: Designing Comfortable Virtual Reality
Summit Speaker: Tabby Rose (Mighty Yell Studios)
Pass Type: All Access Pass, Summits Pass
Track: Design
Format: Lecture
User Generated Compassion in 'Sky: Children of the Light'
Speaker: Kyle Holdwick (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Using ARGs to Communicate What Makes 'Animal Well' Special
Speaker: Dan Adelman (Shared Memory)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
VFX Storytelling: How 'Hearthstone' Breathes Life into Hundreds of Cards
Speaker: Alex Cortes (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Vehicle Audio in 'Cyberpunk 2077': All About the Players
Speakers: Michał Pukała (CD PROJEKT RED), Adam Dyrszka (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Video Games and Crowdfunding: Best Practices from Successful Campaigns
Speaker: Thomas Bidaux (ICO)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'
Speaker: Idan Egozy (One Hamsa)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Visual Effects Summit: How 'Astro Bot' Redefined Physical VFX Systems
Summit Speaker: Igor Chiang (Havok)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Summit Speaker: Jad Deeb (Jin&Jaw LTD / Omeda Studios)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Visual Effects Summit: Math, but Make It Cute
Summit Speaker: Chih-Yu Hsieh (Tuatara)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Visual Effects Summit: VFX tricks that might save your life
Summit Speaker: Bruno Afonseca (Tuatara VFX)
Pass Type: All Access Pass, Summits Pass
Track: Visual Arts
Format: Lecture
Voice-Over Pipeline of 'Avowed' for the Weird and Wonderous Living Lands
Speakers: Kaitlin Long (Obsidian Entertainment), Daniel Chamberlin (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Weaving the Systemic Soundscape of 'Eternal Strands'
Speaker: Alex Davies (Yellow Brick Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
What Publishing a Book Taught Me About Publishing Video Games
Speaker: Karah Sutton (PikPok)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
What Was That Noise?!: Creative UI Sound Design with Intention
Speaker: Jonathan Bell (Formosa Interactive UK)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
What's New in Game History: 2025
Speakers: Laine Nooney (New York University), Phil Salvador (Video Game History Foundation), Kendra Albert (Harvard Cyberlaw Clinic), Henry Lowood (Stanford University Libraries), Jason Scott (Internet Archive)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
Speakers: Reed Devany (Rec Room), Nico Valdivia Hennig (Niebla Games), Celeste Sangiorgio (Rochester Institute of Technology), Nick Ballou (University of Oxford)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
When Playtesters Are Children: Lessons in Patience and Play
Speaker: Kelly Tran (The Believer Company)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture